Professional Documents
Culture Documents
4 18 4 0 10 0 3 16 3 10 -1 8 -1 -1 8 3 4 18 8
Name Prof Score Pasv Name Prof Score Pasv Name Prof Score Pasv Languages & Proficiencies (Weapon, Armor & Tool)
Athletics 8 Investigation 3 Perception -1
Proficiency
Bonus Common, Elvish,
4 Draconic, Giant, Infernal
Acrobatics 0 Nature -1 Survival -1
Slight of Hand 0 Religion 3 Deception 4
Stealth 0 Animal Handling -1 Intimidation 8
Arcana -1 Insight 3 Performance 4
History -1 Medicine -1 Persuasion 8 Initiative
Wounded
Spell, Ki, Sorcery, Dice, Attacks HP Current HP Temp HP
0
Combat Notes: Actions Bonus Actions Reactions Damage Movement Op Attacks Saving throws
Divine Smite 1+1D8/lvl Class
Points
Quicken 89
of the spell used. 5 and twin
2 attacks w/ a combat Armor
Class
spell.
Save DC
action.
22 16 Dice Type
Success Death Checks Failed
Weapons +Hit Damage +Dmg Type Range Wt Ablty Notes Armor AC +Dex +Mgc Type Stlth Wt Notes
Thorn 9 1D8 +7 S 5' Str Magic Longsword Plate of Angmar +1 18 1 hvy dis
Ray of frost 8 2D8 Co 60' cangtrip Shield 2
Spells
4 3 3 1 Attack Save DC
Casting Ability 18 Platinum
Consumables
8 16
Cntrps 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Known 6/6 Gold
5 4/4 3/2 2 Prepared Electrum
Rest Type Silver
TraitsFeatsFeatures Type Uses Rcvry Modfer Mechanic Target
Notes Recoverable Copper
Spells Area Dmg Type Equipment
Lvl Cst Time Range Cpnts Durtn Sv/Atk Qty Wt
Ray of Frost -10 from enemy move
Attuned Items
Mage Hand 30' range, carry 10 pounds/drag 20.
Prestidigitation
Minor Illusion 30' r. sound or image. 5' cube. investigation DC 16. Explorers pack
Dancing Lights 120'. move 60'/turn. Each light sheds 10' light. 20' apart. Holy Symbol
Bane 1 3 cretures. CHA save. -1D4 from att/saves. 1 minute. Set of Fine cloths
Hunters mark 1 1 hr. 90'. +1D6/att. move w/ bonus. adv. track/spot. Signet Ring
Cure wounds 1 1x spell slot D8 +CHA damage healed. Scroll of pedegree
Shield 1 reaction +5C until start of next turn. Money pouch.
Feather Fall 1 Reaction. 60'. 5 falling creatures. land on feet. War horse
Zone of truth 2 60' 10 minutes. 15' radius. CHA save.
Hold Person 2 60' WIS save. or paralysed.
Misty Step 2 bonus action . 30'.
Alter Self 2 aquatic, appearance, natural wpns 1D6+5 (magic) +1 to hit
Spider Climb 2 1 hour. walking speed.
Fireball 3 150'. 8D6 20' radius. DEX save 1/2 dam.
Haste 3 30' 1 minute. speed doubled. +2 ac! adv dex svs. +1 action.
Ring of Fire resistance Prayer Beads: bless 1/day. Cure 2/day. Treasure
Weapons +Hit Damage +Dmg Type Range Wt Ablty Notes Armor AC +Dex +Mgc Type Stlth Wt Notes
Treasure