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Character name Player name Alex


Void Adept
Career Path Rank 1 Voidborn Motivation Endurance
Home World

Description

Characteristics
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

40 42 3 5 4 1 4 1 3 3 3 6 5 1 3 2
Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken

Skills Talents & Traits Skills (Cont.)


TRAINED

TRAINED
_________________________
Resistance (Fear)
BASIC

BASIC
+10%

+20%

+10%

+20%
BONUS _________________________
Psy Rating 2 BONUS

Acrobatics (Ag)_________ _________________________


Hatred: Pirates Lip Reading (Per)_______
Awareness (Per)_ _______ ✔ ✔ _________________________
Heavy Weapon Training (Plasma) Literacy (Int)___________
Barter (Fel)____________ ✔ _________________________
Pistol Weapon Training (Universal) Logic (Int)_ ___________ ✔
Blather (Fel)___________ _________________________
Melee Weapon Training (Universal) Medicae (Int)_ _________
Carouse (T)____________ ✔ _________________________
Nerves of Steel Navigation (Int)_ _______ ✔ ✔
Charm (Fel)_ __________ ✔ _________________________ Performer (Fel)
Chem-Use (Int)_________ _________________________ ____________________
Ciphers (Int)___________ _________________________ ____________________
Climb (S)_ ____________ ✔ _________________________ Pilot (Ag)_____________ Spacecraft ✔ ✔
Command (Fel)_________ ✔ _________________________ ____________________
Flyers ✔ ✔

Commerce (Fel)_ _______ _________________________ ____________________


Common Lore (Int) _________________________ Psyniscience (Per)_______
____________________
Imperial Navy ✔ ✔ _________________________ Scholastic Lore (Int)
____________________
War ✔ ✔ _________________________ ____________________
Astromancy ✔ ✔
____________________ _________________________ ____________________
____________________ _________________________ ____________________
Concealment (Ag)_______ ✔ _________________________ ____________________
Contortionist (Ag)_______ ✔ _________________________ Scrutiny (Per)__________ ✔
Deceive (Fel)___________ ✔ _________________________ Search (Per)_ __________ ✔
Demolition (Int)________ _________________________ Secret Tongue (Int)______
Disguise (Fel)__________ ✔ _________________________ Security (Ag)___________
The Face of the Enemy: You will never willingly have dealings with your sworn enemy except under the direst circumstances, and if you must do so, you suffer –10 to all Fellowship Tests in those dealings. Also, if given

Dodge (Ag)____________ ✔ ✔ Shadowing (Ag)________


Drive (Ag)____________
Ground vehicle ✔ ✔ Special Abilities Silent Move (Ag)________ ✔
____________________ _________________________ Sleight of Hand (Ag)_____
Charmed: The void born are touched by the fickle powers of the warp, making them preternaturally lucky. Whenever a void born character spends a Fate Point (though not if he burns one), roll a 1d10. On the roll of a n

Evaluate (Int)_ _________ ✔


_________________________ Speak Language (Int)
Ill-omened: Whether because of their strange looks, clannish ways, or unwholesome air, the void born are shunned and mistrusted by most. In addition, the void born are most likely to attract any negative attention that

Forbidden Lore (Int) _________________________ ____________________


Shipwise: Birthed in the depths of a voidfaring craft, the void born have a naturalShip
affinityDialect ✔and Pilot (Spacecraft) (Ag) are untrained Basic Skills (instead of Advanced
for such vehicles. As a result, Navigation (Stellar) (Int)

____________________
Xenos ✔ ✔ _________________________ ____________________
Low Gothic ✔
Void Accustomed: Due to their strange and unnatural childhood, the void born are used to the vagaries of changing gravity. They are immune to space travel sickness. In addition, zero- or low-gravity environments are

____________________ _________________________ ____________________


____________________ _________________________ ____________________
____________________ Survival (Int)___________
Gamble (Int)___________ ✔ Psychic Disciplines Swim (S)______________ ✔
Inquiry (Fel)___________ ✔ _________________________
Telekinesis Tech-Use (Int)_________
Interrogation (WP)______ _________________________ Tracking (Int)__________
Intimidate (S)__________ ✔ _________________________ Trade (Int)_ ___________ Voidfarer ✔ ✔

Invocation (WP)________ Wrangling (Int)_________


Psychic Techniques
Experience Points Power
Force Bolt
Sustain
N/A
Range
20m
Profit Factor
XP to Spend Total XP Spent Yes
Telekinetic Weapon N/A
Yes
Personal
Starting_________________
45

5,000 N/A
Yes
Current__________________
N/A
Yes
Misfortunes_______________
N/A
Yes _______________________
N/A
Yes _______________________
Permission granted to photocopy for personal use. © Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com
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Movement
Half Move Full Move Charge Run Base Leap Base Jump

4 (AB x1) 8 (AB x2) 12 (AB x3) 24 (AB x6) 3 (SB x1m)
60(SB x20 cm)

Characteristics
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

40 42 3 5 4 1 4 1 3 3 3 6 5 1 3 2
Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken Adv. Taken

WEAPON Gear Acquisitions


Name_______________________________________________
Common Craftsmanship Bolt Pistol
_________________________
Power sword _________________________
Class___________
Pistol Damage__________
1d10+5 Type______
X Pen______
4 _________________________
Bolt pistol _________________________
Range__________
30m S / 2 /
ROF__________ Clip______
8 Reload______
Full _________________________
Guard flak armour _________________________
Special Rules_________________________________________
Tearing _________________________
Micro-bead _________________________
___________________________________________________ _________________________
Void suit _________________________
_________________________
Blessed ship token _________________________
_________________________
Re-breather _________________________
WEAPON _________________________
Imperial Navy uniform or beggar’s cloak _________________________
Name_______________________________________________
Common Craftsmanship Power Sword _________________________
2 bottles of amasec _________________________
Class___________
Melee Damage__________
1D10+5 Type______
E Pen______
5 _________________________
Pict-recorder _________________________
Range__________ ROF__________ / / Clip______ Reload______ _________________________
Vox-caster _________________________
_________________________
Best quality Plasma Cannon w/ Suspensors _________________________
Special Rules_________________________________________
Power Field, Balanced(+15)
_________________________ _________________________
___________________________________________________ _________________________ _________________________
_________________________ _________________________
_________________________
WEAPON _________________________ Mutations
Name_______________________________________________
Best Craftsmanship Plasma Cannon
_________________________ _________________________
Wyrdling: The mutant has minor psychic powers that it has so far been able to conceal. The mutant g

Class___________
Heavy Damage__________
2d10+10 Type______
E Pen______
8
_________________________ _________________________
Range__________
120m S /
ROF__________/ Clip______
16 Reload______
5 Full
_________________________ _________________________
Special Rules_________________________________________
Blast (1)
_________________________ _________________________
___________________________________________________ _________________________ _________________________
_________________________ _________________________

WEAPON Corruption Wounds


Name_______________________________________________
Common Craftsmanship
Current Points_ ____________ 4 Total_ ___________________
11
Class___________
Basic
Damage__________ Type______
I Pen______ Degree___________________
Pure Current___________________
11 11
Range__________ ROF__________ / / Clip______ Reload______ Malignancies_______________ Critical Damage____________
Special Rules_________________________________________ ________________________ Fatigue___________________
___________________________________________________ ________________________
Insanity
Head Current Points_ ____________
0
WEAPON Armour 1-10 Degree___________________
Stable
Name_______________________________________________
Common Craftsmanship
4 4 Disorders_________________
Class___________
Basic Damage__________ Type______
I Pen______ TYPE: Flak ________________________
Range__________ ROF__________ / / Clip______ Reload______
Special Rules_________________________________________ Right Arm Left Arm
11-20 21-30
___________________________________________________
4 4 4
TYPE: Flak
Flak TYPE: Flak
Lifting
Lfit Carry Push Body Armour Weight
31-70
45 kg 90 kg 180 kg 4
Flak
TYPE: Flak
Fate Points
Total Current Right Leg Left Leg
71-85 86-100

4 4 4 4
TYPE: Flak TYPE: Flak

Permission granted to photocopy for personal use. © Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com

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