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Attributes:
Strength 8
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 20 (+2 racial bonus included, +1 level bonus included)
Traits:
Reactionary (+2 Initiative)
Carefully Hidden (+1 Will saves, +2 saves vs. Divination)
Spells known:
(per day: 0 – unlimited, 1st – 8, 2nd – 5)
0 level Detect Magic, Disrupt Undead, Ghost Sound, Prestidigitation, Ray of Frost, Read Magic
1st Charm Person [DC 18], Mage Armor, Magic Missile, Ray of Enfeeblement, Sleep [DC 18]
2nd Communal Protection vs. Evil, Glitterdust, Obscure Object
Black Blood:
Positive energy harms, Negative energy heals (similar to undead)
-4 to Dexterity-based skills
Skills: (6 ranks/level)
Bluff 5 ranks +13 mod.
Knowledge: Arcana 5 ranks +9 mod.
Knowledge: Planes 3 ranks +4 mod.
Perception 5 ranks +6 mod
Spellcraft 5 ranks +9 mod.
Survival 1rank +5 mod.
Intimidate 1 rank +9 mod.
Use Magic Device 5 ranks +13 mod.
Gear:
Boots of Nimble Escape (1/day ignore difficult terrain, cannot be tripped and doesn’t provoke AoO
from movement for 1 round), Darkgem (Inflict Light Wounds 3/day, constant Hide From Undead –
self only), Scroll of Fireball (6th), Scroll of Dispel Magic (12th), Scroll of Whispering Wind (4th), Scroll
of Stone Call (4th), Wand of Magic Missiles (5th level, 19 charges)
Combat:
HP 36 (HD 3d6+8+3), AC 12 (16 w/Mage Armor), Fort +3, Reflex +3, Will +6 (+2 vs. Divinations)
Move 30’, Initiative +6
Ray of Frost: +4 (ranged touch), 1d3 cold damage
Ray of Enfeeblement: +4 (ranged touch), 1d6+2 STR damage
Magic Missile: 1d4+1 (x3)