Professional Documents
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Introduction
Call of Duty is a first person shooter (FPS) that started gaining popularity in the early
2000s and has slowly gained ground ever since. The game was one of the first major multiplayer
shooting games and has revolutionized how games are made today. Many spin-off games based
on Call of Duty have been released, such as Battlefield and Destiny. Although the Call of Duty
campaign and multiplayer aspects were fun, the game is notorious for its massive eSports
scene. eSports stands for electronic sports and is essentially the name people use when
referring to competitive video games. Although there are many games that paved the way for
eSports, Call of Duty has expanded the first person shooter genre and developed a community
The game started off as just an online multiplayer game, but around the fourth iteration
of the game, a competitive scene started to grow. There were tournaments with the most devoted
and skilled gamers that offered fairly large prize pools. The best players slowly but surely rose to
the top and now only the most elite players compete in tournaments. The competitive scene
became publicized primarily through social media and live streams, namely YouTube and
Reddit. The community is full of diverse individuals who regularly interact with each other
through multiple discourses. The main forms of communication that most people in the eSports
community use are Reddit, Twitter, YouTube, in-game chats, and local competitions, all of
which impact the degree to which the community member is involved. Throughout the existence
of eSports, multiple different types of players have evolved and the presence of these multiple
forms of the community impact the degree to which the player is involved within the community.
While many involved in the gaming community believe that they are truly a member of the
eSports discourse community, I am arguing that there is a harsh dichotomy between the two with
eSports communities, and the Call of Duty eSports community in particular, can certainly
be a friendly environment for players at certain times. Many parts of the Call of Duty discourse
community are inviting and welcoming to newcomers. The subreddit, for example, has
moderators that monitor the content to ensure that there is no bullying and as little unnecessary
negativity as possible. These subreddits provide an outlet for those who want to speak and be
social but arent quite prepared to do it in real life. The anonymity gives them a way to speak
their opinion without a fear of being judged on any other personal attribute.
The people who are on the surface of the Call of Duty eSports community are generally
those who casually linger on these sites of discourse and generally only see the posts on the
homepage, along with all of their other subreddit top posts. The top posts on these sites are
generally the ones that are positive, as the moderators do not want a bad reputation for their
subreddit. I would argue that these people are knowledgeable about the presence of the
community and the general aspect of it and even might believe as though they are a core member
of the community, but are certainly not a full-fledged member of it and have a false perception of
The amiable nature is certainly not present within the entirety of the community.
This anonymity is sometimes used in a negative way, giving players a way to be ruthless to
others without fear of being caught. Deep within the Call of Duty subreddits, there exists a great
deal of negativity. Within Call of Duty, there are many toxic players that bring down the
community and diminish its reputation and these posts can only be found within the depths of the
forums, hidden from the casual lurkers. Mariona Rosell Llorens states in her article eSport
Gaming: The Rise of a New Sports Practice that competitive gaming requires a lot of skill,
precision, concentration, body control, fast movements, endurance and team strategy These
aspects of competitive games are much more defined in eSports players rather than in casual
players. Hopping on a game with friends for an hour is much different than spending hours a day
practicing and investing your time into, and this is correlated with whether one is likely to be on
eSports player, Paul Ice Poseidon Denino. Paul developed a fanbase from a game called
Runescape that then developed into the anomaly it is now. A post from the Ice Poseidon
subreddit gets to Reddits homepage fairly often, often displaying a humorous and entertaining
post from his livestream. People who only view these posts have a fictitious view of what the
actual discourse community is like, but might feel as though they are indeed part of the
community. If you search deeper within the community, you will see that these posts are not this
lighthearted and that his subreddit is full of aggressive and vile posts. An example of how
malicious his viewers, or the Purple Army as they call themselves, can be is all of the times
that Paul has been swatted, which is when one has a swat team or the police called on them
because a fan told the police that he or she committed a serious crime even if they didn't. This
occurrence has happened over thirty times, more than anyone in gaming history, and has caused
mayhem within the gaming community. The worst of which was when someone called the police
to say that Paul carried a bomb on a plane, even though he didnt, and was swatted and banned
There are a plethora of words that Call of Duty players come up with to communicate and
they change as games are added to the franchise. If you watch a competitive game, you will see
that the words spoken per minute by the teammates is astounding. They are constantly talking to
each other, noting where other players are on the map as well as specific strategies they want to
use. In order to be as efficient as possible, they come up with code names for specific strategies
or locations on the map. Some terms that are used throughout every Call of Duty include: Ace,
AR, camping, clutch, choke, dropshot, headglitching, noob, and ragequit. These words mean
various things and they are used repeatedly in the Call of Duty community. People who are
simply involved with the general gaming community are most likely familiar with these words,
as they exist in many competitive multiplayer games. However, there are many terms that these
members are most likely not familiar with, such as: house, brick, garden, top street, back alley,
and other terms similar to these. These terms are used by professional Call of Duty players, and
only those who are actually involved within the eSports community are familiar with them and
I interviewed two friends for this project, both of which are familiar with Call of Duty,
but to various degrees. The first person I interviewed is John, who has been playing Call of Duty
for about 3 years now. Although John doesnt play in any tournaments, he is somewhat involved
in the tournament live streams as well as the discourse community itself. I asked him how he is
involved in the community and he says that he watches the monthly tournaments on Twitch (a
live streaming platform) as well as follows some pro players on YouTube. I asked John what he
does to stay in touch with the community and he primarily uses the Call of Duty subreddit and
occasionally watches YouTube videos. He reads the posts there intermittently and sometimes.
interacts with the community members. More importantly, I asked him to sum up the Call of
Duty community in three words. The words he chose were supportive, entertaining, and friendly.
The next person I asked is a friend named Terry. He is an active member in the
community, but unlike John, Terry actually competes in tournaments and is an active member of
the discourse community. I asked Terry how he stays in touch with the community and he
primarily uses the subreddit as well as Twitter. He uses these platforms to discuss with others
specific techniques and thoughts about the new games that come out on a daily basis. He also
obviously uses a platform such as Skype or Discord to talk to his teammates during the actual
games. Terrys response to the questions were very different than those of Johns. Terry said that
the discourse community is a fairly aggressive one, full of posts showing strong condemnation of
the developers of the game as well as of other players.. The intensity of the sport dramatically
increased his overall stress and therefore aggression level. His response to summing up the Call
of Duty eSports community in three words was: intense, aggressive, and competitive. I then
followed up by asking him why he thinks that there is such a large difference in his and Johns
experience of the community his response was that the fact that he is much more involved in the
community means that he is exposed to the entirety of the community posts and not just the
popular ones. He doesnt know exactly why people who are so involved in the community are
more negative, but he believes that these people are likely more competitive which translates into
more aggressiveness. His prediction lines up with Adam Lobels article Video Gaming and
Childrens Psychosocial Wellbeing: A Longitudinal Study in which Lobel states that Finally,
competitive gaming was associated with decreases in prosocial behavior, but only among
children who played video games with high frequency. He then goes on to say that specifically,
this applies to gamers who play more than 8 hours a week. This conclusion lines up with what
Terry said, as he states that eSports players who invest a large amount of their time in the game
Conclusion
After researching the eSports scene and Call of Duty in particular, I have come to the
conclusion that the eSports discourse community has various degrees of involvement, and these
degrees are dependent on the amount of time spent within the community. Those who play for a
large amount of time per day and interact with many forms of the community are more likely to
come across the potentially toxic players who also play for a large amount of time and have a
much greater understanding of the eSports scene. However, those who only interact in the
Llorens, Mariona Rosell. ESport Gaming: The Rise of a New Sports Practice. Sport,
doi:10.1080/17511321.2017.1318947.
Longitudinal Study. Journal of Youth and Adolescence, vol. 46, no. 4, 2017, pp. 884
897., doi:10.1007/s10964-017-0646-z.