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Primitive

Mesh : Create a mesh from scratch


Mesh quad : Create a mesh quad
Decompose : Decompose a mesh into its component parts

Triangulation

Convex Hull : Compute the planar, convex hull for a collection of points
Delaunay Edges : Delaunay connectivity
Facet Dome : Create a facatted dome
Octree : A 3D Octree structure
Proximity 2D : Specify the points of 2d geometries
Proximity 3D : Specify the points of 3d geometries

Util

Mesh Brep : Create a mesh that approximates Brep geometry


Mesh paint : paint the mesh surface
Mesh components : Find points of the mesh surface
Mesh join : Join meshes
Settings

Taylan An

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