You are on page 1of 1

// Implicit uniforms:

// uniform vec2 PREFIX(num_repeats);

vec4 FUNCNAME(vec2 tc) {


vec4 pixel = INPUT1(tc);
vec2 pattern = INPUT2(tc * PREFIX(num_repeats)).xy;

// Complex multiplication between each of (pixel.xy, pixel.zw) and


pattern.xy.
return pattern.x * pixel + pattern.y * vec4(-pixel.y, pixel.x, -pixel.w,
pixel.z);
}

You might also like