Professional Documents
Culture Documents
By Aleksei Andrievski
General Notes
Each of these classes encompasses a secret order based in Glantri's Great School of Magic. These
classes can only be taken by wizards and sorcerers of at least level 5 (see below). Acquirement of
a secret craft class and advancement in it are not automatic. To become a member of one of these
classes, the applicant must locate a member of his desired class and "convince" him to part with
his knowledge. This allows the applicant to gain the first level in his chosen class. Once gained,
no other secret craft class may ever be taken; even if a member somehow quits his order
(expulsion due to betrayal, High Master losing a duel for leadership), he retains the learned
abilities, but without the possibility of further advancement in the class. To learn each new level
(circle) of a secret craft class, all abilities of the current circle must be known; and the character
must have a minimum level in the wizard or sorcerer class, these being 7th, 10th, 14th, and 18th
level respectively for each even level (4,6,8,10) of the secret craft class.
Level 10 is the High Master and can be held by only one person at a time. For other information,
descriptions and usage of craft abilities, cost of learning them, etc, see Gaz3 and GKoM.
Each of these prestige classes has exactly the same base attack and save bonuses as wizards.
Also, each of these classes confers the benefits of specialization in a specific school. If the
wizard was already a specialist of that school, he will no longer suffer the penalties associated
with it (i.e. prohibited schools). If the wizard was a specialist in another school, he is usually not
accepted into the secret craft; if he is, then he loses all benefits and penalties of his previous
specialty, becoming a normal wizard instead.
All these classes have the same class skills as sorcerers and wizards. In addition, some classes
offer other class skills, indicated below.
Alchemist
Note: this is actually four classes in one, with each class mastering a particular element.
Note: Cryptomancers must choose either divination or abjuration as their specialty, and their
specialization and feat abilities apply to that school