Professional Documents
Culture Documents
Fearsome Eye (Su): Warduke's fiendish grafted eyes can continuously see invisibility and see in darkness (as a devil). Furthermore, any
creature within 50 feet that meets Warduke's gaze must make a Will save (DC 25) or be paralyzed with fear for 1d4 rounds.
Possessions: Gauntlets of mighty prowess +6, +5 anarchic wounding bastard sword of human bane, +5 spiked ceremonial war plate
armor of moderate fortification, +5 heavy adamantine shield of bashing, Warduke's helm.
Warduke's Helm provides a +5 deflection and +5 natural armor bonus to AC and a +5 resistance bonus to saves. It provides spell
resistance 32 and immunity to mind-affecting.
Both of the two lesser rubies in the helm's face plate allow a double strength death knell to be cast as a swift action, activated by the
wearer's thought. While death knell is in effect, the ruby glows and cannot activate another death knell, thus allowing Warduke to have
a maximum of two death knells in effect at any one time.
The large third ruby can store any spell up to 9th level, as a ring of spell storing. The spell can be cast as a swift action requiring only a
thought. Warduke usually stores a word of recall, although for important or dangerous missions he has it replaced with limited wish
instead.