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CLEAR CHARACTER INFO RESET CHARACTER SHEET

character player
Aasimar &Were-Boar M
race & la size gender height weight hair eyes skin

age alignment deity homeland & background occupation

languages: Common, Auran, Celestial, Elvish, Draconic, Gobblin Original by Neceros. Modified by abellius@yahoo.com. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 8 -1 8 48 9 Investigator 6 8 0 3 6 6 9
DEX 20 5 20
CON 12 1 12
nonlethal
hp dam
INT 14 2 14 temporary
hp
WIS 18 4 18 favored
total hp 48 class totals 6 8 0 3 6 6 9
CHA 14 2 14 ranks
conditions & miscellaneous tracking CLEAR SKILLS SKILLS total 90
ability score & total ranks ability trained misc
racial notes Acrobatics w dex
*q 11 4 5 3
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE *q Appraise int 6 1 2 3
armor class total armor shield dex size dodge natural deflect misc temp Bluff cha
*q 6 1 2 3
armor check
AC 21 10 = 5
+ 0 5 1 penalty-1 *q Climb w str 8 7 -1 3
*q Craft: Alchamy int 23 8 2 3 10
maximum
TOUCH 16 10 = + 5 1 dex 5 *q Diplomacy cha 6 1 2 3
spell q Disable Device w dex 18 3 5 3 8
FLAT-FOOT 15 10 = 5
+ 0 0 failure 15%
*q Disguise cha 8 3 2 3
CLEAR NOTES combat notes & modifiers
*q Escape Artist w dex 14 7 5 3
saving throws total class base ability enhance misc temp *q Fly w dex 5 1 5
q Handle Animal cha 5 3 2
FORT 8 3 1 4
*q Heal wis 11 4 4 3
REF 11 6 5 *q Intimidate cha 6 1 2 3
q Kn: Arcana int 8 1 2 3 2
WILL 12 6 4 2 q Kn: Dungeoneering int 8 1 2 3 2
q Kn: Engineering int 8 1 2 3 2
attacks total base attack bonus temp ability size misc q Kn: Nature int 8 1 2 3 2
MELEE 5 6 -1 q Kn: int 2
attack modifier
q Kn: int 2
RANGED 11 6 5 q Linguistics int 8 3 2 3
attack modifier
*q Perception wis 38 7 4 3 24
CMB 5 6 STR -1 Perform: cha
*q 2 2
str &
CMD 21 10 = bab
6
+ 1
dodge &
4
deflect dex
q Prof: wis
dex
4
*q Ride w 5 1 5
*q Sense Motive wis 13 6 4 3
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 10 3 5 3
class features, racial traits, feats, and character features q Spellcraft int 8 3 2 3
Darkvision 60 ft Class Features: *q Stealth w dex 11 4 5 3
*q Survival wis 11 7 4
+Trapfinding: half perception to disable device,
*q Swim w str 6 4 -1 4
Feats: can disable magic traps q Use Magic Device cha 9 4 2 3
q STR
Die hard: remain active until point of death +Poison Lore: cannot accidentally poison yourself
q STR
Endurance: +4 fort and swim can kn-nature to identify poisons and potions q STR

Heroic defiance: Once per day as an immediate action you can delay the onset of one harmful condition +Evasion: Take no damage on successful reflex saves q STR
q STR
Precise shot: You can shoot or throw ranged weapons at an opponent engaged in melee +Assault Leader: when you misses with an attack on a flanked opponent q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
Point blank shot: +1 bonus on attack and damage rolls with ranged weapons can designate a single ally who is also flanking the target that ally can make a * skill can be used untrained w armor check penalty applies

single melee attack against the opponent as an immediate action experience /


slow q medium q q
fast
Studied Combat: +Repositioning Strike: after a successful studied strike you base fly swim climb misc

Spend a move action to gain +5 to hit against a target for the next 4 rounds can use a repositioning mover on the target as a free action SPEED 30 30
INIT 9 = 5 dex
mod + 4
misc
mod

Studied Strike: HERO CLEAR STATS

Add your studied strike damage to a target you've used


SR DR
studied combat on once per round
RESISTANCES acid 5, cold 5, electricity 5

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor Jarring Vital Guard Howling Skull Armor 5 5 -1 15 Immune to poison


shield

CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Bowgun +10/+5 (+15/10 with study) 1d2+4 x2 20 p


+1 Kinbonded bow +12/+7/+2 (+17/13/7 with study) 1d8+6 x3 100 p 27 Bleeding, 180 Flight Arrows, 300 standard

Dagger of venom +7/+2 (+13/17 with study) 1d4+5 19-20 x2 10 p/s Poison DC 14
Dart +10/+5 (+15/10 with study) 1d4+4 x2 20 p 90
Studied Strike (sudo sneak attack) (base damage)+3d8+4
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
1 Handy haversack
10 Wound paste: stabilizes dying creature 50
1 Grooming kit
5 Flasks
1 Fangfile
1 Sewing kit
1 Silk rope 250feet

1 Alchemical formula book


20 Glass vials
4 Ale, Dwarven Stout
20 Rations, trail
1 Bedroll and blanket
1 Tent, small
1 Chair, folding
1 Mirror, small steel
1 Horn, signal
2 Oil, Kerosine
1 Alchemist's Lab, Portable
10 Sunrod (alchemical glow stick)

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt:

body:

chest:

eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold

headband: silver

neck: copper
LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
load load load head ground push

ring: CARRIED WEIGHT CLEAR 27 53 80 80 160 400


armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load

wrist: 0.0 0.0 0.0 0.0 current load light q


medium q heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Investigator level 9 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

0 0
DOMAINS
15 1st 6 5 1 1st
domain
16 2nd 5 4 1 2nd
subdomain
17 3rd 3 3 3rd
domain
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
45 10ft / lvl
190 40ft / lvl
760 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
1 longshot: +10-foot bonus range to any weapon you use transmutation 1 min/lvl personal na na
1 polypurpose panacea: creates one of several cantrip-level effects relating to your health, well-being, and entertainment transmutation varies personal na na
CLEAR GROUP

1 heightened awareness: +2 perception and knw checks, +4 initiative (permanenced and counted in skills) divination 10 min/lvl personal na na
1 disguise self: illusion changes your appearance, +10 to disguise illusion 10 min/lvl personal na na
1 phantom blood: gain temporary HP equal to your level if something would put your unconscious or kill you necromancy 10 min/lvl personal na na
2 enshroud thoughts: You become warded against the mental prying of others abjuration 10 min/lvl personal na na
2 acute senses: +20 to perception (permanenced and counted in skills) transmutation 1 min/lvl personal na na
CLEAR GROUP

2 detect thoughts: You detect surface thoughts, amount learned depends on how long you concentrate divination cncentration 60ft 16 no
2 skin send: peel off and control your skin necromancy 1 hour/lvl personal na na
3 remove curse: remove all curses on an object or a creature (must make caster level check) abjuration instant touch will no
3 tongues: gain the ability to speak and understand the language of any intelligent creature divination 10 min/lvl touch will no
3 cure serious wounds: heal 3d8+9 damage conjuration instant touch will yes
CLEAR GROUP

3 absorb toxicity: immune to disease and poison, can transfer to others any you come into contact with necromancy 10 min/lvl personal na na
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original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference
CLEAR GROUP
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CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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