You are on page 1of 2

Warduke

Medium Humanoid (Human)


Hit Dice: 20d10 + 200 (370 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 41 (+11 armor, +5 deflection, +3 Dex, +5 natural, +7 shield), touch 25, flat-footed 23
Base Attack/Grapple: +20/+32
Attack: Bastard sword +39 melee (3d8 + 21 plus 2d6 anarchic and 1 Con /17-20/x2)
Full Attack: Bastard sword +39/+34/+29/+24 melee (3d8 + 21 plus 2d6 anarchic and 1 Con /17-20/x2) and shield +37/+32 melee (3d6 +
11)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Counterattack, fearsome eye, overpowering attack
Special Qualities: Damage reduction 5/adamantine, immune to mind-affecting, spell resistance 30
Saves: Fort +27, Ref +14, Will +13
Abilities: Str 28 (34), Dex 16, Con 25 (31), Int 13, Wis 15, Cha 20
Skills: Climb +25, Intimidate +28, Jump +25, Knowledge (the planes) +12, Martial Lore +24, Listen +14, Ride +10, Survival +23, Swim +25
Feats: Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Weapon Focus (bastard sword), Greater Weapon
Specialization (bastard sword), Improved Critical (bastard sword), Improved Shield Bash, Improved Two Weapon Fighting, Mobility,
Power Attack, Quick Draw, Spring Attack, Track, Two Weapon Fighting, Weapon Focus (bastard sword), Weapon Specialization (bastard
sword), Whirlwind Attack
Organization: Solitary (unique)
Challenge Rating: 21
Treasure: Possessions
Alignment: Chaotic Evil

Fearsome Eye (Su): Warduke's fiendish grafted eyes can continuously see invisibility and see in darkness (as a devil). Furthermore, any
creature within 50 feet that meets Warduke's gaze must make a Will save (DC 25) or be paralyzed with fear for 1d4 rounds.

Possessions: Gauntlets of mighty prowess +6, +5 anarchic wounding bastard sword of human bane, +5 spiked ceremonial war plate
armor of moderate fortification, +5 heavy adamantine shield of bashing, Warduke's helm.

Warduke's Helm (Major Artifact)

Warduke's Helm provides a +5 deflection and +5 natural armor bonus to AC and a +5 resistance bonus to saves. It provides spell
resistance 32 and immunity to mind-affecting.

Both of the two lesser rubies in the helm's face plate allow a double strength death knell to be cast as a swift action, activated by the
wearer's thought. While death knell is in effect, the ruby glows and cannot activate another death knell, thus allowing Warduke to have
a maximum of two death knells in effect at any one time.

The large third ruby can store any spell up to 9th level, as a ring of spell storing. The spell can be cast as a swift action requiring only a
thought. Warduke usually stores a word of recall, although for important or dangerous missions he has it replaced with limited wish
instead.

You might also like