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Kaldruin Neutral

Character Name Alignment Player

Two-Weapon Warrior (11) Not set Not set


Character Level Deity Homeland Campaign

Half-Elf Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod Temp. Temp.


Name Score Modifi HP
Hit Points
154 Movement
STR
Strength
22 +6 26 +8 Total nonlethal Damage

30 ft. 6 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
15 +2 19 +4
Wounds / Curent HP

CON 12 +1 16 +3 Initative 8 4 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT 10 +0 Damage
Intelligence
Reduction 3/- Skill Names Total Abilit Ranks Misc

Acrobatics -1 =DEX 4 +0 + -5
WIS 10 +0
Wisdom Power 1 Appraise 0 =INT 0 +0 +0

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
10 +0 Power 2
Bluff 0 =CHA 0 +0 +0
x Climb 3 =STR 8 +0 + -5
AC
Armor Class
28 =10+ 12 + 1 + 1 + 0 + 0 + 3 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 15 Flat Footed AC 26
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 0 =CHA 0 +0 +0
FortitudeConstitution
10 = 7 + 3 + 0 + 0 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 7 = 3 + 4 + 0 + 0 +
Dexterity
Escape Artist -1 =DEX 4 +0 + -5

Will 3 = 3 + 0 + 0 + 0 +
Fly -1 =DEX 4 +0 + -5
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 0 =WIS 0 +0 +0
B.A.B. 11 Resistance Resistance
x Intimidate 0 =CHA 0 +0 +0
CMB 19 = 11 + 8 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 37 =10+ 11 + 8 + 4 + 0 + 4 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Adamantine Longsword +3 Nullifying (Mainhand) Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+19/+14/+9 1d8 +17
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
(Power Attack) Shortsword +3 Spellstealing (Offhand) x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 0 +0 +2
19-20/x2 P Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
+18 1d6 +10 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride -1 =DEX 4 +0 + -5
Critical Type Range Ammo Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -1 =DEX 4 +0 + -5

Weapon
x Survival 0 =WIS 0 +0 +0
x Swim 3 =STR 8 +0 + -5

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Adamantine Full plate +3 12 Armor -5 35% 50 lbs. Balanced

Totals 12 -5 35% 50 lbs.

Feats Other Specials Equipment Qty. lbs. Head Qty. lbs.

Armor Focus Bravery +3


Armor Proficiency, Heavy Defensive Flurry
Headband Qty. lbs.

Armor Proficiency, Light Double Strike


Armor Proficiency, Medium Improved Balance
Cleave Twin Blades Eyes Qty. lbs.

Combat Reflexes
Critical Focus
Shoulders Qty. lbs.
Dodge
Double Slice
Great Cleave
Neck Qty. lbs.

Improved Initiative
Power Attack
Shield Proficiency Chest Qty. lbs.

Tower Shield Proficiency


Two-Weapon Defense
Body Qty. lbs.
Two-Weapon Fighting
Weapon Focus: Longsword
Weapon Proficiency, Martial(all) Belt Qty. lbs.

Weapon Proficiency, Simple


Belt of Physical Perfection +4 1

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Ring of Protection +3 1

Play Notes

Racial Traits

Adaptability
Elf Blood
Elven Immunities
Keen Senses
Low-Light Vision
Multitalented

Background Traits

Light 306 lbs. or less Lift Over 920 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 307-613 lbs. Lift Off 1840 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
614-920 lbs. Drag or
Push
4600 lbs. CP 0 220,000 (Medium Progression)
FEATS

ARMOR FOCUS

Requirements: Base attack bonus +1, proficiency with selected armor.


Select one type of armor, such as chain shirt or splint mail. the AC bonus granted by the selected armor increases by 1.
Section 15 Copyright Notice: Pathfinder Player Companion: Armor Master's Handbook Copyright 2016, Paizo Inc

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CLEAVE

Requirements: Str 13, Power Attack, base attack bonus +1.


As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

COMBAT REFLEXES

Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CRITICAL FOCUS

Requirements: Base attack bonus +9.


You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DODGE

Requirements: Dex 13.


You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DOUBLE SLICE

Requirements: Dex 15, Two-Weapon Fighting.


Add your Strength bonus to damage rolls made with your off-hand weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREAT CLEAVE

Requirements: Str 13, Cleave, Power Attack, base attack bonus +4.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to
the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this
attack action. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED INITIATIVE

Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TOWER SHIELD PROFICIENCY

Requirements: Shield Proficiency.


When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TWO-WEAPON DEFENSE

Requirements: Dex 15, Two-Weapon Fighting.


When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1
shield bonus to your AC. When you are fighting defensively or using the total defense action, this shield bonus
increases to +2.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TWO-WEAPON FIGHTING

Requirements: Dex 15.


Your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2
and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

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Description
A PFRPG character build.

Notes
No build notes.