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1 Battlerager
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LEVEL & CLASS PLAYER NAME
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BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME
F AC DESCRIPTION
PRO
STR INT
Armor
+2
Set Max HP
STRENGTH DEX WIS
Shield
CON CHA
MAXIMUM PROFICIENCY ARMOR Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
Bludgeon. (in rage)
Misc
Piercing (in rage)
Temporary Hit Points: Misc
Slashing (in rage)
DEXTERITY ARMOR
Adv. on Strength saves in rage
PRO
Heavy
PRO
Acrobatics (Dex)
Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED Simple Martial Other Weapons:
Arcana (Int) > Rage (+2 melee damage) 2 LR
INTELLIGENCE Athletics (Str) >
LANGUAGES TOOLS & OTHERS
Deception (Cha) > Common
History (Int) >
Insight (Wis) >
Intimidation (Cha) >
Investigation (Int) >
WISDOM
Medicine (Wis) >
Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
Perception (Wis)
Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS
Persuasion (Cha) > Rage (start/stop) < <
SKILLS ACTIONS
DESCRIPTION
>
SENSES
>
>
Reload Reload
>
IDEALS
BONDS
FLAWS
Feature Name:
BACKGROUND FEATURE
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)