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Human: John, Clint, Doc, Krieg, Burt, Mark, Jun, Barry, Kat, Claire, Carmine, Vincent, Eager Eyes,

Eyes, Haunted Eyes, Blank Eyes


Gnome: Chance, Grant, Wyatt, Erin, Lex, Benny, Nick, Kip, Jesse, Snake, Dom Cropped Hair, Messy Hair, Brimmed Hat
Dwarf: Sal, Magnund, Betsy, Vikram, Hilde, Dorbi, Borio, Hammer, Flint Leather Duster, Tailored Suit, Coat of Bandoliers
Half-Elf: Gambit, Annie, Faron, Jill, Alan, Mary, Tweed, Dante, Romeo, Linda Slender Figure, Portly Figure, Attractive figure

Alignment
Lawful Gunsmithing
Defeat a wrong-doer, making the world safer. You know the secrets of creating, repairing, and restoring firearms. With your
gunsmithing kit you can craft bullets, pellets, salt shot, flares, and black powder. With a
Neutral workbench, you can craft firearms and attachments.
Defeat a worthy opponent in a fair fight.
Grit
Evil Rolling a 12+ on a Volley or dealing a killing blow earns 1 hold, to a maximum of
Kill an unarmed opponent in cold blood. Wis+2. These are emptied after a rest. You may spend 1 hold to:
Uncanny Dodge: You succeed in a Defy Danger against projectiles.
Rapid Fire: Fire twice in rapid succession; make your Volley against two targets.*
Race Quick Clear: You succeed at unjamming your weapon quickly.
Human Vital Shot: On a 10+ Volley, roll damage twice and take the better total.*
+1 to disarm enemies with your firearm. Arterial Shot: On a 10+ Volley, roll damage and cause extreme bleeding.*
*Must be called before rolling
Gnome
When you defy danger and use your small size to your Signature Firearm
advantage, take +1. Whether you view the world through a long range scope, or a pair of iron sites. One thing
is certain, whatever youre looking at is gonna have a bad time.
Dwarf Choose a base:
+1 to melee attack success with firearms. Spreadgun 2 weight Twin Revolvers 1 weight
Gatling Pepperbox 3 weight
HALF-Elf Rifle 2 weight
You can see clearly in pitch dark. Choose an attachment.
Enchanted Scope/ Glowing-Iron sights
Bayonet, +1 Melee Damage Dragon Barrel, adds Spread
Oil of Silence Sharpening Bore, +1 Piercing
Fill in the names of your companions in at least one: Secret Compartment
Axe Stock, +1 Melee Damage
____________ needs to be watched from the business end
of my barrel.
No Stock, -1 weight
Speed loader, Treat as quickdraw
I owe ____________ a debt of service. Choose a look:
Ive seen a warrant out on ____________, and havent Heavily Modified Glitzy
decided yet whether to cash in. Camouflaged Sinister
____________ has much to teach me about the Way of the Matte Clockwork
Gun, whether they know it or not. Engraved Complex

Pistol Whip
When confronted in close quarters you are forced to enter Hack and Slash wielding your
firearm as a melee weapon (-1d4 damage penalty, unless you are using a bayonet or axe
stock); you cannot fire at Near range.

THE GUNSLINGER
Your load is 11+STR. You carry your firearm, gunsmithing kit, a bandolier Choose auxiliary ammunition (pick 2):
(5 ammunition, 2 weight), and dungeon rations (5 uses, 1 weight) Extra bandolier (5 ammunition 2 weight)
Choose one: Flare ammo (5 Sp. ammunition 0 weight)
Leather breastplate (1 armor 1 weight) Salt ammo (5 Sp. ammunition 0 weight)
Adventuring gear (5 uses 1 weight), health potion x2 (0 weight) Grappling spear, rope 50ft (1 Sp. ammunition, 1 weight)

When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
5 moves.
Little Hidden Bullet Sized Shield
You gain +1 armor. Specialized Ammunition
Required: Superior Guns
QUICK DRAW You can now enhance your bullets with an enchanted rune that can be
Whenever your gun is needed, treat it as though it were already drawn and quickly engraved on standard ammunition. Engraved bullets can hit
aimed. incorporeal and ethereal targets. Choose two runes:
Sear rune, +1d4 fire
Crackshot Frost rune, +1d4 frost
If given the opportunity to set up an ideal shot on an unaware or defenseless Chew rune, +1d4 acid
target, Roll +Dex. On a 10+ the target is slain or mortally wounded, 7-9 do Crucifix, +1d4 against evil/undead
standard damage and pick 2. Skull rune, +1d4 against good/holy
The target is unable to engage in combat. Impact rune, +1d4 small concussive blast
The target suffers extreme bleeding. Tracking rune, deals normal damage but the victims location is known to
The origin of the shot remains hidden. you until the bullet is removed.
The target drops something useful.
Commando
Required: Quick Draw
ORCISH ROULETTE
Adds the precise tag to your signature firearm, allowing you to roll +Dex
When you parley using your firearm as an intimidation factor, you may use
+Dex instead of +Cha. when forced into Hack and Slash.

Full Metal Jacket


Covering Fire Required: Superior guns
You gain the ability to Defend from a distance, using your firearm to provide Your enhanced gun can easily pierce metal and stone; +3 piercing.
support.
RICOCHET
Trick Shot Required: Grit, Clip
You show off your skills with firearms in physics-defying ways. If people On any 10+ Volley roll, the bullet will then hit another nearby target of your
havent seen it, theyd never believe it. Roll +Cha; on 10+, your audience is choice for half damage.
astounded. On a 7-9, pick one:
Your gun does not jam afterward
Jackpot
There is no unintended collateral damage
Required: Grit, Trick Shot
You dont draw the attention of a hostile observer
You may spend a Grit point to fire a spiraling, armor-piercing shot. Roll
+Dex; on a 10+, all three. On a 7-9 pick one.
Thousand-Yard Stare The enemys equipment is damaged.
After sustaining an injury, you may roll +Wis to reflect deeply on the There is no unwanted collateral damage.
previous encounter. On a 10+, the GM will reveal a hidden truth to you The bullet drills through the enemy into whatevers behind it.
about the encounter. On a 7-9, the GM will only provide a hint.
BARREL STUFFED
Clip Required: Grit, Quick Draw
Required: Grit Before being forced to enter Pistol Whip you may spend a Grit point to fire a
When performing a Volley, if you fail you may spend a Grit point to deal point-blank shot. Roll +Dex; on a 10+ deal full damage, 7-9 deal half
half damage. damage.

Staunch Bleeding Sealed Munitions


Use a single count of ammunition to discharge your firearm and press the Your firearms can be used effectively while wet or underwater.
searing barrel against a wound, ending any ongoing bleeding or infection.
Multiclass Initiate
Violin Case Required: Multiclass Dabbler
All your firearms are now treated as having 0 weight. Get one move from another class. Treat your level as one lower for choosing
the move.
Multiclass Dabbler
Get one move from another class. Treat your level as one lower for choosing Cheat Death
the move. Grit Ability
Whenever taking a Last Breath you may expend all of your Grit to reroll
Superior Guns your survival roll. You must have a minimum of 2 Grit stored to reroll.
You rework your signature firearm with higher quality materials; +2 Damage
Spread: The weapon loses Far range and gains Close; add Messy and Forceful.

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