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Course Goals
2 Introduction to Programming
Students learn about basic concepts and structures of programming using the MIT App Inventor Software. Using this
drag-and-drop software, they learn how to use code to connect the assorted components of their user interface.
Course Topics
3 Conditional Statements
Students learn how to make their apps respond and react to a variety of different inputs using conditional statements.
4 Gestures
Students learn to incorporate user input into their applications to change its functionality. They use various gestures,
such as swiping the screen or dragging their finger, in order to create different results.
6 Procedures
Students practice expanding the functionality of the MIT App Inventor software by defining their own procedures. They
use these procedures to simplify programming repeated sections of code in their applications.
7 Multi-Screen Applications
Students learn about the challenges of passing data between different screens in an application. They create new options
in their existing applications and pass the data between two screens to give the user ways to customize the application.