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Very Early Game Gumballs

(Note: 'V' = Venture, 'F' = Fighting (aka Melee), 'M' = Magic)


Alouwei's Blade:
Adventurer (V)
Spy (V)
Swordsman (F)
Gladiator (F)
Blacksmith (V)

Canas' Enlightenment:
Terminator (F)
Mage (M)
Merchant (V)
Soul Reaper (F)

Ranger's Song:
Bandit (F)
Kaito (V)
Tarot (V)

Abyss' Roar:
Hellfire (M)
Magic Golem (M)
Captain (V)

Strong Very-Early-Game Teams:


Gladiator/Swordsman (optionally /Blacksmith): The crit from Swordsman multiplies the Attack bonus
provided by both Gladiator and Blacksmith, making for powerful hits. Best titles: Sword Dancer - Sword
Master-Fighter/Blacksmith-Royal Blacksmith-Great Swordsmith (goal is to build an Oracle Suit for near-
infinite survivability.)

Warrior/Spy (optionally /Swordsman): With Spy's high Dodge and Warrior's shield ability, this build has
high survivability and can dive deep by going key hunting if you want to. Best titles: Knight of Faith-
Armored Knight-Light Paladin/Night Walker-Evil Bandit-Great God of Thieves (Goal is to go deep and
scam treasure with GGoT.)

Hellfire/Magic Golem (optionally /Captain): Hellfire's offense (when taken as main) is awesome and
Magic Golem's defense is rock-solid (haha), and if you're taking him, you can (should) use Captain as
often as possible to conserve both HP and spell scrolls. Best titles: Wizard - Fire Master - Mage of
Destruction/Demon Hunter-Treasure Hunter-Legendary Hunter. (Goal is to get into as little melee as
possible by clearing floors quickly with Fireballs-turned-into-Armageddons or slowly-but-surely with
Legendary Hunter's arrows.)

Mage/Soul Reaper/Merchant: The earliest team that can have access to all three titles, and generally
good enough to make it through all of the story dungeons with all- or mostly-living enemies (so basically
"not Borderlands or Dracula's Castle"). Best titles: Magic Warrior-Dragon Warrior-Duke of
Destruction/Priest-Air Master-Legendary Mage/Blacksmith - Royal Blacksmith - Great Swordsmith (goal is
to build a Dragon Scale Suit; between that and Duke of Destruction, you should have Blade of Ruin up
90% of the time.)

Early Game Gumballs


Alouwei's Blade:
Zerg Queen (M)
Sorcerer (M)
Zorro (V)
Pirate (F)
Warrior (F)

Canas' Enlightenment:
Justice Herald (F)
Priest (M)
Witch (M)
Sunflower (V)
Genie (M)

Ranger Song:
Ghost Captain (M)
Bounty Hunter (V)
Kraken Captain (M)

Abyss' Roar:
Predator (M)
Death Knight (M)
Vampire (M)

Strong Early-Game Teams:

Zorro/Warrior/Zerg Queen: The general-purpose every-ball team. Zorro's AoE, Warrior's defenses, and
Zerg Queen's burst damage can handle most every situation. Also particularly decent at farming the
audience in the Ancient Arena. Best titles: Rune Master-Weapon Master -Great Swordsmith/Knight of
Faith-Armored Knight-Light Arbiter/Priest-Light Master-Pope. (Goal is to minimize incoming damage
while maximizing damage from Holy Bolts both cast and triggered via. Light Arbiter.)

Spy/Warrior/Sorcerer: Your speedrun team. Sorcerer's Kitty can handle most all of the basic Maze floor
mobs, Spy main gives a huge Defense boosting Accessory, and between Spy's enormous Dodge bonus
and Warrior's shield, you can just tap everything as fast as you can knowing you're probably going to be
just fine. Best Titles: Rune Master-Weapon Master-Great Swordsman/Magic Warrior-Shadow Warrior-
Dark Arbiter/Conjurer-Dark Master-Dark Priest.(Goal is to get every possible bit of damage from each
Dark Ripple either cast or triggered from Dark Arbiter while minimizing incoming damage caused by
attacking faces.)

Genie/Justice Herald/Sunflower: Your ultra-long-run-taking team. Justice Herald does an amazing job of
keeping your HP up over the long run, so you can conserve your healing resources for when you really
need it. Genie gives you an extra 30-floor Portal-of-Earth-like effect to stack on top of your expected 2
PoEs. And Sunflower exists solely to give you something to do with the mountain of EP you're going to
gain by travelling all those floors (which includes giving you lots of extra HP, which in turn boosts Justice
Herald's regeneration factor). Best titles: Conjurer-Earth Master-Planar Prophet/Silver Knight-Royal
Knight-Fighter/Demon Hunter - Treasure Hunter - Great Elf King (Goal is to reduce incoming ranged
damage with automatic Elf King arrow while clearing floors by punching face and using Elf Arrows (the
item) against enemies too threatening to facepunch directly.)

Kaito/Bandit/Ghost Captain: The team you need for those annoying DP quests in Ancient Arena and
Lost Temple that require you to steal rare items (Elemental Hearts, the Wizard of Oz stuff, etc.) For Lost
Temple, you can replace Kaito with Tarot if you feel like it will be easier. Ghost Captain exists to get rock-
solid Healing and the all-important Icicle for preventing Bosses' actions. Best titles: Night Walker-Magic
Bandit-Farplane Ranger or Great God of Thieves/Silver Knight-Royal Knight-Fighter/Oracle-Water
Master-Light Bishop (Goal is to live long enough to steal everything you need.)

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