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2001-2007 Precis Intermedia

Precis Intermedia presents...

Archaic Equipment
Rules for pulp gaming in Lankhmar or Cimmeria

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This document was Written/Contributed by kent_allard.


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2001-2007 Precis Intermedia

Different weapons and armor will be used in a fantasy campaign. Firearms, for example will not be available. Here are a
few new weapons:

Weapon Damage Muscle Minimum Size Range Shots EL


Lance Base+9 18/12 S 6
Javelin Base+8 16/10 S- Short 1 6
Dagger Base+4 8/ T 5
Staff Base+4 8/ S 5
Broadsword Base+8 16/10 S 9
Greatsword Base+10 20/14 M- 9
Warhammer Base+8 16/10 S+ 6
Greataxe Base+9 18/12 S+ 6
Pike Base+9 18/12 M- 6

Here is some new armor:

Armor Protection Size EL


Light Leather +1 Resistance vs. slashing S 8
Heavy Leather +2 Resistance vs. slashing S 9
Chain Mail +3 Resistance vs. slashing attacks S+ 9
Scale Mail +3 Resistance vs. all attacks M 10
Plate Mail +4 Resistance vs. all attacks M 12
Shield +4 Resistance vs. all attacks (but see below) S 7

Most armor (except for the shield) protects the entire body except for the face. (This assumes characters are wearing
helmets or least leather or chain hoods). Subtract 1 from all hearing-based Mind rolls when wearing helmets or other
head-covering.

Characters who wear plate mail reduce their effective Reflexes by 1, in addition to any encumbrance effects, due to the
rigidity of the armor. In addition, subtract 2 points from any Mind(Move Silently) rolls when wearing scale or plate mail,
and 1 point when wearing chain mail.

A shield can be used either for a passive defense or an active defense. A passive defense will protect a characters torso,
providing the listed Resistance bonus. An active defense is assumed when the character does nothing but defend during a
combat round; an active shield defense provides an extra Bonus Die to the combat roll (in addition to the bonus die for
taking a single action); however, the armor bonus to Resistance is lost.

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