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SAVE SAVE
MODS 0 to all Saves MODS 0
F Modifier Use Dice AC DESCRIPTION WEIGHT
0 +4 STR +2 INT 0
PRO
74 +4 17
Set Max HP
STRENGTH 0 +9 DEX +2 WIS 0
Shield 0 lb
0 0 +1 CON
RESISTANCES
-1 CHA 0
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
5 Dex Medium Armor Heavy Armor Stealth
Disadvantage
Magic
10 Misc
Temporary Hit Points: 0 Misc
DEXTERITY
+5 ARMOR
PRO
Heavy
PRO
+2
+3 Deception (Cha) 0 > Action Surge 1 SR Common A type of gaming set
+2 History (Int) 0 > Arcane Shot (3 options known) 2 SR +1 from Human Thieves' tools
+2 Insight (Wis) 0
14
>
-1 Persuasion (Cha) 0 > Attack (2 attacks per action) Second Wind < <
SKILLS ACTIONS
Remarkable Athlete Jack of All Trades
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
BONDS
Arcane Archer, level 8:
Close Quarters Shooting Fighting Style (Fighter 1, UA:LDU 1)
+1 bonus to attack rolls I make with ranged attacks
I don't have disadvantage when making a ranged attack while within 5 ft of a hostile
My ranged attacks ignore half and three-quarters cover against targets within 30 ft
FLAWS
Second Wind (Fighter 1, PHB 72) [1d10+8, 1 per short rest]
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
Action Surge (Fighter 2, PHB 72) [1 per short rest]
I can take one additional action on my turn on top of my normally allowed actions Feature Name: Criminal Contact
Arcane Archer's Lore (Arcane Archer 3, UA:RS 3)
I have a reliable and trustworthy contact who acts as my liaison to a
I gain proficiency with either the Arcana or Nature skill
network of other criminals. I know how to get messages to and from
Arcane Shot (Arcane Archer 3, UA:RS 3) [3 options known, 2 per short rest]
my contact, even over great distances; specifically, I know the local
I can unleash magical effects when I fire a magic arrow from a short- or longbow
messengers, corrupt caravan masters, and seedy sailors who can
I can use this once per turn as part of the Attack action, after an attack hits
deliver my messages.
I know a number of Arcane Shot Options and learn additional at certain levels
Use the "Choose Features" button above to add Arcane Shots Options to the third page
BACKGROUND FEATURE
Magic Arrow (Arcane Archer 3, UA:RS 3)
Whenever I fire a nonmagical arrow from a short- or longbow I can make it magical
This magical arrow gives a +1 bonus to the attack and damage rolls for the one attack Human (+1 to all ability scores)
Curving Shot (Arcane Archer 7, UA:RS 3)
When I miss with a magic arrow, I can use a bonus action to redirect the attack
I reroll the attack against a different target within 60 ft of the original target
I add the superiority die to my attack roll, either before or after rolling
Disarming Attack (Maneuver, PHB 74)
Use after hitting a creature; I add the superiority die to my attack's damage
Target makes a Strength save or drops a held object of my choice to its feet
Bursting Arrow [Evocation] (Arcane Shot Option, UA:RS 3) [+2d6 force damage]
The target, in addition to the shot, and all creatures within 10 ft of it take damage
Seeking Arrow [Divination] (Arcane Shot Option, UA:RS 4) [+1d6 force damage] > FEAT:
With this I don't roll for the attack, but I choose a target I have seen in the last minute
The seeking arrow moves around corners, obstacles, and ignores cover to hit the target
It is hit if it is within the weapon's range and there is a path for the arrow to get to it
The target takes the full damage of the attack plus extra force damage
It can make a Dexterity save to reduce the damage by half; If failed, I know its location
Piercing Arrow [Transmutation] (Arcane Shot Option, UA:RS 4) [+1d6 piercing damage]
With this I don't roll for the attack, but shoot the arrow in a 30-ft long, 1-ft wide line > FEAT:
It passes through objects, ignoring cover, but all creatures in the area take damage
The damage is the same as a normal hit from my attack, plus extra piercing damage
A creature can make a Dexterity save to reduce the damage by half
FEATS
WEIGHT
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
DEXTERITY
0 0 0
>
DESCRIPTION 0 lb
INITIATIVE SPEED
0 0
>
LEVEL USED
0 lb
0 0
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0 lb
ATTACKS
Acrobatics (Dex)
0
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int) 0
Athletics (Str) 0
Deception (Cha) 0
History (Int) 0
Insight (Wis) 0
Intimidation (Cha) 0
WISDOM Investigation (Int) 0
Medicine (Wis) 0
Nature (Int) 0
Perception (Wis) 0
Performance (Cha) 0
CHARISMA Persuasion (Cha) 0
Religion (Int) 0 FEATURES TRAITS
Sleight of Hand (Dex)0
Stealth (Dex) 0
Survival (Wis) 0
SKILLS
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)