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9/17/2014 // Making Of 'Cais das Artes (Quay of Arts)' by Ricardo Canton

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By Ricardo Canton Web: Open Site Email: ricanton@yahoo.com.br

| Your Rating: (47 Votes) | 338813 Views | 6 Comments | 6

Date Added: 1st October 2012


Software used: 3ds Max, Photoshop, V-Ray, Misc

Rendering Setup
The rendering configuration has no special features and the parameters adopted were basic with low values. I have used
the classic method: irradiance map and light cache, adaptative dmc and exponential for color mapping. In this project, I
have not used the LWF (Linear Work Flow), thus I have not changed the gamma settings in the 3ds Max preferences,
even though I have been using this technique in my recent work. Here are the render presets (Fig.10).

Fig.10

Post-production
As you can see from the raw render, the image passed through a great transformation in Photoshop until it reached its

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9/17/2014 // Making Of 'Cais das Artes (Quay of Arts)' by Ricardo Canton

final result. To facilitate the editing process and work more efficiently, several folders were created to maintain the layers
organized. The use of adjustment layers and layer masks also allowed a non-destructive editing of the pixels. These tools
are extremely important if you intend to easily recover any of the commands in future manipulations of the image.

The raw render can be seen in Fig.11.

Fig.11

The background was inserted (with some adjustments related to the lightning and saturation) below the folder (3D Base),
containing the duplicated raw render (Fig.12).

Fig.12

In this phase, the idea was to reinforce the lights of the scene - mainly the artificial lights emanating from the museum. In
order to do this, the layers of the render and the sky were duplicated, flattened and adjusted to linear dodge mode. After,
with an inverted mask and a soft white brush, the effect was cautiously been revealed. (Fig.13)

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9/17/2014 // Making Of 'Cais das Artes (Quay of Arts)' by Ricardo Canton

Fig.13

In a new layer with the Screen blending mode, a white brush was used to highlight the lights of the annex (Fig.14).

Fig.14

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9/17/2014 // Making Of 'Cais das Artes (Quay of Arts)' by Ricardo Canton
Keywords: Arch-viz, Making of, City, Keywords: House, Arch-viz, Scene, Keywords: scene, room, lounge, Keywords: scene, street, building,
Scene, Sci-fi 3ds Max, V-Ray, Making of building, house, alley, texture,

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Readers Comments (Newest on Top)

(ID: 172633, pid: 0) Cornerofart on Thu, 20 December 2012 6:45am


Thank you very much about this tutorial, really you are masterful. Thanks again.

(ID: 156637, pid: 0) Ivaylo Penev on Thu, 18 October 2012 1:11am


Really great work. So realistic! Can you please tell me, if you are at beginner stage what is the best way for
getting started? Best regards.

(ID: 154728, pid: 0) Ricardo Canton on Tue, 09 October 2012 2:24am


Thanks Marcio, Hany and pep for the kind words! Hany: you can find many panoramic skies at cgskies.com.
.pep: I'm glad you have also enjoyed this making of! :)

(ID: 154137, pid: 0) .pep on Fri, 05 October 2012 3:29am


Hi RIcardo, y said on Ronen's forum and say again, very nice work and really great work of post production,
thank you very much for sharing it, muito obrigado, abrado!!

(ID: 153944, pid: 0) Hany on Thu, 04 October 2012 12:16am


Amazing Tutorial MAN Can You please Tell us from where you got this amazing sky

(ID: 153677, pid: 0) Marcio Pereira on Tue, 02 October 2012 5:55pm


Great... Very nice...

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