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Copyright 2013 by the National Art Education Association

Studies in Art Education: A Journal of Issues and Research


2013, 54(2), 103-115

Visual Culture Visual Culture Learning


Communities: How and What Students
Learning Come to Know in Informal Art Groups
Communities Kerry Freedman

create an Northern Illinois University

Emiel Heijnen
atmosphere that Amsterdam School of the Arts/Radboud University

formal education Mira Kallio-Tavin


Aalto University

strives for, but A n d r e a K r p t i an d L s z l P a p p


ELTE University
rarely achieves.
This article is the report of a large-scale, international research project
involving focus group interviews of adolescent and young adult members
of a variety of self-initiated visual culture groups in five urban areas
(Amsterdam, Budapest, Chicago, Helsinki, and Hong Kong). Each group
was established by young people around their interests in the production
and use of a form of visual culture. The research questions for this
study focused on: a) conditions of visual culture communities, b) group
Author Note practices in visual culture communities, c) individuals in a visual culture
This research was partially funded by the community, and d) peer teaching and learning processes. The results of
National Art Education Foundation. We gratefully
acknowledge the support of the Fulbright this study indicate that visual culture groups act as powerful student
Foundation for the visiting scholarship of Andrea
Karpati at Northern Illinois University (NIU) to work communities for auto-didactic and peer initiated learning. Although
with Fulbright Scholar alumna Kerry Freedman, and the education that occurs in these groups may be considered informal,
we thank the NIU Research and Artistry program
for its support. We also thank Chung Yim Lau for his students maintain them to increase their art knowledge and skills, as
contributions in Hong Kong and Richard Hickman
for his hospitality at Cambridge University. well as for entertainment and social networking. Several answers to each
research question are reported and applications for formal art education
Correspondence regarding this article may be
sent to Dr. Kerry Freedman at kfreedman@niu.edu are recommended.

Studies in Art Education / Volume 54, No. 2 103


A
dolescents and young adults learn tive of social learning psychology (Lave and
more through their social interac- Wengers communities of practice) and from
tions around favourite forms of visual the perspective of informal art and media pro-
culture than adults may realize. For example, duction (Jenkinss participatory culture). The
phrase, communities of practice, was introduced
many adolescents and young adults form
by Jean Lave and Etienne Wenger (1991) as part
their own visual culture networks outside
of their theory of situated learning. They argued
of school that act as learning communities that learning is always an integral part of social
(Freedman, 2003; 2006). The influence of stu- practice situated in specific contexts. Lave and
dents visual culture interests motivates the Wenger posited that the study of informal
establishment of art-related social practices learning is important because people are all
in these groups that result in an informal type members of various formal and informal com-
of education. munities of practice in which learning builds.
This article is an account of an international Jenkins (2007) saw the activities of fan
study of these visual culture learning communi- communities as exemplars of a broad cultural
ties (VCLCs) of adolescents and young adults. change in which the borders between produc-
The article reports on the data collected con- ers and consumers, creators and audiences are
cerning learning about artistic creation in and blurred. This participatory culture is a culture
around a visual culture form. with relatively low barriers to artistic expres-
Contemporary learning theorists have con- sion and civic engagement, strong support for
ceptualized learning as a process of participation creating and sharing ones creations, and some
in meaningful group practices where moments type of informal mentorship whereby what is
of understanding and new forms of knowledge known by the most experienced is passed along
emerge from social contexts. Knowledge in this to novices (p. 3).
sense is not so much an object to possess, but Based on an earlier study of communities
an activity to engage (Sefton-Green & Soep, formed around types of visual art or design that
2007, p. 847). From this perspective, knowledge involve art learning and production, Freedman
is not a static possession but, rather, is continu- (2003) emphasized the importance of situated
ally and actively obtained, shared, and renewed. learning and participation connected to student
Researchers and theorists have argued that we interests in art and art education. Freedman
have entered a new era in which cultural pro- (2006) argued that some distinction should be
duction is no longer the domain of professional made between two types of overlapping groups
experts; rather, it is a shared province in which that function as visual culture communities.
experts and amateurs build cultural knowledge The first type is heritage communities, groups
together, using digital technology to produce, of people who have long established forms of
publish, share, and remix content (Lessig, 2008; visual culture that represent them. [in these
Mason, 2008; Shirky, 2010). groups] images and objects are used to enhance
Examples of research exist regarding infor- established social life. In a sense, visual culture
mal learning communities from the perspec- becomes a superstructure of the community

104 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
(p. 27). Heritage communities are long-lived, negotiators among conventional art, emerging
heavily influenced by older adults, including art, and student-initiated art.1
family and mentors, and embedded in daily The current study was based on four main
life, as in the case of ethnic culture, religious, or research questions:
gender groups. Question 1: Conditions of Visual Culture
The second type is interest communities that CommunitiesWhy do adolescents and
grow up around a form of visual culture per se, young adults form visual culture groups
which tend to marginalize commonalities of daily and how do they function?
life. For students in these groups, visual culture Question 2: Group Practices in a Visual
is often a means to enhance or escape daily life. Culture CommunityWhat creative and
These communities tend to be temporal in char- social practices do group members use
acter in that their membership is limited by time as part of their participation in a visual
culture community?
constraints in students lives and their members
may move in and out of a group at will. Here, Question 3: Individuals in a Visual Culture
CommunityWhat types of knowledge
visual culture is a substructure; community is
do participants learn in visual culture
built upon it (Freedman, 2006, p. 27).
communities?
Global youth subcultures of many types have Question 4: Peer Teaching and Learning
emerged increasingly as adolescents and young ProcessesWhat processes and strategies
adults have gained access to people around the do adolescents and young adults use
world. For example, in the 1980s, youth groups to peer teach and learn in visual culture
created a sophisticated set of visual, verbal, and communities?
gestural metaphors. Creating a lifestyle through Because of the large amount of data collected
visual culture, music, and performance, Darks during this study, we focus on the learning
of Goths, New Age Glams, Retro Hippies, and aspects of each question in this article and will
Ravers were seen on the streets of New York, address the peer teaching methods that occur in
Paris, and Budapest alike (Polhemus, 1996; visual learning communities in future work.
Karpati & Kovacs, 1997).
Manifolds (2009) study of nearly 300 cos-
Methodology
players and fanartists between the ages of 14 The project was conducted in countries that
and 24 who publish their self-made work online have different cultures but share a global media
at deviantArt.com, Elfwood, and Cosplay.com, immersion in order to appropriately apply
demonstrated that making art is valued by these findings concerning the use of global visual
students, in part, because mundane experi- culture forms across international contexts.
ences were balanced by excursions into fantasy The research sites were Amsterdam, Budapest,
(Manifold, 2009, p. 68). Fan participants who Chicago, Helsinki, and Hong Kong. The groups
reach a high level of artmaking in these groups selected for this study were not institutional-
do not necessarily aspire to a career as profes- ized; rather, they are self-formed and operate
sional artists, but construct meaning through outside the control of formal education.
personal expression, social interactions, and Members from 10 visual culture communi-
identity development. Because these fan-based ties participated in the study. In three of the
practices are becoming increasingly rooted in cities, one high school (14-18 years old) and one
various sorts of artistic production, based on his undergraduate age group (18-25 years old) were
study of dojinshi art and artists in Japan, Wilson selected for case studies. In one city (Amsterdam),
(2003) argued that art teachers need to act as members from three groups participated and in

Studies in Art Education / Volume 54, No. 2 105


one city (Hong Kong) one group participated. Social Networking Through Common
The groups were established around the follow- Interests
ing visual culture forms: manga, video produc- It is the experience of the researchers that
tion, demoscene, street art, computer games, adults tend to think of VCLCs as formed primar-
tabletop games, fanart, conceptual art, graffiti, ily for purposes of participant entertainment. To
and cosplay. The groups were of various sizes; some extent these groups are for entertainment
102 members across the groups participated in and socializing. Students are motivated by the
the study on a volunteer basis. need to communicate regularly with others, to
The groups were found through a snowball be entertained, and to address personal prob-
method of sampling that involved the researcher lems and interests (Drotner, 2008). The gamers,
having contact with one or more members of the the only group in which not all of the members
group and gaining agreement to be introduced produce their own art, spoke consistently about
to the group. The researcher then arranged for using games as a form of therapy and escape.
face-to-face focus group interviews. However, we refer to these groups as VCLCs
Each of the visual culture communities was because each group of adolescents and young
handled by a local researcher as an indepen- adults studied during this research project was
dent case study, but the same set of questions initiated as a result of a common interest in a
was used by all researchers to interview the par- visual culture form. As one female video artist
ticipants. Visual data included original artworks group member stated, It is our common inter-
and photographic and/or video documentation est in mass communication, the selection of
of group activities. themes, times when we criticize the products,
films, photos, etc., that makes us wish to hang
Voice-recorded, front-end interviews were
out together. A male street artist stated, Im
conducted with members of each of the 10
convinced that people with the same interests
groups. Transcripts based on recordings of lan-
will always find each other in the end. Whether
guages other than English were translated into
Im in Spain, the Czech Republic, Morocco
English before analysis so as to facilitate cross-
youll always meet people from the scene.
check analysis by all members of the interna-
Often, members of a VCLC also have common
tional research team. Focus group interview
interests with regards to the ideas and mes-
transcripts and creative products were then
sages conveyed through their visual culture
subjected to qualitative analyses using common
form. Their ability to express these ideas devel-
phrase and close-reading thematic content
ops through their membership in the group. A
analyses of the transcripts. The results of the
male manga artist stated: When I was younger,
focus group interviews are reported in the fol-
I didnt think about social issues, but now my
lowing sections with quoted responses.
work focuses more on those topicssuch as
Why Students Form Visual Culture dissatisfaction with social conditions that I
Communities: Common Interests and wouldnt tell someone about, but I can do it in
Learning Outside of School my comics.
Two themes reported here emerged from the Members of most of the groups view the
data concerning why the interviewees started products of their groups as a form of creative
and participated in VCLCs. The themes are: work, at least in the sense of creating a work
social networking through common interests and of art. As one male video artist said, It may be
a desire to learn about art/visual culture that tends strange for you to hear that there are kids who
to be missing from school curriculum. come together in their free time to work, to

106 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
produce something, and not just hang out, but as a deliberate decision on the part of art teach-
it is exactly like that. ers to teach traditional forms and avoid teach-
The gamers view their group activity as a ing what students are interested in learning.
creative endeavor in the sense that their escape One male fanartist group member stated:
from one world is a process of participating in Instructors were pushing to get the
the creation of another world. As a male gamer anatomy right so that when you go into
stated: Its also the fact of fantasy its part of doing 3D, your anatomy was right; it
the game; its supposed to be better than their wasnt anime. They did kinda discourage
own [life]. Thats why they play it because they doing anime style or something that was
already been done, I guess. They wanted
want to experience what this persons action/
you to look at the body and see how it
gaming figure is experiencing.
looks, how it set compositionally on the
Many VCLCs are formed as a result of friend- stage, look at the lighting, try to do that
ships and are sustained, in part, because friend- rather than try to conform it to an anime
ships have developed. Relationships in these style type thing.
communities develop as a result of interactions However, other participants said that the
that forward the groups interests and are similar problem is an adult bias against popular art
to friendships that emerge among colleagues in forms in formal education that precipitated the
professional communities. So, this is a working need for the students to establish their own art
relationship in a way, but really, isnt it some- learning networks outside of school. As group
thing like in real life? When you go out and work members stated:
with a team, you do not have to love them all! We have [members] that tend to have
(female video artist). a style closer to something anime or
A Desire to Learn About Art Missing Japanese style. Instructors would tend
From School to have a more negative view toward it
Most of the young people in these groups simply because they feel that in a more
freely acknowledge their desire to learn and Western area you should be focusing more
seek a form of art education in VCLCs: basically, on a Western theme. (male fanartist)
I want to learn all about media. We learn a lot And, they gave us a legal [graffiti] spot in the
from each other, we become more experienced, bike shelter. But when I drew graffiti-style in art
we share ideas (male video artist). Many of the class, the teacher told me that I had no talent for
participants stated that it is important to gain drawing (male graffiti writer).
knowledge from other group members. One Group members are extremely committed
female conceptual artist stated, We learn from to increasing their knowledge about the visual
each other. Another female conceptual artist culture form to which their group is dedicated.
stated: We inspire each other we need each In fact, a surprising number of the participants
other. A male street artist said: The people specifically stated that they are members of
around me are my sources of inspirationthe these groups to learn. You are here to learn
people I hang with. something about the media and making good
VCLC members report that these groups are movies, so you learn from the others through
formed because formal education seems to be discussions (female video artist). Many of the
artistically or culturally narrow. Some of the gamers discussed learning about the games,
comments made about this issue concerned a how to improve their play, and how to role play
lack of availability of art classes. But most of the as motivations for belonging to the group. Most
group members who discussed this issue saw it group members across VCLCs and locations

Studies in Art Education / Volume 54, No. 2 107


are so dedicated to their form that they devote Some of the groups, like the graffiti writers, the
most of their time and money outside of school manga group, the cosplayers, and the fanartists,
learning about and making their art form. These have common aesthetic rules as well as behavior
groups are formed to support that commitment, codes. Within the graffiti subculture, many rules
although group members have some difficulty exist to define different styles and their associ-
in describing the feeling of their commitment ated behaviors, such as tags, throwups, and silver-
to adults. One male fanartist group member pieces. The manga group is extremely rule driven
revealed the struggle to explain their commit- in terms of what is acceptable in maintaining
ment to art particularly well: style. The fanart group, too, has a code of ethics.
Every single minute, every single second, A male fanartist stated,
every single nanoseconds that I can spare,
I guess you just have to be respectful.
even if Im not making art or putting
Like dont do anything distasteful with
what I vision, what I see, into a medium, I
mentally observe and think about how the the character. Its just something funif
art is structured visually as imagery rather its just something fun, I think its okay,
than something that exists in a medium, but I wouldnt feel comfortable putting
and soits a huge passion of mine and their characters in situations with drugs
what was the original question? or alcohol or things like that. Steer clear of
that and just be respectful with someone
How Visual Culture Communities elses characters or environments.
Function: Codes of Behavior and The older members of the group, some of
Collaboration whom are, or plan to become, professional
The participants we interviewed meet in artists, are more likely to develop their own char-
these and other groups using several venues, acters, but they make fanart to sell online and at
including online. However, the VCLCs chosen
conventions. The code of ethics for fanart is sup-
for this study all meet face-to-face on regular
ported by what sells; artwork with beloved char-
occasions. Their face-to-face social interactions
acters that are in similar clothing, environments,
and production practices are often determined
and situations to their main storylines appeals
and supported by tasks the groups set for them-
to fans. At times, fans have voiced anger when
selves. For example, the groups often break into
they felt members of the fanart group have
subgroups or pair up; the gamers sometimes
gone too far in appropriating these characters.
play individually in the same room and some-
times play in local teams. Two major forms of All groups maintain rules about originality,
social interaction are reported that emerged as copyright, and copying. Although some of the
ways the groups functioned: codes of behavior rules are exacting and overlap with those we
and collaboration. recognize as copyright laws, most of the partici-
Group Codes of Behavior pants tend to be fairly permissive about borrow-
A surprising result of this research was the ing and sampling from other members of their
extent to which codes of behavior were estab- group. This aspect of VCLCs emphasizes that art
lished within these communities. Because adults is conceptualized as a shared object of inquiry
tend to believe that these groups are established and creation. As one female video artist partici-
primarily for entertainment, they may think that pant said, thinking of it, we all have some bor-
all of these groups are freewheeling and unstruc- rowed stuff, a camera movement, the still you
tured. However, many VCLCs have developed a select, a scene we learn from each other, this
code of rules, some of which are quite strict. is our common resource.

108 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
Interactions Between Individual and the process: You tell the audience about each
Collaborative Artmaking others works. You dont just show your own
An important characteristic feature of VCLCs work. Everyone knows why another group
is the collaborative aspect of their art form. Most member made something you know about
of the group members work together or at least the process, you were there during the process
work in the vicinity of each other to receive (female conceptual artist).
face-to-face feedback. Even those participants
who discussed individual characteristics of their
What Participants Learn in Visual
art were conscious of the benefits of a working
Culture Groups: Artmaking Knowledge
environment shared with peers.
and Art Context Knowledge
Once we established that adolescents and
Most VCLCs, like the video, graffiti, and dem-
oscene groups, make collective work. But, other young adults initiate and join these VCLCs for
groups work together and share skills or ideas auto-didactic learning about visual culture, a
face-to-face and online: The way of working in central question in the research was to uncover
a collective and communicating with each other what young people learn by participating in
are things I learned (female conceptual artist). these local networks. Other research reports
You learn how it will be when you get out of have listed a range of learning not specific to
school, have to start working with a bunch of artistic production that occurs within informal
strangers you have a boss who does not take student groups. For example, studies among
no for an answer (male video artist). groups of gamers show that playing complex
popular computer games can offer players situ-
Visual Culture Learning Communities create
ated experiences in which they actively construct
an atmosphere that formal education strives
for, but rarely achieves. For example, members meaning, expanding their gaming knowledge
appear to produce more in less time when and creative skills (Prensky, 2002; Squire, 2006;
observing and being observed by a peer who Veen & Jacobs, 2008).
is inspiring and creative. The fanartists regu- The participants in the current study men-
larly utilize this mutual reinforcement, gamers tioned various learning results, depending on
rely on it, and cosplayers use the group as each the type of VCLC the participant is active in.
plays a part in the performance context for one However, two main learning themes surfaced
another. Demoscene members, the manga across the groups: artmaking knowledge and
group, and video group crews, who distribute art context knowledge. These themes are subdi-
work within these groups based on who has the vided into four categories.
best skills and ideas, cannot work without coop- Technical Knowledge: Development of
eration. Usually that is an interesting process. Visual Techniques and Skills
Somebody has created something that inspires In all the VCLCs, a great deal is learned regard-
the others who want to continue with it or use it ing visual techniques. Participation improves
as a beginning to something else (male demo- their techniques with regard to drawing, paint-
scene artist). ing, video production, costume design, sewing,
Creative group practices involve not just make-up skills, lettering, stencil cutting, or com-
production, but also, group meaning making puter programming. The gamers mentioned
dependent on a shared set of aesthetic ideals visual skills developed through game playing
and values. This is developed, in part, through activities: I think that you can learn proportions
formal rules established by the group, the aes- and you can learn how stuff could look even if
thetic of the form, and the group character of its not how it can look in real life (male gamer).

Studies in Art Education / Volume 54, No. 2 109


The only group that questioned their learn- letter that you put on the wall for a thousand
ing of technical skills is the conceptual art group. times (male street artist). A male gamer said it
One female conceptual artist group member this way, I took it off images from games created
said: I think were better conceptually than tech- into my own kinda style and I take video game
nically. The conceptual art group members were styles and make it into an awesome picture.
the only participants in this research project For outsiders, style and quality differences
who made a distinction between the develop- are often hard to recognize because they lack
ment of ideas and technical skills. After years
the trained eye that members of these VCLCs
of improving their conceptual skills, they now
develop. Group members realize this: A lot of
feel the urge to learn more about professional
stuff resembles each other, but when you take
techniques: We all are capable of inventing
a closer look you can identify personal styles
nice things now, but how to realize them is not
(male graffiti writer). But, as was the case in
always very clear (female conceptual artist). In
Bowens (1999) study of graffiti writers, we found
all the other interviewed groups, the learning of
visual techniques and the development of (artis- that participants tend to think of their peers as
tic) ideas is a parallel process. their primary audience because they are consid-
ered more qualified to judge the quality of visual
In the digital age, it is striking that traditional
media and techniques like drawing, painting, work than people who know less about the form.
and sewing are still highly valued in these VCLCs. Knowledge of the Visual Culture Field
Some groups use mostly analogue or digital In order to participate in a VCLC that functions
techniques; others combine these techniques. around a particular visual culture form, members
Conceptual Knowledge: Development of must understand the field within which that
Aesthetic and Artistic Ideas form exists. All of the groups gain knowledge
Even in these rule-driven communities, origi- from other people who are immersed in their
nality is valued and encouraged. Each of the visual culture form. Ive learnt skills, I have been
groups pushes new ideas. As one male demo- shown resources, books and Internet sites it
scene artist participant stated, The group has to is the culture that sucks you in, when you are
come up with something new all the time. The among fans of this culture (female cosplayer).
spectators get easily bored with one trick ponies. Participation in each VCLC includes depth of
Aesthetic rules are clearly present, but within study about the form and results in insider
these frameworks, there is a lot of room for per- knowledge about its cultures of practice.
sonal expression of new ideas. We have produc- This kind of knowledge, which is essential
tions and we have our own pieces too (female to membership, is shared and discussed when
video artist). This involves, for example, group members meet in real life or online. If you start
members creating their own characters and doing graffiti as a young kid, you just have to
stories: Creating your totally own figure, like this know where graffiti came from to start with. If
one I did, by putting all the extra pieces together not, youre not taken seriously (male graffiti
without any instructions (male Warhammer writer). As Lave & Wenger (1991) pointed out,
player); we come here to be unique, to find our knowledge comes from participation: Reading
own character and give it life (female cosplayer). books is okay for outsiders, but if you want to
The search for individual style depends on enter the culture, to really get inside, you have
persistence and is valued by the group: [Your] to do things and be things (female cosplayer).
style changes and becomes more powerful and Knowledge of the field functions as a member-
better over the years. But at the basis is this same ship card.

110 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
In the conceptual art, demoscene, and video increasingly value themselves because they
production groups, the focus is particularly on are taken seriously by a large group of people:
professional fields like contemporary art, com- It gives your life meaning when you have no
puter programming, and audiovisual produc- meaning in your life. It gives you accomplish-
tion. These VCLCs can be seen as the amateur ment. You go out, you paint and think: whoa,
or experimental version of existing professional Ive done something, rather than sit at home
fields. The community offers participants ways and do nothing (male graffiti writer). It is great
to learn about and enter the professional field: to feel competent! I am good at cosplay, have
The group helps me to meet people who are always been, and it is fantastic to see how others
ahead of us, that is really interesting (female enjoy my looks (female cosplayer).
conceptual artist); we all are keen to under-
Self and Peer Initiated Learning:
stand why and how people make art. What they
Learning by Doing and Group Support
have done and what there is to be done (male
as Motivation
demoscene artist).
The methods of autodidactic and peer initi-
Identity Formation: Knowledge of the
ated learning vary to some extent in the differ-
Self and the World
ent types of visual communities. For example,
The fourth major type of learning that was
peer interaction as a way to stimulate learn-
revealed in the study concerned learning about
ing might seem to be hidden in hanging out
oneself in relation to the world. Almost all of the
together and exchanging technical tips in the
groups report learning that has to do with the
gaming group, among the Warhammer players,
diversity of people. Through the VCLC, members
the street artists, and the graffiti writers. Other
felt that their social networks become bigger
groups, such as the video production, concep-
and more diverse: Being in these groups youre
tual art, and demoscene groups, deliberately
not just exposed to people who share your
use peer interaction as a structured method of
interests; youre exposed to people who come
learning. And the manga artists, fanartists, and
from completely different backgrounds (female
cosplayers function somewhere in between.
fanartist).
However, in all of the groups, peer initiated
In many of the groups, knowledge about
learning processes are fundamental to group
other people and cultures has extended because
practice. Group members tend to share the
they developed an international network: You
idea of learning as a part of the chosen lifestyle:
meet these people from different countries in
living it and learning it it is really a way of
the streets. It influences the way you see the
living (female cosplayer).
world (male street artist).
In the cosplay and fanart groups, the social Learning Through Immersion
network expands via online communication: VCLCs illustrate the importance of learning
through the immersion of the group. One of the
Sometimes, I find it jokingly sad that I
have more online friends than friends I male graffiti writers pointed out, Doing it alone
interact with on a regular basis in person, is not as much fun than with a group. The learn-
and most of those online friends are ing process may be so immersive for the partici-
incidentally artists. So, its definitely a pants that they think of the visual method itself
social movement as well. (female fanartist) to be the educator. As a male gamer explained,
Another theme that was addressed through The process of the game, like Halo or CoD, it
almost all the VCLCs is ways the groups help indi- teaches you. And, a male street artist said, The
viduals to develop self-confidence. Participants street is your teacher.

Studies in Art Education / Volume 54, No. 2 111


Learning through immersion often includes listening to peer discussions: I learn rules by
group discussion. For gamers, for example, listening to other peoples conversations. I have
hanging out and talking about other issues got a lot of ideas from listening to other people
than game strategies with other gamers while (male Warhammer player).
playing might help them concentrate and learn, VCLCs act as vehicles for allowing such influ-
as well as ease the pain of losing when needed. ences to occur while catalyzing influence and
And its really when somebodys talking to you enabling reflection to occur. As group members
when youre on a game, if you can multi-task produce visual culture, they learn by studying
while youre doing that its great so you can each others work and the work of artists outside
just sit there and talk with them (male gamer). the group. One of the fanartists referred to her
In gaming tournaments, learning happens VCLC as a study group in which members
through confronting new gamers, new strate- helped each other to develop skills. A manga
gies and new games. artist gave an example,
The process of learning through produc- I learned from another groups manga
tion is often represented by group members as they made Mr. McDonalds the god of
a matter of being influenced by one another. death he is making everyone addicted
to his hamburgers. It was funny, but also
Many of the group members explained this situ-
had an important social message. I learned
ation: Youre also influenced because of collec- that we could combine social message
tive graffiti making. Want it or not: youll always with our stories.
influence each other, unintentionally (female
Group Critique as a Motivation for
graffiti writer); I am constantly being influenced,
Learning
I am under the influence (male cosplayer); we Positive support and feedback as well as
feed off of each other in the group, we gain dif- critique play important roles in every VCLC. In
ferent perspectives that influence your own loose communities, this tends to involve feed-
work (female fanartist); you pick things up from back around completed works. However, within
everyone that does graffiti (male street artist). the more structured groups, various types of
These influences occur both directly and indi- support and critique are offered during the pro-
rectly. For example: We [directly] observe each duction process:
others work processes and give ideas, in couples Getting feedback on my own work is very
and in bigger groups (male demoscene artist). important, as is the group support. Alone I
But, VCLC members continually learn and teach get doubts about my ideas, but the group
media techniques and other aspects of the pro- helps me to believe in that what I do. The
duction process indirectly by observing other group helps to get the stuff done that
members as they work: would otherwise be left unfinished. (male
demoscene artist)
When I noticed that [another street artist]
is always holding his spray can at a slant, I A significant contribution of VCLCs to the per-
tell him that it works better when you hold sonal growth of group members is motivation to
it upright all the time. I told him also to continue unfinished projects, even when they
try to keep less distance between the can feel frustrated or bored. Positive feedback helps
and the wall. These are useful tips that will to acknowledge the value of the work. Critical
improve your painting immediately. (male feedback by close and trusted friends inside of
street artist) the group is also important:
When immersed in their respective groups If you are critiqued by someone you
and its products, members learn indirectly by respect and look up to, you will take that

112 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
on board it all depends on who the ing student interests are practiced, including
criticism is coming from. I wouldnt give situated rules of ethics and aesthetics (such as,
feedback easily to a stranger, a person that copying is acceptable under certain conditions),
I dont know very well. I myself dont like leadership based on peer mentor knowledge
to get feedback from strangers. (two male and experience, and accountability through
graffiti writers)
group forms of assessment.
The production within a supportive group is
Several specific recommendations can be
a unique quality of VCLCs and a motivation to
made based on the study of VCLCs to aid class-
improve the work and learning of individuals
room instruction.
and the group as a whole. Perhaps one of the
1. Artmaking knowledge develops across
group members said it best:
as well as within visual culture forms. This
With the group, since everybody is excited
about something, when you contribute to study demonstrates that although participants
an idea and everyone accepts that idea, focused on learning about a particular form of
you feel very much connected together visual culture in each VCLC, much of their art
you want to trigger that sensation again knowledge can be applied across visual culture
and again and again; so it would only forms. Each particular visual culture form led
make you more addicted to produce more students to learn about related forms, concepts,
art because you feel you are accepted into and skills. Helping students make connections
this society. (female fanartist) among art forms in and out of school can be an
Conclusion important contribution to art learning.
VCLCs are playgrounds for creativity that 2. Students have a desire to learn about
have a synergy of personal and professional visual culture forms not included in curriculum.
growth. They are what schools tend not to be: Changing curriculum to intersect with student
places of authentic learning where learners act interests in art requires that instructors under-
on intrinsic motivation in an atmosphere of stand what art learning can develop from
sharing. The characteristic qualities of VCLCs studying visual culture that students find inter-
that motivate and facilitate learning among esting. This research has shown that students
their adolescent and young adult members are realize that teachers may not support their
often at odds with formal art instruction. This visual culture interests because outsiders do
research suggests that auto-didactic learning, not understand these forms and the behaviors
cooperative learning, and peer initiated learning associated with them. Although most students
should be common practices in K-12 and under- would not want their visual culture forms sub-
graduate classrooms. Most schools, with their jected to a systematic appropriation by educa-
large student populations, inflexible schedules, tors, learning through student interests can be
and limited access to outside experiences are a vehicle for developing art concepts and skills
not well-suited for authentic, situated practice. in school. In order for this to occur, teachers
And, when well-intentioned instructors try to need to know something about the subtleties of
initiate auto-didactic learning using traditional character, quality, and influence of the range of
techniques, a laissez faire approach can result visual culture.
in a lack of the structures of rules, leadership, 3. Artmaking can promote social network-
and student accountability that this research ing, which reinforces artmaking. Social net-
has demonstrated are important aspects of working is important to most adolescents
VCLC learning. But, students may learn best in and young adults. Establishing face-to-face
classrooms where VCLC techniques for support- and online social networking opportunities or

Studies in Art Education / Volume 54, No. 2 113


groups in and through the vehicle of an art class in school. To demonstrate auto-didactic learn-
or club can enable students to talk about their ing in class and the application of classroom
art interests and experiences, memberships in learning outside of school, we recommend that
VCLCs, art knowledge they seek, and the visual students include auto-didactic work, and expla-
culture forms they resist, which can help teach- nations of the conception and context of that
ers and students get a good picture of common work, in their school portfolios. Authentic learn-
interests. ing is best seen in school assignments that are
4. Connecting individual and collaborative complex, longitudinal, and connected to expe-
artmaking supports learning. Although some rience outside of school.
students prefer to work alone, collaborative 7. Immersion deepens both art and art
artmaking can be constructive and facilitated context knowledge. Art is always attached to
in classroom settings by allowing students with contextual knowledge that adds depth and
common interests to work together on group complexity to meaning-making. This study
projects with individual parts or on individual reveals that youth art experiences are, to a
projects that relate to one another. Brainstorming greater or lesser extent, social experiences that
individual interests can help to establish groups involve various types of real and virtual con-
that can work together. Substantial research has texts. These real and virtual places for artmaking
demonstrated for decades that students can need to be taken into account in art classrooms,
learn best cooperatively in other schools sub- so as to associate school-based practices with
jects (e.g. Johnson & Johnson, 2009; Johnson subculture or interest group based forms.
2009), and this study reveals its strengths for art 8. Group critique and nurturing are motiva-
learning. tions for learning. A process-oriented, on-going
5. Collaborative interactions result in the discussion of ideas, initial plans, drafts, and
establishment of group codes of behavior. works-in-progress is essential for fostering crea-
Rather than just a means for classroom man- tive solutions. A climate of openness and sharing
agement, art classroom rules may be most suc- that is structured both in terms of pedagogy and
cessful when tying ethical decision-making to aesthetics helps students teach and learn from
aesthetics so that they are both situated and each other. Peer learning occurs through peer
motivated by artistic production. Students critique as well as mentoring and nurturing.
should be responsible for making and upholding The art of teaching is to establish the delicate
classroom rules whenever possible. Traditional balance among these forces as part of the studio
laissez faire techniques seem to have been based environment. The study of VCLCs reveals new
on a misunderstanding of student interests as perspectives on the capabilities of learners to
desiring complete freedom. This research has develop self-initiated plans and new pathways
demonstrated that students want structure and to their learning that teachers can follow.
guidance when learning about art. Contemporary perspectives of learning focus
6. Students learn through immersion. Since on each student becoming a person who has a
traditional school structures usually do not certain experience of the world (Wenger, 2007).
facilitate immersion, connections should be Participant culture involves a new understanding
made between art done inside and outside of of art education, not just in terms of classroom
school. For example, auto-didactic learning, practice, but in terms of student experience in
and the application of classroom learning in the world.
an immersive environment, can be assessed

114 Freedman, Heijnen, Kallio-Tavin, Krpti, and Papp / Visual Culture Learning Communities
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Endnote
1
Each of the research team members collated thematic content across all transcripts as well as within their own
transcripts.

Studies in Art Education / Volume 54, No. 2 115

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