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# F I N A L F A N T A S Y V I I A D V E N T C H I L D R E N P A T C H #
# ---------------------------------------------------------------------------- #
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FINAL FANTASY VII ADVENT CHILDREN V1.1

BY LUGIA2009
Date 11/10/2013

1. About FFVII Advent Children


2. About this hack
3. Issues
4. Credits
5. Instructions

*If anyone has any questions, concerns, or has found any bugs in the game please
send me a PM at Romhacking.net

################################
#1. About FFVII Advent Children#
################################

This game was originally created by Shenzhen Nanjing Technology around 2006.

Winning battles rewards you with a random amount of Exp, and gil equal to a
percentage of that EXP.

Playable Characters
-------------------
Cloud Strife
Barret Wallace
Tifa Lockheart
Aeris Gainsborough
Red XIII (Nanaki)
Cait Sith
Cid Highwind

Sorry, No Yuffie or Vincent...Yet:)

Earning Experience
----------
There are 4 kinds of Exp and Levels.

Character Exp = EXP is given to all characters participating in a battle,


regardless if a character is dead. Level-Ups increase all stats for that
character. Max level for characters is 100.

Materia Exp = This is earned as a spell is used, every time Materia levels up, more
spells are learned. Max level for Materia is 9.

Spell Exp = This is also earned as a spell is used. Level-Ups increase its power
of that spell, but you must visit a magic shop to upgrade the spell. Max level for
a spell is 20.
Weapon Exp = This is earned as a weapon is used. Level-Ups increase the power of
the weapon, but you must visit a Weapon shop to upgrade the weapon. Max level for a
weapon is 20.

Status attributes
-----------------
Hit Points (HP) = Endurance
Strength (Str) = Physical Strength
Vitality (Vit) = Physical Defense
Intelligence (Int) = Magic Strength
Spirit (Spr) = Magic Defense
Agility (Agl) = Affects turn order

Armor Classes
-------------
Each character can equip certain armor types. The different types are:

Cloth
Leather
Mail
Plate

Materia
-------
There are 7 kinds of materia, each one is brought in by each character.
* Fire (RedXIII)
* Water (Cid)
* Bolt (Cloud)
* Wind (Tifa)
* Earth (Barret)
* Light (Aerith)
* Ice (Cait Sith)

####################
#2. About This Hack#
####################

This is a complete overhaul of Shenzhen Nanjing's game.

First I'll go into the changes made during the original FFVII Upgrade Project by
the super awesome Lindblum back in 2008.

From the original version, Lindblum translated all dialog, character names, enemy
names, equipment names, item names, item descriptions, menu text, and battle text.
Now some things did have to be abbreviated due to size constraints. The font was
improved, the game was rebalanced make the game faster and easier. And spell
graphics were changed.

Along with these changes Lindblum also made these changes:

Made it possible for the character to run by holding B while moving.

While riding a chocobo, the chocobo music will play.

He made the songs "Those chosen by the planet" and "Ahead on our Way" that are used
in this game.
***And best of all, Lindblum created a weapon shop that you can use to purchase
weapons!

Then Tsumai hacked the music engine to allow looping and branching to save space
when making custom music. and Tsumai also created the standard battle music and the
"Prelude" song for this game.

Dr. Mario for creating the enemy sprites for Soldier, Guard Scorpion, Air Buster,
Safer Sephiroth, and "Bizaro Sephiroth. He also created many of the mugshots used
in this game.

-----------------------------------------------------------------------------------
-----------------------------

Now I'll go into the changes made for the current project and thank those who have
made contributions or this project. I picked up the project in 2009 and 4 years
later, the game is now complete.

Thanks to Lindblum for creating the English patch along with the other improvements
you've made.

Thanks to Chpexo for:

Creating the title screen logo.


Creating the Mug Shots for the main characters, Yuffie, Marlene, Priscilla, and
Sephiroth.
For creating the song "Underneath the Rotting Pizza".

And thanks to Vivify93 and Chpexo for making Tifa, Cloud, and Aerith's battle
stance sprites.

Thanks to Dizzy9 for:

Removing the HP restore upon leveling up. (Originally, when a character leveled up,
their HP and MP was completely replenished.)

Altering the Phoenix Down item so it will only revive a character with a fraction
of their HP rather than with full HP.

Fixing the enemy difficulty setting issue with the world map.
(The strength of enemies was decided by each screen of the world map. Originally,
the world map was split in half. So, for example, enemies around the Northern
crater would be as strong as the enemies at Costa Del Sol.)

And best of all! Dizzy9 added new battle animations to the battle system! Now
separate animations are called when using Items and Magic! And Damage animations
are called when characters recieve magic and physical damage!

Originally there were only 3 animations sprites for the characters:


Battle stance
Attack/Magic/Item (All 3 shared the same sprite)
Death Sprite

And Dizzy9 fixed the issue with the Nestopia emulator not working with this game.

I want to thank Sirasu and his group (They are creating a FFVII NES demake for the
PC titled FF7FC)
They created most of the enemy sprites used in this game along with the Field
sprites for Cloud, Barret, Tifa, Aeris, Cid, RedXIII, Cait Sith, Yuffie, Shinra
Guard, Don Corneo, Sephiroth, Zack, Hojo, Rufus, Reno, Rude, Wedge, Chocobo,
Priscilla, and several of the towns people. They also made some of the Map graphics
used in this game.

Thanks to Keithisgood for creating the ending dialogue for this game and the
dialogue for Shera while she was explaining what occured with Cid and the rocket.

Thanks to Vincent7 for playing through the game looking for bugs.

And thanks to DarkMew5 who made the improvements to RedXIII's original battle
stance sprite.

Now, onto the changes I made:

*Cait Sith has been added back into the game after the Temple of the Ancients.
(originally, the other Cait Sith does not appear and join the party at the Temple
of the Ancients). Events and dialogue have also been altered so he will be fully a
part of the rest of the game.

*Added 8 optional bosses to the game, events to go along with them, with a nice
reward for defeating them.

*All map graphics have been altered and layouts have been changed to be more
faithful to the PS1 version.

*The world map was completely redone to match the PS1 version.

*All character and NPC sprites were replaced.

*All character battle sprites have been redone. Plus I made the Magic, Damage, and
Item sprites for the characters.
(Thanks to Vivify93 and Chpexo for creating the battle stance sprites for Cloud,
Aerith, and Tifa)

*Item descriptions have been rewritten.

*A better ending was added that included ending screens based on the ending in the
PS1 version.
*I made it so MP is no longer restored when leveling up, this makes MP restore
items much more usefull.

*I completely redid the stat growths for the characters, enemies, and bosses.

*Redid enemy groups and fixed the issue with text overflowing onto the enemy
graphics.

*Changes have been made to the dialogue to fix spelling errors, and to fix parts
that did not make much sense. (Such as Barret telling the group that they will meet
on the bridge in front of the reactor, while they were on the bridge in front of
the reactor.)
*Also quite a bit of text has been added that was not originally in the game.

*I improved many of the events in this game and created many of them from scratch.

*Redid the strength bonuses given by armor and weapons, also increased the amount
of power weapons gain by leveling up.

*Increased power magic gains from leveling up.

*Altered some of the effects of items.

*Added the Battle Colluseum to Gold Saucer.

*Added 8 extra hidden bosses into the game.

*Added a Magic shop, Weapon shop, and Item shop to Shinra HQ.

*Changed the colors of Numbers that appear in battles.


Amounts of HP restored during battle now appear as green.
"Miss" is displayed in yellow
and damage recieved and dealt is shown as white.

*Moved the location of these numbers to make them more visible.

*Changed the party layout on the battle screen so the characters are in a diagnal
line rather than a straight line. (No special reason for this, I just think it
looks better.)

*Altered the looks of menus a bit to make the blue color brighter and made the
borders thinner.

*Added dialogue to explain bits of the story that were learned in Disc 2 and 3 of
the original game. (Since most of disc 2 and 3 were cut out of the NES version.)

*I created and added the following songs into the game:


(Originally, this game only had I think 8 songs, thanks to a great deal of empty
space, there is now a total of 29 songs.)

Hurry
FF7 Main theme
Those who Fight Further
Victory theme
Valley of the Fallen Star
Mark of the Traitor
Chocobo theme
Anxious Heart
Oppressed People
Tifa's theme
Gold Saucer
Don of the Slums
Infiltrating Shinra Tower
Lurking in the Darkness
Parochial Town
Aerith's theme
You can hear the Cry of the Planet
Shinra Company
Costa Del Sol
Reunion
Burried in the Snow
Off the Edge of Despair
Great Warrior
It's Difficult to Stand on Two Feet, isn't it?

There are also several songs that were made, but not added due to size constraints.
But they can be listened to by being copied to 0x01B8EF

They are:

Shinra Attacks:
FF000E0001B10002390103B901FFCCC0C7FFC40DCD0300DB07001E78D800DE06CD0301D80C080463016
3C961C904630163C964C9046664630161C9C9641C6304C9610161C95FC904610161C962C90464626101
5FC9C9621C6104C95F015FC95DC9045F015FC961C90462615F015DC95FC904610161C95FC904610161C
963C904646361015FC961C9045F015FC95FC9045F015FC95FC9045F015FC95FC95FC95FC95FC95FC904
C902C90A59046A696763D0CCC0C7FFC406CD0300DB07001E78D800DE06CD0301D80C08045F015FC95EC
9045F015FC961C90463615F015EC9C9611C5F04C95D015DC95CC9045D015DC95FC904615F5D015CC9C9
5F1C5D04C95A015BC95AC9045B015BC95DC9045F5D5B015AC95BC9045D015DC95CC9045D015DC95FC90
4615F5D015CC95DC9085F610462646668C902C91A5FD0CCC0C7FFC40DCD0300DB07001E78D800DE06CD
0301D80C0804C95CC95CC95CC95CC95C5A5EC95C5A5EC95AC95AC95AC95AC95A585CC95A585C0258C95
3C958C953C958C953C958C953C95AC955C95AC955C95AC955C95AC955C9015FC9C9C95FC95FC95FC9C9
C95FC95FC95FC9C9C95FC95FC95FC9C9C95FC95FC906C91A5BD0CCC0C7FFC400CD0300DB07001E78D80
0DE06CD0301D80C083FC9C9C9C9C9D0

Jenova:
FF000E0001A200025201034902FFCCFFC7FFC467CD0300DB07001E78D800DE06CD0301D80C080172727
1716D6D6A6A6666656561615E5ECE14260070706D6D69696868646461615D5D5C5CCF043B006F6F6B6B
6868646463635F5F5C5C5858CE044F000C59045B205C10C90C5B0459205710C90C5A045C205E10C90C5
90457205510C91E5C205E5F1861085E0170706F6F6B6B6868646463635F5F5C5CCF048C00D0CCFFC7FF
C46FCD0300DB07001E78D800DE06CD0301D80C0820C9C9640165656565651BC910646A0165656565650
5C9016565656565C9C9C96565656565C96565656565C9C9C90C5E04601861045E600861632065C90C61
046318640461630864662068C90C680467146504686765085C5E2060600C660465146304666563085A5
C205E1BC9015E6061631365026163046568670165C91A63146802646604686B6A02681A66206DC9D0CC
FFC7FFC46DCD0300DB07001E78D800DE06CD0301D80C0820C9C902525552555A59555255595A5955525
552CE026701525552555A59555255595A5955525552CF027B01525552555A59555255595A5955525552
CE028F01525552555A59555255595A5955525552CF02A301555855585D5C5855585C5D5C58555855CE0
2B70150535053585753505357585753505350CF02CB014D504D505554504D50545554504D504DCE02DF
01545754575C5B5754575B5C5B57545754CF02F301575A575A5F5E5A575A5E5F5E5A575A57CE0207025
25552555A59555255595A5955525552CF021B0255CE3F360250535053585753505357585753505350CE
022F02D0CCFFC7FFC42DCD0300DB07001E78D800DE06CD0301D80C0801595C5C5CCEB0620259595CCF0
56A025959595CCE0571025959595CCF0579025959595CCE058102595C5C5CCF2F8902D0

and Trail of Blood:


FF000E00014A00027400038D00FFCCCCC7FFC4FFCD0300DB07001E78D800DE06CD0301D80C080867626
36830676708505456185A10653F64085054565A5956605F2071706F6E206D6DD0CCCCC7FFC4FFCD0300
DB07001E78D800DE06CD0301D80C082CC9C9C9C92860603FC920696867663F65D0CCCCC7FFC4FFDB070
01E78D800DE06D80C083FC9CE098600D0CCCCC7FFC4FFCD0300DE06CD0301D80C083FC9CE099E00D0

-----------------------------------------------------------------------------------
-------------------------------
(I'm remembering most of this off the top of my head, and I believe that covers
most of what has been done to this game.)
-----------------------------------------------------------------------------------
-------------------------------

#################
#3. Known Issues#
#################

The only thing I've noticed, every now and then, the auto tile for water appears
glitched. This has only happened a few times in my whole time of playing.

Other than that, I don't know of any other issues in the game. Me, Vincent7, and
others have gone through the game to find bugs, and I think just about everything
has been found. If anyone finds any bugs, please let me know. Send me a PM through
Romhacking.net I'm listed as Lugia2009

############
#4. Credits#
############

Thanks to Lindblum for creating the english patch. Good job sir!

Thanks to SquareEnix for creating Final Fantasy VII, truly an amazing game and
remains as one of my favorites.

And thanks to everyone who has helped for this game.

#################
#5. Instructions#
#################

I am including patches for both Lindblum's English translation of this game and my
Hack of this game.

The patches that will be included are:

* Final Fantasy VII Advent Children (Finished Version)- This patch is to be used
with the original untouched Chinese version of the game and contains all of the
changes from the current project including the English translation.

*FF7-English - This is Lindblum's english patch for the game. This patch is to be
used with the original untouched Chinese version of the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++
To those who are reading this, if you paid for this hack you have been ripped off,
this is a free patch.
And if you have paid for a repro cart of this game...Please let me know where so I
can get one too :)

If there is anyone else I'd forgotten to thank who contributed to this game, or
anything else I did not put in, please let me know and I'll update the readme file.

If anyone else would like to hack this game and needs help, I know quite a bit
about this game and I don't mind sharing what I know.

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