You are on page 1of 3

Sorcerer 14 Sailor

CLASS & LEVEL BACKGROUND PLAYER NAME


Torstein Bersk
Scourge Aasimar Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - My friends know they can count
16 +3 30 on me no matter what.
10 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I never pass up a friendly wager.
+0 PERSONALITY TRAITS

Hit Point Maximum 114


1
Strength
DEXTERITY Respect - The thing that keeps a ship
4
Dexterity together is mutual respect between captain
and crew.
16 10
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+3 1
Wisdom
In a harbor town, I have a paramour
11
Charisma who's eyes nearly stole me from the sea.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 14 d 6
Acrobatics (Dex) Total SUCCESSES Once someone questions my courage, I
+4 never back down no matter how dangerous
Animal Handling (Wis) FAILURES
the situation.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
5
Athletics (Str)

11 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision 60'
Shocking Grasp * +11 3d8 Lightning
+0 Insight (Wis) Celestial Resistance
Str 18 3d8 Lightning - Resistance to Necrotic and Radiant

10
Intimidation (Cha) Lightning Lure **
damage
WISDOM Investigation (Int) Healing Hands
Frostbite *** Con 18 3d6 Cold
Medicine (Wis) - Action, once per day
11 Nature (Int) * Melee, Adv on attacks against
- Touch a creature to heal damage
equal to your level.
+0

5
Perception (Wis) creatures in metal armor. Radiant Consumption
Performance (Cha) ** Range 15', failure pulls up to 10' - Once per day as an action.

10
Persuasion (Cha)
toward you, if it ends within 5' of - Last for 1 min or until you use a
CHARISMA
you it takes the damage. bonus action to end it.
Religion (Int)
*** Range 60', failure target has - Shed bright light in 10' and dim light
20 Sleight of Hand (Dex)
disadvantage on its next for an additional 10'.
Stealth (Dex) weapon attack before the end of - At the end of each of your turns, you
+5 and each creature in 10' take radiant
Survival (Wis) its next turn.
damage = to 1/2 your level (round up)
SKILLS ATTACKS & SPELLCASTING - Once per turn deal additional radiant
damage equal to your level on an
attack or spell.
15 PASSIVE WISDOM (PERCEPTION)
CP Bracers of Defense
Sorcerer Points
- 14 Per day
SP Wand of the - Bonus Action, expend a spell slot to
Dagger, Dart, Sling, Light
Warmage +1 gain sorc. points equal to the spell
Crossbow, Quarterstaff EP slot level.
- Bonus Action, Expend Sorc. Points
Ring of Water to create spell slot (pg 101)
Navagator's Tools GP 5000 Walking Meta Magic
Vehicles (water) - Quickened Spell (2 pts)
PP - Twinned Spell (1pt for a cantrip, 1pt
Cloak of Protection per spell level of the spell)
Common, Celestial,
- Heighten Spell (3pts) to give
Primordial disadvantage on the spells save.
Dagger (2)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
31 6' 180 lbs
AGE HEIGHT WEIGHT

Pale Blue Tan Gold


CHARACTER NAME EYES SKIN HAIR

Angelic Guide: NAME


- Myllandra, a Deva in the
service of Kord.
- Practical and lighthearted.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Tempestuous Magic
Storm's Fury - Bonus action before or after casting a spell of 1st level or higher
- Reaction when hit by a - Fly up to 10ft. without provoking attacks of opportunity
melee attack. Heart of the Storm
- Deal Lighting damage equal - Resistance to Lightning and Thunder damage.
- When you start casting a spell of 1st level or higher that deals lightning
to your level.
or thunder damage, creatures of your choice within 10ft take lightning or
- Strength save or pushed in thunder damage (your choice) equal to 1/2 your Sorcerer level.
a straight line up to 20 ft. Storm Guide
- If its raining you can use an action to cause it to stop raining in a 20'
radius around you, you can end this as a bonus action.
Ship's Passage - If it's windy, you can spend a bonus action each turn to control the
direction of the wind in a 100ft. radius, this doesn't change the speed of
the wind.

ADDITIONAL FEATURES & TRAITS

Explorer's Pack
Belaying Pin (club)
50ft. Silk Rope
Common Clothes
Navigator's Tools

Lucky Charm: A glass orb filled with water, in which swims a


clockwork goldfish.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 18 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Light Lightning Bolt Chain Lightning

Shocking Grasp Sleet Storm

Lightning Lure Fly (Conc)

Gust
Message
Minor Illusion
Frostbite

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 1
EPAR
SPELL NAME Teleport
ED
PR

Thunderwave

Shield
4 3
Chromatic Orb

Storm Sphere (Conc)


SPELLS KNOWN

Banishment (Conc)

2 3
Misty Step

Invisibility (Conc)

5 2
Telekinesis (Conc)
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like