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- Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss
jewels, shaper, elder items, new divination cards...)
- Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious
Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae -
SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)
- Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items
(ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all
other "shelder" items"). Shaper and elder items are treated the same for now
("shelder")
- Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels
- Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians
- Adjusted all map tiers to work with the new "ShapedMap" mod
- Adjusted the crafting and T1/T2 rares to have a slightly higher focus on
sceptres. Also did some minor adjustments, removed some T2 rares.
- Retiered all Divination cards [NOTE: Economy data based upon mix from early
Harbinger economy and some predictions, based on patch notes and experience from
past leagues. I'll update the filter ASAP to reflect the real economy.]
- Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger
economy and some predictions, based on patch notes and experience from past
leagues. I'll update the filter ASAP to reflect the real economy.]
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NeverSink's itemfilter - version 5.3 - Further Levelling Optimizations! FilterBlade
goodies: Filter Sharing/Cloud Storing, Customizer Improvements!
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- Fine-tuned the levelling section based upon user feedback and my HC Turmoil
league experience!
- Added ruby/topaz rings to the early high highlight rings sections (for the +1
caster recipes)
- Early Life flasks are highlighted as good for one additional level
- The levelling section shows less magic items now
- Very slightly updated the divination cards and uniques (barely anything changed,
economy is super stale)
**FilterBlade changelog:**
- [**Save State Sharing!**][**Cloud Saving**] On the Save&Load screen, you can now
publish your save on our server and also let others access it! We're going to add a
"top subversion" table soon too! Streamers can use this to share their subversion
("normal" users can do the same).
- Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-
game item and paste it into the box to re-create it in filterBlade and directly
edit the rule it's been matched by + see info about the rule and WHY it matched the
item. great for cases where you ask yourself: "why does the filter highlight this
item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit
some of those colors, ..."
*Notes about the server side saving: we don't care and don't collect any personal
data (merely a footprint to prevent users from spamming saves). However, we do
reserve the right to delete and analyze any save-states to find bugs in the system
and to improve the website. You also don't technically *own* the saves. This
section is highly experimental. If anything breaks let us now. You can still use
the local save option too!*
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NeverSink's itemfilter - version 5.21 - Added dropsounds for 4-links while
leveling!
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NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling
section, HUGE FilterBlade update
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**Filter changelog:**
- COMPLETELY, entirely reworked the levelling section. It is now much more strict,
has more prominent highlights. It took a lot of trial and error and feedback to get
it a state, I was pleased in.
- Completely retiered all divination cards - several new cards added to the T5
layers
- Retiered all rares. It now contains more high attack speed bases, more shields
and has become more strict in a few other sections.
- Rebalanced the distribution of map fragments (Guardian fragments are now longer
T1)
- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the
largest updates so far.
**FilterBlade changelog:**
- [New Tiers]: You can now add new tiers into existing tierlists (example:
Currency, Chancing Bases, ...)
- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3
and T4 settings.
- [More Options]: Added tons of new options, tools and gadgets to play around with.
It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all
(sensible) requests.
- We also updated the file requesting system. this should boost loading times if
you access FilterBlade from e.g. South America (feedback appreciated since we
obviously cant verify this outself)
- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter.
It's not quite ready yet and doesn't use the existing save/load system yet. Tell us
what you think.
- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as
"ES armors".
- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares
and leveling basetypes.
- Added a "BaseType list" for dropLevel sliders to see the affected basetypes
- Users can switch between screens using the following keys: A/D, left/right, 1-7.
- Added 2 new functions to the Quick Functions and the Command Builder (Advanced)
to increase/decrease font sizes by a flat value
- The slider in the "Compact Overview Mode", now has fixed steps.
- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen
into "Advanced".
- Updated the Overview screen a bit (also added a new box with explanation for rare
color identifiers: border, background and text)
- Improved the saveStates: now correctly updates info and deletes invalidated
changes
- Fixed a bug in the loot simulator that caused items to be displayed incorrectly
if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65"
AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it
displayed some items that should've been hidden.
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NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy
+ major FilterBlade update
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**Filter changelog:**
**Filterblade changelog**:
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NeverSink's itemfilter - version 5.1.1 - Further improvements, meta adjustments,
sound adjustments.
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- Due to ALL the new dropsounds introduced by GGG being bugged/silent/not audible,
I've changed the map-sounds-scheme again.
- Changed the map drop sound for T11-T15 maps to PlayAlertSound 5 - you won't be
missing this one.
- Adjusted the chancing tier bases. The new meta-chancing bases are "Ebony Tower
Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" "Occultist's Vestment"
- Once again readjusted the economy tiers
- Removed the "Maelstrm" staff, becausae it was causing encoding issues to some
users. Replaced it with "Maelstr" instead.
- Made the currency dropsound a bit more uniform.
- Harbinger shards now make the normal currency dropsound (only if the expensive
shards drop though: Harbinger/Anullment/Exalted/Ancient )
- Fixed a small bug with flasks not being hidden
- Added some missing comments
**Filterblade changelog**:
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NeverSink's itemfilter - version 5.1 - Fixes and economy adjustments
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-Removed the new shaper-announcer-sounds from the filter and returns the old
dropsounds to exalts/mirrors/divines. The sounds were buggy and way too silent. I
might make a new subversion with those if GGG fixes them, but for now I won't be
using them. I've certainly learned my lesson, when it comes to using new tech
- Wisdom scrolls now show again on semi-strict. I wasn't aware that so many people
started right ahead with semi-strict. I apologize for not announcing this earlier.
- T11-15 maps and harbinger shards get to keep the new sounds. They seem to work
fine. I've remove them too if I'll get reports about them not working right.
- Adjusted the sizes of T3/T4 rare items in the endgame. They now look slightly
differently and are significantly larger. This affects the regular/semi-strict
version. The low-strictness versions should feel much more "2.6"-y, when it comes
to endgame rares.
- Adjusted the strictness/tiering of some rares to match the meta more.
- Divine/Eternal flasks are now shown for a longer time. They're now also visible
in low tier maps on the regular/semi-strict version.
- Made portal and wisdom scrolls sli
ghtly smaller and changed their look a bit to better fit the filter style
- Retiered and adjustment the appearance of harbinger shards to fit the filter
style and their price better.
- Readjusted the prices of all uniques/divination cards. Note that the economy is
VERY volatile and you might wanna update again in 3-4 days, because a lot of prices
are likely gonna change.
- Increased the font size of divine vessels (also: added an explicit entry, because
people keep spamming me about it. Just because you can't "ctrl+f" something,
doesn't mean it's hidden, it was caught by class. Ancient Relic Key story all over
again... )
- Improved the map highlighting a tiny bit.
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NeverSink's itemfilter - version 5 - Fall of Oriath
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NeverSink's itemfilter - version 4.72 - Polishing
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- Improved the atlas colors. T1 atlas bases under level 84 look better now.
- Did some minor structure changes to the leveling section
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NeverSink's itemfilter - version 4.71 - Polishing
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- Adjusted divination cards and unique tier lists
- Reworked the quality flask section - it's now split into an endgame and a
levelling part
- Replaced all 198 occurances of "levelling" with "leveling". Yep.
- Reworked the Atlas Section to be centralized at 1 spot.
- Removed some minor redundancies
- Fixed some minor style bugs
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NeverSink's itemfilter - version 4.7 - Bugfixing
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NeverSink's itemfilter - version 4.63 - Bugfixing
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- Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it
highlighted them as 6S, instead of 6L)
- Moved emperor of purity a tier down
- Removed the custom purple style currency color for now. I'll change it to
something else later.
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NeverSink's itemfilter - version 4.62 - Polishing update, Purple/Necrotic style
added, Filterblade teaser.
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- Added the purple (Necrotic) style. It includes all strictness subversions and is
very breach/prophecy themed.
- Some divination and unique tier list improvements
- Increased the tier of Skean daggers
- Shard/Scroll fragment visibility improved, to adjust the filter to the
transmogrifying tempest
- The Uber-Strict filter now hides, transmutations and blacksmith whetstones
- Changed the ancient relic key color from green/white to orange/white. I somehow
didn't include this change in the last update.
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NeverSink's itemfilter - version 4.6 - Legacy League - Major update
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Features:
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NeverSink's itemfilter - version 4.5 new version, major meta and toolchain
adjustments.
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Feature Balance:
- Finetuned the T1-rares to match the meta. They're mostly consisting out of ES
items.
- Added the T1.5 rares. These rares are shown in every version, but will have a
black background in the Uber-Strict version instead of green.
- Finetuned the T2-rares to match the meta.
- Finetuned the good/ok/bad rare balance. It's more strict in general.
- Reworked the dagger tier lists (more high tier daggers shown)
- Reworked the sceptre tier lists (Void and Sambar sceptre are now T2 bases)
- Harbingers and spike-point quivers moved a tier down.
- ILVL 84 Steel/Opal/Crystal belts now give off the T1 Drop sound
- Refined the section handling rare Atlas bases
- Chancing items now have priority over the regular crafting section. However, the
84+ crafting section still has priority over the chancing items
- Removed Jewelled foil from the T1 crafting (and crafting rare) items to the T2
crafting items.
- Fixed several minor bugs
- Added 20% qual. shields/daggers to the 20% section
- Removed a few redundant entries
- Changed the default "Animated Weapon"-items appearance. The items are now way
small, because most meta-AW builds rely on cast while channelling or totems.
- Potential warband items and corrupted white amulets/belts (for "corrupted alchemy
darkshrine" in labs) are not shown by default on the Very Strict and higher
versions (still shown if you hold alt.)
- Made the hidden items even smaller. (the ones you see while holding ALT)
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NeverSink's itemfilter - version 4.43 minor update
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NeverSink's itemfilter - version 4.42 economy/polishing update
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NeverSink's itemfilter - version 4.41 economy/polishing update
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- Due to popular request the priority chancing section is no longer hidden in the
strict version (uberstrict still hides it)
- Added the Spiraled Foils to the good rare items.
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NeverSink's itemfilter - version 4.4 economy/polishing update
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I've attempted to work with Poe.Ninja instead of Poe.Trade for the price checking
of different uniques/divination cards. I initially like the results.
CHANGES:
- Fixed the highlight for finished "Breachstone" items. The official information is
that they are "Map Fragments". They are not. This is client-side a bug. It's not
major, but worth investigating to prevent future problems /u/GGG_Bex
- ilvl75+ Spike point quivers now have the correct textcolor
- ilvl75+ 6S armors now have the correct textcolor
- Restructured a tiny bit - leather belts (for chancing) are now visible
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NeverSink's itemfilter - version 4.31 minor bugfixes and improvements
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NeverSink's itemfilter - version 4.3 breach & architecture overhaul
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Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering my
questions about the filtering algorithm. You guys rock!
STYLES:
CHANGES:
STRUCTURE:
STYLE:
PS: The raw alpha version of my FilterPolish tool can be found on:
https://github.com/NeverSinkDev/Filterpolish-Release
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NeverSink's itemfilter - version 4.24 minor update/bugfix
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NeverSink's itemfilter - version 4.23 minor update/bugfix
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- The filter names now have a consistent name (no more version name in the file
name) to enable better updating.
- Fixed certain chromatic sizes not being hidden in the stricted filters.
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NeverSink's itemfilter - version 4.22 minor update/bugfix
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NeverSink's itemfilter - version 4.21 minor update
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- Adjusted the version-generator to remove alertsounds if the item is hidden.
- The royal burgonet is now the top-tier armor crafting base (GGG's helmets are
confusing :D).
- Added dropsounds to the new crafting bases (>79 or >75 if rare) and increased
their fontsize
- The dropsounds of lowlevel maps are a less loud
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NeverSink's itemfilter - version 4.2 (for POE 2.4/atlas POLISHING UPDATE)
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**GENERAL** :
NOTE: The slick version is not updated in this version. Reason can be found below.
I've finally finished a small tool that auto-generates non-regular versions for me,
allowing me to update easier, safer, introduce better filtering mechanics (as seen
in this update) into the non-regular versions and potentially have more versions.
The next update will enable me to have easy stylesheet and color-table generations,
I'll update the slick version, once it's done.
**Filterversions** :
If you want the notepad++ highlighting you can also find it on GITHUB
**NOTE:** Currently there exists a bug, that causes some fonts to appear weird
("empty boxes", distance between letters distant or wrong letters). This bug is
caused by the POE engine itself and is not related to the filter (it can happen
with other filters or even without them in other game parts too). If this happens
to you: restart the game and it should be all gone. Please stop E-Mailing me about
it, there's sadly nothing I can do, since this is client-related. GGG is aware of
the bug.
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CHANGELOG:
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**CONTENT:**
- Added the UBER-strict version. You can find more details in the version
description above.
- The code is now even more tidy, displays correctly in NotePad and is easier to
keep up-to-date.
- Improved the filtering of the Semi-Strict version. It's a little bit more strict
now
- Improved the filtering of the Strict version. It now differs between top tier and
other items (the other items have no green backgrounds)
- The strict version now has a significantly smaller 83/84 crafting item list.
- Added Kris to the crafting lists
- Updated all versions to switch to non-leveling-mode at level 66. The dried lake
is now a tiny bit cleaner.
- Added 4 cards to the "trash-tier" divination cards (hermit, king's blade,
prosperity, metalsmith's gift). They no longer give off sounds. I apologize if this
upsets the creaters of those cards.
- Added new section that highlights selected ilvl 83/84 bases.
- Added a section for redblade warband helmets. To see them, you have to click
alt/F (or whatever the key to display hidden items is for you). Magic helmets (ilvl
80+) will get highlighted in a red hue. Note that this affects ALL helmets, no
matter who dropped them. Only use this when fighting redblade warbands (beacon
map). If you want to enable other warbands you can do it in the code manually
**VISUAL:**
**SOUNDS:**
- Guardian map fragments don't give off the high-tier-item sound anymore (they
still have the white background). The drop is expected and takes away a bit
excitement.
**BUGFIXES:**
- This and that. I programmed 7 hours straight today and totally forgot what else I
did o_O
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SPECIAL THANKS:
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