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Entries in curly braces {{{ }}} are house rules, typically because the existing rules are unclear.
o This gives you +2 to all Matrix actions, but NOT Resonance actions
Resonance
o Hitting zero Resonance means you lose the Technomancer quality and all Resonance
abilities
Resonance Signature
o Resonance beings can detect a signature as long as they get 3 hits on a Matrix
Perception test
5+ hits = "you get an impression of what kind of being or ability left it there"
o Resonance beings have their own signatures "on themselves all the time" at the
corresponding rating
o You can hide anyone's Resonance signature for 1 Combat Turn per hit on Erase
Signature
Resonance Actions
o Only usable in the Matrix but are not Matrix actions (no Overwatch score accrual)
o You cannot store data, you have to store it on a "nearby device" (typically a commlink)
o Matrix Attributes:
Attack = Charisma
Sleaze = Intuition
Firewall = Willpower
o Resonance abilities cannot be used through other devices like a commlink or a deck
o Can reboot their living persona as Reboot Device, but it doesn't count as a Matrix Action
Threading
Complex Forms that target Devices can also target Personas (p.252)
o Sustaining a complex form gives you a -2 penalty on all actions per sustained form
o Anything that may break your concentration requires a Resonance + Willpower (2) test
o Each net hit reduces hits from their threading test, 0 hits ends the complex form
Complex Forms
Target = Device|Persona
Duration = Sustained
{{{Threading another Diffusion for the same attribute replaces the old Diffusion
(they do not stack)}}}
o Puppeteer
Target = Device|Persona
Duration = immediate
Success means the target does specified Matrix action as their next action
o Resonance Veil
Target = Device|Persona
Duration = Sustained
If the target has reason to believe it's fake, they get Matrix Perception vs. (net
hits)
Fading
Sprites
o General
Can communicate with your sprite through the Matrix (text, images, etc.)
Losing connection to the Matrix also loses connection to the sprites (but
is restored when you're back online)
Registered sprites will wait for you to come back, but compiled sprites
will vanish
o Compiling a Sprite
Every net hit on the Compile Sprite (Resonance) action is one task the sprite will
do
Owner is the TM who compiled it, and has their Resonance signature
Registering a Sprite
Sprite Overwatch Score does not increase due to time while it is being registered
Neither you nor the sprite can take other actions during this period
OS is erased immediately
o Registered sprites do not count against your compiled sprite limit of one
o Sprite will stay with you as long as it owes you at least one task
Aid Study
Assist Threading
Loaned Task
Remote Task
Re-register Sprite
Standby
Decompiling
o You can dismiss your own sprites {{{for free}}, decompiling is used for other owners's
sprites
When the sprite reaches 0 tasks, it returns to the Resonance on its next action
Sprite powers
o Camouflage
o Cookie
o Diagnostics
o Electron Storm
o Gremlins
o Hash
o Stability
o Suppression
{{{The exact implementation of the rules for this are unclear. What lies below is
my own interpretation.}}}
The IC will still spawn and be visible, it just can't (and no one can act
against it)
o Watermark
Submersion
o Measured in Grades, starting from Grade 1 (cannot exceed your Resonance attribute)
o If Resonance is ever lowered below Submersion, the Submersion grade goes down as
well
o Each Echo cannot be picked more than once unless otherwise stated
o Echoes
Resonance [Program]: This echo lets you copy the effects of one common or
hacking program (p. 245). Can be taken once per type of program
Resonance Actions
Sprites are intelligent and will follow orders to the best of their ability.
If the command is complex or confusing, the sprite rolls a (Level * 2) test against
a threshold set by the GM to see if it understands.
o Courier
Cookie, Hash
o Crack
Suppression
o Data
Camouflage, Watermark
o Fault
Electron Storm
o Machine