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Barbarian 3 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Thokk
Half Orc Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I was in fact raised by bears.
15 +2 30 - I'm always picking things up,
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
absentmindedly fiddling with them, and
sometimes accidentally breaking them.
+4 PERSONALITY TRAITS

Hit Point Maximum 41


6
Strength
DEXTERITY
2
Dexterity
I must earn glory in battle, for
myself and my clan.
14 3
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
+2 1
Wisdom
I suffer awful visions of a coming disaster
0
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 3 d 12
2
Acrobatics (Dex) Total SUCCESSES
+3
There's no room for caution in

3
Animal Handling (Wis) FAILURES
a life lived to the fullest.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
6
Athletics (Str)

10 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Darkvision 60'
Greataxe +6 1d12+4 Relentless Endurance
+0 1
Insight (Wis)
- Once per day when reduced to 0hp and

2
Intimidation (Cha) Handaxe (2) * +6 1d6+4 not outright killed you are instead
WISDOM 0
Investigation (Int) reduced to 1hp instead.
Javelin (4) ** +6 1d6+4 Savage Attacks
1
Medicine (Wis)
12 0
Nature (Int)
- When you score a critical hit with a
melee weapon attack, you roll one
* Thrown, Range 20/60 additional weapon damage die.

3
Perception (Wis)
+1 ** Thrown, Range 30/120
0
Performance (Cha) Rage
0
Persuasion (Cha) - Bonus action, when not wearing heavy
CHARISMA armor.
0
Religion (Int) - 3 times per day
11 2
Sleight of Hand (Dex) - Lasts 1 min, or until you are knocked
unconscious, or if your turn ends and you
2
Stealth (Dex)
+0 haven't attacked a hostile creature or

3
Survival (Wis) taken damage since the end of your last
turn.
SKILLS ATTACKS & SPELLCASTING - Adv on Str saves and Str ability checks.
- When making a melee weapon attack
using Str deal +2 damage.
13 PASSIVE WISDOM (PERCEPTION)
CP Staff (1d6/1d8) - You have resistance to Bludgeoning,
Piercing and Slashing damage.
Hunting Trap Unarmored Defense
SP Bear Skin Cloak - When not wearing armor your AC=Dex
Simple, Martial Weapons Mod + Con Mod
Traveler's Clothes
Light, Medium Armor, Shields Reckless Attack
EP
Belt Pouch - When making your first attack of the turn,
gain advantage on Melee Str Attacks.
Bugle GP 10
- All Enemies get adv on attacks versus
you until your next turn.
Danger Sense
Common, Orcish, Sylvan PP - Adv on Dex saves vs effects you can see
as long as you are not blind, deaf or
incapacitated.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 6'6" 280lbs
AGE HEIGHT WEIGHT

Brown Brown Black


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Wanderer

Path of the Totem Warrior


Spirit Seeker
- You can cast Beast Sense and Speak with Animals as a ritual.
Totem Spirit
- Bear: When raging you have resistance to all damage except
psychic damage

ADDITIONAL FEATURES & TRAITS

Explorer's Pack
- Backpack - Bedroll
- Mess Kit - Tinderbox
- 10 Torches - 10 days rations
- Waterskin - 50' Hemp Rope

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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