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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
void glEnd(void)
void glEndList(void)
void glEndQuery(GLenum target)
void glEvalCoord1f(GLfloat u)
void glEvalCoord1d(GLdouble u)
void glEvalCoord2f(GLfloat u,GLfloat v)
void glEvalCoord2d(GLdouble u,GLdouble v)
void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i,GLint j)
void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
void glFinish(void)
void glFlush(void)
void glFogf(GLenum pname,GLfloat param)
void glFogi(GLenum pname,GLint param)
void glFogfv(GLenum pname,const GLfloat * params)
void glFogiv(GLenum pname,const GLint * params)
void glFogCoordd(GLdouble coord)
void glFogCoordf(GLfloat coord)
void glFogCoorddv(GLdouble * coord)
void glFogCoordfv(GLfloat * coord)
void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
void glFrontFace(GLenum mode)
void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
void glGenBuffers(GLsizei n,GLuint * buffers)
GLuint glGenLists(GLsizei range)
void glGenQueries(GLsizei n,GLuint * ids)
void glGenTextures(GLsizei n,GLuint * textures)
void glGetBooleanv(GLenum pname,GLboolean * params)
void glGetDoublev(GLenum pname,GLdouble * params)
void glGetFloatv(GLenum pname,GLfloat * params)
void glGetIntegerv(GLenum pname,GLint * params)
void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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Ring Documentation, Release 1.5
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