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24 STR
Strength
7 17 34 FORT 20 7 1 1 4 1 31 Passive Insight 10 + 21
CONDITIONAL BONUSES
14 CON
Constitution
2 12 26 Passive Perception 10 + 16
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 DEX 2 12 31
Dexterity REF 20 2 1 1 4 5 -2 ATTACK WORKSPACE
12 INT
Intelligence
1 11 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Blade of Bahamut Bastard sw
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
22 WIS 6 16
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 26 10 7 3 2 4
Wisdom 33 WILL 20 6 1 1 4 1
17 CHA
Charisma
3 13 CONDITIONAL BONUSES DAMAGE WORKSPACE
ABILITY:
Melee Basic Attack - Blade of Bahamut Bastard sw
HIT POINTS ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill.
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
FEATS
DEATH SAVING THROW FAILURES Weapon Proficiency (Bastard sword) - Gain proficiency w
SAVING THROW MODS Human Defense Bonuses - +1 to Fortitude, Reflex, and
Toughness - Gain 5 additional hit points per tier
Will.
RESISTANCES Mighty Challenge - Divine challenge deals extra radiant dam
Weapon Focus (Heavy Blade) - Gain +1 damage per tier w
CURRENT CONDITIONS AND EFFECTS
Skill Power - Gain skill power of your level or lower
Mark of Warding - Increase all defense bonuses by 1, enhan
SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR Honored Foe - Gain temporary hit points when a marked foe
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Channel Divinity - Invoke a channel divinity class feature
Paragon Defenses - +1 to Fortitude, Reflex, and Will
8 Acrobatics DEX 12 0 –4 0 or other power; encounter.
Wrathful Conviction - Divine strength's extra dmg = (Chari
11 11 0 n/a 0 Divine Challenge - Use divine challenge as an at-will
Arcana INT
Shield Specialization - +1 to AC and Reflex when using a s
power; minor action.
13 Athletics STR 17 0 –4 0
Angelic Protection - Lay on hands may instead grant tempo
Lay on Hands - Use lay on hands as an at-will (special)
13 Bluff CHA 13 0 n/a 0
Versatile Expertise - Bonus to attacks with weapons and im
power; minor.
20 Diplomacy CHA 13 5 n/a 2 Forceful Challenge - Slide target when it takes damage from
Lawbreaker's Doom
16 Dungeoneering WIS 16 0 n/a 0 Eyes in the Back of Your Head - You don't grant combat a
Immobilizing Action
13 Endurance CON 12 5 –4 0
Strength of Conviction - Gain 10 + Str mod temporary hp
21 Heal WIS 16 5 n/a 0 when you reduce your lawbreaker's doom target to 0 hp.
11 History INT 11 0 n/a 0 Versatile Expertise (Heavy Blade) - +1 to attack rolls
Call of Challenge
Insightful Riposte
Shield of Discipline
Red Death
Requirement: You must be using a shield. Effect: Until the end of the encounter, whenever Attack: Strength vs. AC
Attack: Strength vs. AC you hit the target with an attack, you deal extra Hit: 2[W] + Strength modifier (+7) damage, and the
target takes a -2 penalty to attack rolls until the end of
Hit: 1[W] + Strength modifier (+7) damage, and damage equal to your Wisdom modifier (+6) and
your next turn.
an ally adjacent to you gains resist 2 to all the target is slowed until the end of your next Special: You can instead use this power as an immediate
damage until the end of your next turn. turn. interrupt with the following trigger.
Level 11: Resist 5 to all damage. Special: When the target is reduced to 0 hit Trigger: The target of your lawbreaker's doom power
Level 21: Resist 10 to all damage. points, you regain the use of this power. is adjacent to you and makes an attack that does not
include you.
Target: The triggering creature.
Blade of Bahamut Bastard sword +4: +26 attack,
resist+0 damage Blade of Bahamut Bastard sword +4: +26 attack, 2d10
+17 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Attack: Strength vs. AC. If the target is marked Attack: Strength vs. AC Attack: Strength or Charisma vs. AC
by you, the attack can score a critical hit on a roll Hit: 1[W] + Strength modifier (+7) damage, and Hit: 3[W] + Strength or Charisma modifier
of 19–20. the target is stunned until the end of your next damage, and each enemy within 3 squares of you
Hit: 2[W] + Strength modifier (+7) thunder turn. is subject to your divine sanction until the end of
damage, and the target is knocked prone. your next turn.
Blade of Bahamut Bastard sword +4: +26 attack,
Blade of Bahamut Bastard sword +4: +26 attack, 1d10+17 damage Blade of Bahamut Bastard sword +4: +26 attack,
2d10+17 damage 3d10+17 damage
Channel Divinity: You can use only one channel Channel Divinity: You can use only one channel Effect: Until the stance ends, whenever an
divinity power per encounter divinity power per encounter enemy hits you or an ally adjacent to you with a
Effect: The target makes a saving throw with a Effect: Apply your Strength modifier (+7) as melee attack, that enemy takes radiant damage
bonus equal to your Charisma modifier (+3). extra damage on your next attack this turn. equal to 5 + your Wisdom modifier (+6).
Wrathful Conviction: The extra damage dealt
by divine strength is equal to your Strength
modifier (+7) plus your Charisma or Wisdom
modifier.
Target: Each enemy in burst Target: Each enemy in burst Effect: Until the stance ends, you and any allies
Effect: The target is marked and is subject to Effect: Each target is subject to your divine within 2 squares of you gain a +2 bonus to all
your lawbreaker's doom power until the end of sanction until the end of your next turn. defenses.
your next turn.
Effect: Choose one weapon you are wielding. Trigger: You miss with an attack Effect: Until the end of your next turn, you gain
Until the end of the encounter, you gain a +1 Effect: You gain a +3 power bonus to the attack resistance to all damage equal to your Strength
power bonus to attack rolls with that weapon, roll. modifier (+7).
and it deals 1d6 extra radiant damage on a hit. In Prerequisite: You must be trained in Insight.
addition, you can score a critical hit with the
weapon on a roll of 18–20 against creatures
vulnerable to radiant damage.
Blade of Bahamut Bastard sword +4 Symbol of the Champion's Code +3 Boots of the Fencing Master (heroic tier)
+4 attack rolls and damage rolls 19 +4d10 damage +3 attack rolls and damage rolls 13 +1d6 damage per plus 7 Feet Slot Item
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
If you worship Bahamut, you can use this weapon as a holy symbol. It adds
its enhancement bonus (but not its proficiency bonus) to attack rolls and
When a creature takes radiant damage from your When you shift, gain a +1 item bonus to AC and
damage rolls when used in this manner. If you do not worship Bahamut, you divine challenge or divine sanction, it takes extra Reflex defense until the end of your next turn.
do not benefit from this weapon's property and cannot use this weapon's
power.
radiant damage equal to the symbol's
Versatile enhancement bonus.
Melee Basic Attack: +26 attack, 1d10+17 damage
Power (Daily • Force): Standard Action. Close Power (Daily): Minor Action. You choose an Power (Encounter): Minor Action. Shift 2
blast 5; targets enemies; Charisma vs. Reflex (apply enemy marked by you. Until the end of your next squares.
a bonus to the attack roll equal to the weapon's turn, that enemy can't make an attack that
enhancement bonus); 2d8 + Charisma modifier includes any creature other than you as a target.
(+3) force damage. Allies in the blast take no
damage and regain hit points equal to your Wisdom
modifier (+6) + your Charisma modifier (+3).
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
One-hand 6 105000 PH Off-hand 0 17000 AV2 Feet 0 2600 AV
Solitaire (Aquamarine) (paragon tier) Potion of Vitality (paragon tier) Belt of Blood (heroic tier)
1 5 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Special: You cannot use more than one solitaire Power (Consumable • Healing): Minor Action.
in an encounter. Drink the potion and spend a healing surge.
Power (Daily): Free Action. Use this power Instead of the hit points you would normally
when you score a critical hit on your turn. Make a regain, you regain 25 hit points and make one
basic attack against the same target struck by saving throw against an effect on you that a save
your critical hit. can end.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 45000 AV 0 1000 PH Waist 0 5000 AV
2 -2 - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Shields grant a shield bonus that you add to your Gain a swim speed equal to your speed. You can Gain a +1 item bonus to opportunity attacks.
AC and your Reflex defense. breathe underwater.
If you've reached at least one milestone today,
gain a swim speed equal to twice your speed.
Power (At-Will): Standard Action. Make an Power (Encounter): Immediate Reaction. Use
attack: Ranged 10; Strength + 2 vs. AC; on a hit, this power when an adjacent enemy hits you.
the target takes 1d8 + Strength modifier (+7) Make a melee basic attack against that enemy.
damage. The shield automatically returns to your
grip after the attack.
Power (Daily): Free Action. Use this power after you
hit a target with this shield's ranged attack. The
target is pushed 1 square.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Off-hand 15 1800 PH Ring 0 25000 AV Hands 0 5000 AV
Siberys Shard of Radiance (paragon tier) Amulet of Resolution +4 Cherished Ring (paragon tier)
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
13 Dragonshard Augment +4 Fortitude, Reflex, and Will 17 Neck Slot Item 14 Ring
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
You gain a +3 bonus to damage rolls with radiant Gain a +2 item bonus to Diplomacy checks.
attacks that use the augmented weapon.
When not affixed to a weapon, this dragon shard
illuminates a 10-square radius with bright light.
Power (Daily): No Action. Use this power when Power (Daily • Charm): Standard Action. Make
you fail a saving throw. Reroll the saving throw, an attack: Ranged 10; Charisma vs. Will; on a hit,
using the second result even if it's lower. the target moves its speed toward you.
If you've reached at least one milestone today,
the target must spend one move action on each
of its turns to move closer to you (save ends).
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 17000 EPG Neck 0 65000 AV Ring 0 21000 AV