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SAVE SAVE
MODS 0 to all Saves MODS 0
F Modifier Use Dice AC DESCRIPTION WEIGHT
0 +6 STR +1 INT 0
PRO
103 +4 19
Set Max HP
STRENGTH 0 +8 DEX +3 WIS 0
Shield 0 lb
+2 0 +2 CON
RESISTANCES
+1 CHA 0
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor Stealth
Disadvantage
Magic
14 1 Misc Composite Plating
Temporary Hit Points: 0 1 Misc Iron Durability
DEXTERITY
+4 ARMOR
PRO
Light Heavy Shields
PRO
+1
+1 Deception (Cha) 0 > Common Type of gaming set
+1 History (Int) 0 > +1 from Warforged Vehicles (land)
+3 Insight (Wis) 0
13
> One artisan's tool or musical instrument
+1 Persuasion (Cha) 0 > Attack (2 attacks per action) Acrobat < Deflect Missiles <
CHARISMA +1 Religion (Int) 0 > Elemental Attunement Martial Arts (with Attack action)< Slow Fall <
+1 +4 Sleight of Hand (Dex)0 > Fist of Unbroken Air Flurry of Blows (after Attack action)
< <
+8 Stealth (Dex) 0 > Gong of the Summit Patient Defense < <
SKILLS ACTIONS
Remarkable Athlete Jack of All Trades
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
FEATS
WEIGHT
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
DEXTERITY
0 0 0
>
DESCRIPTION 0 lb
INITIATIVE SPEED
0 0
>
LEVEL USED
0 lb
0 0
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0 lb
ATTACKS
Acrobatics (Dex)
0
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int) 0
Athletics (Str) 0
Deception (Cha) 0
History (Int) 0
Insight (Wis) 0
Intimidation (Cha) 0
WISDOM Investigation (Int) 0
Medicine (Wis) 0
Nature (Int) 0
Perception (Wis) 0
Performance (Cha) 0
CHARISMA Persuasion (Cha) 0
Religion (Int) 0 FEATURES TRAITS
Sleight of Hand (Dex)0
Stealth (Dex) 0
Survival (Wis) 0
SKILLS
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Alita
0 0 0 0 0 SLOTS
SPELL 0 0 0 0
CHARACTER NAME
PSIONIC TALENTS
PP PSIONIC POWER DESCRIPTION SAVE ORDER TIME RANGE COMP DURATION B PG.
AT
WILL Blade Meld One-handed melee weapon you're holding merges with hand; it can't be removed for the duration 1 bns Self 1 min U 27
AT
WILL Blind Spot 1 creature save or treats you as invisible until the end of your next turn Wis 1a 120 ft Next turn end U 27
PSIONIC DISCIPLINES
PP PSIONIC POWER DESCRIPTION SAVE ORDER TIME RANGE COMP DURATION B PG.
Adaptive Body You don't need to eat, breathe, or sleep; You can long rest with 8 hours of light activity, without sleep Immor 1 bns Self Psi-F. While focused U 10
2 Environmental Adapt. 1 creature ignores the effects of extreme heat or cold (but not Fire or Cold damage) Immor 1 a Touch 1h U 10
3 Adaptive Shield If taking Acid, Cold, Fire, Lightning, or Thunder damage, gain resistance to it until end of next turn Immor 1 rea Self Next turn end U 10
5 Energy Adaptation 1 creature gains resistance to either Acid, Cold, Fire, Lightning, or Thunder damage Immor 1 a Touch Conc, 1 h U 10
7 Energy Immunity 1 creature gains immunity to either Acid, Cold, Fire, Lightning, or Thunder damage Immor 1 a Touch Conc, 1 h U 10
Brute Force You gain advantage on Strength (Athletics) checks Immor 1 bns Self Psi-F. While focused U 11
1-7 Brute Strike Your next melee attack during this turn deals +1d6/PP damage, of the same type as the melee attack Immor 1 bns Self This turn end U 11
1-7 Knock Back Use after melee atk hit; crea hit save or move 10 ft/PP away; if it then hits obj, 1d6/PP Bludg. dmg Str Immor 1 rea Self Instantaneous U 11
1-7 Mighty Leap As part of your movement, jump 20 ft/PP in any direction Immor Move Self Instantaneous U 11
2 Feat of Strength You gain +5 bonus to Strength checks until the end of next turn Immor 1 bns Self Next turn end U 11
Iron Durability You gain a +1 bonus to AC Immor 1 bns Self Psi-F. While focused U 15
1-7 Iron Hide You gain +1/PP AC; use when hit by attack; bonus works against triggering attack Immor 1 rea Self Next turn end U 15
2 Steel Hide You gain resistance to Bludgeoning, Piercing, and Slashing damage Immor 1 bns Self Next turn end U 15
7 Iron Resistance You gain resistance to bludgeoning, piercing, or slashing (your choice) Immor 1 a Self Conc, 1 h U 15
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)