Professional Documents
Culture Documents
S User; AP 4; Melee, Concussive. (See Mont'ka - The Rules, pg. 51.); Flak Armour: Confers a 5+ Armour Save.; Refractor field: 5+ Invulnerable
Save (see "Codex: Astra Militarum", iPad pg. 119).; Carapace Armour: Confers a 4+ Armour Save.; Senior Officer: Senior Officer (see "Codex:
Astra Militarum", iPad pg. 135).; Voice of Command: Voice of Command (see "Codex: Astra Militarum", iPad pg. 135).; Warlord: See WH40k,
pg. 124.
Volkov's Cane 1 Company Commander only. When a model carrying Volkov's Cane issues an order to a unit within 6", the Leadership test will [0]
only fail on a roll of a double 6.
Created with Army Builder® - Copyright (c) 1997-2016 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Infantry Platoon 1 Troops 655
(Codex: Astra Militarum, iPad pg. 145); Conscripts; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
Platoon Command 1 [80]
Squad (Codex: Astra Militarum, iPad pg. 145); Guardsman (x4); Platoon Commander
Guardsman 4 3 3 3 3 1 3 1 7 5+ [70]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x1): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x3): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Platoon 1 4 4 3 3 1 3 2/3 8 5+ [10]
Commander Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.; Voice of Command: Voice of Command (see
"Codex: Astra Militarum", iPad pg. 135).
Infantry Squad 1 [70]
(Codex: Astra Militarum, iPad pg. 146); Combined Squad: Combined Squad (see "Codex: Astra Militarum", iPad pg. 146).
Guardsman 9 3 3 3 3 1 3 1 7 5+ [65]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x8): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x1): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.
Infantry Squad 1 [70]
(Codex: Astra Militarum, iPad pg. 146); Combined Squad: Combined Squad (see "Codex: Astra Militarum", iPad pg. 146).
Guardsman 9 3 3 3 3 1 3 1 7 5+ [65]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x8): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Plasma gun (x1): Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!; Flak Armour: Confers a 5+ Armour Save.; Vox-caster Vox-caster (se
"Codex: Astra Militarum", iPad pg. 120). : e
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]
Infantry (Character): See WH40K rulebook, pgs. 44-49.; Laspistol: Range: 12"; S 3; AP -; Pistol.; Close Combat Weapon: S User; AP - ; Melee.;
Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.; Flak Armour: Confers a 5+ Armour Save.
Conscripts 1 [150]
(Codex: Astra Militarum, iPad pg. 148)
Conscript 50 2 2 3 3 1 3 1 5 5+ [150]
Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun (x50): Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1,
Blast.; Flak Armour: Confers a 5+ Armour Save.
Heavy Weapons 0 [105]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 0 [105]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [35]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 0 [75]
Squad (Codex: Astra Militarum, iPad pg. 147)
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Heavy Weapons 1 3 3 3 3 2 3 2 7 5+ [25]
Team Infantry: See WH40K rulebook, pgs. 44-49.; Lasgun: Range: 24"; S 3; AP -; Rapid Fire.; Frag Grenades: Range 8"; S 3; AP -; Assault 1, Blast.;
Autocannon: 48" Range; S 7; AP 4; Heavy 2.; Flak Armour: Confers a 5+ Armour Save.; Heavy Weapon Team: Heavy Weapon Team (see
"Codex: Astra Militarum", iPad pg. 129).
Created with Army Builder® - Copyright (c) 1997-2016 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Scout Sentinel 1 Grp: Fast WS: BS: St: In: At: FA: SA: RA: HP: Save: - 56
Squadron (Codex: Astra Militarum, iPad pg. 158)
Scout Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 HP: 2 Save: - [56]
Vehicle (Walker, Open-Topped): See WH40K rulebook, pgs. 44-49.; Missile Launcher: Frag: Range 48"; S 4; AP 6; Heavy 1, Blast.
Krak: Range 48"; S 8; AP 3; Heavy 1.; Move Through Cover: Move Through Cover (see WH40k, pg. 168).; Scout: Scout (see WH40k, pg. 171).;
Searchlight: (see WH40k, pg. 98).; Hammer of Wrath: Hammer of Wrath (see WH40k, pp. 91 & 165).; Camo netting: Camo netting (see
"Codex: Astra Militarum", iPad pg. 121).
Hellhound Squadron 1 Grp: Fast BS: FA: SA: RA: HP: Save: - 150
(Codex: Astra Militarum, iPad pg. 161)
Bane Wolf 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 Save: - [150]
Vehicle (Tank, Fast): See WH40K rulebook, pgs. 44-49.; Bane Wolf; Heavy Flamer: Template; S 5; AP 4; Assault 1.; Chem cannon: Range:
Template; S 1; AP 3; Heavy 1, Poisoned (2+).; Searchlight: (see WH40k, pg. 98).; Dozer Blade: (see WH40k, pg. 98).; Camo netting: Camo
netting (see "Codex: Astra Militarum", iPad pg. 121).
Leman Russ Squadron 1 Grp: Heavy BS: FA: SA: RA: HP: Save: - 195
(Codex: Astra Militarum, iPad pg. 164)
Leman Russ 1 Grp: BS: 3 FA: 14 SA: 13 RA: 11 HP: 3 Save: - [195]
Demolisher Vehicle (Tank, Heavy): See WH40K rulebook, pgs. 44-49.; Leman Russ Demolisher; Lascannon: Range: 48"; S 9; AP 2; Heavy 1.; Demolisher
Siege Cannon: Range: 24"; S 10; AP 2; Ordinance 1, Large Blast.; Searchlight: (see WH40k, pg. 98).; Smoke Launchers: (see WH40k, pg. 98).;
Camo netting: Camo netting (see "Codex: Astra Militarum", iPad pg. 121).
Combined Arms 1 Grp: Detachment 0
Detachment
Total Cost: 1498
Created with Army Builder® - Copyright (c) 1997-2016 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!