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COST ($)
COST ($) PERFORMANCE COST ($)
AMPHIBIOUS +6 +COST
DIRTBIKE* +10 1 2,000
LIFESTYLE AUTO TIRE REPAIR +3 +5,000/tire
MOTORCYCLE +15 2 4,000
TRAVELERS 3 2,000/mo COMMUNICATIONS +3 +10,000
SUBCOMPACT CAR +5 3 10,000
EXTRAVAGANT 6 20,000/mo EJECT SEAT +3 +3,000
COMPACT CAR +5 4 12,500
GLIDERWINGS +12 +COST
COVER IDENTITY MIDSIZE CAR +0 5 20,000
MUSCLE CAR +20 6 50,000 HARDENED* +9 +COST
SIMPLE 3 1,000 HEAVY ARMOR (DR30)* +12 +TWICE
SPORTS CAR +25 7 100,000
COMPLEX 6 10,000 IDENTITY CHANGE +3 +HALF
LUXURY CAR +5 7 50,000
GADGET LIGHT ARMOR (DR10)* +3 +HALF
JEEP* +0 6 25,000
PLAUSIBLE MEDIUM ARMOR (DR20)* +6 +COST
3 1,000 SUV* -5 6 30,000
IMPROBABLE OFFROAD CONVERSION +6 +10,000
6 10,000 HUM-VEE* +0 7 35,000
OIL SLICK +3 +500
SUPER-SCIENCE 12 1 Million MINIVAN -5 6 30,000
PERFORMANCE BOOST +3 +HALF
BACKUP PERSONNEL FULL-SIZED VAN -10 7 35,000
REMOTE CONTROL +9 +9,000
PASSENGER VAN -15 9 38,000
BASIC BACKUP 3 2,500/mo SECURITY +3 +2,000
SMALL PICKUP +0 4 20,000
BASIC GROUP BACKUP 6 7,500/mo SELF-DESTRUCT +6 +10,000
PICKUP TRUCK -10 6 28,000
SKILLED BACKUP 6 4,000/mo SENSOR SUITE +3 +12,000
MONSTER TRUCK* -20 7 200,000
COMMANDO BACKUP 12 15,000/mo SMOKE SCREEN +3 +500
DELIVERY TRUCK -15 7 40,000
EXPERT BACKUP 12 5,000/mo SPEEDSTER +3 +HALF
SEMI TRUCK -25 9 150,000
PERSONAL GEAR SPIKESTRIP +6 +500
BUS -20 9 60,000
STEALTH TECHNOLOGY +6 +COST
BRIEFCASE FULL OF MONEY 6 1 Million * no offroad penalty. Other vehicles have a -20 penalty to their
Performance score if driving offroad. * upgrade affects Performance (page 29)
COMMON ITEMS 3 100+
EXPENSIVE ITEM 3 2,000+
AIR VEHICLES
VERY EXPENSIVE ITEM 6 100,000+
PERFORMANCE COST ($)
STANDARD EQUIPMENT PACKS HELICOPTER -5 8 250 ,000
COLD WEATHER 3 500 CARGO HELICOPTER -10 9 10 Million
DEMOLITIONS 3 500 PROPELLER PLANE +0 8 200,000
DISGUISE 3 500 CORPORATE JET +5 11 10 Million
FORENSICS 3 500 CARGO JET -15 11 20 Million
INFILTRATION 3 500
MEDIC 3 750 WATER VEHICLES
OPERATIVE 3 500 PERFORMANCE COST ($)
RESEARCHER 3 500 JET SKI +10 2 10,000
SCIENCE 3 750 SAILBOAT -10 4 20,000
SCUBA 3 500 SPEEDBOAT +0 5 30,000
SURVEILLANCE 3 750 YACHT -10 7 100,000
SURVIVALIST 3 500 PERSONAL SUBMERSIBLE -5 4 250,000
TECHNICIAN 3 500 TEAM SUBMERSIBLE -15 7 2 Million
FIREARMS Other Weapons
DAMAGE RANGE AMMO NOTES COST ($) DAMAGE RANGE AMMO COST ($)
REVOLVER 2D+3 M 6 -- 2 500 AXE 1D+3 S -- 1 50
SEMI-AUTO PISTOL 2D+2 M 10 -- 3 600 BOW OR CROSSBOW 2D+2 L 20 2 250
SUBMACHINE GUN 2D+2 M 20 Fires bursts, See page 49 6 900 BRASS KNUCKLES 1D -- -- 1 10
SEMI-AUTO RIFLE 2D+3 L 10 -- 5 800 CLUB 1D -- -- 1 10
SHOTGUN 2D+4 M 5 +5 hit/+2 dmg Close, +10/+1 Short, +10/-2 Medium 5 500 KNIFE 1D S -- 1 50
ASSAULT RIFLE 2D+3 L 30 Fires bursts, See page 49 7 2,000 NIGHTSTICK 1D+2 S -- 1 25
SNIPER RIFLE 3D VL 15 +10 hit/+1D dmg per turn spent aiming, max +30/+3D 9 3,000 NUNCHUCKS 1D+3 -- -- 1 25
FLAMETHROWER 4D S 10 Ignites flammable materials 8 400 PEPPER SPRAY Stun* S 3 1 20
ROCKET LAUNCHER 8D L 1 1-space radius. DEX resistance check for half. 10 500 SPEAR 2D+2 M -- 2 75
STAFF 1D+1 -- -- 1 30
STUN GUN Paralyze* -- 10 2 35
SWORD 2D+1 -- -- 2 150
TASER Paralyze** S 3 3 300
Firearm Upgrades WHIP 1D S -- 1 25
NOTES COST ($) * STR-20 Resistance check resists effect.
** Weakened even if succeed STR-20 resist check.
BAYONET Treats rifle as spear. +1 +50
CERAMIC POLYMER Can get through metal detectors and x-rays. +1 +COST
CONCEALED SPRING HOLSTER Ejects knife or pistol into hand. +1 +250
DEX-
EXTENDED MAGAZINE Extra 50% ammo capacity. +1 +50 Defenses BASED
HEAVIER CALIBER +2 damage. +1 +COST DR CHECKS COST ($)
IMPROVED SIGHTS Cuts range penalties in half. +1 +500 LEATHER JACKET 1 -- 1 100
LASER TARGETING SYSTEM +10 to hit at Close or Short range. +1 +500 BALLISTIC CLOTHES 2 -- 2 500
RECOGNITION GRIP Only fires for owner. +1 +500 BULLET PROOF VEST 5 -- 3 500
SILENCER/SUPPRESSOR Reduce sound and muzzle flash. +1 +250 IMPACT SUIT 8 -10 6 750
SPARE AMMO +1 full payload of ammo for weapon. +1 +50 BODY ARMOR 10 -20 9 2,500