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Firmado digitalmente por beto

Nombre de reconocimiento

beto
(DN): CN = beto, C = <n
Motivo: Soy el autor de este
documento
Fecha: 2005.11.10 22:26:45
+01'00'

3D Custom
Workshop
page 1 of PUNCH! 3D Custom Workshop Users Guide
printed Tuesday, August 26, 2003 9:46am
C:\Develop\PowerTools\3D Custom Workshop\CoverPage.fm

USERS GUIDE
www.punchsoftware.com
Table of
Contents

Chapter 1: Window Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1


Title Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Position Readout Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
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Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Scroll Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Preview Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Chapter 2: File Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3


Opening a New File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Opening an Existing Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Saving a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Closing a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Exporting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Printing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
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Chapter 3: Drawing Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7


Drawing on the Front Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Drawing on the Floor Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Drawing on the Side Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Changing Grid Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using 2D Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Chapter 4: Drawing in 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Drawing a 3D Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
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Drawing a 3D Oval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Drawing a 3D Multigon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Drawing a 3D Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Drawing a 3D Closed Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Drawing a 3D Circular Closed Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Drawing a 3D Open Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Drawing a 3D Circular Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Drawing a 3D Plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

PUNCH! 3D Custom Workshop Users Guide i


Contents

Drawing a 3D Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Using Object Selection Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Using Point Selection Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Drawing from Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Drawing from Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

Chapter 5: Drawing in 2D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Drawing a 2D Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Drawing a 2D Oval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Drawing a 2D Multigon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Drawing a 2D Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Drawing a 2D Closed Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Drawing a 2D Circular Closed Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Drawing a 2D Open Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Drawing a 2D Circular Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Drawing a 2D Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
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Drawing a 2D Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Changing Curve Tension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Chapter 6: Converting 2D Objects to 3D . . . . . . . . . . . . . . . . . . . . . . . . . . 31


Extruding a 2D Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Revolving a 2D Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

Chapter 7: Editing 3D Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35


Applying Skew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Rotating an Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Specifying Object Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Working in Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
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Setting a Nudge Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38


Using Flip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Using Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Duplicating Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Grouping Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

Chapter 8: Controlling Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43


Using Perspective or Orthographic Views . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Using Different Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
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Using Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Setting the Camera Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Chapter 9: Applying Color and Material . . . . . . . . . . . . . . . . . . . . . . . . . . 47


Setting the Object Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Applying Color and Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using Custom Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

ii PUNCH! 3D Custom Workshop Users Guide


Chapter 1

Window Layout
The Punch! 3D Custom Workshop window provides an assortment of features that make it easy to create custom objects.
This chapter describes the basic components.
In most cases, this chapter does not provide detailed information on standard Windows concepts or on specific menu items.
For information on standard Windows concepts, such as the mouse, the control menu, the window border, the maximize
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button, dialog box controls and so on, refer to Windows online Help.

drawing grid
selectors Show/Hide
title bar
grid
menu bar
design toolbar Snap to Grid
toggle
material tool
color tool ClearView
object tool render final
standard vertical
toolbar quality scroll bar
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preview
bar

draw from corner/center


object/point selector
wire-frame/textured selector
view selector
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position
readout bar

status bar horizontal scroll bar

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Chapter 1 Window Layout

Title Bar Scroll Bars


The title bar extends across the top of the application Using the scroll bars, you can pan across the drawing, that is,
window. It displays the name of the program and the name of to change the part of the drawing visible in the window
the current drawing file. With the buttons at the right end of without changing the level of magnification. To pan the
the title bar you can minimize, maximize, close or restore the drawing in small increments, click the scroll arrow that
window. You can also maximize or restore a window by points in the direction you want to pan. To pan in larger
double-clicking on the title bar. Double-clicking the Control increments, click the control shaft, between the scroll box
menu box at the left end of the title bar is a quick way to exit. and a scroll arrow. To pan by a custom increment, drag the
If the application is running in a window rather than scroll box in the direction you want to pan.
maximized, dragging the title bar moves the entire window
on the desktop. Preview Bar
You can click and drag objects from the Preview Bar onto
Menu Bar your design window. The Preview Bar changes to reflect the
You can choose menu items using either the mouse or the current design mode. For instance, if the color tool is
keyboard. To use the mouse, click the menu name. When the selected, palettes of colors will appear and if you are using
menu drops down, click the item you want. Menu items with the material tool, collections of materials are available. The
an arrow to the right display cascading menus when you Preview Bar is the easiest and quickest way to customize
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place the pointer over one of them. When you highlight a your drawing.
menu item, a description is displayed on the status bar.
To use the keyboard, press the ALT key and type the
underlined letter in the menu name, then type the underlined
letter in the menu items name. If there is a cascading menu,
you must type another letter. You can also use the arrow keys
to move through menu items and press ENTER to select one.
The ESC key backs out of the menu items one level at a time.
There are single-key or key combination shortcuts for certain
frequently-used menu items. Each menu lists available
shortcut keys to the right of the items name. You can use the
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techniques for choosing menu items in combination.

Toolbars
Clicking a button on a toolbar has the same effect as choosing
the menu item or feature it represents.
To find out what a certain tool represents, hold the pointer
over the tool and read the description on the status bar at the
bottom of the window.
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Position Readout Bar


The position readout bar displays the exact measurements of
your object as you draw. The scale of your drawing is also
displayed here.

Status Bar
The status bar displays prompts and other program messages
and is a good place to look when you are holding the pointer
over a button or menu item to find its function.

2 PUNCH! 3D Custom Workshop Users Guide


Chapter 2

File Management
When you start 3D Custom Workshop, a new blank drawing grid is displayed with the floor grid active. The foreground
and background colors will be those that were assigned in the home design program, as will the unit of measurement
(inches or metric). If you start 3D Custom Workshop by double clicking an object in your home design program, that
object is displayed on the design window.
If you are returning to work on an existing drawing, you must open it, or display it on the screen. Opening a file involves
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clicking Open on the File menu and specifying the name of the file you want to open. When you open a file, 3D Custom
Workshop displays it in a new window.
The changes you make to an object occur only in your computers memory until you save them. To preserve a drawing for
later use, you must save it to a file. If you want to save a drawing using its current name or if you want to save a new,
untitled drawing, use Save. If you want to save a drawing with a new name, use Save As.
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PUNCH! 3D Custom Workshop Users Guide 3


Chapter 2 File Management

Opening a New File Saving a File


Opening a new file creates a new blank drawing grid with the When you open a file, 3D Custom Workshop copies the file
floor grid active. The foreground and background colors will to your computers memory. As you work, you modify the
be those that were assigned in the home design program. copy stored in memory. Any system failure or loss of power
destroys that copy. To save your work permanently, you must
To open a new file save it to a file on a disk. A good rule of thumb is to save
On the File menu, click New or press CTRL+N. An every 15 minutes or after youve completed any work you
empty drawing grid is displayed. wouldnt want to redo.

Note: If you were working on an object, you will be When you click the Save command, 3D Custom Workshop
prompted to save your work. saves the active drawing using the name and location you last
gave it. You can create more than one version of a drawing or
save copies on another disk for safekeeping. You can save
Opening an Existing Object
each version under a different name or you can save them
Opening a file copies the data it contains into memory, under the same name in different folders or on different
making it available for you to edit or print. disks.

To open an existing file To save an existing file


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1 On the File menu, click Open. The Open dialog box is On the File menu, click Save or press CTRL+S.
displayed.
2 In the File Name box, type the name of the file you want To save a new, unnamed file
to open or search for the file by switching folders or 1 On the File menu, click Save As. The Save As dialog box
drives. is displayed.
3 When you see the name of the file you want to open, 2 In the File Name text box, type a name. 3D Custom
click to select it. Workshop automatically adds the POB extension.
4 Click OK. 3 Click Save.

To open objects using drag-and-drop To save an object to an object library


1 On the Design Toolbar, click the Object Tool. The 1 On the File menu, click Save to Object Library. The Save
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Preview Bar displays furnishing objects. to Object Library dialog box is displayed.
2 (optional) Click the arrow next to Objects at
the top of the Preview Bar to display the object
library list, then click another object library.
3 Scroll to view the available objects.
4 Click the object you want to place, hold down
the mouse button and drag the object onto your
design window.
5 (optional) Click the object you just placed to
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2 Click the Object Category button, then click the category


select it; then click and drag it to another
where you want the object filed.
location on your design window.
3 Type the Object Name in that dialog box. This will
appear in the status bar when the mouse is held over the
object on the Preview Bar.
4 (optional) Type a description of the object in the Object
Description dialog box.
5 Click Save. The Save As dialog box is displayed.

4 PUNCH! 3D Custom Workshop Users Guide


Closing a File

6 In the File Name text box, type a name. 3D Custom 2 In the File Name text box, type a name. 3D Custom
Workshop automatically adds the POB extension. Workshop automatically adds the BMP extension, then
7 Click OK. click OK.

Note: This process also creates the preview file that is Note: The background of the BMP file will be white,
displayed in the Preview Bar, under the Object Category regardless of what color is specified in 3D Custom
selected in Step 2. You can change the appearance of the Workshop.
preview by changing the position of the object on the design
window. The object will always appear on a light blue To export to 2D DXF
background. 1 On the File menu, click Export>DXF (2D). The Export
DXF dialog box is displayed.
Closing a File 2 In the File Name text box, type a name. 3D Custom
When you finish working with a file, close it to remove the Workshop automatically adds the DXF extension.
window from the screen and to free up your computers 3 Locate the directory where you want the file exported,
memory. then click Save.

To close a file To export to 3D DXF


On the File menu, click Close. If you have unsaved 1 On the File menu, click Export>DXF (3D). The Export
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changes in your plan drawing, 3D Custom Workshop DXF dialog box is displayed.
prompts you to save them before it closes the file.
2 In the File Name text box, type a name. 3D Custom
Workshop automatically adds the DXF extension.
Exporting Files
3 Locate the directory where you want the file exported,
With 3D Custom Workshop, you can export your design to then click Save.
either 2D or 3D DXF format. You can also export a rendering
to BMP format. Files can be exported to BMP format in
Printing Objects
Textured, Wire Frame and ClearView modes.
3D Custom Workshop prints using the current Windows
To export wire frame view to BMP printer. You can, however, print using any installed printer.
Using the Print dialog box you can specify a printer or plotter
1 Click the Rendering Style button or on the
from those currently installed. Your object can be printed in
View menu, click 3D Rendering Style, Wire
Textured, Wire Frame, or ClearView modes. In rendered
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Frame.
mode, you have the choice of four qualities.
2 On the File menu, click Export Wire Frame. The Export
BMP dialog box is displayed. To print in wire frame mode
Click the Rendering Style button or on the
View menu, click 3D Rendering Style, Wire
Frame.
1 On the File menu, click Print, then click Print Wire
Frame or press Ctrl+P.
3 In the File Name text box, type a name. 3D Custom
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Workshop automatically adds the BMP extension, then


click OK.

To export to textured view to BMP


1 On the File menu, click Export BMP, then click the
quality you want. The Export BMP dialog box is 2 On the Print dialog box, click the down arrow next to the
displayed. printer name.
3 Click the printer you want to use.

PUNCH! 3D Custom Workshop Users Guide 5


Chapter 2 File Management

4 (optional) Click the Properties button. The Properties


menu is displayed.
5 (opional)
Note: This Properties menu is from a popular color printer.
Refer to your printers documentation on the use of its
specific features.
6 Select the paper orientation.
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7 Select the paper size. Typically, this will be either 8.5x11


in (letter) or 8.5x14 in (legal).
8 Click the down arrow next to media type. Then select the
required media.
9 Click either Auto Feeder or Manual Feed as your paper
feed method, then click OK.

To print in rendered mode


1 On the File menu, click Print, then click the Quality you
want to use.
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2 On the Print dialog box, click the down arrow next to the
printer name.
3 Click the printer you want to use.
4 Click the Properties button. The Properties menu is
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displayed.
5 Select the paper orientation.
6 Select the paper size. Typically, this will be either 8 1/
2x11 in (letter) or 8 1/2x14 in (legal).
7 Click the down arrow next to media type. Then select the
required media.
8 Click either Auto Feeder or Manual Feed as your paper
feed method, then click OK.

6 PUNCH! 3D Custom Workshop Users Guide


Chapter 3

Drawing Grids
By using the Drawing Grids in 3D Custom Workshop you can work on any object from three distinct 3D angles. Each grid
controls two axes. You can also draw or edit in 2D from any of six directions, which will make editing and detailed
alignment simple.
The 3D drawing grids are the Front, Floor and Side grids. The X (Width) and Y (Height) dimensions are the dominant axes
when drawing on the Front Grid. While the Floor Grid controls the X (Width) and Z (Depth) dimensions, the Side Grid
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controls the Z (Depth) and Y (Height) dimensions. Using these grids in concert will give you the ability to design anything
you want.
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PUNCH! 3D Custom Workshop Users Guide 7


Chapter 3 Drawing Grids

Drawing on the Front Grid 2 On the Design toolbar, click the Rectangle Tool. The
pointer changes to reflect rectangle drawing mode.
Using the Front Grid you can concentrate on the X (Width)
and Y (Height) dimensions. You can extrude objects along 3 Press the mouse button on the design window to define
the Z (Depth) axis. You will be able to tell by the tighter grid the start point of the rectangle. A rubber-band rectangle
pattern which drawing grid is active. is displayed and follows the pointer.

To draw on the front grid


1 On the Design menu, click Draw on Front Grid (X-
Y Axis) or click the Front Grid tool on the toolbar.
2 On the View menu, click to check 3D Design tools.
3 On the Design toolbar, click the Rectangle Tool. The
pointer changes to reflect rectangle drawing mode.
4 Press the mouse button on the design window to define
the start point of the rectangle. A rubber-band rectangle
is displayed and follows the pointer.
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4 Hold the mouse button down while you extend the


rectangle front to back and left to right (along the X and
Z axes) until it reaches the size you want. Notice that
dimensions appear in the status bar as you draw.
5 Release the mouse button.
6 Move the cursor to extrude the rectangle along the Y
Axis to the height you want.
7 Click to finish drawing and place the rectangle.
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Drawing on the Side Grid


5 Hold the mouse button down while you extend the The Side Grid activates the Z (Depth) and Y (Height)
rectangle front to back and left to right (along the X and dimensions. You will be able to extrude objects along the X
Y axes) until it reaches the size you want. Notice that (Width) axis.
dimensions appear in the status bar as you draw.
6 Release the mouse button. To draw on the side grid
7 Move the cursor to extrude the rectangle along the Z Axis 1 On the Design menu, select Draw on Side Grid (Z-
to the depth you want. Y Axis) or select the Side Grid icon from the
toolbar.
8 Click to finish drawing and place the rectangle.
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2 On the Design toolbar, click the Rectangle Tool. The


Drawing on the Floor Grid pointer changes to reflect rectangle drawing mode.

From the Floor Grid you concentrate on the X (Width) and Z 3 Press the mouse button on the design window to define
(Depth) dimensions. You will be able to extrude objects the start point of the rectangle. A rubber-band rectangle
along the Y (Height) axis. is displayed and follows the pointer.

To draw on the floor grid


1 On the Design menu, click Draw on Floor Grid (X-
Z Axis) or click the Floor Grid tool on the toolbar.

8 PUNCH! 3D Custom Workshop Users Guide


Changing Grid Settings

2 Type Horizontal and Vertical measurements for the Snap


Grid, then click OK.

To hide the grid from view


Click the Grid On/Off Toggle at the upper
right of the window or on the Design menu,
click to uncheck Grid Visible. If Grid Visible is checked
it is displayed. If unchecked, the grid is hidden from
4 Hold the mouse button down while you extend the view.
rectangle front to back and left to right (along the Z and
Y axes) until it reaches the size you want. Notice that To turn off the snap grid
dimensions appear in the status bar as you draw.
Click the Snap Grid On/Off Toggle at the
page 9 of PUNCH! 3D Custom Workshop Users Guide

5 Release the mouse button. upper right of the window or on the Design
6 Move the cursor, to extrude the rectangle along the X menu, click to uncheck Snap to Grid.
Axis to the height you want.
To change the grid size
7 Click to finish drawing and place the rectangle.
1 On the Design menu, click on Grid Size. The Grid Size
Changing Grid Settings dialog box is displayed.
By default, the Grid is visible and set at twelve inches. This 2 Type Width and Depth measurements, then click OK.
way you can visualize that each large square on the floorplan
is one (1) square foot. By defining a customized Grid, you
can design to fit your specific needs. In addition, by turning
the Snap Grid on and off, you will be able to make detailed
placement of the components simple.
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Using 2D Views
To change grid spacing
2D Views work in harmony with the 3D Views. The 2D Top
1 On the Design menu, click Grid Spacing. The Grid
and Bottom Views are used in tandem with the 3D Floor
Spacing dialog box is displayed.
Grid; the Front and Back Views are used with the 3D Front
2 Type Horizontal and Vertical measurements, then click Grid; the Left and Right Views work with the Side Grid.
OK.
The 2D Views make complex alignment straightforward and
simple. It is easy to toggle back and forth using the pop-up
menu. All 2D views work in the same manner.
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To edit using 2D view


1 On the Design toolbar, click the Object Tool.
2 At the top of the Preview Bar, click the down arrow
To change snap grid spacing next to Objects to display the object libraries, then
click to check Exterior Accessories category. Exterior
1 On the Design menu, click Grid Spacing. The Grid Accessories objects are displayed on the Preview Bar.
Spacing dialog box is displayed.

PUNCH! 3D Custom Workshop Users Guide 9


Chapter 3 Drawing Grids

3 Click to select an object on the Preview Bar. As you pass


the mouse over objects, their names appear on the status
bar.
4 Click-and-drag the object into the design window.

8 Release the mouse button.


9 Right-click, then click Reset View on the pop-up menu
that is displayed to view the resized object.
page 10 of PUNCH! 3D Custom Workshop Users Guide

5 On the View menu, click 2D View, click Top or right-


click anywhere on the design window, then click 2D Top
View on the pop-up menu that is displayed.
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10 On the File menu, click Exit & Return to Punch! Home


Design.
11 Click Yes to place the object in the center of your design.
12 Drag the modified object into position.
6 Click the object to select it.
7 Click-and-drag a corner of the object to reshape it. The
dimensions will appear in the status bar as you reshape
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the object.

10 PUNCH! 3D Custom Workshop Users Guide


Chapter 4

Drawing in 3D
3D Custom Workshop is an extremely powerful CAD (computer-aided design) program. Whether you want to draw
angular objects like cabinets, desks and so on, or curved objects like lamps, mirrors and so on, there is a tool to match each
task.
In this chapter, each drawing tools function will be explained. You will also learn the Draw from Center, Draw from
Corner, Object Editing and Point Editing techniques, which will make drawing any object you want easier.
page 11 of PUNCH! 3D Custom Workshop Users Guide
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PUNCH! 3D Custom Workshop Users Guide 11


Chapter 4 Drawing in 3D

Drawing a 3D Rectangle
In rectangle drawing mode, you can draw cubes and boxes.
You will find this tool useful when drawing tables, cabinets,
counters and so on.

To draw a rectangle
1 On the Design toolbar, click the Tool Toggle to 22
access the 3D Design Toolbar. If the 3D Design
Toolbar is already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
2 On the Design menu, click a drawing grid. If the
appropriate drawing grid was previously selected, please
skip to step 3. 8 Click to end.

3 Click the Rectangle Tool. The pointer changes to Drawing a 3D Oval


reflect drawing mode.
page 12 of PUNCH! 3D Custom Workshop Users Guide

In ellipse drawing mode, you can draw circles and ovals. You
4 Press the mouse button on the design window to define
will find this tool useful when drawing lamps, couches,
the start point of the rectangle. A rubber-band rectangle
planters, rugs and so on.
is displayed and follows the pointer.
To draw an oval
1 On the Design toolbar, click the Tool Toggle to access
the 3D Design Toolbar. If the 3D Design Toolbar is
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
2 On the Design menu, click a drawing grid. If the
12 appropriate drawing grid was previously selected, please
printed Tuesday, August 26, 2003 9:47am

skip to step 3.
Drag
3 Click the Oval Tool. The pointer changes to reflect
drawing mode.
4 Press the mouse button on the design window to define
the start point of the oval. A rubber-band oval is
5 Hold the mouse button down as you extend the rectangle displayed and follows the pointer.
to the size you want. Dimensions will appear in the
position readout bar as you draw.
6 Release the mouse button.
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7 Move the mouse in the direction you want to extrude the


rectangle.

12 PUNCH! 3D Custom Workshop Users Guide


Drawing a 3D Multigon

Drawing a 3D Multigon
In multigon drawing mode, you will be able to draw objects
with a specified number of equal-length sides. You will find
this tool useful when drawing mirrors, tabletops, hot tubs and
12 so on.

To draw a multigon
Drag 1 On the Design toolbar, click the Tool Toggle to access
the 3D Design Toolbar. If the 3D Design Toolbar is
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3 or
right-click anywhere on the design window, then click 3D
5 Hold the mouse button down as you extend the oval to Design Tools from the pop-up menu that is displayed.
the size you want. Dimensions will appear in the position 2 On the Design menu, click a drawing grid. If the
readout bar as you draw. appropriate drawing grid was previously selected, please
6 Release the mouse button. skip to step 3.
page 13 of PUNCH! 3D Custom Workshop Users Guide

7 Move the mouse in the direction you want to extrude the 3 Click the Multigon Tool. The pointer changes to
oval. During the extruding process, only the perimeter reflect drawing mode.
will be visible. The 3D oval is displayed once drawing 4 On the Options menu, click Custom Options. The
mode has ended. Custom Options dialog box is displayed.

5 Type the number of equal-length sides you want, then


click OK.
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22 6 Click on the design window to define the start point


(center) of the multigon. A rubber-band multigon is
displayed and follows the pointer.
Note: Although you can define any number of sides, the
more sides you specify, the more the multigon will begin to
look like a circle.
8 Click to end.
9 (optional) Press and hold SHIFT while drawing to draw a
perfect circle from its center point.
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PUNCH! 3D Custom Workshop Users Guide 13


Chapter 4 Drawing in 3D

2 On the Design menu, click a drawing grid. If the


appropriate drawing grid was previously selected, please
skip to step 3.
3 Click the Polygon Tool. The pointer changes to
reflect drawing mode.
4 Click on the design window to define the start point of
the polygon. A rubber-band line is displayed and follows
the pointer. This line signifies the first side of the
Drag polygon.
12

7 Hold the mouse button down while you draw the


multigon to the size you want. The radius measurement
will appear in the position readout bar as you draw. 12
page 14 of PUNCH! 3D Custom Workshop Users Guide

8 Release the mouse button.


22
9 Move the mouse in the direction you want to extrude the
multigon. 42
32

5 Click and move the mouse to the next corner point.


Repeat until you have drawn the shape.
22 6 Double-click to end drawing the 2D shape.
7 Move the mouse in the direction you want to extrude the
object.
printed Tuesday, August 26, 2003 9:47am

10 Click to end.
52

Drawing a 3D Polygon
In polygon drawing mode, you can draw an object with any
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number of sides at any angle or length. You will find this tool
useful when drawing corner cabinets, futons and so on.

To draw a polygon
1 On the Design toolbar, click the Tool Toggle to
8 Click to end.
access the 3D Design Toolbar. If the 3D Design
Toolbar is already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.

14 PUNCH! 3D Custom Workshop Users Guide


Drawing a 3D Closed Arc

Drawing a 3D Closed Arc


In closed arc drawing mode, you will be able to draw an
elliptical arc which will automatically close along the
bottom. You will find this tool useful when drawing couches,
chairs, drop-leaf tables and so on. 22

To draw a closed arc


1 On the Design toolbar, click the Tool Toggle to access
the 3D Design Toolbar. If the 3D Design Toolbar is
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
2 On the Design menu, click a drawing grid. If the
appropriate drawing grid was previously selected, please 8 Click to end.
skip to step 3. 9 (optional) Press and hold SHIFT while drawing to
3 Click the Closed Arc Tool. The pointer changes to constrain the arc to 90 degrees.
reflect drawing mode.
page 15 of PUNCH! 3D Custom Workshop Users Guide

Drawing a 3D Circular Closed Arc


4 Press the mouse button on the design window to define
the start point of the closed arc. A rubber-band line is In circular closed arc drawing mode, you will be able to draw
displayed and follows the pointer. closed circular objects that have a cutout area. You will find
this tool useful when drawing mouldings for cabinets and so
on.

To draw a circular closed arc


1 On the Design toolbar, click the Tool Toggle to access
12 the 3D Design Toolbar. If the 3D Design Toolbar is
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
printed Tuesday, August 26, 2003 9:47am

2 On the Design menu, click a drawing grid. If the


Drag
appropriate drawing grid was previously selected, please
skip to step 3.
3 Click the Circular Closed Arc Tool. The pointer
changes to reflect drawing mode.
5 Hold the mouse button down while you extend the arc to
the size you want. Dimensions appear in the position 4 Press the mouse button on the design window to define
readout bar as you draw. the center point of the arc. A rubber-band line is
displayed and follows the pointer. This line signifies the
6 Release the mouse button.
C:\Develop\PowerTools\3D Custom Workshop\3dCWS_4_3D.fm

radius of your arc.


7 Move the mouse in the direction you want to extrude the
object.

PUNCH! 3D Custom Workshop Users Guide 15


Chapter 4 Drawing in 3D

32

12 Drag

5 Hold the mouse button down while you extend the radius 10 Click to end.
to the size you want. Dimensions appear in the position
readout bar as you draw. Drawing a 3D Open Arc
page 16 of PUNCH! 3D Custom Workshop Users Guide

6 Release the mouse button. In open arc drawing mode, you will be able to draw an
7 Move the mouse clockwise or counter-clockwise to elliptical arc which will remain open along the bottom. You
create the shape you want. will find this tool useful when drawing outdoor bridges,
slides and so on.

To draw an open arc


1 On the Design toolbar, click the Tool Toggle to access
the 3D Design Toolbar. If the 3D Design Toolbar is
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
22
2 On the Design menu, click a drawing grid. If the
printed Tuesday, August 26, 2003 9:47am

appropriate drawing grid was previously selected, please


skip to step 3.
3 Click the Open Arc Tool. The pointer changes to
reflect drawing mode.
8 Click to end drawing the 2D shape. 4 Press the mouse button on the design window to define
the start point of the closed arc. A rubber-band line is
9 Move the mouse in the direction you want to extrude the
displayed and follows the pointer.
object.
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16 PUNCH! 3D Custom Workshop Users Guide


Drawing a 3D Circular Arc

Note: Other ways to access the 3D design toolbar are on the


View menu, click 3D Design Tools or press CTRL+3.
2 On the Design menu, click a drawing grid. If the
appropriate drawing grid was previously selected, please
12 skip to step 3.
3 Click the Circular Arc Tool. The pointer changes to
reflect drawing mode.
Drag 4 Press the mouse button on the design window to define
the center point of the arc. A rubber-band line is
displayed and follows the pointer. This line signifies the
radius of your arc.

5 Hold the mouse button down while you extend the arc to
the shape you want. Dimensions appear in the position
readout bar as you draw.
6 Release the mouse button.
page 17 of PUNCH! 3D Custom Workshop Users Guide

7 Move the mouse in the direction you want to extrude the 12


Drag
object.

22 5 Hold the mouse button down while you extend the radius
to the size you want. Dimensions appear in the position
readout bar as you draw.
6 Release the mouse button.
printed Tuesday, August 26, 2003 9:47am

7 Move the mouse clockwise or counter-clockwise to


create the shape you want.

8 Click to end.
9 (optional) Press and hold SHIFT while drawing to
constrain the arc to 90 degrees.

Drawing a 3D Circular Arc


C:\Develop\PowerTools\3D Custom Workshop\3dCWS_4_3D.fm

In circular arc drawing mode, you can draw an arc of any 22


radius. You will find this tool useful when drawing
decorative edges, barrel planters and so on.

To draw a circular arc


1 On the Design toolbar, click the Tool Toggle to
access the 3D Design Toolbar. If the 3D Design
8 Click to end drawing the 2D shape.
Toolbar is already active, please skip to step 2.

PUNCH! 3D Custom Workshop Users Guide 17


Chapter 4 Drawing in 3D

9 Move the mouse in the direction you want to extrude the


object.

Drag
32
12

5 Hold the mouse button down while you extend the line in
the direction and to the length you want. Dimensions
appear in the position readout bar as you draw.
10 Click to end.
page 18 of PUNCH! 3D Custom Workshop Users Guide

6 Release the mouse button.


Drawing a 3D Plane 7 Move the mouse in the direction you want to extrude the
plane.
In plane drawing mode, you will be able to draw flat planes
to the size you want. You will find this tool useful when
adding angular details to cabinets and so on.

To draw a plane
1 On the Design toolbar, click the Tool Toggle to access
the 3D Design Toolbar. If the 3D Design Toolbar is 22
already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
printed Tuesday, August 26, 2003 9:47am

2 On the Design menu, click a drawing grid. If the


appropriate drawing grid was previously selected, please
skip to step 3.
3 Click the Plane Tool. The pointer changes to reflect
drawing mode. 8 Click to end.
4 Press the mouse button on the design window to define 9 (optional) Press and hold the Shift key while drawing, to
the start point of the line. A rubber-band line is displayed constrain the line horizontally or vertically.
and follows the pointer.
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18 PUNCH! 3D Custom Workshop Users Guide


Drawing a 3D Curve

Drawing a 3D Curve
In curve drawing mode, you will be able to draw an open
curved shape which changes direction. You will find this tool
useful when drawing curved ceilings, outdoor grills and so
on.

To draw a curve
1 On the Design toolbar, click the Tool Toggle to
52
access the 3D Design Toolbar. If the 3D Design
Toolbar is already active, please skip to step 2.
Note: Other ways to access the 3D design toolbar are on the
View menu, click 3D Design Tools or press CTRL+3.
2 On the Design menu, click a drawing grid. If the
7 Click to end.
appropriate drawing grid was previously selected, please
skip to step 3.
Using Object Selection Mode
3 Click the Curve Tool. The pointer changes to reflect
drawing mode. Object Selection Mode is active by default. Object selection,
page 19 of PUNCH! 3D Custom Workshop Users Guide

along with point selection, controls how your edits impact


4 Click and move the mouse to the next corner point. your object. If you are in object selection mode, changes
Repeat until you have drawn the necessary shape. affect the object as a whole. If you are working in point
Although the lines will initially appear angular, they will selection mode, each edge of the object is treated separately
become curved when you end drawing mode. as you edit.

To use object selection mode


1 On the Options menu, click Object Selection or
click on the Object Selection tool in the lower left
corner of the window.
22 2 Click the object and drag it into the new position.
32
printed Tuesday, August 26, 2003 9:47am

2 1 42

5 Double-click to end.
6 Move the mouse in the direction you want to extrude the
object.
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PUNCH! 3D Custom Workshop Users Guide 19


Chapter 4 Drawing in 3D

Using Point Selection Mode Drawing from Corner


In point selection mode, you are able to move each edge Draw from Corner, along with Draw from Center, controls
individually in your drawing. While it is easy to move an the beginning points of objects drawn with the drawing tools.
entire object in object selection mode, it is much more Draw from Corner makes drawing cabinets, tables and most
convenient to handle detailed edits using point selection other angular objects much easier. Draw from Corner works
mode. with the rectangle, oval and line/plane tools only.

To use point selection mode To draw from corner


1 On the Options menu, click Point Selection or 1 On the Options menu, click Draw From Corner or
click on the Point Selection tool in the lower left click on the Draw from Corner Tool.
corner of the window. The design window changes to
Note: Draw from Corner mode is the 3D Custom
reflect wire frame view.
Workshops default drawing style.
2 Click the Rectangle Tool. The pointer changes to
reflect drawing mode.
3 Press the mouse button on the design window to define
the corner point of the rectangle. A rubber-band rectangle
page 20 of PUNCH! 3D Custom Workshop Users Guide

is displayed and follows the pointer.

2 On the Design menu, click a drawing grid. 12


3 Click a section of the object and drag it into the new
Drag
position to reshape it.
printed Tuesday, August 26, 2003 9:47am

4 Hold the mouse button down as you extend the opposite


corner of the rectangle to the size you want. Dimensions
will appear in the position readout bar as you draw.
5 Release the mouse button.
6 Move the mouse in the direction you want to extrude the
rectangle.
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Note: To restore colors and materials, click the


Rendering Style toggle at the lower left of your
window or on the View menu, click 3D Rendering Style, then
click Textured.

20 PUNCH! 3D Custom Workshop Users Guide


Drawing from Center

4 Hold the mouse button down as you extend the rectangle


to the size you want. Dimensions will appear in the
position readout bar as you draw.
5 Release the mouse button.
6 Move the mouse in the direction you want to extrude the
rectangle.
22

22
7 Click to end.

Drawing from Center


Draw from Center, along with Draw from Corner, controls
page 21 of PUNCH! 3D Custom Workshop Users Guide

the beginning points of objects drawn with the drawing tools.


Draw from Center makes drawing concentric objects a
breeze. Draw from Center is applicable with the rectangle,
oval and line/plane tools only. 7 Click to end.

To draw from center


1 On the Options menu, click Draw from Center or
click on the Draw from Center Tool.
2 Click the Rectangle Tool. The pointer changes to
reflect drawing mode.
3 Press the mouse button on the design window to define
the center point of the rectangle. A rubber-band rectangle
printed Tuesday, August 26, 2003 9:47am

is displayed and follows the pointer.


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12 Drag

PUNCH! 3D Custom Workshop Users Guide 21


Chapter 5

Drawing in 2D
You may find it easier to begin your design in 2D and add the third dimension later. You will find the 2D design tools are
extremely useful for this technique. These tools are the counterpart to the 3D drawing tools and work similarly. For more
information on 3D drawing tools, see the chapter titled Drawing in 3D, which begins on page 11. The 2D toolset can be
used in 3D view or a 2D view from a specific direction.
In this chapter we will explore the uses of each 2D drawing Tool. In addition, the Curve Tension technique is explained.
page 23 of PUNCH! 3D Custom Workshop Users Guide
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PUNCH! 3D Custom Workshop Users Guide 23


Chapter 5 Drawing in 2D

Drawing a 2D Rectangle Drawing a 2D Oval


In rectangle drawing mode you will be able to draw squares In ellipse drawing mode you will be able to draw circles and
and rectangles. You will find this tool useful when drawing ovals. You will find this tool useful when drawing lamps,
tables, cabinets, counters and so on. couches, planters, rugs and so on.

To draw a rectangle To draw an oval


1 On the Design toolbar, click the Tool Toggle to 1 On the Design toolbar, click the Tool Toggle to access
access the 2D Design Toolbar. If the 2D Design the 2D Design Toolbar. If the 2D Design Toolbar is
Toolbar is already active, please skip to step 2. already active, please skip to step 2.
Note: Other ways to access the 2D design toolbar are on the Note: Other ways to access the 2D design toolbar are on the
View menu, click 2D Design Tools or press CTRL+2. View menu, click 2D Design Tools or press CTRL+2.
2 On the Design menu, click a drawing grid. If the 2 On the Design menu, click a drawing grid. If the
appropriate drawing grid was previously selected, please appropriate drawing grid was previously selected, please
skip to step 3. skip to step 3.
3 Click the Rectangle Tool. The pointer changes to 3 Click the Oval Tool. The pointer changes to reflect
reflect drawing mode. drawing mode.
page 24 of PUNCH! 3D Custom Workshop Users Guide

4 Press the mouse button on the design window to define 4 Press the mouse button on the design window to define
the start point of the rectangle. A rubber-band rectangle the start point of the oval. A rubber-band shape is
is displayed and follows the pointer. displayed and follows the pointer.

12

Drag
printed Tuesday, August 26, 2003 9:47am

12
Drag

5 Hold the mouse button down as you extend the rectangle 5 Hold the mouse button down and extend the oval until it
to the size you want. Dimensions appear in the position reaches the size you want. Dimensions appear in the
readout bar as you draw. position readout bar as you draw.
6 Release the mouse button. 6 Release the mouse button.
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7 (optional) Press and hold SHIFT while drawing to draw a


perfect circle.

24 PUNCH! 3D Custom Workshop Users Guide


Drawing a 2D Multigon

Drawing a 2D Multigon Drawing a 2D Polygon


In multigon drawing mode you will be able to draw objects In polygon drawing mode you can draw an object with any
with a specified number of equal-length sides. You will find number of sides at any angle or length. You will find this tool
this tool useful when drawing mirrors, tabletops, hot tubs and useful when drawing corner cabinets, futons and so on.
so on.
To draw a polygon
To draw a multigon 1 On the Design toolbar, click the Tool Toggle to access
1 On the Design toolbar, click the Tool Toggle to access the 2D Design Toolbar. If the 2D Design Toolbar is
the 2D Design Toolbar. If the 2D Design Toolbar is already active, please skip to step 2.
already active, please skip to step 2.
Note: Other ways to access the 2D design toolbar are on the
Note: Other ways to access the 2D design toolbar are on the View menu, click 2D Design Tools or press CTRL+2.
View menu, click 2D Design Tools or press CTRL+2.
2 On the Design menu, click a drawing grid. If the
2 On the Design menu, click a drawing grid. If the appropriate drawing grid was previously selected, please
appropriate drawing grid was previously selected, please skip to step 3.
skip to step 3. 3 Click the Polygon Tool. The pointer changes to
3 Click the Multigon Tool. The pointer changes to reflect drawing mode.
reflect drawing mode.
page 25 of PUNCH! 3D Custom Workshop Users Guide

4 Click on the design window to define the start point of


the polygon. A rubber-band line is displayed and follows
the pointer. This line signifies the first side of your
polygon.

4 On the Options menu, click Custom Options, then type


the number of equal-length sides you need.
5 Press the mouse button on the design window to define
the start point (center) of the multigon. A rubber-band
multigon is displayed and follows the pointer.
12
printed Tuesday, August 26, 2003 9:47am

22

42 32

5 Click and move the mouse to the next corner point.


Repeat until you have drawn the needed shape.
Drag
12 6 Double-click to end drawing mode. Dimensions appear
in the position readout bar.
C:\Develop\PowerTools\3D Custom Workshop\3dCWS_5_2D.fm

6 Hold the mouse button down and extend the multigon to


the size you want. The radius will appear in the position
readout bar as you draw.
7 Release the mouse button.

PUNCH! 3D Custom Workshop Users Guide 25


Chapter 5 Drawing in 2D

Drawing a 2D Closed Arc Drawing a 2D Circular Closed Arc


In closed arc drawing mode you will be able to draw an In circular closed arc drawing mode you will be able to draw
elliptical arc which will automatically close along the a closed shape of any rounded item. You will find this tool
bottom. You will find this tool useful when drawing couches, useful when drawing cabinet mouldings, decorative edges
chairs, drop-leaf tables and so on. and so on.

To draw a closed arc To draw a circular closed arc


1 On the Design toolbar, click the Tool Toggle to access 1 On the Design toolbar, click the Tool Toggle to access
the 2D Design Toolbar. If the 2D Design Toolbar is the 2D Design Toolbar. If the 2D Design Toolbar is
already active, please skip to step 2. already active, please skip to step 2.
Note: Other ways to access the 2D design toolbar are on the Note: Other ways to access the 2D design toolbar are on the
View menu, click 2D Design Tools or press CTRL+2. View menu, click 2D Design Tools or press CTRL+2.
2 On the Design menu, click a drawing grid. If the 2 On the Design menu, click a drawing grid. If the
appropriate drawing grid was previously selected, please appropriate drawing grid was previously selected, please
skip to step 3. skip to step 3.
3 Click the Closed Arc Tool. The pointer changes to 3 Click the Circular closed arc Tool. The pointer
page 26 of PUNCH! 3D Custom Workshop Users Guide

reflect drawing mode. changes to reflect drawing mode.


4 Press the mouse button on the design window to define 4 Press the mouse button on the design window to define
the start point of the closed arc. A rubber-band line is the center point of the arc. A rubber-band line is
displayed and follows the pointer. displayed and follows the pointer. This line signifies the
radius of your arc.
printed Tuesday, August 26, 2003 9:47am

12 12
Drag

Drag

5 Hold the mouse button down and extend the arc to the
shape you want. Dimensions appear in the position 5 Hold the mouse button down and extend the radius to the
readout bar as you draw. size you want. Dimensions appear in the position readout
C:\Develop\PowerTools\3D Custom Workshop\3dCWS_5_2D.fm

6 Release the mouse button. bar as you draw.

7 (optional) Press and hold SHIFT while drawing to 6 Release the mouse button.
constrain the arc to 90 degrees. 7 Move the mouse clockwise or counter-clockwise to
create the shape you want.

26 PUNCH! 3D Custom Workshop Users Guide


Drawing a 2D Open Arc

22
Drag

12

8 Click to end drawing mode. 5 Hold the mouse button down and extend the arc to the
shape you want. Dimensions appear in the position
Drawing a 2D Open Arc readout bar as you draw.
In open arc drawing mode you will be able to draw an 6 Release the mouse button.
page 27 of PUNCH! 3D Custom Workshop Users Guide

elliptical arc which will remain open along the bottom. You 7 (optional) Press and hold SHIFT while drawing to
will find this tool useful when drawing outdoor bridges, constrain the arc to 90 degrees.
slides and so on.
Drawing a 2D Circular Arc
To draw an open arc
In circular arc drawing mode you will be able to draw an
1 On the Design toolbar, click the Tool Toggle to open shape of any radius. You will find this tool useful when
access the 2D Design Toolbar. If the 2D Design drawing decorative edges, barrel planters and so on.
Toolbar is already active, please skip to step 2.
Note: Other ways to access the 2D design toolbar are on the To draw a circular arc
View menu, click 2D Design Tools or press CTRL+2. 1 On the Design toolbar, click the Tool Toggle to access
2 On the Design menu, click a drawing grid. If the the 2D Design Toolbar. If the 2D Design Toolbar is
already active, please skip to step 2.
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appropriate drawing grid was previously selected, please


skip to step 3. Note: Other ways to access the 2D design toolbar are on the
3 Click the Open Arc Tool. The pointer changes to View menu, click 2D Design Tools or press CTRL+2.
reflect drawing mode. 2 On the Design menu, click a drawing grid. If the
4 Press the mouse button on the design window to define appropriate drawing grid was previously selected, please
the start point of the closed arc. A rubber-band line is skip to step 3.
displayed and follows the pointer. 3 Click the Circular arc Tool. The pointer changes to
reflect drawing mode.
4 Press the mouse button on the design window to define
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the center point of the arc. A rubber-band line is


displayed and follows the pointer. This line signifies the
radius of your arc.

PUNCH! 3D Custom Workshop Users Guide 27


Chapter 5 Drawing in 2D

2 On the Design menu, click a drawing grid. If the


appropriate drawing grid was previously selected, please
skip to step 3.
3 Click the Line Tool. The pointer changes to reflect
drawing mode.
4 Press the mouse button on the design window to define
12 the start point of the line. A rubber-band line is displayed
Drag
and follows the pointer.

5 Hold the mouse button down and extend the radius to the
size you want. Dimensions appear in the position readout
bar as you draw.
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6 Release the mouse button. 12


7 Move the mouse clockwise or counter-clockwise to Drag
create the shape you want.

5 Hold the mouse button down and extend the line to the
length you want. Dimensions appear in the position
readout bar as you draw.
6 Release the mouse button.
7 (optional) Press and hold SHIFT while drawing to
constrain the line horizontally or vertically.
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22 Drawing a 2D Curve
In curve drawing mode you will be able to draw an open
curved shape which changes direction. You will find this tool
useful when drawing outdoor grills and so on.
8 Click to end drawing mode.
To draw a curve
Drawing a 2D Line 1 On the Design toolbar, click the Tool Toggle to
access the 2D Design Toolbar. If the 2D Design
In line drawing mode you will be able to draw straight lines Toolbar is already active, please skip to step 2.
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of any length. You will find this tool useful when drawing
angular details to cabinets, tables and so on. Note: Other ways to access the 2D design toolbar are on the
View menu, click 2D Design Tools or press CTRL+2.
To draw a line
2 On the Design menu, click a drawing grid. If the
1 On the Design toolbar, click the Tool Toggle to access appropriate drawing grid was previously selected, please
the 2D Design Toolbar. If the 2D Design Toolbar is skip to step 3.
already active, please skip to step 2.
3 Click the Curve Tool. The pointer changes to reflect
Note: Other ways to access the 2D design toolbar are on the drawing mode.
View menu, click 2D Design Tools or press CTRL+2.

28 PUNCH! 3D Custom Workshop Users Guide


Changing Curve Tension

4 Click and move the mouse to the next corner point. Examples:
Repeat until you have drawn the needed shape.
Default Curve Tension (5):

Curve Tension set at 10:


Note: Although the lines will initially appear to be angular,
they will become curved when you end drawing mode.
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5 Double-click to end drawing mode.

Changing Curve Tension


To further control the look of the shapes drawn with any of
the arc or curve tools, you have control over the degree of
curve assigned to them. With the Unsmooth feature it is easy
to create angular shapes and with Curve Tension you can
change the appearance. Curve Tension is measured between
1 and 50. Specifying 1 in the dialog box results in very little
tension being applied, while specifying 50 is the maximum
amount allowed and causes a greatly-exaggerated curve.
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Curve Tension set at 20:


To change curve tension
1 Click an object to select it.
2 On the Options Menu, click Curve Smoothing, Curve
Tension. The Curve Tension dialog box is displayed.
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3 Type the amount of tension that you want.


4 Click OK. The Curve Tension you specified is applied.

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30
Chapter

Curve Tension set at 30:


5 Drawing in 2D

PUNCH! 3D Custom Workshop Users Guide


Chapter 6

Converting
2D Objects to 3D
In the previous chapter you learned how to draw in 2D, now you will learn how to convert two-dimensional objects into
3D. You can create as much depth as you want in any direction necessary.
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The Extrude technique adds depth to any object while the powerful Revolve command makes creating intricate objects like
chair legs, table legs and columns very easy.
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PUNCH! 3D Custom Workshop Users Guide 31


Chapter 6 Converting 2D Objects to 3D

Extruding a 2D Object Revolving a 2D Object


Once you draw an object in 2D you can add the third Another way to add a third dimension is with the Revolve
dimension at any time. The Extrude tool makes this a command. This command is useful when creating table legs,
straight-forward process. lamps, vases and so on. Radians and degrees are two ways of
measuring circular distances. One radian, sometimes called a
To extrude a 2D object pi radian, equals 180 degrees. Two pie radians equal 360
1 On the View menu, click Reset View or right-click degrees. To convert degrees to radians, multiply degrees by
anywhere on the design window, then click Reset View Pi, divided by 180. To convert radians into degrees, multiply
on the pop-up menu that is displayed. radians by 180, divided by Pi.

2 Click once on the object to be extruded. Selection To revolve a 2D object


handles appear.
1 Click the object to be revolved.
2 On the Edit menu, click Revolve. The Revolve dialog
box is displayed.
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12

3 On the Standard toolbar, click the Extrude Tool.


4 Click an object handle, hold down the mouse button
and move the pointer in the direction that you want the
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object to extrude. Dimensions appear in the position 3 Type parameters in the dialog box. Measurements are
readout bar as you extrude. from -360 to 360 degrees or -6.28 to 6.28 radians. The
Radius is measured in the scale you have defined.

Drag
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5 Release the mouse button to end extrusion mode.

32 PUNCH! 3D Custom Workshop Users Guide


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PUNCH! 3D Custom Workshop Users Guide


Revolving a 2D Object

33
Chapter 7

Editing 3D Objects
3D Custom Workshop makes it extremely easy to change objects once they are drawn. In this chapter, you will find
instructions on techniques that make rotating, resizing and so on, very simple.
You will also learn how to use layers and create groups to make complex objects much more manageable. The flip and
mirror techniques are also described and are useful when you need perfectly symmetrical objects.
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PUNCH! 3D Custom Workshop Users Guide 35


Chapter 7 Editing 3D Objects

Applying Skew Rotating an Object


To skew an object means to slant it along a selected axis. With the rotate tool you can easily spin an object around any
This is a useful tool for adding beveled edges to counters, point on any drawing grid. This is useful when you want to
diagonal legs to tables and so on. face an object in a different direction from which it was
drawn.
To skew an object
1 Click the object you want to skew. Selection handles To rotate an object
appear around the object. 1 Click the object to be rotated. Selection handles appear
around the object.

12
page 36 of PUNCH! 3D Custom Workshop Users Guide

2 On the Design menu, click a drawing grid.


2 On the Design menu, click a drawing grid.
3 On the Standard toolbar, click the Skew Tool.
3 On the Standard toolbar, click the Rotate Tool.
4 Click a corner point of the object, hold down the
mouse button and move the pointer in the direction that 4 Click a corner point of the object, hold down the
you want the object to be slanted. Dimensions appear in mouse button and move the pointer in the direction that
the position readout bar as you draw. you want to rotate.
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Drag
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5 Release the mouse to stop skewing the object. 5 Release the mouse to stop rotating the object.

36 PUNCH! 3D Custom Workshop Users Guide


Specifying Object Size

Specifying Object Size 2 Type the new layers name in the Layer Name dialog
box.
With the object size option you can specify exact
measurements for each object, either as a percentage of the 3 Click New.
original size or by specifying dimensions in inches. This is
useful if you know how large or small an object must be to fit
a specific space in your home.

To change an objects size


1 Select an object.
2 On the Options menu, click Object Size or double-click
on the object you want to resize. Selection handles
appear around the object. The Object Size dialog box is 4 Click OK.
displayed.
To hide a layer
1 On the Design menu, click Layers, then click a layer.
This layer becomes active.
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2 On the Design menu, select Layer Properties. The Layer


Properties dialog box is displayed.
3 Select the layer you want to hide. If you select Hide all,
only the active layer will remain visible.

3 Select the absolute size or percent to be scaled and type


the necessary values.
4 Click from which part of the object you want to resize.
5 Click OK. The object is resized to the exact
measurements or percentage you specified.
Note: Proportionately resizing an object takes two steps; for
example, resize Width and Height first, then switch to Side
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Grid and resize Depth. 4 Click Hide.


5 Click OK.
Working in Layers
Note: The active layer cannot be hidden.
Using the Layer option you can store different information on
different layers of your drawing. You can specify which Note: You can easily distinguish which layers are hidden.
layers are visible and which are hidden at any time during the Hidden layers do not have an asterisk next to them in the
illustration process. Many of the functions are available Layer Properties dialog box and in the Layers list on the
through the Layer Properties dialog box. To make complex Design menu the layer name will be grayed.
objects more manageable, break them into logical layers. If
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you are drawing a chair, for example, you may want a To rename a layer
separate layer for the back, the legs, the cushion and so on. 1 On the Design menu, click Layer Properties. The Layer
From the Layer Properties menu, you can choose to show or Properties dialog box is displayed.
hide certain layers, which makes viewing and working on
2 Click the layer you want to rename.
individual layers easy and uncluttered.
3 Type the new name in the Layer Name dialog box.
To define a new layer
1 On the Design menu, click Layer Properties. The Layer
Properties dialog box is displayed.

PUNCH! 3D Custom Workshop Users Guide 37


Chapter 7 Editing 3D Objects

To move an object by nudging


1 Click the object you want to move.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Nudge, then click the direction
(up, down, left, or right) or use the arrow keys on your
keyboard.

4 Click Rename.
Using Flip
The Flip function takes the original object and reverses it
5 Click OK.
either horizontally or vertically. Depending on which grid is
active, flipping an object varies.
To remove a layer
1 On the Design menu, click Layer Properties. The Layer To flip an object horizontally
Properties dialog box is displayed.
1 Click the object you want to flip.
2 Click the layer containing the object(s) you want to
2 On the Design menu, click a drawing grid.
delete.
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3 On the Edit menu, click Flip, Horizontal.

3 Click Remove.
4 Click OK. All objects on that layer are deleted.

Setting a Nudge Distance


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With Nudge you can move objects in a specific direction and


in definable increments. The up, down, left and right
selections are also available by using the arrow keys on your
keyboard. Through the distance dialog box, distances as
small as one inch may be defined.

To change the nudge distance


1 On the Edit menu, click Nudge, Distance. The Nudge
Distance dialog box is displayed.
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2 Type a new distance, then click OK.

38 PUNCH! 3D Custom Workshop Users Guide


Using Mirror

To flip an object vertically


1 Click the object you want to flip.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Flip, Vertical.
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4 Move the object into position.


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Using Mirror
Mirror works similarly to the Flip function. The difference is
that mirror leaves the original and makes a duplicate. Mirror
creates two identical objects facing one another. Depending
on which grid is active, mirroring an object varies.
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To mirror an object horizontally


1 Click the object you want to mirror.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Mirror, Horizontal. To mirror an object vertically
1 Click the object you want to mirror.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Mirror, Vertical.

PUNCH! 3D Custom Workshop Users Guide 39


Chapter 7 Editing 3D Objects

Duplicating Objects
Similar to cutting and pasting, the duplicate feature creates an
exact copy of the object you select. In the duplicate
properties dialog box, you can specify the number and
specific offset of a series of duplicates.

To create a duplicate
1 Click the object you want to duplicate.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Duplicate Object or press
CTRL+D.
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4 Move the object into position.


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To create a series of duplicate objects


1 Click the object you want to duplicate.
2 On the Design menu, click a drawing grid.
3 On the Edit menu, click Duplicate, Duplicate Properties.
The Duplicate Properties dialog box is displayed.

40 PUNCH! 3D Custom Workshop Users Guide


Grouping Objects

Grouping Objects
By defining a Group, you create a set of selected objects that
are then treated as one item. You can have unlimited groups
in a drawing.

To group objects
1 On the Standard toolbar, click the Selection Tool.
2 Hold down SHIFT and click on each object that you want
to be included in the group.
3 On the Edit menu, click Group or right-click and click
Group on the pop-up menu that is displayed.

To ungroup objects
1 On the Standard toolbar, click the Selection Tool.
2 Click the group you want to ungroup.
3 On the Edit menu, click Ungroup or right-click and click
page 41 of PUNCH! 3D Custom Workshop Users Guide

Ungroup on the pop-up menu that is displayed.


4 Type the horizontal and vertical offsets and the number
of duplicates.
Note: These variables control the distance apart the
duplicates are placed.
5 Click OK. The object is duplicated at the offset you
defined.
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PUNCH! 3D Custom Workshop Users Guide 41


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42
Chapter
7 Editing 3D Objects

PUNCH! 3D Custom Workshop Users Guide


Chapter 8

Controlling Views
You can control the way you see your design in 3D Custom Workshop. These views can make editing much easier or can
simply make it clearer to view specific areas of your drawing.
In this chapter you will learn to use ClearView, perspective, orthographic, textured and wire-frame views. You will also
learn how to zoom in on a specific area and how to set the camera angle.
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PUNCH! 3D Custom Workshop Users Guide 43


Chapter 8 Controlling Views

Using Perspective or Orthographic Views Using Different Views


Perspective view is the default view in 3D Custom Textured view gives a more realistic appearance and is the
Workshop. Perspective views give more information about default view in 3D Custom Workshop. In wire frame view
depth and are often easier to view because it is similar to a each individual line or arc is visible and able to be changed;
real world view. Orthographic viewpoints make it much detailed editing of the object may be easier in wire frame
easier to compare, for example, two parts of the object, as view. While in ClearView, you can view your design in an
there is no question of how the viewpoint may affect the opaque state. 3D Custom Workshops technology includes
perception of distance. anti-aliased, photo-realism. With this technology you can
view your design with incredible detail, whether you are in
To view in perspective shaded mode, ClearView and so on.
Click the Viewpoint Tool, then click Perspective or
on the View menu, click View in Perspective. To view wire frame mode
Click the Rendering Style button or on the
Note: Parts of the drawing that are nearest to you will
View menu, click 3D Rendering Style, Wire
appear larger than those further away.
Frame.
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To view in orthographic To view shaded mode


Click the Viewpoint Tool, then click Orthographic Click the Rendering Style button or on the
or on the View menu, click View in Orthographic. View menu, click 3D Rendering Style, Shaded
View.
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44 PUNCH! 3D Custom Workshop Users Guide


Using Zoom

To view using ClearView 3 Hold the mouse button down.


Click the ClearView button or on the View menu, 4 Move the pointer up to zoom in and move the pointer
click Render ClearView. down to zoom out.
page 45 of PUNCH! 3D Custom Workshop Users Guide

To render using 3D final quality


Click the Render Final Quality button or on the
View menu, click Render 3D Final Quality.

To set 3D render quality


1 On the View menu, click 3D Final Quality, Low. This
results in a fast rendering speed, but lower quality output.
2 On the View menu, click 3D Final Quality, High. This
results in a moderate rendering speed and average quality
output.
3 On the View menu, click 3D Final Quality, Ultra High.
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This results in a slower rendering speed and a high


quality output.
5 Release the mouse button.
4 On the View menu, click 3D Final Quality, Excellent.
This results in a very slow rendering speed, but a very To set a specific zoom percentage
high quality, sharp output. 1 On the View menu, click Set Zoom. The Set Zoom dialog
box is displayed.
Using Zoom
At some point while illustrating your object, you may want a
close-up view of a specific area. By using the zoom and pan
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tools in concert with the set zoom feature, you will be able to
view any area of your drawing with pinpoint accuracy. With
the pan tool, you can move the window to view a different 2 Type a zoom percentage into the dialog box.
area of the drawing without changing the magnification. 3 Click OK.

To zoom in or out of your drawing To pan across the drawing


1 On the Selection toolbar, click the Zoom Tool. 1 Click the Pan Tool.
2 Click on the design window. 2 Click on the design window.

PUNCH! 3D Custom Workshop Users Guide 45


Chapter 8 Controlling Views

3 Hold the mouse button down. Setting the Camera Angle


4 Drag the object to the center of the window. With the 3D Camera Angle options you can view your design
from six preset vantage points. They are particularly useful
when you need to quickly view a specific area of your design
or when you want to line up multiple objects.

To view from 3D top view


On the View menu, click 3D Camera Angle, Top.

To view from 3D bottom view


On the View menu, click 3D Camera Angle, Bottom.

To view from 3D front view


On the View menu, click 3D Camera Angle, Front.

To view from 3D back view


page 46 of PUNCH! 3D Custom Workshop Users Guide

On the View menu, click 3D Camera Angle, Back.

To view from 3D left view


On the View menu, click 3D Camera Angle, Left.

To view from 3D right view


On the View menu, click 3D Camera Angle, Right.

To return to the default view


On the View menu, click Reset View.
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5 Release the mouse button.

To adjust the lighting intensity


1 On the View menu, click 3D Lighting. The 3D Lighting
dialog box is displayed.
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2 Increase or decrease the overall lighting by clicking and


dragging the slider.
3 Click OK.

46 PUNCH! 3D Custom Workshop Users Guide


Chapter 9

Applying Color and


Material
Punch! 3D Custom Workshop lets you customize any object by adding color and material. Using drag-and-drop, you can
easily alter anything you design to fit into your color scheme.
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Using color and material, you can make decorative changes to objects you have placed in your home as quickly as you
think of them. This makes it easy to experiment with color and material variations without spending a cent!
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PUNCH! 3D Custom Workshop Users Guide 47


Chapter 9 Applying Color and Material

Setting the Object Color 4 Scroll to view the available wood materials.
All objects drawn with 3D Custom Workshop will be painted 5 Click the wood you want to apply, hold down the mouse
blue. You can change this default color to any color you button and drag the wood material onto the object. The
want. wood you selected is applied.

To set the object color To apply color


1 On the Design toolbar, click the Color button. 1 Click the Rendering Style button or on the
Colors appear in the Preview Bar. View menu, click 3D Rendering Style, Textured.
2 On the Design menu, click Object Color. The Color 1 On the Design toolbar, click the Color button.
dialog box is displayed. Colors appear in the Preview Bar.
2 (optional) At the top of the Preview Bar, click the down
arrow next to Colors to display the Colors style menu,
then click to check Fall. The Fall color palette is
displayed on the Preview Bar.
3 Scroll to view the available Fall colors.
4 Click the color you want to apply, hold down the mouse
page 48 of PUNCH! 3D Custom Workshop Users Guide

button and drag the color onto the object. The color you
selected is applied.

Using Custom Colors


With 3D Custom Workshop you can define your own custom
color with the Color dialog box. You can start with one of the
basic colors available, then change its red, blue, or green
3 Click an area on the color spectrum window to select a
values, or click on a color in the color spectrum window to
color, then adjust the values, if necessary.
mix your own color. Using these techniques you can find
4 (optional) Adjust the current Red, Green and Blue values the exact color you want, without restricting yourself to a set
to create a custom color. palette.
5 Click OK. The color you defined is applied and will be
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used for all subsequently-drawn objects. To define a custom color


1 On the Design toolbar, click the Color button.
Applying Color and Materials Colors appear in the Preview Bar.
Whether you are drawing a fireplace, kitchen cabinets, or a 2 (optional) At the top of the Preview Bar, click the down
loveseat, its easy to apply the appropriate material. 3D arrow next to Colors to display the Colors style menu,
Custom Workshop includes a wide variety of materials, plus then click to check Summer. The Summer color palette is
you have the ability to create a custom color palette to suit displayed on the Preview Bar.
your needs. 3 Double-click one of the colors on the Preview Bar. The
Color dialog box is displayed.
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To apply material
1 Click the Rendering Style button or on the
View menu, click 3D Rendering Style, Textured.
2 On the Design toolbar, click the Material button.
Materials appear in the drag-and-drop Preview Bar.
3 (optional) At the top of the Preview Bar, click the down
arrow next to Materials to display the Materials style
menu, then click to check Wood. Wood options are
displayed on the Preview Bar.

48 PUNCH! 3D Custom Workshop Users Guide


Using Custom Colors

4 (optional) Adjust the current Red, Green and Blue values


to create a custom color.
5 (optional) Click an area on the color spectrum window to
select a color, then adjust the RGB values, if necessary.
6 Click OK. The color you defined is displayed on the
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Preview Bar.
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PUNCH! 3D Custom Workshop Users Guide 49


Index

Numerics curve, 2D 28
custom color 48
2D objects, converting 31
2D views 9
3D Custom Workshop floor grid 8 D
3D Custom Workshop front grid 8
3D Custom Workshop side grid 8 drawing 11
drawing from center 21
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3D, lighting intensity 46


drawing from corner 20
drawing in 2D 23
A duplicating 40
DXF, exporting to 5
adding
object to library 4
arc, 2D circular 27 E
arc, 2D circular closed 26
arc, 2D closed 26 editing, 3D objects 35
arc, 2D open 27 extruding, 2D objects 32
arc, circular 17
arc, open 16
F
files, closing 5
B flip 38
back view 46 floor grid 8
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background colors 3 foreground and background colors 3


BMP, exporting to 5 front grid 8
bottom view 46 front view 46

C G
camera angle 46 grid settings 9
circular arc 17 grid size 9
circular arc, 2D 27 grid spacing 9
circular closed arc 15 grid, hiding 9
circular closed arc, 2D 26 grids 7
ClearView 44 grouping objects 41
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closed arc 15
closed arc, 2D 26
closing files 5 H
color 47 hide layers 37
color, applying 48
color, changing default 48
colors, foreground and background 3
convert, degrees to radians 32
I
curve 19 intensity, lighting 46
curve tension 29

PUNCH! 3D Custom Workshop Users Guide 51


Chapter 1

L rendered mode, printing in 6


revolving, 2D objects 32
layers 37 right view 46
layers, hiding 37 rotating, 3D objects 36
layers, renaming 37
layers, working with 37
left view 46 S
lighting
adjusting intensity 46 scroll bars 2
line, 2D 28 selection mode, object 19
selection mode, point 20
setting a nudge distance 38
M side grid 8
size, 3D objects 37
material, applying 47 skewing objects 36
materials, applying 48 snap grid, on and off 9
menu bar 2 status bar 2
mirror 39
multigon 13
multigon, 2D 25 T
textured 44
N title bar
toolbars
2
2
nudge 38 top view 46
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O U
object color 48 unit of measurement 3
Object Description 4
object selection mode 19
objects V
converting 2D to 3D 31
printing 5 view, adjusting lighting 46
rotating 36 views 43
selecting 19 views, 2D 9
specifying 3D size 37 views, ClearView 44
open arc 16 views, final quality 44
open arc, 2D 27 views, orthographic 44
opening a file 4 views, perspective 44
orthographic 44 views, textured 44
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oval 12 views, wire frame 44


oval, 2D 24

W
P window layout 1
pan 45 wire frame 44
perspective 44 wireframe, printing in 5
pi radian 32 working in groups 41
plane 18 working in layers 37
point selection mode 20
polygon 14
polygon, 2D 25 Z
C:\Develop\PowerTools\3D Custom Workshop\P!3DFWsIX.fm

position readout bar 2 zoom 45


preview bar 2 zoom percentage 45
print
printing floorplans 5

R
radians 32
rectangle 12
rectangle, 2D 24
renaming layers 37
render final quality 44

52 PUNCH! 3D Custom Workshop Users Guide

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