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[General]

bAlwaysActive=0
thought i might of saw something like that on the Russian fourm. thank you so much
ricc[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81
and higher for 16:9 monitors. higher FOV - performance impact.
------=NULL
[Imagespace]
bDoDepthOfField=0
iRadialBlurLevel=0
bDoRadialBlur=0
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3500.0000
fShadowDistance=3558.2820
iShadowMapResolutionSecondary=512
iShadowMapResolutionPrimary=1024
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1500.0000
iTexMipMapMinimum=4
iTexMipMapSkip=1
fGamma=0.7200
iShadowFilter=2
fDecalLOD2=2100.0000
fDecalLOD1=1400.0000
iActorShadowCountInt=6 ; -
iActorShadowCountExt=4 ; -
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3000.0000
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bDeferredShadows=1
bFull Screen=1
iSize H=900
iSize W=1440
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2250.0000
fMeshLODLevel1FadeTreeDistance=3000.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
sD3DDevice="NVIDIA GeForce GTX 860M"
bFXAAEnabled=0
iShadowMapResolution=1024
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1
iScreenShotIndex=0
iAdapter=0
iPresentInterval=1
bShadowsOnGrass=0
bEquippedTorchesCastShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=11000.0000
fGrassMaxStartFadeDistance=11000.0000
fGrassMinStartFadeDistance=400.0000
bGrassPointLighting=0
bDrawShaderGrass=0
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=0.7000
bSaveOnPause=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=0
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0120
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=1 ; <--- disable mouse acceleration.
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=0.8000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=0.7500
uID5=3954
fVal4=1.0000
uID4=772167793
fVal3=0.9500
uID3=94881
fVal2=0.5500
uID2=466532
fVal1=0.9000
uID1=554685
fVal0=0.7000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bUseMultiThreadedTrees=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=15
bEnableTreeAnimations=1
[Decals]
uMaxDecals=150
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
bDecalsOnSkinnedGeometry=1
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=4
[BlurShader]
bUseBlurShader=0
[BlurShaderHDR]
bDoHighDynamicRange=0
[Water]
iWaterReflectHeight=256
iWaterReflectWidth=256
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bAutoWaterSilhouetteReflections=0
bUseWaterReflectionBlur=0
iWaterBlurAmount=1
[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1

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