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Character name Raptor Kokenge Player name Alex


Rogue Trader
Career Path Rank 1 Noble-born Motivation Prestige
Home World

Description

Characteristics
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

40 30 4 0 3 0 3 0 3 0 2 2 3 0 5 3
Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken

Skills Talents & Traits Skills (Cont.)


TRAINED

TRAINED
_________________________
Peer (Nobility)
BASIC

BASIC
+10%

+20%

+10%

+20%
BONUS _________________________
Peer (Mercantile) BONUS

Acrobatics (Ag)_________ _________________________


Decadence Lip Reading (Per)_______
Awareness (Per)_ _______ _________________________ Literacy (Int)___________ ✔ ✔
Paranoia: +2 bonus on Initiative rolls, and the GM may secretly Test his Perception to notice hidden threats.

Barter (Fel)____________ _________________________


Talented (Intimidate): +10 to Intimidate Logic (Int)_ ___________
Blather (Fel)___________ _________________________ Medicae (Int)_ _________
Decadence: When drinking alcohol or similar beverages, he does not pass out until he has failed a number of Toughness Tests equal to twice his Toughness Bonus. The character also gains a +10 bonus to resist the e

Carouse (T)____________ _________________________ Navigation (Int)_ _______


Air of Authority: On a successful Command Test, the Explorer may affect a number of targets equal to 1d10 plus his Fellowship Bonus.

Charm (Fel)_ __________ ✔ -10 _________________________


Pistol Weapon Training (Universal) Performer (Fel)
Chem-Use (Int)_________ _________________________
Melee Weapon Training (Universal) ____________________
Ciphers (Int)___________ ✔ Rogue Trader
_________________________
Unnatural Intelligence (×2): double the Int bonus ____________________
Climb (S)_ ____________ _________________________ Pilot (Ag)_____________
Command (Fel)_________ ✔ _________________________ ____________________
Commerce (Fel)_ _______ ✔ _________________________ ____________________
Common Lore (Int) _________________________ Psyniscience (Per)_______
____________________
Imperium ✔ ✔ _________________________ Scholastic Lore (Int)
____________________ _________________________ ____________________
Astromancy ✔
____________________ _________________________ ____________________
____________________ _________________________ ____________________
Concealment (Ag)_______ _________________________ ____________________
Contortionist (Ag)_______ _________________________ Scrutiny (Per)__________
Deceive (Fel)___________ _________________________ Search (Per)_ __________
Demolition (Int)________ _________________________ Secret Tongue (Int)______
Disguise (Fel)__________ _________________________ Security (Ag)___________
Dodge (Ag)____________ Shadowing (Ag)________
Drive (Ag)____________ Special Abilities Silent Move (Ag)________
____________________ _________________________ Sleight of Hand (Ag)_____
Etiquette: +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.

Evaluate (Int)_ _________ ✔


_________________________
Legacy of Wealth: +1 to the group’s starting Profit Factor. Speak Language (Int)
Forbidden Lore (Int) _________________________
Vendetta: an enemy. ____________________
High Gothic ✔ ✔

____________________ _________________________
Blessed Scars: +10 to Intimidate Tests and –10 to Charm Tests ____________________
Low Gothic ✔ ✔

____________________ _________________________ ____________________


Trader’s Cant ✔
Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may take a Willpower Test t

____________________ _________________________ ____________________


Exceptional Leader: As a free action once per round, the Rogue Trader may grant an ally that he can see and who can hear him +10% to any one test.

____________________ Survival (Int)___________


Gamble (Int)___________ Psychic Disciplines Swim (S)______________
Inquiry (Fel)___________ ✔ ✔ _________________________ Tech-Use (Int)_________
Interrogation (WP)______ _________________________ Tracking (Int)__________
Intimidate (S)__________ +20 _________________________ Trade (Int)_ ___________
Invocation (WP)________ Wrangling (Int)_________
Psychic Techniques
Experience Points Power Sustain
N/A
Range
Profit Factor
XP to Spend Total XP Spent Yes
N/A
Yes
Starting_________________
+1

0 5,000 N/A
Yes
Current__________________
N/A
Yes
Misfortunes_______________
N/A
Yes _______________________
N/A
Yes _______________________
Permission granted to photocopy for personal use. © Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com
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Movement
Half Move Full Move Charge Run Base Leap Base Jump

3 (AB x1) 6 (AB x2) 9 (AB x3) 18 (AB x6) 4 (SB x1m)
80(SB x20 cm)

Characteristics
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

40 30 4 0 3 0 3 0 3 0 2 2 3 0 5 3
Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken

WEAPON Gear Acquisitions


Name_______________________________________________
Common Craftsmanship
_________________________
good-craftsmanship Bionic Respiratory System _________________________
Class___________
Basic Damage__________ Type______
I Pen______ _________________________
common-Craftsmanship plasma pistol _________________________
Range__________ ROF__________ / / Clip______ Reload______ _________________________
common-Craftsmanship power sword _________________________
Special Rules_________________________________________ _________________________
Micro-bead _________________________
___________________________________________________ _________________________
void suit _________________________
_________________________
set of fine clothing _________________________
_________________________
xeno-pelt cloak _________________________
WEAPON _________________________
good-Craftsmanship Cortex Implants _________________________
Name_______________________________________________
Common Craftsmanship _________________________ _________________________
Class___________
Basic Damage__________ Type______
I Pen______ _________________________ _________________________
Range__________ ROF__________ / / Clip______ Reload______ _________________________ _________________________
_________________________ _________________________
Special Rules_________________________________________
_________________________ _________________________
___________________________________________________ _________________________ _________________________
_________________________ _________________________
_________________________
WEAPON _________________________ Mutations
Name_______________________________________________
Common Craftsmanship
_________________________ _________________________
Class___________
Basic Damage__________ Type______
I Pen______ _________________________ _________________________
Range__________ ROF__________ / / Clip______ Reload______ _________________________ _________________________
Special Rules_________________________________________ _________________________ _________________________
___________________________________________________ _________________________ _________________________
_________________________ _________________________

WEAPON Corruption Wounds


Name_______________________________________________
Common Craftsmanship
Current Points_ ____________ 4 Total_ ___________________
7
Class___________
Basic
Damage__________ Type______
I Pen______ Degree___________________
Pure Current___________________
7 7
Range__________ ROF__________ / / Clip______ Reload______ Malignancies_______________ Critical Damage____________
Special Rules_________________________________________ ________________________ Fatigue___________________
___________________________________________________ ________________________
Insanity
Head Current Points_ ____________
WEAPON Armour 1-10 Degree___________________
Stable
Name_______________________________________________
Common Craftsmanship
6 6 Disorders_________________
Class___________
Basic Damage__________ Type______
I Pen______ TYPE: Carapace ________________________
Range__________ ROF__________ / / Clip______ Reload______
Special Rules_________________________________________ Right Arm Left Arm
11-20 21-30
___________________________________________________
6 6 6
TYPE: Carapace
Carapace TYPE: Carapace
Lifting
Lfit Carry Push Body Armour Weight
31-70
45 kg 90 kg 180 kg 6 7.5
Carapace
TYPE: Carapace
Fate Points
Total Current Right Leg Left Leg
71-85 86-100

3 3 6 6
TYPE: Carapace TYPE: Carapace

Permission granted to photocopy for personal use. © Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com

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