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There are three Wonders of the World whose effects reduced

and/or ignored by human opponents in multiplayer games:

* Eiffel Tower: The effects of this Wonder deal entirely with

the attitude of other civilizations. Since the attitude of a human

opponent cannot be regulated, this Wonder has no effect on

other humans in a multiplayer game.

* Great Wall: Human opponents are not forced to offer peace

or a cease-fire during negotiations with the owner of this

Wonder. All other effects of the Great Wall function

normally.

* United Nations: Human opponents are not forced to offer

peace or a cease-fire during negotiations with the owner of this

Wonder. All other effects of the United Nations function

normally.

Note that these three Wonders function normally with regard to

AI-controlled civilizations in multiplayer games.

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BREAKING STRATEGIC ALLIANCES IN

MULTIPLAYER GAMES

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In a multiplayer game, human players are not forced to remove their

troops from another human's territory when they break a Strategic

Alliance with that player. In human-A.I. interactions, this situation is

still resolved just as it is in a single player game.


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SPECIAL ADVANCES AND EVENTS IN

MULTIPLAYER SCENARIO PLAY

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All of the scenarios included in Civilization II Multiplayer

Gold Edition can be played in multiplayer mode. It should be

noted, however, that the scenarios were designed for single

player games, and may be quite unbalanced in a multiplayer

environment.

In addition, there are certain scenarios that contain special events

and/or advances associated with certain civilizations that can potentially

lead to unpredictable results when the scenario is played in multiplayer mode.

The scenarios (and the affected civilizations therein) include:

* Alien (Hodads)

* Apocalypse (Mutants, New Beetles, Eradicators, Saurians, Kritters)

* Hidden (BON2) (Freaks, Paranoids, Martians, Revolutionaries)

* Ice Planet (All Civilizations)

* Midgard (All Civilizations)

* Samurai (English, Koreans)

* Jules Verne (Exotics, Secret Evil Society)

* X-COM (All Civilizations)

Typical problems associated with special events and advances in these

scenarios include:

* The loss of ability to build a unit type after trading or receiving a


a special advance.

* Text messages describing inexplicable events.

* Inability to complete the scenario.

These problems are, unfortunately, unavoidable. The only solution is

to avoid these scenarios in multiplayer or refrain from having human

players control the affected civilizations therein.

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A NOTE ON DOUBLE PRODUCTION AND

DOUBLE MOVEMENT IN SCENARIOS

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The double production and double movement options have a

tendency to unbalance gameplay in certain situations. This is

especially true in scenarios that begin with large civilizations.

For optimum game balance, it is recommended that these options

not be activated when playing existing scenarios in multiplayer

mode.

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SETTING UP ADDITIONAL MAP WINDOWS

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By default, the game follows the movements of other civilizations

within your units field of view when it is not your turn. This can

be distracting in multiplayer when you are attempting to manage

your cities or perform other tasks during your opponents' movement

phase.

To circumvent this, you can open an additional map window that


does not track the movement of other civilizations by right-clicking

the World Map.

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LOADING SAVED GAMES WITH ALTERNATE

FILE EXTENSIONS

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Saved games in Civilization II Multiplayer Gold Edition can have

one of three different file extensions:

* .SAV for single player games

* .HOT for multiplayer hot seat games

* .NET for network and Internet multiplayer games

Saved games of any type can be loaded into any game type, but

the Load Game dialogue defaults to the game type selected. For

example, when Load Game is selected in a single player game, only

the saved games with the extension .SAV are listed even though

you can load .HOT and .NET games as well.

To list games of an alternate type, enter "*." followed by the file

extension for the file type you want to load in the File Type field

of the Load Game dialogue. To list all available files, enter "*.*"

in the File Type field.

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LAG TIME DURING INTERNET PLAY

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Lag time is an unfortunate reality on the Internet, and cannot be


entirely eliminated. However, if you experience excessive lag time,

make sure your modem is set to its maximum connection speed

and that you have the latest modem drivers from the manufacturer

installed.

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SETUP PROCEDURE FOR DIRECT CONNECT

MULTIPLAYER GAMES

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NOTE: Dial-Up networking for this game requires version 1.2 of

Windows 95 Dial-Up networking. If you do not have this update,

you can download it from Microsoft at:

http://www.microsoft.com/windows/downloads/contents/Updates/W95DialUpNetw/default.asp

(This procedure assumes some familiarity with networking and

Windows components.)

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