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development of Virtual Reality Musical Museum or equipped with exemplary sounds which is important
VRM2. It has been developed with the use of VR in as the core values of a musical instrument.
distributing historical musical instruments
information through the concept of virtual museum. 3.0 Objectives
This method has been researched and done by some
museums in order to offer new ways of historical Virtual Reality Musical Museum or VRM2
information to the public. has been developed with the following objectives:
Use Virtual Reality Technology as a new
2.0 Problem statement way of delivering information about
musical artifacts.
Musical Instruments museums are quite Publishing a web-based Virtual Reality
rare around the world and if a musical instrument system globally through the Internet for
museum is built, the museum can only be visited by everyone to learn about musical
the community around the area. Therefore, there are instruments historical values.
uncountable limitations in delivering historical Deliver an immersive virtual environment
information to the entire world. A few problem that makes users feel being present in the
statements have inspired the idea of creating a virtual environment as if the users are in a
musical instruments museum. There is only few real life musical instruments museum.
existence of virtual musical instruments museum Produce a virtual museum that is complete
across the Internet or even in the real life world. with easily understandable information
There are several websites which share information about historical musical objects.
about historical musical instruments but only in 2- Provide the global community with the
Dimensional and pictorial representation. Most knowledge of historical musical
historical artifacts have values through different instruments to preserve the values of these
angle of view and 2-Dimensional pictorial instruments from being forgotten in the
representation will not satisfy users’ perception due future.
to existing curiosity on the incomplete
representation. The target users for this system are musical
artifact researchers, students and educationists,
2-Dimensional and pictorial representation musical instruments’ lovers, and musical museum
of historical artifacts will not be that interesting due coordinators who are willing to share extra
to limitation of users’ participation and interactivity information about musical instruments with the
in learning or gaining information. system developer in order to add more virtual
Even in a real museum, historical artifacts can only musical artifacts for future enhancement, and any
be viewed as the way the artifacts are placed individuals who are interested in learning about
without allowing visitors to manipulate and view musical instruments’ history.
closely these artifacts from different angles. Lack of
space in a real life museum also limits most 4.0 Virtual Reality Musical Museum (VRM2)
museums from displaying all of the museums’
artifacts. Most museums tend to keep too fragile or VRM2 scope is divided into five sub-
valuable historical objects from public view which sections, which uses still text, still graphics and still
prevents the public from knowing the existence of images as the discrete media. As for continuous
these objects. media, 3D components, Moving Graphics,
Interactive buttons and Sound are used. All the
There are several historical objects that elements above are used in the full system of
cannot be displayed anymore in a real museum due VRM2. Combination of all the seven media creates
to a few unavoidable reasons like objects’ are being a multimedia based system that delivers information
repaired or the objects are no longer exist. This and functionality with dynamic interfaces.
problem can actually be solved by the usage of Multimedia requirements as a whole for VRM2 can
virtual reality through remodeling. The experience be viewed from these different important aspects
of walking through the real life museums is limited which are digital form, connection speed and media
only to certain communities at remote location and integration.
the knowledge can hardly be shared by the entire
world due to geographical boundaries. Musical There are four main types of components
instruments artifacts shown in most websites are not used in VRM2 which are 3-Dimensional
References
[1] Grigore C.Burdea, Philippe Coiffet, Virtual
Reality Technology, 2nd Edition, John Wiley &
Sons, Inc, USA 2003
[2] G. Lepouras, D. Charitos, C. Vassilakis, A
Charissi and L. Halatsi, Building a VR-Museum in
a Museum, Third International Virtual Reality
Conference, VRIC2001, Laval, France, May 16-20,
2001.
[3] Malaysian Musical Instruments,
http://musicmal.asia.com/malaysia/instruments,
(2007).
[4] Wojciechowski, R., Walczak, K., White, M.,
and Cellary, W. 2004. Building Virtual and
Augmented Reality museum exhibitions. In
Proceedings of the Ninth international Conference
on 3D Web Technology (Monterey, California,
April 05 - 08, 2004). Web3D '04. ACM, New York,
NY, 135-144. DOI=
http://doi.acm.org/10.1145/985040.985060
[5]Paolo Giangrandi, ““Numeri e Machine” – A
Virtual Museum to Learn the History of
Computing” (2006)