Autodesk 3ds Max Certified User and Certified Professional
Create a path animation and evaluate an
object along the path Preview an animation Animation Identify playback settings Locate the value of keys in the Time Slider
Differentiate camera types
Cameras Orbit and pan Edit FOV (Field of View) Use directional lighting Lighting Identify parameters for modifying shadows Set shader parameters Material/Shading Use the Blinn shader Use the Slate Material Editor Rigging Create simple Bipeds USER Create and modify objects Differentiate workflow Modeling Editable mesh and poly Work with standard primitives Work with surfaces Differentiate Renderers Rendering Identify rendering parameters Quick Render Describe and use object transformations Identify Selection Regions and methods UI/Object Management Organize objects Use Viewports Create a path animation and evaluate an object along the path Identify Controller types Animation Identify playback settings Locate the value of keys in the Time Slider Use a Dope Sheet Differentiate camera types Edit FOV (Field of View) Data Management / Interoperability Cameras Differentiate common file types and usages Use the import feature to import model data Identify Space Warp types Effects Use atmosphere effects PROFESSIONAL Use particle systems Compare Attenuation and Decay Lighting Identify parameters for modifying shadows Add a volumetric effect Identify standard materials Material/Shading Use the Slate Material Editor Use Character Studio for Rigging Rigging Create simple Bipeds Use the Skin modifier Differentiate reference coordinate systems Differentiate standard versus extended primitives Modeling Differentiate workflow Identify and use line tool creation methods Identify Clone types Identify Vertex types Use object creation and modification workflows Use polygon modeling tools Use ProBoolean Differentiate Renderers Rendering Identify rendering parameters Describe and use object transformations Identify Selection Regions and methods UI/Object Management Set up and use Scenes Use Viewports