Professional Documents
Culture Documents
- Globalization:
- Organizational behavior: Study of how ○ What happened:
people think, feel & behave in & around org - Econ, social & cultural connectivity with peo across world
env - Speeded up recently due to policy & tech development
○ Effects:
- Organization: Coordinate social unit of ≥ 2 - ↑ Competition, mergers, work intensification
peo:
- ↑ forms of comm
○ Work independently
- ↑ Workforce diversity
○ Toward some common goals
- Workforce diversity: Gender, disability, race, age, nationality, religion, …
- Why study OB: ○ ↑ Understanding of customer needs
○ Knowledge: Understand org events ○ Challenge: Conflict, miscomm, discrimination
○ Forecast: Predict org events
○ Control: Influence org events - Virtual work:
○ Telework: Perform job away from trad phys workplace thanks to info tech
○ Virtual team:
• Operate across space, time & org boundaries
• Comm mainly through tech
OB anchors
- Workspace values & ethics:
○ Values: Guide employee decisions & actions
○ Globalization: ↑ Awareness of different values
- Multidisciplinary: Many OB concepts adopted from
other disciplines
Ability
Personality Determinants
Positive Negative
- See self: - Question self:
• Effective, capable • Capabilities
• In control of env • Powerless over env Value
Individualism Collectivism
- Your action: Bask in friend's - Your action: Reduce your
- Personal freedom, private - Group interest, duty to
reflected glory cognitive dissonance
space group
- Independence, uniqueness - Harmony with others
- Self-enhancement:
○ Promote positive self-view
○ Power distance: Degree to which people accept unequal distr of power
○ Effects: 2 side
Positive Negative
High Low
- Contentment - Arrogance, selfishness (unable to make
- Accept & value unequal power - Expect relatively equal power
- ↑ self-esteem others feel valued & respected)
- Value obedience to authority sharing
- Value consultation
- ↑ Effort & persistent - Overestimate success prob
at task manager's investment decision
○ Uncertainty avoidance: Degree that people tolerate ambiguity
(low)/threatened by ambiguity & uncertainty (high)
Survey about ability to get along with other
100% thought they > avg
High Low
60% thought they in top 10%
"No is no" "No may not be No"
24% thought they in top 1%
- Value structured situation, clearly - Prefer unstructured situation
documented conduct - Prefer indirect comm
- Prefer direct comm
- Incompatibility between:
○ ≥ 2 attitudes, OR
Attitude
Evaluation/Judgement of target ○ Behavior & attitude
Attitude in OB
- Job satisfaction:
Religion studies
○ Evaluation of own job & work context
Founder of sect announced that end of world coming
○ Collection of attitude about different aspects of job
Only true believers will be saved & picked up by God
pay, promotion, co-worker, …
When day came, all members gather, awaiting end of world & saving from God
- Organizational commitment:
Then, nothing happened.
○ Continuance commitment: Belief that staying with organization serve
Founder announced that "Guardians" told him the world saved because of their
personal interest (calculative)
faithfulness
My groupmate are not fun to hang out with. I am just working with
them to get good grade
Sect members reaction: Happy, become more faithful than ever
Why: Protect self-image
○ Affective commitment: Degree to which one aligns with organization's
▪ Many believed in many year (invested lots of money & resources)
goals & wishes to maintain membership
▪ Very reluctant to revise prior belief ("cognitive dissonance"), despite the
I'm proud of being member of this group
fact against their beliefs.
▪ If revise believe → Appear to be foolish
- ELVN Model: Response to job dissatisfaction
Constructive Destructive
Active Voice Exit
Attempt to improve conditions Leave organization
Passive Loyalty Neglect
Still perform own duty & Reduce own effort
optimistically wait for condition to - Passively allow
improve: conditions to
Speak up in external criticism worsen
form
Believe managers will do right
thing
Theory of emotion
- Duration: short (sec - min) - Duration: Long (hour - day) A found videos more entertaining than B
Why: Hold pen → Unconscientiously "smile" (physical changes) → Feel amused (emotion)
- Types: specific & numerous - Types: more general
anger, fear, happiness, surprise, … positive, negative
- Misattribution of arousal effect: Peo make mistake in detecting what cause them to
- Ability to: feel aroused
○ Express emotion smoothly & naturally Male participants:
○ Reason with emotion ▪ Look at nude females
○ Understand others' emotion ▪ While listen to "their" amplified heartbeats
○ Regulate emotion in one self & others
However: Not "their real" heartbeat, but manipulated by experimenter
- High EI:
○ Rated more favorably by coworkers Result: Participant more likely to judge nude as attractive when their "heartbeat"
○ More likely to get what they need fast
⇒ Participant misattribute "pounding heart" to attractiveness
Delay of gratification
Ability to hold impulse
Work-related stress
The "Marshmallow" study:
Children able to pass marshmallow test
(oppress their desire to eat marshmallow in - Stress: Adaptive response to situation perceived as challenging/threatening to well-being
front of them to wait for bigger reward)
- Distress: Deviation from healthy functioning
→ Enjoy greater success as adults
- General Adaptation Syndrome:
Emotional Labor
- Emotional dissonance:
○ Conflict between felt (true) & displayed (organizationally
desired) emotion
○ Solution: - Stress management:
▪ Surface acting (deal with displayed emotion): ○ Withdrawal from stressor
□ : Hide inner feelings + Forgo emotional expressions → ○ Change stress perceptions
Adapt with display rules
○ Control stress consequences
○ Potentially stressful
○ Social support
▪ Deep acting (deal with felt emotion):
○ No denial of stress
○ Try to modify inner true feelings based on display rules
○ Less stressful
Motivation theories
Theory's - We have to do things to learn Reinforcement might not work: We can learn through both observation + direct experience
implication Allocating extrinsic rewards for intrinsically-
- We can make people to do what we want by JUST giving rewarded behavior
what they want (NOT involve any cognition) → ↓ Overall lvl of motivation
○ Overrewarded:
- Attribution process:
○ Attribute causes of events to people/situations
○ Assign credit/blame
Stereotyping - Fundamental Attribution Error: When judge others' behavior, tend to:
○ Underestimate influence of external factors
○ Overestimate influence of internal factor
- Def:
○ Develop social categories Drug abuse
○ Assign traits to people based on their group membership Overestimate internal factor: Bad person
(→ Solution: Punishment, education)
- Outgroup homogeneity effect: Tendency to overestimate similarity within Underestimate external factor: Bad family background, bad
groups which they don't belong neighborhood
Business students perceive Engineering students as single entity, can't see (→ Solution: Transfer people to better environment)
diversity in Engineering (Electrical, Computer, Mechanical, …)
- Functions:
○ Categorical thinking: Unconscious, energy-saving process to simplify
sense-making Self-fulfilling prophecy
○ Fulfill strong need to understand & anticipate other's behavior
Experiment:
2 groups of participants see video of Hannah (girl) answering 25 general
knowledge questions.
Experiment:
2 groups of participants see video of Hannah (girl) answering 25 general
knowledge questions.
Her performance is inconsistent & ambiguously (approx. similar no of
right & wrong answer)
- Issues:
○ Problem clarity + Known options:
Confirmation bias:
□ Search info → Confirm pre-conception
□ Peo tend to create opportunity for themselves to "confirm"
their belief
Job interview: Interview
◊ Give more opportunity for applicant with good
impression, act more friendly …
◊ Ask more difficult question with poor impression, act
less friendly, …
- Avoid "irrationality":
○ Look for disconfirming info
○ Avoid creating meaning out of randomness
○ See different perspective → ↑ Options
- Team ⊆ Group
- Group: Just people assembled together
Group of employees enjoy lunch together
- Team has task interdependence
Wrap up task
Work group Work team Team might regress back to earlier stage
- Team norm:
○ Norm: Acceptable behavior standards within group
○ Types of norm:
▪ Performance:
How member expected to perform
▪ Appearance:
How member expected to present himself
▪ Allocation of resources:
Goal Share info Collective performance
How resources allocated among members: Work more, get more?
Synergy Neutral (sometimes negative) Positive ▪ Social arrangement
Accountability Individual Individual + Mutual Lunch time
Skills Random, varied Complementary ○ Reference group: Important groups
▪ Individuals belong/hope to belong
▪ Norm likely to conformed
○ Source of norm:
▪ Initial team experience
▪ Critical events in team's history
Team effectiveness ▪ Experience/values brought by members
○ Develop norm:
▪ Introduce when forming team
- Achieve organizational goals ▪ Select members with preferred traits
- Satisfy member needs ▪ Discuss counter-productive norms
- Maintain team survival ▪ Reward behaviors representing desired norms
▪ Disband team with dysfunctional norms
- Team cohesiveness:
- Task characteristics:
○ Def: How much member feel attached with team?
○ Better when: clear, easy to implement
○ Types of attachment:
○ Can share common inputs, proc, outcomes
▪ Calculative: Member believes team will fulfill own goals & needs
○ Interdependent
▪ Emotional: Team is part of member's social identity
○ Members of highly-cohesive team:
- Team size: Smaller better, but large enough to accomplish task
▪ Want to remain
▪ Willing to share info
- Team composition:
▪ Strong interpersonal bonds
Cooperating, Coordinating, Communicating, Comforting,
▪ Resolve conflict effectively
Conflict resolving
○ ↑ cohesiveness:
- Team diversity
▪ ↑ Member similarity
Homogeneous Heterogeneous
▪ ↓ Team size
- Less conflict - More conflict ▪ ↑ Member interaction
- Faster development - Longer development ▪ ↑ Entry difficulty
- Perform better on - Perform better on ▪ Group reward
cooperative task complex task
▪ External challenges
- Better coordination - More creative
Is team needed?
- Evaluation apprehension: Belief that other members silently
evaluating you
- Work complex?
- Peer-pressure conformity: Suppress options opposing team norms - Need for different perspective?
- Common purpose?
- Groupthink: Concurrent-seeking too dominant → Override realistic - Task interdependence?
appraisal of alternative solutions
- Social loafing:
○ Shared goals + Efforts pooled + Individual unaccountable to
own effort
→ ↓ Individual effort
○ Solution:
▪ Make individual performance more visible
Small team, specialized tasks, Measure individual
performance
▪ Increase motivation
Enrich job (sense of meaning, sense of achievement)
Basic concepts
- Direction of communication: - Message = Fact (Word, number, …) + Feeling (body language, voice, …)
Nonverbal Communication
Cultural Barriers in Communication
- Info overload
- Lying
- Negotiation process:
○ Prepare & plan
○ Interactionist view: Conflict is positive force, absolutely
○ Define ground rules
necessary for group to perform effectively
○ Clarify & justify
○ Bargain & solve problems
○ Implement
Bargaining Strategies
- Bad practices:
○ Commitment: Choose position too early
Conflict Management
○ Compromise: Say Yes to everything too early
○ Even-split
○ Adopt entirely cooperative stance - Styles:
- Good practices:
○ Info sharing:
• Share: interests, preferences, priorities
• NOT share: BATNA
• Beware illusion of transparency: DON'T assume:
□ Others know what we know
□ Others know what we want
○ Issue-bundling:
• Single-issue offer prone to pie-slicing
• Negotiate with multiple issues as a whole:
□ ↑ Persuasive
□ Know opponent better
- Methods:
○ Superordinate goals: Emphasize common objectives > conflicting sub-goals