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State Represents a state in the state machine. A state has two callback functions
associated with it: on_enter and on_exit , which are called when the state
is entered into and exited from, respectively.
Fsm Represents the state machine. Transitions are added using the
add_transition function. This function takes pointers to two states, an
event id, and a callback to a function that's called when the transition takes
place. Calling trigger with the event id invokes the transition, but only if
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the Fsm is in the start state, otherwise nothing happens.
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TUTORIAL
machine-
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state-
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finite
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First create the Fsm and State instances at the top of your source file.
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state
library/)
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state- #include<Fsm.h>
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state-#defineFLIP_LIGHT_SWITCH1
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finiteStatestate_light_on(on_light_on_enter,&on_light_on_exit);
library
state
for Statestate_light_off(on_light_off_enter,&on_light_off_exit);
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fsma In your Setup() function, add the state transitions.
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fsm.add_transition(&state_light_on,&state_light_off,
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state&on_trans_light_on_light_off);
machine fsm.add_transition(&state_light_off,&state_light_on,
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yourFLIP_LIGHT_SWITCH,
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}
1. From the lighton state to the lightoff state when the event
FLIP_LIGHT_SWITCH is triggered;
2. From the lightoff state to the lighton state when the event
FLIP_LIGHT_SWITCH is triggered.
Define your callback functions. If a callback isn't required, just pass NULL to the
function instead.
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state- voidon_light_on_enter()
mini=true&url=http://www.humblecoder.com/arduino-
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finite-{
library/&description=arduino-
state-//EnteringLIGHT_ONstate
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statevoidon_light_on_exit()
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fsm //ExitingLIGHT_ONstate
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//ExitingLIGHT_OFFstate
}
voidon_trans_light_on_light_off()
{
//TransitionedfromLIGHT_ONtoLIGHT_OFF
}
voidon_trans_light_off_light_on()
{
//TransitionedfromLIGHT_OFFtoLIGHT_ON
}
fsm.trigger(FLIP_LIGHT_SWITCH);//TriggertheeventFLIP_LIGHT_SWITCH
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The full source code for this example (https://github.com/jonblack/arduino-
finite-
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fsm/blob/master/examples/light_switch/light_switch.ino) can be found in the Github
state-
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repository.
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ARDUINO (/TAG/ARDUINO/)
library/)
state-
mini=true&url=http://www.humblecoder.com/arduino-
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library/&description=arduino-
state-
fsm
machine-
in an
library/&title=Arduino
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library
state 11Comments humblecoder 1 Login
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fsm
finite
in an
state
Arduino Jointhediscussion
machine
library
in
for
your MikeWalsh9monthsago
incorporating
Arduino
a VisualStudio2015AtmelVisualMicropluginhasanexampleofaFSMlibrarybutIam
project.&media=http://www.humblecoder.com/content/images/2015/09/banner.jpg)
finite notsureifitisthesameasyourFSMlibrary.Anythoughtsoncomparisonoristhat
state FSM_1.6justanearlierlesscapableversion?Thanks
machine Reply Share
in
your hmblcodr Mod >MikeWalsh9monthsago
Arduino Therehasneverbeena1.6releaseof`arduinofsm`soI'dguessit'snotthe
project.&source=) same.Idon'thaveWindowssoIcan'tcheckforyouI'mafraid.Lookingatthe
pluginitdoesallowinstallinglibrariesinthesamewayaswiththeArduinoIDE,so
youcouldchecktheretoseeifit'sinstalledornot.
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Dennis10monthsago
Hi.IamcreatingaclockradiousingFSM.Iwanttoswitchmodesbasedonakeypress.
ThemodesareDisplay>EditHours>EditMinutesDisplay.Switchingworksfine.
InitializingthedisplaywhenIenterEditHoursmodeisalsostraightforward.ButIam
strugglingtofindawaytoupdatethedisplaybasedonthemode.InEdithoursmodeI
wantthehourstochangewhenIturntheRotaryencoder.WheninEditMinutesmodeI
wanttheminutestochange.Thedoesntseemtobeawaytoaskthemachineforthe
currentmode.Isthereanotherwaytodothis?
Cheers
Reply Share
Thanksforgettingintouch.There'sapullrequestthatwillhelpyououthere.It
addsanon_statecallbackforeachstatewhichisrepeatedlycalledwhilethe
machineisinthegivenstate.Youwouldbeabletoaddyourrotarycoderhandling
inthere.There'sstillsomediscussiongoingonsoit'syettobemergedinto
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master,butyou'rewelcometotryoutthecodeinthePR.
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Dennis>hmblcodr10monthsago
finite-
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library/&t=Arduino
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AlexHoffmannayearago
finite-
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Hi
machine-
finite-
library)
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library/)
Hi
state-
mini=true&url=http://www.humblecoder.com/arduino-
machine-
finite- IamtryingtouseanFSMtotogglethroughmultiplesensorsandsimplydisplaytheir
library/&description=arduino-
state- valuestoanLCD.Mybasicstructurewasgoingtobeusingtwotriggers,onethatmore
fsm
machine- orlessconstantlyrunstorefresheachstate,thusupdatingthelcdscreen,andonethat
in an
library/&title=Arduino
isusedtotogglebetweenwhichsensor'sinformationisbeingdisplayed.
Arduino
finite
library
state MyproblemisIamusingtwodifferenttriggersandbothtriggerthefirsttransitionfoundfor
for
machine thecurrentstatethusmeaningbothtriggerscallthesametransitionirrelevantofwhich
incorporating triggerwasdefinedwithinthespecifictransition.AmImissingsomethingorwasthis
library&summary=arduino-
fsma librarynotmeanttoworkwithmorethanonetrigger?
finite
in an
state
Arduino Otherwisegreatandsimplelittlefsmimplementation.
machine
library
in Cheers
for
your
incorporating Reply Share
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finite hmblcodr Mod >AlexHoffmannayearago
state I'mnotsureIunderstandyourproblem.CanyoucreateanissueonGitHuband
machine provideacodeexampleofyourproblem?
in Reply Share
your
Arduino AlexHoffmann>hmblcodrayearago
project.&source=) willdo.thanksforthequickresponse!
Reply Share
IainCDochertyayearago
IwasgoingtowriteaFSMforArduinowhenIcameacrossthis.
Mythoughtwasthatifwewantedto'multitask'severalseparatetasks,e.g.controllinga
servo,monitoringinputs,controllingoutputsetc.theneachofthesetaskswouldbe
writtenasaFSM,thenjustbyloopingthrougheachFSMinturnwewouldachieveasort
ofmultitasking.
Justwonderinghowyourcodewouldbeorganizedtodosomethinglikethis.Anychance
ofasimpleexample?
Reply Share
JustaheadsuptoletyouknowthatI'veupdatedarduinofsmwithsupportfor
timedtransitions.I'vewrittenapostaboutitandthecodeisalreadyonGitHub.
Reply Share
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TheFSMlibrarycanusedthatway,butitwon'ttakecareofthetimingforyou.For
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example,ifyouwantaservotospinfor3secondsandduringthesameperiod
finite- haveanLEDblink6times,you'llneedsomeothermethodtokeeptrackofhow
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state-
url=http://www.humblecoder.com/arduino-
muchtimehaspassedandwhenthetransitionshouldhappen.Ifyouweretotry
machine-
finite- andtakecareusingsomethinglikedelay(),theservowouldfirstspinfor3
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state- secondsthenstop,thentheLEDwouldblinksixtimes.
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machine-
finite-
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library/) PerhapstheFSMlibrarywouldbenefitfromatimedtransitionthatmanagesthe
state-
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machine
machine-
timingautomaticallyandwhenthegiventimeisreached,automaticallytransitions
finite-
library)
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machine-
finite-
library)
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library/) tothenextstate.I'veaddedanissueonGithubandwhenIgettime,I'lllookintoit
state-
mini=true&url=http://www.humblecoder.com/arduino-
abitdeeper.
machine-
finite-
library/&description=arduino-
state- WhenIcreatedthelibraryIhadaneventbasedarchitectureinmind:auser
fsm
machine- providesinput,forexamplebypressingabutton,andthatisusedtotriggera
in an
library/&title=Arduino transitionintheFSM.
Arduino
finite
library
state Doesthatansweryourquestion?
for
machine Reply Share
incorporating
library&summary=arduino-
fsma
finite
in an ALSOONHUMBLECODER
state
Arduino TracktableselectionsinEmber WhichtexteditorshouldIuse?
machine
library 2commentsayearago 1comment2yearsago
in
for hmblcodrThisisstillDDAUbecause EECOLORAndhereIam,thinkingwe
your
incorporating thetemplateforthebooktable havemodelesseditorsforabout35years,
Arduino
a componentpassesbookdowntothe Imustbestupid...
project.&media=http://www.humblecoder.com/content/images/2015/09/banner.jpg)
finite
state Arduinomultitaskingusingfinitestate Pickalanguage,anylanguage
machine machines 9commentsayearago
in 17commentsayearago hmblcodrThanksforyourcomment.I
your hmblcodrThanksforgettingintouch. wasn'tawarePascalwascreated
Arduino Atfirstglanceitlookslikeanicelibrary, specificallyforlearning.Iwonderifit's
project.&source=)
indeedeasyforbeginners.SadlyI
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