Professional Documents
Culture Documents
COLLEGE OF TACURONG
Aaron Dolores
Mean Magon
Jevan D. Nabatilan
Dominic Pedro
Kimberly Gomez
Adviser
Background of the Study
A gadget is a tool such as a machine that has a particular function, but is often of as a novelty.
Gadgets are sometimes referred to a gizmos. In the software industry, Gadget refers to
launched for each one, but instead run in an environment that manages multiple gadgets.
There are several implementations based in existing software development techniques, like
In todays fast paced world, technology/gadgets plays a major role in our day to day life,
and within a few years from now, our social life will become totally dependent on it. Gadgets has
done wonders to make our lives easy but, have we ever thought what impact it can have to
students interactions.
On the other hand, gadgets make individuals communicate through virtual reality. Its like
the world have made smaller because of this new era so called Millennial Period. By now, we
are all aware that gadgets have had a tremendous impact on our culture, in business, on the
world-at-large. Social media websites are some of the most popular haunts on the Internet. They
have revolutionized the way people communicate and socialize on the Web.
Gadgets can have a different types of application for its different purposes such as
Candy crush, Facebook, Instagram, twitter, and etc., Users can stay abreast of the latest global
and local developments and participate in campaigns or activities of their own will.
Unfortunately, there are a few downsides of using gadgets especially to those users who gets
obsessed of using it. Many introverts and socially reclusive users place too much emphasize
on virtual interaction, and ignores the real world outside. Therefore, the information above
discuss about the gadgets into interactions has the ability to increase and decrease ITMAWD
Aarsand (2007) outlines how new media technologies have the ability to equip a powerful form
of media literacy as well as providing children with new opportunities for creativity, for
opportunity and for self-fulfilment. New media technologies therefore have encouraging
potential especially with regard to learning and as an educational medium. Digital technologies
can be used to the advantage of family or friends by using it as a space where generations meet
In todays society when our family, friends, and classmates scattered some of times, the
advance of technology has made very convenient to stay in touch and even see each other via
Non-verbal interactions like eye contact, expressions, touch etc. are very crucial forms of
social interactions that are innate in humans but slowly these are slipping away from our lives.
Humans are social animals and social interactions plays a key role in our society. Unfortunately,
it is decreasing day by day. Root cause being more dependency on the web and modern
communication gadgets.
Having every information from above being merged, the researchers came up to a
decision which was to conduct a study that regards the impact of gadgets on social interaction
of IT-MAWD students in STI College of Tacurong and theyve have decided to verify on how
modern gadgets productivities, affect the IT-MAWD Senior High School Students social isolation
This study aims to determine the Impact of Gadget in Social Interaction of ITMAWD (Information
Technology on Mobile App and Web Designing) Student in STI College of Tacurong. This study will
1.1 is there a beneficial effect on social interaction of students by using gadgets in terms of;
Hypothesis
This study indicates that there is beneficial impact of gadget in social interaction of ITMAWD
(Information Technology on Mobile App and Web Designing) students in STI College of Tacurong.
To the students, enable to know the impact of gadgets in social interaction of students and its relevancy
To teachers, as well as consulting work with the students in terms of self-purposes and individuals
desire are also important prerequisites not to abuse the usage of technology
To future researchers, the findings suggest that it is necessary to cross a certain threshold in social
This study was conducted at STI College of Tacurong Barangay Buenaflor, Tacurong City and
Sultan Kudarat. To determine the status of Impact of Gadget in Social Interaction of ITMAWD
(Information Technology on Mobile App and Web Designing) Student in STI College of Tacurong.
Tacurong city is the center of Mindanao that they called the city of Goodwill because of the good
governance. Tacurong was once barangay of municipality of Buluan of the province of Cotabato. The
place was originally called Pamansang, after a creek that flow from south to north of the area. The
name Pamansang was changed to Talakudong, the Maguindanao term for head covering which was
STI College of Tacurong was inaugurated on August 15, 2012,the newly build three-storey
building stand on a 10,000 square meter lot and houses fully air-conditioned offices and classroom,
fully-equipped computers and kitchen laboratories, a library with a wide array of research material, and
a spacious basketball court. STI College of Tacurong new facilities make highly conducive learning
environment for STIers in Tacurong. STI was highly good in terms in academic purposes and
specialization at courses in college. Compose of the administrative, teacher, students and faculty staff.
The respondent of the said of the study should be all Grade 12 ITMAWD (Information
Technology on Mobile App and Web Designing) students in STI college of Tacurong.
Conceptual Framework
COLLEGE OF TACURONG
TELEPHONES
GRADE 12
SMS, MESSENGER, FACEBOOK, GAMES
QUANTITATIVE RESEARCH
STATISTICAL ANALYSIS
01. That the ITMAWD students often uses their gadgets when they have free time.
02. That the study will explains ITMAWD does use gadgets for academic purposes.
03. That the study will show whats more important the real world or virtual world.
Definition of terms
The following terms are defined and operationally for the better understanding of the reader.
used on the Web. It is used to enhance HTML pages and is commonly found embedded in HTML code.
JavaScript is an interpreted language. Thus, it doesn't need to be compiled. JavaScript renders web
pages in an interactive and dynamic fashion. This allowing the pages to react to events, exhibit special
effects, accept variable text, validate data, create cookies, detect a users browser, etc. HTML pages
are fine for displaying static content, e.g. a simple image or text. However, most pages nowadays are
rarely static. Many of todays pages have menus, forms, slideshows and even images that provide user
interaction.
Virtual (https://www.merriam-webster.com , 2017) being such in essence or effect though not formally
Of, relating to, or using virtual memory, relating to, or being a hypothetical particle whose existence is
available using different forms of electronic communication made possible through the use of computer
technology. Generally, the phrase new media describes content available on-demand through the
Internet.
This content can be viewed on any device and provides way for people to interact with the content in
real-time with the inclusion of user comments and making it easy for people to share the content online
Late 19th century (originally in nautical use): probably from French gchette lock mechanism or from
dynamic, changing sequence of social actions between individuals or groups. Social Interaction: A
social exchange between two or more individuals. Social group: A collection of humans or animals that
share certain characteristics, interact with one another, accept expectations and obligations as
members of the group, and share a common identity. In sociology, social interaction is a dynamic
sequence of social actions between individuals (or groups) who modify their actions and reactions due
to actions by their interaction partner(s). Social interactions can be differentiated into accidental,
repeated, regular and regulated. A social interaction is a social exchange between two or more
individuals. These interactions form the basis for social structure and therefore are a key object of basic
social inquiry and analysis. Social interaction can be studied between groups of two (dyads), three
(triads) or larger social groups. Social structures and cultures are founded upon social interactions. By
interacting with one another, people design rules, institutions and systems within which they seek to
live.