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1500 Pts - Cadians

Name # Grp WS BS S T Wo I A Ld Save Cost


: Combined Arms Detachment (108, 1498 pts)
Company Command 1 HQ 206
Squad (Codex: Astra Militarum, iPad pg. 135); Master of Ordnance; Carapace Armour: Confers a 4+ Armour Save.; Camo gear: Camo gear (see
"Codex: Astra Militarum", iPad pg. 119).
Veteran 4 3 4 3 3 1 3 1 7 4+ [59]
(Codex: Astra Militarum, iPad pg. 149); Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x4): Range: 24"; S 3; AP -; Rapid Fire.; Frag
Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Carapace Armour: Confers a 4+ Armour Save.; Camo gear: Camo gear (see "Codex: Astra
Militarum", iPad pg. 119).; Vox-caster Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).; Medi-Pack: Medi-pack (see "Codex: Astra
:
Militarum", iPad pg. 119).; Regimental standard: Regimental Standard (see "Codex: Astra Militarum", iPad pg. 120).
Company 1 4 4 3 3 3 3 3/4 9 4+/5(i) [111]
Commander Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Kurov's Aquila: Kurov's Aquila (see "Codex: Astra Militarum", iPad pg. 122).; Volkov's
Cane: Company Commander only. When a model carrying Volkov's Cane issues an order to a unit within 6", the Leadership test will only
fail on a roll of a double 6.

S User; AP 4; Melee, Concussive. (See Mont'ka - The Rules, pg. 51.); Flak Armour: Confers a 5+ Armour Save.; Refractor field: 5+ Invulnerable
Save (see "Codex: Astra Militarum", iPad pg. 119).; Carapace Armour: Confers a 4+ Armour Save.; Senior Officer: Senior Officer (see "Codex:
Astra Militarum", iPad pg. 135).; Voice of Command: Voice of Command (see "Codex: Astra Militarum", iPad pg. 135).; Warlord: See WH40k,
pg. 124.
Volkov's Cane 1 Company Commander only. When a model carrying Volkov's Cane issues an order to a unit within 6", the Leadership test will [0]
only fail on a roll of a double 6.

S User; AP 4; Melee, Concussive. (See Mont'ka - The Rules, pg. 51.)


Master of Ordnance 1 3 4 3 3 1 3 1 7 5+ [20]
Infantry: See WH40K rulebook, pgs. 44-49.; Close Combat Weapon: S User; AP - ; Melee.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Flak Armour: Confers a 5+ Armour Save.; Artillery Bombardment: Artillery Bombardment (see "Codex: Astra Militarum", iPad pg. 135).
Range: Infinite; S 9; AP 3; Ordnance 1, Barrage, Large Blast.
Veteran Squad 1 Troops 211
Chimera; Grenadiers
Veteran 9 3 4 3 3 1 3 1 7 4+ [104]
(Codex: Astra Militarum, iPad pg. 149); Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x6): Range: 24"; S 3; AP -; Rapid Fire.; Frag
Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Plasma gun (x3): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Carapace Armour: Confers a 4+
Armour Save.; Vox-caster Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).
Veteran Sergeant 1 : 3 4 3 3 1 3 2 8 4+ [7]
Automatic Unit Type: See WH40K rulebook, pgs. 44-49.; Close Combat Weapon: S User; AP - ; Melee.; Frag Grenades: Range 8"; S 3; AP -;
Assault 1, Blast.; Boltgun: 24" Range; S 4; AP 5; Rapid Fire.; Carapace Armour: Confers a 4+ Armour Save.
Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 Save: - [85]
(Codex: Astra Militarum, iPad pg. 151); Vehicle (Tank, Transport): See WH40K rulebook, pgs. 44-49.; 12 model capacity; 1 Access Point
(Rear); Heavy Bolter: Range 36"; S5; AP4; Heavy 3.; Multilaser: Range: 36"; S 6; AP -; Heavy 3.; Amphibious: Treats all water features as clear
terrain.; Lasgun Arrays: Lasgun Arrays (see "Codex: Astra Militarum", iPad pg. 151).; Mobile Command Vehicle: Mobile Command Vehicle
(see "Codex: Astra Militarum", iPad pg. 151).; Searchlight: (see WH40k, pg. 98).; Smoke Launchers: (see WH40k, pg. 98).; Dozer Blade: (see
WH40k, pg. 98).; Camo netting: Camo netting (see "Codex: Astra Militarum", iPad pg. 121).
Commissar 1 4 4 3 3 1 3 2/3 9 5+ 25
(Codex: Astra Militarum, iPad pg. 141); Infantry (Character): See WH40K rulebook, pgs. 44-49.; Bolt Pistol: 12" Range; S 4; AP 5; Pistol.; Close
Combat Weapon: S User; AP - ; Melee.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Krak Grenades: Range 8"; S 6; AP 4; Assault 1.;
Flak Armour: Confers a 5+ Armour Save.; Stubborn: Stubborn (see WH40k, pg. 172).; Summary Execution: Summary Execution (see "Codex:
Astra Militarum", iPad pg. 140).

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Name # Grp WS BS S T Wo I A Ld Save Cost
Infantry Platoon 1 Troops 655
(Codex: Astra Militarum, iPad pg. 145); Conscripts; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
Platoon Command 1 [80]
Squad (Codex: Astra Militarum, iPad pg. 145); Guardsman (x4); Platoon Commander
Guardsman 4 3 3 3 3 1 3 1 7 5+ [70]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x1): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x3): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Platoon 1 4 4 3 3 1 3 2/3 8 5+ [10]
Commander Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.; Voice of Command: Voice of Command (see
"Codex: Astra Militarum", iPad pg. 135).
Infantry Squad 1 [70]
(Codex: Astra Militarum, iPad pg. 146); Combined Squad: Combined Squad (see "Codex: Astra Militarum", iPad pg. 146).
Guardsman 9 3 3 3 3 1 3 1 7 5+ [65]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x8): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x1): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.
Infantry Squad 1 [70]
(Codex: Astra Militarum, iPad pg. 146); Combined Squad: Combined Squad (see "Codex: Astra Militarum", iPad pg. 146).
Guardsman 9 3 3 3 3 1 3 1 7 5+ [65]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x8): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x1): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.
Conscripts 1 [150]
(Codex: Astra Militarum, iPad pg. 148)
Conscript 50 2 2 3 3 1 3 1 5 5+ [150]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x50): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Flak Armour: Confers a 5+ Armour Save.
Heavy Weapons 0 [105]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 0 [105]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 0 [75]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).

Created with Army Builder® - Copyright (c) 1997-2016 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Scout Sentinel 1 Grp: Fast WS: BS: St: In: At: FA: SA: RA: HP: Save: - 56
Squadron (Codex: Astra Militarum, iPad pg. 158)
Scout Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 HP: 2 Save: - [56]
Vehicle (Walker, Open-Topped): See WH40K rulebook, pgs. 44-49.; Missile Launcher: Frag: Range 48"; S 4; AP 6; Heavy 1, Blast.
Krak: Range 48"; S 8; AP 3; Heavy 1.; Move Through Cover: Move Through Cover (see WH40k, pg. 168).; Scout: Scout (see WH40k, pg. 171).;
Searchlight: (see WH40k, pg. 98).; Hammer of Wrath: Hammer of Wrath (see WH40k, pp. 91 & 165).; Camo netting: Camo netting (see
"Codex: Astra Militarum", iPad pg. 121).
Hellhound Squadron 1 Grp: Fast BS: FA: SA: RA: HP: Save: - 150
(Codex: Astra Militarum, iPad pg. 161)
Bane Wolf 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 Save: - [150]
Vehicle (Tank, Fast): See WH40K rulebook, pgs. 44-49.; Bane Wolf; Heavy Flamer: Template; S 5; AP 4; Assault 1.; Chem cannon: Range:
Template; S 1; AP 3; Heavy 1, Poisoned (2+).; Searchlight: (see WH40k, pg. 98).; Dozer Blade: (see WH40k, pg. 98).; Camo netting: Camo
netting (see "Codex: Astra Militarum", iPad pg. 121).
Leman Russ Squadron 1 Grp: Heavy BS: FA: SA: RA: HP: Save: - 195
(Codex: Astra Militarum, iPad pg. 164)
Leman Russ 1 Grp: BS: 3 FA: 14 SA: 13 RA: 11 HP: 3 Save: - [195]
Demolisher Vehicle (Tank, Heavy): See WH40K rulebook, pgs. 44-49.; Leman Russ Demolisher; Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Demolisher
Siege Cannon: Range: 24"; S 10; AP 2; Ordinance 1, Large Blast.; Searchlight: (see WH40k, pg. 98).; Smoke Launchers: (see WH40k, pg. 98).;
Camo netting: Camo netting (see "Codex: Astra Militarum", iPad pg. 121).
Combined Arms 1 Grp: Detachment 0
Detachment
Total Cost: 1498

Created with Army Builder® - Copyright (c) 1997-2016 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

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