Professional Documents
Culture Documents
Introduction
This critical analysis will discuss the crime prediction technology as well as
various technologies featured in the movie, Minority Report (2002). The movie is set in
the near future and features technologies that, at the time of film-making, were thought
to be possible in the year 2054. These technologies include interactive displays, voice
activated controls, 3D/holographic images, eye scanners and much more. The biggest
technology featured in the film was the ability to see the images in the minds of three
individuals, known as pre-cogs, which law enforcement was able to use to arrest people
who would have committed crimes, such as murder, before the crimes took place. The
department, which was called Pre-crime, was being examined for accuracy and viability
prior to a possible expansion. The aim of the investigator was to determine if the
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program was moral, ethical and effective. It was found that the program was fallible due
abilities of three individuals, two males and a female, who born to mothers who were
addicted to synthetic drugs and consequently developed the ability to have visions of
people committing crimes before they happened. Scientists found a way to keep these
three individuals in a state that was not fully awake but also not fully asleep. They were
kept in a solution that was meant to nourish their neural abilities and facilitate the
transfer of their visions to a computer so that others could see them. The pre-cogs
were also attached to several neural receptors to aid in information transmission. When
the pre-cogs received a vision, images would flash on a screen above them. A wooden
ball would be carved and the name of the victim engraved into it. A second ball would
display the name of the perpetrator. The Pre-crime officers would then view the images
of the crime on an interactive display in order to establish the time and location of the
worn by the individual interacting with the screen. The user could manipulate what was
being viewed by swiping his hand and using various motions and gestures to switch
images, zoom and pan. The images themselves could be stills or in motion and the
user could move back or forward in time. This interactive display is seen again in
personal computers in the movie where the user could manipulate what was seen on
the see-through screen. This technology, though maybe not to the extent shown in the
movie, is available today. There are multi-touch interfaces that allow a user to
manipulate whats on screen with swipes and touches and multiple fingers in motion at
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a time. There is also smart clothing that reads the movements of the person wearing
the clothing and displays this movement on a computer screen. It is very easy to
believe that these two technologies can be combined to create the interactive display
featured in the movie. The Mezzanine by Oblong and Leap Motion are two interfaces
that come extraordinarily close to the interface in Minority Report designed by John
Underkoffler. This type of technology could have far reaching effects in a classroom.
Students and teachers could use this interactive technology to create, share, display
work and collaborate even on a global scale. Having technology like this in the
classroom would engage students and inspire STEAM related innovation and learning.
Voice Activated Controls
The voice activated controls were seen particularly in the home of the main
character who was able to turn on the lights just by saying, Turn on the lights.
Speaking a command was followed by the action the command was requesting. This
technology is currently available through products like the Amazon Echo or the Google
Home. These small devices are connected via Bluetooth and wireless internet to
numerous technologies in the home such as lights, sprinkler systems, security systems
and even refrigerators and ovens. They offer hands-free, voice activated control over
various functions. This technology could provide a classroom with conveniences such
as turning on music or researching information instantly just by asking for it. It may not
control the lights in a classroom but it could certainly help with accessing information if
was watching some home videos and the family members in the videos seemed to be
standing right there in the room with him as if they had stepped out of the screen to
interact with him. This technology is available today provided by Musion. The pictures
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and sound created in a hologram by this company are incredibly realistic. A fantastic
video to watch on Musions holographic abilities can be found here. ISTE (2017) lists
several ways that hologram technology can benefit the classroom including remote
3D designing, teacher reach, motor skill development and even employment skills.
Eye Scanners
Eye scanners were a dominant technology in this movie, so much so that it
required the main character to change his eyes to evade capture. There were eye
scanners for everything from entering a building to entering restricted areas and even
incredible database to be used on such a grand scale. There are eye scanners today
that will restrict access to safes and offices, but creating a city-wide or country-wide
system would require a great deal of time and effort. There would also inevitably be a
backlash from many people who might feel that it imposes on their privacy. Having your
eyes scanned to get on a train or shop in a store would leave a foot print and many
people would be uncomfortable with that level of monitoring. At this stage, eye
scanning would be beneficial for keeping track of any individuals inside of a school to
ensure safety. It might also be useful for student accounts such as library and lunch
funds.
Personal Interest
Before I began this paper, I had no idea how far interface technology and
holographic technology had become. I am in awe of the advances we have made and I
available, is incredibly expensive, so its likely not going to be a possibility for regular
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classroom use for a long time but it could still serve as a learning tool. Voice activated
controls would benefit any classroom, but it would be particularly useful to a classroom
that does not have a 1:1 or BYOD policy. Ultimately, my passion is global collaboration.
In that regard, the best option from these technologies is the interactive interface.
Students could use this technology to create so many projects and collaborate on a
global scale with such ease. It is inspiring to think of the project-based and problem-
based learning that will take place in my classroom through the use of this technology.
Conclusion
This critical analysis has covered the main technology featured in the movie,
Minority Report, as well as several key technologies that, at the time of filming, were
only predicted and today are fully developed. Some of these technologies could easily
transition into the classroom to facilitate learning and some are either too expensive for
a school to implement right now or not very learner friendly. Overall, it is fascinating to
see that technologies predicted by an MIT graduate in 2001 and 2002 for the year 2054
have come to fruition today in 2017, maybe not in exactly the same way, but incredibly
close. Newer movies are featuring even newer predicted technologies and it leaves one
on the edge of their seat waiting to see if these technologies will come to pass. Even
more so, it leaves a teacher with a mind racing to find ways to implement these
technologies in her classroom so that her students learning experiences may be richer
References
"8 Classroom Uses For Holographic Technology". Iste.org. N.p., 2017. Web. 2 July
2017. https://www.iste.org/explore/articleDetail?articleid=271
"Hologram Technology | 3D Holographic Projection Technology By Musion".
https://www.leapmotion.com/#112
"Made By Google". Made by Google. N.p., 2017. Web. 2 July 2017.
https://madeby.google.com/home/
Minority Report. Hollywood: Twentieth Century Fox Film Corporation, 2002. DVD.
"Musion 3D Demo - Polycom Realpresence March 2012". YouTube. N.p., 2017. Web. 2
2017. http://www.oblong.com/mezzanine/overview/
"Robot Check". Amazon.com. N.p., 2017. Web. 2 July 2017.
https://www.amazon.com/Amazon-Echo-Bluetooth-Speaker-with-WiFi-
Alexa/dp/B00X4WHP5E