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(https://www.artstation.com/artwork/gRD5Z)
In lms, Matte Painters are the creative and talented people behind making incredible photo-realistic landscapes or
interior and exterior environments that you just cant get on a real set.
entertainment industry with projects under his belt like Rouge One: A Star Wars Story, Thor: The Dark World, Jason
Hungarian University of Fine Arts andstarted his career as a Digital Matte Painter at Digic Pictures. He worked as an
Environment Artist/Generalist TD at Double Negative and Industrial Light and Magic.Currently, hes working asa Lead
Think this is something youd like to get into? Read on in this interview with Saby to nd out everything you need to
(https://www.artstation.com/artwork/y3wB9)
Getting Started
First and foremost, you have to love movies! At least, that was one of the main reasons in my case. I had no idea I
wanted to be a matte painter for a while it was almost a mere accident. I studied Fine Arts, and one day I found
myself painting backgrounds for animation. The next logical step was matte painting: I loved movies that transported
me to exotic locations or galaxies far-far away. Techniques used by digital matte artists today are quite di erent from
how traditional matte painters used to work back in the day. Matte painting now sits rmly as a 3D discipline. We are
living in an age of transition: there are di erent job titles (like digital matte painter, environment TD) which I think are
I think of matte painting as a skill, a solution that might be the best way to complete a shot in some cases. I spend
most of my time in 3D and use painting/projection techniques when its the quickest and most e cient thing to do.
Sometimes you are just enhancing your 3D render by painting it over, sometimes you work on a big vista that
requires bigger brush strokes and eyes of a painter. So if you want to specialize in environments for lm and want to
become a modern day matte painter, you need strong 3d skills but also traditional art training and 2D digital painting
skills. You can learn by yourself or you can attend a school and take a course but the most important thing is to
You will have to use every trick in the book, so make sure you know this software very well.
Most essential is to learn the foundations of traditional drawing and painting. You need to master the principles of
drawing, starting with the rules of perspective. Learn to draw basic three-dimensional geometric shapes before
moving on to more complicated subject matters. Descriptive geometry will also help you to understand how we see.
You have to study how light works. Start with a simple cube and eventually you will get to the human form, which is
perhaps the most di cult subject you will encounter. This will require a lot of time and practice but it will pay o at
the end.
(https://www.artstation.com/artwork/wJg29)
The best way to learn about colours is to paint, as often as you can. Painting landscapes outdoors (plein air) might be
the best way to put your skills to the test (I would suggest using watercolours or acrylics). You have to be very quick
as lighting conditions rapidly change. Theres no colour picker in real life you will have to rely on your eye. While
observing nature, make sure to study the Old Masters as well! After completing the foundations you can focus on you
digital painting skills more. Adobe Photoshop is the most commonly used software for matte painting. You will have
to combine still photography, rendered CG elements and digital paint to create believable virtual backgrounds. You
will have to use every trick in the book, so make sure you know this software very well.
At rst, try not to rely on using photos too much. Virtual plein air is a good exercise pick a location on Google Maps
and paint it. No tracing or colour picking! You can paint from imagination too part of your job will be to create
concept art as well. Later on, get a photographic plate and build on top of that. Everything is allowed, as long as it
looks photo-real. Good matte painting exercises: invisible set extensions, day for night, sunny for snowy, destroyed
(https://www.artstation.com/artwork/Y6wDq)
You will also need 3D generalists skills. Be familiar with a modeling package like 3ds Max, Maya or Modo. Mari and
Substance Painter are the most widely used programs for texturing. Knowing how to use UVLayout might be handy,
too. For organic modeling environment artists use ZBrush or Mudbox. Learn how to light and render your scene
(Arnold, Vray, Renderman). I know its a lot, but Im only scratching the surface here, you will have to pick up other 3d
Last but not least, for 2.5 (projected) environments we are using Nuke, a compositing tool from The Foundry. You will
use it to project your nished matte painting onto a 3D model to add camera move and also to create your nal
comp. This is a very important step because this is where the static image comes alive.
(https://www.artstation.com/artwork/y6N1Q)
website that is easy to navigate. Keep it very simple. Try to have a variety of di erent environments (architectural,
landscape, sci- etc.) in your portfolio. Try to stay away from heavily stylized artworks. You will also need a demo reel
when you apply for a job. Upload your video on a site that loads fast, in the highest quality possible.
Include a CV, Reel Breakdown (information about exactly what you did on each shot), Cover Letter
What do hiring directors want to see and what is the interview process like?
All the studios are looking for talented and friendly people, who are good team players as well. The interview process
takes about 30-60 minutes. You have to introduce yourself and talk about your background. Then you will have to
present your reel. Having a demo reel breakdown certainly helps, but if you dont have one, you will have to talk
about each shot in detail. Be prepared to talk about your strengths and weaknesses. It is also possible that they will
ask you to rate your skills (For example: Texturing Rate yourself on a scale of 1 to 10). You will also have to tell them
about what software experience you have. Your reel should highlight your best work, but you also have to convince
them that you would be a good addition to the team. Dont forget to ask any question you may have before you nish
the interview!
(https://www.artstation.com/artwork/R6Q9X)
time. We have dailies later on in the morning, thats when I get feedback from the visual e ects supervisor. It is also
the rst time when I get to see my work on the big screen. We have a nice team of environment artists working on the
show but we often have to collaborate with FX artists, compositors, lighters etc. We have training sessions once or
twice a week. It always gets busier towards the end of the project. I really like that period because its amazing to see
This may sound trivial, but enjoy what you are doing. Remember, you will spend a lot of time in front of that screen,
so if you are having fun at work, it will show in the end result. Good luck!
(https://www.artstation.com/artwork/kKPW2)
See moreof Sabys work on his portfolio website (http://menyhei.com/)and follow him on ArtStation
For more on creating your own easy and sleek website, nd out more about ArtStation Pro (http://artstation.com/pro).
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