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Key

Reveal top card of each Connection deck, place


Setup:
Place VP board in center face-up on top of pile 51st State Rule Ammo may always
Each player selects Faction, places Faction board Draw cards from main Deck = [players] + 1,
Place Faction VP marker next to VP board (near 1) place face-up Master Set substitute, 1:1, for
Reshuffle as needed Resources:
Sort Goods by type, place near VP board Exception
Starting w/1st player, then clockwise, each Portal Games Fuel
Choose 1st player
player takes 1 card into hand Visio rules Version 1.0 by R Monk Iron
Choose Winter expansion, New Era expansion, or neither
Remaining card discarded EmperorMonk@outlook.com Gun
Shuffle main Deck (base cards + chosen expansion, if any), place face-
Draw cards from main Deck = [players] + 1, Test Brick
down
Shuffle Connection decks by color, place face-down place face-up
Deal 6 cards to each player Reshuffle as needed
Each player keeps 4 and returns 2 Starting w/last player, then counterclockwise,
each player takes 1 card into hand
Remaining card discarded

Draft Cards w/no Type (e.g.


Ruins) match all Types
Develop:
Construct: Remove 1 of your Locations
Produce Goods per: Choose card in hand, place as: Replace w/card in hand as:
Faction board Production Location Production Location
Deals If paying by Brick, new
Take Production Take Production
Production card must share 1 Type
Production Locations Feature Location Feature Location
w/card replaced
Take Goods from Storage, Action Location Action Location
add to just-produced Goods Take Building bonus, if any Take Building bonus, if any
Cost in grey Contact tokens = Cost = 1 Brick or 1 Development token
[Distance on card] +1 VP Not vs. player who Passed
Hidden Forge has
inherent Shield
Action Build Location
Starting w/1st player,
then clockwise, each
Raze opponent Location:
player does 1 Action
Make Deal: Choose opponent Location, turn face-down
Continue until all
Choose card in hand, place Raze from hand: Take Goods per Spoils
players have Passed
upside down under Faction card, Choose and discard card in hand Opponent takes Goods per Deal
w/Deal strip visible Take Goods per Spoils Stored Goods there (from Actions) retained by opponent
Take Goods per Deal Cost in red Contact tokens = Unstored Goods there (from Actions) discarded
No
Cost in blue Contact tokens = [Distance on card] Cost in red Contact tokens =
[Distance on card] 3 for Production Location
4 for Feature Location
Have all players 5 for Action Location
New Passed? +1 for Shield on Location
Raze Location
Round

Default max 1x per Place 1 Worker on opponents


Yes Action from Faction board Default max 1x per
round, unless board Open Production Location
Place payment on board Use another players Open round, unless card says
says otherwise Take Production per that Location
Production Location otherwise
Location owner takes 1 Worker
Not w/player who Passed
Does any player from pool
Default max 1x per
have >= 25 VPs? Action from card
round, unless card
Place payment on card
says otherwise

Goods include:
Yes
Resources:
Not unless face-up Play Connection card Fuel
Take face-up Connection card Connection card(s) available Take Goods per card Iron
+1 VP per face-up Location Cost = 2 Workers Not from discarded Pay Cost if any Not w/out Shield Gun
High score wins No Connection cards Discard already in hand Brick
Tiebreakers: Max 1 Shield per Ammo
Most Goods Location Contact tokens
Most Locations Max 1x per Round Red
Grey
Blue
Stored Goods retained Pass Place Shield on 1 of your Locations Multi-colored
Unstored Goods discarded from No more Actions Anytime during Action phase Workers
all Locations and boards this Round Not an Action Development tokens
Cleanup Shield tokens
Face-up unclaimed Connection
cards discarded
Pass 1st player token to left

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