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Fighter 15 Soldier (Medic)

CLASS & LEVEL BACKGROUND PLAYER NAME

Half-Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I can stare down a hell hound without
20 +7 30 flinching.
20 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- Im haunted by memories of war. I cant
get the images of violence out of my mind.

+5 PERSONALITY TRAITS

Hit Point Maximum 154


10
Strength
DEXTERITY Live and Let Live: Ideals arent worth
2
Dexterity killing over or going to war for.
14 9
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+2 3
Wisdom
I would still lay down my life for the people I
1
Charisma served with.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 15
Acrobatics (Dex) Total SUCCESSES
+4
Id rather eat my armor than
Animal Handling (Wis) 1d10+4 FAILURES
admit when Im wrong.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
10
Athletics (Str)

13 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision 60ft
Flame Spear +10 1d6+7+2d6
+1
8
Insight (Wis) Relentless Endurance

6
Intimidation (Cha) Javelin (4) +10 1d6+5 - When you are reduced to 0 hit
WISDOM Investigation (Int) points but not killed outright,
Dagger +10 1d4+5

8
Medicine (Wis) you can drop to 1 hit point
16 Nature (Int) Flame Spear: Versatile (1d8) instead. You cant use this

8
Perception (Wis)
- Bonus action to speak this magic spear's feature again until you finish a
+3 command word, causing flames to erupt long rest.
Performance (Cha) from the blade. These flames shed bright
light in a 40-foot radius and dim light for
Savage Attacks
CHARISMA Persuasion (Cha)
an additional 40 feet. While the spear is - When you score a critical hit
Religion (Int) ablaze, it deals an extra 2d6 fire damage with a melee weapon attack,
12 Sleight of Hand (Dex) to any target it hits. The flames last until
you can roll one of the
you use a bonus action to speak the
Stealth (Dex) weapons damage dice one
+1 command word again or until you drop the
Survival (Wis) spear. additional time and add it to the
SKILLS ATTACKS & SPELLCASTING extra damage of the critical hit.

Fighting Style: Dueling


18 PASSIVE WISDOM (PERCEPTION)
CP Half-Plate Armor - When you are wielding a melee
Herbalism Kit weapon in one hand and no
SP Healer's Kit (2) other weapons, you gain a +2
All Armor, Shields bonus to damage rolls with that
Explorer's Pack
Simple, Martial Weapons EP weapon.
Second Wind
Potion of Healing (2)
Card Set GP
- On your turn, you can use a
Antitoxin (2) bonus action to regain hit points
Herbalism Kit
Brewer's Supplies PP
equal to 1d10 + your fighter
level. Once you use this feature,
you must finish a short or long
Common, Orcish rest before you can use it again.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Combat Superiority
NAME
- 6 dice, d10's
- DC 18
- Relentless: When you roll initiative
and have no superiority dice
remaining, you regain 1 superiority
die.

Maneuvers
- Disarming Attack
- Trip Attack
- Riposte
- Maneuvering Attack
- Menacing Attack SYMBOL
- Precision Attack
- Pushing Attack
- Commander's Strike
- Evasive Footwork
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Action Surge
Healer - On your turn, you can take one additional action on top of your regular action and
- When you use a healers kit to stabilize a possible bonus action. Once you use this feature, you must finish a short or long
a dying creature, that creature also rest before you can use it again.
regains 1 hit point. Extra Attack
- As an action, you can spend one use - You can attack three times, instead of once, whenever you take the Attack action
of a healers kit to tend to a creature on your turn.
and restore 1d6 + 4 hit points to it, plus Indomitable
additional hit points equal to the - You can reroll a saving throw that you fail. If you do so, you must use the new roll,
creatures maximum number of Hit and you cant use this feature again until you finish a long rest. You can use this
Dice. The creature cant regain hit feature twice between long rests.
points from this feat again until it Know Your Enemy
finishes a short or long rest. - if you spend at least 1 minute observing or interacting with another creature
Shield Master outside combat, you can learn certain information about its capabilities compared
- If you take the Attack action on your
to your own.
turn, you can use a bonus action to try
- The DM tells you if the creature is your equal, superior, or inferior in regard to two of the
to shove a creature within 5 feet of you
following characteristics of your choice: Strength score, Dexterity score, Constitution
with your shield.
score, Armor Class, Current hit points, Total class levels (if any), or Fighter class levels
- If you arent incapacitated, you can add
your shields AC bonus to any Dexterity (if any).
saving throw you make against a spell ADDITIONAL FEATURES & TRAITS
or other harmful effect that targets only
you.
- If you are subjected to an effect that Winged Boots
allows you to make a Dexterity saving - While you wear these boots, you have a flying speed equal to your walking speed. You can
throw to take only half damage, you can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a
use your reaction to take no damage if minimum of 1 minute from the duration. If you are flying when the duration expires, you
you succeed on the saving throw, descend at a rate of 30 feet per round until you land.
interposing your shield between yourself - The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
and the source of the effect.
Alert Shield +1
- You gain a +5 bonus to initiative.
- You cant be surprised while you are Keogtham's Ointment
conscious. - 5 Uses
- Other creatures dont gain advantage on - As an action, one dose of the ointment can be swallowed or applied to the skin. The creature
attack rolls against you as a result of that receives it regains 2d8+2 hit points, ceases to be poisoned, and is cured of any disease.
being hidden from you.
Bag of Holding
CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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