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3/2/2018 List of Nvidia graphics processing units - Wikipedia

List of Nvidia graphics processing units
This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications. In addition some Nvidia motherboards
come with integrated onboard GPUs.

Contents
Field explanations
Desktop GPUs
Pre-GeForce
GeForce 256 series
GeForce2 series
GeForce3 series
GeForce4 series
GeForce FX (5xxx) series
GeForce 6 (6xxx) series
GeForce 7 (7xxx) series
GeForce 8 (8xxx) series
GeForce 9 (9xxx) series
GeForce 100 series
GeForce 200 series
GeForce 300 series
GeForce 400 series
GeForce 500 series
GeForce 600 series
GeForce 700 series
GeForce 900 series
GeForce 10 series
Volta series
Mobile GPUs
GeForce2 Go series
GeForce4 Go series
GeForce FX Go 5 (Go 5xxx) series
GeForce Go 6 (Go 6xxx) series
GeForce Go 7 (Go 7xxx) series
GeForce 8M (8xxxM) series
GeForce 9M (9xxxM) series
GeForce 100M (1xxM) series
GeForce 200M (2xxM) series
GeForce 300M (3xxM) series
GeForce 400M (4xxM) series
GeForce 500M (5xxM) series
GeForce 600M (6xxM) series
GeForce 700M (7xxM) series
GeForce 800M (8xxM) series
GeForce 900M (9xxM) series
GeForce 10 series
Workstation GPUs
Quadro
Quadro FX series
Quadro FX (x300) series
Quadro FX (x400) series
Quadro FX (x500) series
Quadro FX (x600) series
Quadro FX (x700) series
Quadro FX (x800) series
Quadro x000 series
Quadro Kxxx series
Quadro Mxxx series
Quadro Pxxx series
Quadro NVS
Tesla
Mobile Workstation GPUs
Quadro Go (GL) & Quadro FX Go series
Quadro FX (x500M) series
Quadro FX (x600M) series
Quadro FX (x700M) series
Quadro FX (x800M) series
Quadro (xxxxM) series
Quadro (Kx000M) series
Quadro (Kx100M) series
Quadro (Mx000M) series
Mobility Quadro NVS series
Mobility NVS series
Grid GPUs
Console GPUs

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See also
References
External links

Field explanations
The fields in the table listed below describe the following:

Model – The marketing name for the processor, assigned by Nvidia.


Launch – Date of release for the processor.
Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule
of the project for that generation).
Fab – Fabrication process. Average feature size of components of the processor.
Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
Memory – The amount of graphics memory available to the processor.
SM Count – Number of streaming multiprocessors.[1]
Core clock – The factory core clock frequency; while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.
Memory clock – The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used
by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed
significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are
integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
Fillrate – Maximum theoretical fillrate in textured pixels per second. This number is generally used as a maximum throughput number for the GPU and generally, a higher fillrate
corresponds to a more powerful (and faster) GPU.
Memory subsection

Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 109 Hz.
Bus type – Type of memory bus or buses used.
Bus width – Maximum bit width of the memory bus or buses used. This will always be a factory bus width.
API support section

Direct3D – Maximum version of Direct3D fully supported.


OpenGL – Maximum version of OpenGL fully supported.
Features – Added features that are not standard as a part of the two graphics libraries.

Desktop GPUs

Pre-GeForce

Fillrate Memory
Core Memory
Code Fab Bus Core
Model Launch clock clock Size Bandwidth Bus
name (nm) interface config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB) (GB/s) type

September 2 EDO
STG-2000 NV1 500 PCI 12 75 1:1:1 12 12 12 0 0.6
1995 4 VRA
AGP 2×,
Riva128 April 1997 NV3 350 100 100 1:1:1 100 100 100 0 4 1.6 SDR
PCI
February AGP 2×,
Riva128ZX NV3 350 100 100 1:1:1 100 100 100 0 8 1.6 SDR
23, 1998 PCI
March 23, AGP 2×, 8
Riva TNT NV4 350 90 110 2:2:2 180 180 180 0 1.76 SDR
1998 PCI 16
March 22,
Vanta NV6 250 AGP 4× 100 125 2:2:2 200 200 200 0 16 1 SDR
1999
March 8
Vanta LT NV6 250 AGP 4× 80 100 2:2:2 160 160 160 0 0.8 SDR
2000 16
Riva TNT2 October AGP 4×, 8, 16
NV6 250 125 150 2:2:2 250 250 250 0 1.2 SDR
M64 1999 PCI 32
March 15, AGP 4×, 16
Riva TNT2 NV5 250 125 150 2:2:2 250 250 250 0 2.4 SDR
1999 PCI 32
Riva TNT2 October
NV5 220 AGP 4× 143 166 2:2:2 286 286 286 0 32 2.656 SDR
Pro 12, 1999
Riva TNT2 March 15, 16
NV5 250 AGP 4× 150 183 2:2:2 300 300 300 0 2.928 SDR
Ultra 1999 32

1 Pixel pipelines: texture mapping units: render output units

GeForce 256 series


All models are made via 220 nm fabrication process
All models support Direct3D 7.0 and OpenGL 1.2
All models support hardware Transform and Lighting (T&L) and Cube Environment Mapping

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Fillrate Memory
Core Memory
Code Bus Core Bus
Model Launch clock clock Size Bandwidth Bus
name interface config1 MOperations/s MPixels/s MTexels/s MVertices/s width
(MHz) (MHz) (MB) (GB/s) type
(bit)
GeForce October AGP 4× 32
NV10 120 166 4:4:4 480 480 480 0 2.656 SDR 128
256 SDR 11, 1999 PCI 64
GeForce February AGP 4× 32
NV10 120 150 4:4:4 480 480 480 0 4.8 DDR 128
256 DDR 1, 2000 PCI 64

1 Pixel pipelines: texture mapping units: render output units

GeForce2 series
All models are made via 180 nm fabrication process
All models support Direct3D 7 and OpenGL 1.2
All models support TwinView Dual-Display Architecture, Second Generation Transform and Lighting (T&L), Nvidia Shading Rasterizer (NSR), High-Definition Video Processor
(HDVP)
GeForce2 MX models support Digital Vibrance Control (DVC)

Fillrate Memory
Core Memory
Code Bus Core Bus
Model Launch clock clock Size Bandwidth Bus
name interface config1 MOperations/s MPixels/s MTexels/s MVertices/s widt
(MHz) (MHz) (MB) (GB/s) type
(bit
GeForce2 Up to
MX IGP + June 4, 32 2.128 64
NV1A FSB 175 133 2:4:2 350 350 700 0 DDR
nForce 2001 system 4.256 128
220/420 RAM
GeForce2 March 3, AGP 4× 32
NV11 175 166 2:4:2 350 350 700 0 1.328 SDR 64
MX200 2001 PCI 64
GeForce2 June 28, AGP 4× 32
NV11 175 166 2:4:2 350 350 700 0 2.656 SDR 128
MX 2000 PCI 64
166,200 128
GeForce2 March 3, AGP 4× (SDR) 32 2.656, SDR (SDR
NV11 200 2:4:2 400 400 800 0
MX400 2001 PCI 166 64 3.200 DDR 64
(DDR) (DDR
GeForce2 April 26, AGP 4× 32
NV15 200 166 4:8:4 800 800 1600 0 5.312 DDR 128
GTS 2000 PCI 64
GeForce2 December AGP 4× 32
NV15 200 200 4:8:4 800 800 1600 0 6.4 DDR 128
Pro 5, 2000 PCI 64
GeForce2 October AGP 4× 32
NV15 250 200 4:8:4 1000 1000 2000 0 6.4 DDR 128
Ti 1, 2001 PCI 64
GeForce2 August AGP 4×
NV16 250 230 4:8:4 1000 1000 2000 0 64 7.36 DDR 128
Ultra 14, 2000 PCI

1 Pixel pipelines: texture mapping units: render output units

GeForce3 series
All models are made via 150 nm fabrication process
All models support Direct3D 8.0 and OpenGL 1.3
All models support 3D Textures, Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers

Fillrate Memory
Core Memory
Code Bus Core Bus
Model Launch clock clock Size Bandwidth Bus
name interface config1 MOperations/s MPixels/s MTexels/s MVertices/s width
(MHz) (MHz) (MB) (GB/s) type
(bit)
GeForce3 October AGP 4× 64
NV20 175 200 4:1:8:4 700 700 1400 42.75 6.4 DDR 128
Ti200 1, 2001 PCI 128
February AGP 4×
GeForce3 NV20 200 230 4:1:8:4 800 800 1600 50 64 7.36 DDR 128
27, 2001 PCI
GeForce3 October AGP 4× 64
NV20 240 250 4:1:8:4 960 960 1920 60 8 DDR 128
Ti500 1, 2001 PCI 128

1Pixel shaders: vertex shaders: texture mapping units: render output units

GeForce4 series
All models are manufactured with a 150 nm manufacturing process
All models support Accuview Antialiasing (AA), Lightspeed Memory Architecture II (LMA II), nView

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Fillrate Memory
Core Memory
Code Bus Core
Model Launch clock clock
name interface config1 Size Bandwidth Bus
B
(MHz) (MHz) MOperations/s MPixels/s MTexels/s MVertices/s wi
(MB) (GB/s) type
(b
Up to
GeForce4
October 1, 133 128 2.128 6
MX IGP + NV1F FSB 250 2:0:4:2 500 500 1000 0 DDR
2002 200 system 6.4 1
nForce2
RAM
GeForce4 February AGP 4×
NV17 250 166 2:0:4:2 500 500 1000 0 64 2.656 SDR 1
MX420 6, 2002 PCI
GeForce4
AGP 4× 64
MX440 2002 NV17 250 166 2:0:4:2 500 500 1000 0 5.312 DDR 1
PCI 128
SE
GeForce December AGP 8× 64
NV18B 250 166 2:0:4:2 500 500 1000 0 2.656 DDR 6
MX4000 14, 2003 PCI 128
GeForce February PCIe
NV18B 250 333 2:0:4:2 500 500 1000 0 128 5.328 DDR 6
PCX4300 19, 2004 ×16
GeForce4 February AGP 4× 64
NV17 275 200 2:0:4:2 550 550 1100 0 6.4 DDR 1
MX440 6, 2002 PCI 128
GeForce4 September AGP 8× 64
NV18 275 250 2:0:4:2 550 550 1100 0 8 DDR 1
MX440 8x 25, 2002 PCI 128
GeForce4 February AGP 4× 64
NV17 300 275 2:0:4:2 600 600 1200 0 8.8 DDR 1
MX460 6, 2002 PCI 128
222
(128 7.104 (128
GeForce4 April 16, 64
NV25 AGP 4× 250 MB) 4:2:8:4 1000 1000 2000 125 MB) DDR 1
Ti4200 2002 128
250 (64 8 (64 MB)
MB)
GeForce4 September
NV28 AGP 8× 250 250 4:2:8:4 1000 1000 2000 125 128 8 DDR 1
Ti4200 8x 25, 2002
GeForce4 February
NV25 AGP 4× 275 275 4:2:8:4 1100 1100 2200 137.5 128 8.8 DDR 1
Ti4400 6, 2002
GeForce4
January
Ti4800 NV28 AGP 8× 275 275 4:2:8:4 1100 1100 2200 137.5 128 8.8 DDR 1
20, 2003
SE
GeForce4 February
NV25 AGP 4× 300 325 4:2:8:4 1200 1200 2400 150 128 10.4 DDR 1
Ti4600 6, 2002
GeForce4 January
NV28 AGP 8× 300 325 4:2:8:4 1200 1200 2400 150 128 10.4 DDR 1
Ti4800 20, 2003

Fillrate Memory
Core Memory
Code Bus Core
Model Launch clock clock
name interface config1 Size Bandwidth Bus
B
(MHz) (MHz) MOperations/s MPixels/s MTexels/s MVertices/s wi
(MB) (GB/s) type
(b

1Pixel shaders: vertex shaders: texture mapping units: render output units

Features
Model
nFiniteFX II Engine Video Processing Engine (VPE)
GeForce4 MX420 No Yes
GeForce4 MX440 SE No Yes
GeForce4 MX4000 No Yes
GeForce4 PCX4300 No Yes
GeForce4 MX440 No Yes
GeForce4 MX440 8X No Yes
GeForce4 MX460 No Yes
GeForce4 Ti4200 Yes No
GeForce4 Ti4400 Yes No
GeForce4 Ti4600 Yes No
GeForce4 Ti4800 Yes No

GeForce FX (5xxx) series


All models support Direct3D 9.0a and OpenGL 1.5 (2.1 (software) with latest drivers)
The GeForce FX series runs vertex shaders in an array

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Fillrate Memory
Core Memory
Code Fab Bus Core
Model Launch clock clock Size Bandwidth Bus
name (nm) interface config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB) (GB/s) typ

GeForce March AGP 8× 64 3.2


NV34 150 250 200 4:1:4:4 1000 1000 1000 62.5 DD
FX 5200 2003 PCI 128 6.4
GeForce
March 6, 64
FX 5200 NV34 150 AGP 8× 325 325 4:1:4:4 1300 1300 1300 81.25 10.4 DD
2003 128
Ultra
GeForce
March 17, PCIe 3.2
PCX NV34 150 250 200 4:1:4:4 1000 1000 1000 62.5 128 DD
2004 ×16 6.4
5300
AGP 8× 64
GeForce March 3.2
NV34B 140 AGP 4× 270 200 4:1:4:4 1080 1080 1080 67.5 128 DD
FX 5500 2004 6.4
PCI 256
GeForce
October 64
FX 5600 NV31 130 AGP 8× 235 200 4:1:4:4 940 940 940 58.75 6.4 DD
2003 128
XT
64
GeForce March AGP 8×
NV31 130 325 275 4:1:4:4 1300 1300 1300 81.25 128 8.8 DD
FX 5600 2003 PCI
256[2]
GeForce
March 6, 64
FX 5600 NV31 130 AGP 8× 350 350 4:1:4:4 1400 1400 1400 87.5 11.2 DD
2003 128
Ultra
GeForce
FX 5600 March 6, 64
NV31 130 AGP 8× 400 400 4:1:4:4 1600 1600 1600 100 12.8 DD
Ultra 2003 128
Rev.2
GeForce
September 128
FX 5700 NV36 130 AGP 8× 235 200 4:3:4:4 940 940 940 106.5 6.4 DD
2004 256
VE
GeForce
March 128
FX 5700 NV36 130 AGP 8× 250 200 4:3:4:4 1000 1000 1000 187.5 6.4 DD
2004 256
LE
GeForce 128
2003 NV36 130 AGP 8× 425 250 4:3:4:4 1700 1700 1700 318.75 8 DD
FX 5700 256
GeForce
March 17, PCIe
PCX NV36 130 425 250 4:3:4:4 1700 1700 1700 318.75 128 8 DD
2004 ×16
5750
GeForce
October 128
FX 5700 NV36 130 AGP 8× 475 450 4:3:4:4 1900 1900 1900 356.25 14.4 GDD
23, 2003 256
Ultra
GeForce
FX 5700 March 15, 128
NV36 130 AGP 8× 475 475 4:3:4:4 1900 1900 1900 356.25 15.2 GDD
Ultra 2004 256
GDDR3
GeForce January
NV30 130 AGP 8× 400 400 4:2:8:4 1600 1600 3200 200 128 12.8 GDD
FX 5800 27, 2003
GeForce
January
FX 5800 NV30 130 AGP 8× 500 500 4:2:8:4 2000 2000 4000 250 128 16 GDD
27, 2003
Ultra
GeForce
December
FX 5900 NV35 130 AGP 8× 325 350 4:3:8:4 1300 1300 2600 343.75 128 22.4 DD
15, 2003
ZT
GeForce
December
FX 5900 NV35 130 AGP 8× 390 350 4:3:8:4 1600 1600 3200 300 128 22.4 DD
15, 2003[3]
XT
GeForce
May 2003 NV35 130 AGP 8× 400 425 4:3:8:4 1600 1600 3200 300 128 27.2 DD
FX 5900
GeForce
May 12, 128
FX 5900 NV35 130 AGP 8× 450 425 4:3:8:4 1800 1800 3600 337.5 27.2 DD
2003 256
Ultra
GeForce
March 17, PCIe 128
PCX NV35 130 450 425 4:3:8:4 1800 1800 3600 337.5 27.2 DD
2004 ×16 256
5900
GeForce
October
FX 5950 NV38 130 AGP 8× 475 475 4:3:8:4 1900 1900 3800 356.25 256 30.4 DD
23, 2003
Ultra
GeForce
February PCIe
PCX NV38 130 475 475 4:3:8:4 1900 1900 3800 356.25 256 30.4 GDD
17, 2004 ×16
5950
Fillrate Memory
Core Memory
Code Fab Bus Core
Model Launch clock clock Size Bandwidth Bus
name (nm) interface config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB) (GB/s) typ

1 Pixel shaders: vertex shaders: texture mapping units: render output units

GeForce 6 (6xxx) series


All models support Direct3D 9.0c and OpenGL 2.1
All models support Transparency AA (starting with version 91.47 of the ForceWare drivers) and PureVideo

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Fillrate
Core
Code Fab Core
Model Launch Bus interface clock Memory clock (MHz)
name (nm) config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz)

GeForce
October 100–200 (DDR)
6100 + MCP51 90 HyperTransport 425 2:1:2:1 850 425 850 106.25
20, 2005 200–533 (DDR2)
nForce 410
GeForce
200
6150 SE + June 2006 MCP61 90 HyperTransport 425 2:1:2:1 850 425 850 106.25
400
nForce 430
GeForce
100–200 (DDR)
6150 LE + June 2006 MCP61 90 HyperTransport 425 2:1:2:1 850 425 850 106.25
200–533 (DDR2)
nForce 430
GeForce
October 100–200 (DDR)
6150 + MCP51 90 HyperTransport 475 2:1:2:1 950 475 950 118.75
20, 2005 200–533 (DDR2)
nForce 430
GeForce AGP 8×
2005 NV44 110 350 266 2:1:2:2 700 700 700 87.5
6200 LE PCIe ×16

175
GeForce April 4, 250
NV44A 110 AGP 8× 350[4] 4:3:4:2 1400[4] 700[4] 1400[4] 225
6200A 2005 533 (DDR2)[4]
(DDR2)[5]

October
12, 2004
AGP 8×
GeForce (PCIe)
NV43 110 PCI 300 275 4:3:4:4 1200 1200 1200 225
6200 January
PCIe ×16
17, 2005
(AGP)

GeForce
December
6200 NV44 110 PCIe ×16 350 350 4:3:4:2 1400 700 1400 262.5
15, 2004
TurboCache

GeForce October 1,
NV44 110 PCIe ×16 400 333 4:3:4:2 1600 800 1600 300
6500 2005
GeForce AGP 8×
2005 NV43 110 300 200 4:3:4:4 1200 1200 1200 225
6600 LE PCIe ×16
275
GeForce August 12, AGP 8×
NV43 110 300 400 8:3:8:4 2400 1200 2400 225
6600 2004 PCIe ×16

August 12,
2004
GeForce (PCIe) AGP 8× 475 (AGP)
NV43 110 500 8:3:8:4 4000 2000 4000 375
6600 GT November PCIe ×16 500 (PCIe)
14, 2004
(AGP)
July 22,
2004 NV40 320 2560 2560
GeForce (AGP) (AGP) AGP 8× (AGP) 2560 (AGP) (AGP) (AGP) 320 (AGP)
130 350 8:4:8:8
6800 LE January NV41 PCIe ×16 325 2600 (PCIe) 2600 2600 325 (PCIe)
16, 2005 (PCIe) (PCIe) (PCIe) (PCIe)
(PCIe)
NV40
GeForce September (AGP) AGP 8×
130 325 350 8:4:8:8 2600 2600 2600 325
6800 XT 30, 2005 NV41 PCIe ×16
(PCIe)
April 14,
2004 NV40
GeForce (AGP) (AGP) AGP 8×
130 325 350 12:5:12:12 3900 3900 3900 406.25
6800 November NV41 PCIe ×16
8, 2004 (PCIe)
(PCIe)
GeForce April 14,
NV45 130 PCIe ×16 350 450 12:5:12:12 4200 4200 4200 437.5
6800 GTO 2004
November
7, 2005 NV40
GeForce (PCIe) (AGP)
130 PCIe ×16 425 500 12:5:12:12 5100 5100 5100 531.25
6800 GS December NV42
8, 2005 (PCIe)
(AGP)
May 4,
2004 NV40
GeForce (AGP) (AGP) AGP 8×
130 350 500 16:6:16:16 5600 5600 5600 525
6800 GT June 28, NV45 PCIe ×16
2004 (PCIe)
(PCIe)
May 4,
2004
(AGP)
NV40
June 28,
GeForce (AGP) AGP 8× 525 (512 MB)
2004 130 400 16:6:16:16 6400 6400 6400 600
6800 Ultra NV45 PCIe ×16 550 (256 MB)
(PCIe)
(PCIe)
March 14,
2005 (512
MB)
GeForce May 4, NV40 130 AGP 8× 450 550 16:6:16:16 7200 7200 7200 675
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6800 Ultra 2004
Extreme
Fillrate
Core
Code Fab Core
Model Launch Bus interface clock Memory clock (MHz)
name (nm) config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz)

1 Pixel shaders: vertex shaders: texture mapping units: render output units

Features

Features
Model
OpenEXR HDR Scalable Link Interface (SLI) TurboCache PureVideo WMV9 Decoding
GeForce 6100 No No No Limited
GeForce 6150 SE No No Driver-Side Only Limited
GeForce 6150 No No No Yes
GeForce 6150 LE No No Driver-Side Only Yes
GeForce 6200 No No Yes (PCIe only) Yes
GeForce 6500 No Yes Yes Yes
GeForce 6600 LE Yes Yes (No SLI Connector) No Yes
GeForce 6600 Yes Yes (SLI Connector or PCIe Interface) No Yes
GeForce 6600 DDR2 Yes Yes (SLI Connector or PCIe Interface) No Yes
GeForce 6600 GT Yes Yes No Yes
GeForce 6800 LE Yes No No No
GeForce 6800 XT Yes Yes (PCIe only) No Yes (NV42 only)
GeForce 6800 Yes Yes (PCIe only) No Yes (NV41, NV42 only)
GeForce 6800 GTO Yes Yes No No
GeForce 6800 GS Yes Yes (PCIe only) No Yes (NV42 only)
GeForce 6800 GT Yes Yes (PCIe only) No No
GeForce 6800 Ultra Yes Yes (PCIe only) No No

GeForce 7 (7xxx) series


All models support Direct3D 9.0c and OpenGL 2.1
All models support Transparency AA (starting with version 91.47 of the ForceWare drivers)

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Fillrate
Core Memory
Code Fab Core
Model Launch Bus interface clock clock Size
name (nm) config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB)

GeForce Up to
7025 + 266 256
July 2007 MCP68S 110 HyperTransport 425 2:1:2:2 850 850 850 106.25
nForce 400 system
630a RAM
GeForce
Up to
7050PV
266 256
+ July 2007 MCP67QV 110 HyperTransport 425 2:1:2:2 850 850 850 106.25
400 system
nForce
RAM
630a
GeForce Up to
7050 + 256
July 2007 MCP73 90 HyperTransport/FSB 500 333 2:1:2:2 1000 1000 1000 125
nForce system
610i/630i RAM
GeForce Up to
7100 + 256
July 2007 MCP76 90 FSB 600 400 2:1:2:2 1200 1200 1200 150
nForce system
630i RAM
GeForce Up to
7150 + 256
July 2007 MCP76 90 FSB 630 400 2:1:2:2 1260 1260 1260 157.5
nForce system
630i RAM
GeForce August 8, 128
NV44 110 PCIe ×16 350 300 4:3:4:2 1400 700 1400 262.5
7100 GS 2006 256
GeForce January AGP 8× 128
G72 90 450 400 2:2:4:2 1800 900 1800 337.5
7200 GS 18, 2006 PCIe ×16 256
GeForce March 22,
G72 90 PCIe ×16 350 333 4:3:4:2 1800 900 1800 337.5 128
7300 SE 2006
GeForce March 22,
G72 90 PCIe ×16 350 333 4:3:4:2 1800 900 1800 337.5 128
7300 LE 2006
GeForce January AGP 8× 128
G72 90 550 400 4:3:4:2 2200 1100 2200 412.5
7300 GS 18, 2006 PCIe ×16 256
GeForce May 15, AGP 8× 128
G73 90 350 325 8:5:8:4 2800 1400 2800 437.5
7300 GT 2006 PCIe ×16 256
64
GeForce AGP 8× 263 900 900
G72 90 275 4:3:4:2 2200 412.5 128
7500 LE PCIe ×16 324 1100 1100
256
March 22,
2006
GeForce (PCIe) AGP 8×
G73 90 400 400 12:5:12:8 4800 3200 4800 500 256
7600 GS July 1, PCIe ×16
2006
(AGP)
March 9,
2006
GeForce (PCIe) AGP 8×
G73 90 560 700 12:5:12:8 6720 4480 6720 700 256
7600 GT July 15, PCIe ×16
2006
(AGP)
GeForce
January 8, AGP 8×
7600 GT G73-B1 80 560 700 12:5:12:8 6720 4480 6720 700 256
2007 PCIe ×16
80 nm
GeForce March 22,
G73 80 PCIe ×16 450 400 12:5:12:8 ? 3600 5400 ? 256
7650 GS 2006
GeForce February
G70 110 AGP 8× 375 600 16:8:16:8 6000 3000 6000 562.5 256
7800 GS 2, 2006
GeForce August 11,
G70 110 PCIe ×16 400 500 20:7:20:16 8000 6400 8000 700 256
7800 GT 2005
June 22, 430 600
2005 (256 (256 (256 10320 (256 6880 (256 10320 860 (256
GeForce
MB) MB) MB) MB) MB) (256 MB) MB) 256
7800 G70 110 PCIe ×16 24:8:24:16
November 550 850 13200 (512 8800 (512 13200 1100 (512 512
GTX
14, 2005 (512 (512 MB) MB) (512 MB) MB)
(512 MB) MB) MB)
May 2006
(PCIe)
GeForce AGP 8×
April 2, G71 90 450 660 20:7:20:16 9000 7200 9000 787.5 256
7900 GS PCIe ×16
2007
(AGP)
GeForce March 9,
G71 90 PCIe ×16 450 660 24:8:24:16 10800 7200 10800 900 256
7900 GT 2006
GeForce
October 1,
7900 G71 90 PCIe ×16 650 660 24:8:24:16 15600 10400 15600 1300 512
2006
GTO
GeForce
March 9,
7900 G71 90 PCIe ×16 650 800 24:8:24:16 15600 10400 15600 1300 512
2006
GTX
GeForce
March 9, 2×
7900 2× G71 90 PCIe ×16 500 600 24000 16000 24000 2000 2× 512
2006 24:8:24:16
GX2
GeForce September G71 90 AGP 8× 550 700 24:8:24:16 13200 8800 13200 1100 512
7950 GT 6, 2006 PCIe ×16

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(PCIe)
April 2,
2007
(AGP)
GeForce
June 5, 2×
7950 2× G71 90 PCIe ×16 500 600 24000 16000 24000 2000 2× 512
2006 24:8:24:16
GX2
Fillrate
Core Memory
Code Fab Core
Model Launch Bus interface clock clock Size
name (nm) config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB)

1 Pixel shaders: vertex shaders: texture mapping units: render output units

Features

Features
Model
Gamma-correct antialiasing 64-bit OpenEXR HDR Scalable Link Interface (SLI) TurboCache Dual Link DVI
Yes (PCIe only)
GeForce 7100 GS No No Yes No
(No SLI bridge)
GeForce 7200 GS Yes Yes No Yes No
GeForce 7300 SE Yes Yes No Yes No
GeForce 7300 LE Yes Yes No Yes No
Yes (PCIe only)
GeForce 7300 GS Yes Yes Yes No
(No SLI bridge)
Yes (PCIe only)
GeForce 7300 GT Yes Yes No One port
(No SLI bridge)
GeForce 7600 GS Yes Yes Yes (PCIe only) No One port
GeForce 7600 GT Yes Yes Yes (PCIe only) No One port
GeForce 7600 GT (80 nm) Yes Yes Yes No One port
GeForce 7650 GS (80 nm) Yes Yes Yes (Depending on OEM Design) No One port
GeForce 7800 GS Yes Yes No No One port
GeForce 7800 GT Yes Yes Yes No One port
GeForce 7800 GTX Yes Yes Yes No One port
GeForce 7800 GTX 512 Yes Yes Yes No One port
GeForce 7900 GS Yes Yes Yes (PCIe only) No Two ports
GeForce 7900 GT Yes Yes Yes No Two ports
GeForce 7900 GTO Yes Yes Yes No Two ports
GeForce 7900 GTX Yes Yes Yes No Two ports
GeForce 7950 GT Yes Yes Yes (PCIe only) No Two ports
GeForce 7950 GX2 Yes Yes Yes No Two ports

GeForce 8 (8xxx) series


All models support coverage sample anti-aliasing, angle-independent anisotropic filtering, and 128-bit OpenEXR HDR.

1 Unified shaders: texture mapping units: render output units


2 Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units[8][9]
3 To calculate the processing power, see Performance.

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Clock rate Fillrate Memory


Die
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2) Core Shader Memory Pixel Texture Size Bandwidth B
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) ty

Up to
GeForce 400 512
6.4
8100 2008 MCP78 80 Unknown Unknown 8:8:4 500 1200 (system 2 4 from DD
12.8
mGPU[10] memory) system
memory

GeForce PCIe 2.0 400


6.4
8200 2008 MCP78 80 Unknown Unknown ×16 8:8:4 500 1200 (system 2 4 gt DD
12.8
mGPU[10] memory)
Up to
GeForce 400 512
6.4
8300 2008 MCP78 80 Unknown Unknown 8:8:4 500 1500 (system 2 4 from DD
12.8
mGPU[10] memory) system
memory
GeForce
PCIe 1.0 128
8300 July 2007 G86 80 210 127 8:8:4 450 900 400 1.8 3.6 6.4 DD
×16 512
GS[11]
PCIe 1.0 128
GeForce June 15,
G86 80 210 127 ×16 16:8:4 450 900 400 1.8 3.6 256 6.4 DD
8400 GS 2007
PCI 512
PCIe 2.0
GeForce 128
December ×16
8400 GS G98 65 210 86 8:8:4 567 1400 400 2.268 4.536 256 6.4 DD
10, 2007 PCIe ×1
rev.2 512
PCI
GeForce
April 26, PCIe 2.0 520 2.08 2.08 512 4.8
8400 GS GT218 40 260 57 8:4:4 1230 600 DD
2009 ×16 589 2.356 2.356 1024 9.6
rev.3
PCIe 1.0 256
GeForce April 17,
G86 80 210 127 ×16 16:8:4 450 900 400 1.8 3.6 512 12.8 DD
8500 GT 2007
PCI 1024
GeForce PCIe 1.0 256
April 2007 G84 80 289 169 16:8:8 540 1180 400 4.32 4.32 12.8 DD
8600 GS ×16 512
PCIe 1.0 256
GeForce April 17, 400 12.8 DD
G84 80 289 169 ×16 32:16:8 540 1188 4.32 8.64 512
8600 GT 2007 700 22.4 GD
PCI 1024
GeForce
April 17, PCIe 1.0 256
8600 G84 80 289 169 32:16:8 675 1450 1000 5.4 10.8 32 GD
2007 ×16 512
GTS
GeForce January PCIe 2.0 384
G92 65 754 324 96:48:12 550 1375 800 6.6 26.4 38.4 GD
8800 GS 2008 ×16 768
February
GeForce 12, 2007
8800 (320) 320
G80 90 681 484 96:24:20 513 1188 800 10.3 24.6 64 GD
GTS November 640
(G80) 8, 2006
(640) PCIe 1.0
×16
GeForce
8800 November
G80 90 681 484 112:282:20 500 1200 800 10 24 640 64 GD
GTS 112 19, 2007
(G80)

October
29, 2007 700
(512) (256) 256
GeForce
December G92 65 754 324 112:56:16 600 1500 900 9.6 33.6 512 57.6 GD
8800 GT
11, 2007 (512, 1024
(256, PCIe 2.0 1024)
1024) ×16

GeForce
8800 December
G92 65 754 324 128:64:16 650 1625 970 10.4 41.6 512 62.1 GD
GTS 11, 2007
(G92)
GeForce
November
8800 G80 90 681 484 128:322:24 575 1350 900 13.8 36.8 768 86.4 GD
8, 2006
GTX PCIe 1.0
GeForce ×16
May 2,
8800 G80 90 681 484 128:322:24 612 1500 1080 14.7 39.2 768 103.7 GD
2007
Ultra

Core Shader Memory Pixel Texture Size Bandwidth B


Die (MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) ty
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2)
Clock rate Fillrate Memory

Features

Compute Capability 1.1: has support for Atomic functions, which are used to write thread-safe programs.
Compute Capability 1.2: for details see CUDA

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Features
PureVideo 2 with VP2, PureVideo 3 with VP3,
Scalable
Model 3- PureVideo
Link BSP Engine, and AES128 BSP Engine, and AES128 PureVideo 4 with Compute
Way HD
Interface VP4 ability
SLI with VP1 Engine Engine
(SLI)

GeForce 8300 GS (G86) No No No Yes No No 1.1


GeForce 8400 GS Rev. 2
No No No No Yes No 1.1
(G98)
GeForce 8400 GS Rev. 3
No No No No No Yes 1.2
(GT218)
GeForce 8500 GT Yes No No Yes No No 1.1
GeForce 8600 GT Yes No No Yes No No 1.1
GeForce 8600 GTS Yes No No Yes No No 1.1
GeForce 8800 GS (G92) Yes No No Yes No No 1.1
GeForce 8800 GTS (G80) Yes No Yes No No No 1.0
GeForce 8800 GTS Rev. 2
Yes No Yes No No No 1.0
(G80)
GeForce 8800 GT (G92) Yes No No Yes No No 1.1
GeForce 8800 GTS (G92) Yes No No Yes No No 1.1
GeForce 8800 GTX Yes Yes Yes No No No 1.0
GeForce 8800 Ultra Yes Yes Yes No No No 1.0

GeForce 9 (9xxx) series


All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 128-bit OpenEXR HDR

1 Unified shaders: texture mapping units: render output units


2 To calculate the processing power see Tesla (microarchitecture)#Performance.

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Clock rate Fillrate Memory


Die
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2) Core Shader Memory Pixel Texture Size Bandwidth
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s)

Up to
GeForce 512
October 400 6.4/12.8
9300 MCP7A-S 65 282 162 16:8:4 450 1200 1.8 3.6 from
2008 666 10.664/21.328
mGPU system
memory
Up to
GeForce 512
October 400 6.4/12.8
9400 MCP7A-U 65 282 162 PCIe 2.0 16:8:4 580 1400 2.32 4.64 from
2008 666 10.664/21.328
mGPU ×16 system
memory
GeForce
June
9300 G98 65 210 86 8:8:4 540 1300 500 2.16 4.32 256 8.0
2008
GE[13]
GeForce
June
9300 G98 65 210 86 8:8:4 567 1400 500 2.268 4.536 256 8.0
2008
GS[13]
256
GeForce August G96a 65 400 12.8
314 144 16:8:4 550 1400 2.2 4.4 512
9400 GT 27, 2008 G96b 55 800 25.6
1024
PCIe 2.0
256
GeForce July 29, G96-300- 65 ×16 500 16.0
314 144 32:16:8 550 1400 4.4 8.8 512
9500 GT 2008 C1 55 PCI 800 25.6
1024
GeForce July 29,
G94a 65 505 240 48:24:12 500 1250 500 6 12 768 24.0
9600 GS 2008
GeForce 384
May
9600 G92 65 754 324 96:48:12 550 1375 800 6.6 26.4 768 38.4
2008
GSO 1536
GeForce
9600 October G94a 65 240
505 48:24:16 650 1625 900 10.4 15.6 512 57.6
GSO 2008 G94b 55 196?
512
GeForce
9600 GT 600 1500 700/900 9.6 19.2 512 44.8/57.6
2009 G94b 55 505 196? 64:32:16
Green 625 1625 900 10.0 20.0 1024 57.6
Edition
GeForce February G94-300- 65 240 512
505 64:32:16 650 1625 900 10.4 20.8 57.6
9600 GT 21, 2008 A1 55 196? 1024
GeForce PCIe 2.0
700 44.8
9800 GT ×16 512
2009 G92b 55 754 260 112:56:16 550 1375 800 8.8 30.8 51.2
Green 1024
900 57.6
Edition
GeForce July G92a 65 324 512
754 112:56:16 600 1500 900 9.6 33.6 57.6
9800 GT 2008 G92b 55 260 1024
GeForce
April 1,
9800 G92 65 754 324 128:64:16 675 1688 1100 10.8 43.2 512 70.4
2008
GTX
GeForce
July 16, 512
9800 G92b 55 754 260 128:64:16 738 1836 1100 11.808 47.232 70.4
2008 1024
GTX+
GeForce
March 2× 2×
9800 2× G92 65 2× 754 600 1500 1000 2× 9.6 2× 38.4 2× 512 2× 64.0
18, 2008 324 128:64:16
GX2
Die
Fab Transistors Bus Core Core Shader Memory Pixel Texture Size Bandwidth
Model Launch Codename size
(nm) (million) interface config1 (MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s)
(mm2)

Features

Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.

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Features

Model PureVideo 2 with VP2, PureVideo 3 with VP3,


Scalable Link Interface (SLI) BSP Engine, and AES128 Engine BSP Engine, and AES128 Engine

GeForce 9300 GE (G98)


No Yes
GeForce 9300 GS (G98)
GeForce 9400 GT
GeForce 9500 GT Yes
GeForce 9600 GSO
GeForce 9600 GT
Yes No
GeForce 9800 GT
GeForce 9800 GTX Yes
GeForce 9800 GTX+ 3-way

GeForce 9800 GX2 Yes

GeForce 100 series


1 Unified shaders: texture mapping units: render output units
2 To calculate the processing power see Tesla (microarchitecture)#Performance.

Clock rate Fillrate Memory configuration


Die
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2) Core Shader Memory Pixel Texture Size Bandwidth DRAM
B
w
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(
March
GeForce
10, G98 65 210 86 8:8:4 567 1400 500 2.15 4.3 512 8.0 DDR2
G 100
2009
March
GeForce
10, G96b 55 314 121 32:16:8 500 1400 800 4.4 8.8 512 16.0 DDR2 1
GT 120
2009
March
GeForce PCIe 2.0
10, G94b 55 505 196? 48:24:12 500 1250 500 6 12 1536 24.0 DDR2 1
GT 130 ×16
2009
March
GeForce 512
10, G94b 55 505 196? 64:32:16 650 1625 1800 10.4 20.8 57.6 GDDR3 2
GT 140 1024
2009
March
GeForce
10, G92b 55 754 260 128:64:16 738 1836 1000 11.808 47.232 1024 64.0 GDDR3 2
GTS 150
2009

GeForce 200 series


All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 240-bit OpenEXR HDR

1 Unified shaders: texture mapping units: render output units


2 To calculate the processing power see Tesla (microarchitecture)#Performance.

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Clock rate Fillrate


Die
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2) Core
Shader (MHz)
Memory Pixel Texture
(MHz) (MHz) (GP/s) (GT/s)

GeForce November PCIe 2.0


GT218 40 260 57 8:4:4 589 1402 1000 2.356 2.356
205 26, 2009 ×16
PCIe 2.0
GeForce October GT218- ×16 520 1230
40 260 57 16:8:4 1000–1600 2.356 4.712
210 12, 2009 325-B1 PCIe ×1 589 1402
PCI
GeForce October 615(OEM) 1335(OEM) 1000
GT216 40 486 100 48:16:8 5 10
GT 220 12, 2009 625 1360 1580

GeForce 2009 G94b 55 505 196? 48:24:16 650 1625 1800 10.4 15.6
GT 230
2009 G92b 55 754 260 96:48:12 500 1242 1000 6 24
1800
GeForce November
GT215 40 727 139 96:32:8 550 1340 2000 4.4 17.6
GT 240 17, 2009
3400(GDDR5)
GeForce G92a 65 324
Q4 2009 754 112:56:16 675 1620 2200 10.8 37.8
GTS 240 G92b 55 260
65
2009 G92b 754 260 128:64:16 702 1512 2000 11.2 44.9
55

GeForce
GTS 250 March 3, G92- 65 2000
754 260 128:64:16 738 1836 11.808 47.232
2009 428-B1 55 2200

June 16, GT200-


65 1400 576 192:64:28 576 1242 1998 16.128 36.864
2008 100-A2
GeForce
GTX 260
1242
September GT200- 65 576
1400 216:72:28 576 1350 1998 16.128 41.472
16, 2008 103-A2 55 470 (
PCIe 2.0
×16

GeForce April 9, GT200-


55 1400 470 240:80:28 633 1404 2268 17.724 50.6
GTX 275 2009 105-B3

GeForce June 17, GT200-


65 1400 576 240:80:32 602 1296 2214 19.264 48.16
GTX 280 2008 300-A2

GeForce January GT200-


55 1400 470 240:80:32 648 1476 2484 20.736 51.84
GTX 285 15, 2009 350-B3 (2


GeForce January 8, 2× 2× 2× 2×
GT200- 55 2× 1400 576 1242 1998 2
GTX 295 2009 470 240:80:28 16.128 46.08
400-B3

Core Memory Pixel Texture


Die Shader (MHz)
Code Fab Transistors Bus Core (MHz) (MHz) (GP/s) (GT/s)
Model Launch size
name (nm) (million) interface config1
(mm2)
Clock rate Fillrate

Features
Compute Capability: 1.1 (G92 [GTS250] GPU)
Compute Capability: 1.2 (GT215, GT216, GT218 GPUs)
Compute Capability: 1.3 has double precision support for use in GPGPU applications. (GT200a/b GPUs only)

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Features

Model PureVideo 2 with VP2


Scalable Link Interface (SLI) Engine: (BSP and 240 AES) PureVideo 4 with VP4 Engine

GeForce 210
GeForce GT 220 No No Yes
GeForce GT 240
GeForce GTS 250
GeForce GTX 260
GeForce GTX 260 Core 216
Yes
GeForce GTX 260 Core 216 (55 nm)
3-Way (4-way for EVGA 285 Classified) Yes No
GeForce GTX 275
GeForce GTX 280
GeForce GTX 285
GeForce GTX 295 Yes

GeForce 300 series


1 Unified shaders: texture mapping units: render output units
2 To calculate the processing power see Tesla (microarchitecture)#Performance.

Clock rate Fillrate Memory configura


Die
Code Fab Transistors Bus Core
Model Launch size
name (nm) (million) interface config1
(mm2) Core Shader Memory Pixel Texture Size Bandwidth DR
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) typ

GeForce November
GT218 40 260 57 16:8:4 589 1402 1000 2.356 4.712 512 8 DD
310 27, 2009

GeForce February
GT216 40 486 100 48:16:4 475 1100 1580 3.8 7.6 512 12.6 DD
315 2010

GeForce February
GT215 40 727 144 PCIe 2.0 72:24:8 540 1302 1580 4.32 12.96 1024 25.3 GDD
GT 320 2010
×16
1000
GeForce 96:32:8 1024
February GT215- 500 1250 (DDR2) 24 DD
GT 330 40 727 144 96:48?:12? 4.40 17.6 1536
[14] 2010 301-A3 550 1340 1600 32 GDD
112:56?:16? 2048
(GDDR3)

GeForce February 512


GT215 40 727 144 96:32:8 550 1340 3400 4.4 17.6 54.4 GDDR
GT 340 2010 1024

GeForce 400 series


Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.

All cards have a PCIe 2.0 ×16 Bus interface.


The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards.

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Clock rate Fillrate Memory configuration


Die
Code Fab Transistors SM Core
Model Launch size
name (nm) (million) count config1,3
(mm2) Core Shader Memory Pixel Texture Size Bandwidth DRAM
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type

GeForce September GT216 486 100 48:16:8 475 1100 800 3.8 7.6 512
1 12.6 DDR3
4057 16, 2011 GT218 260 57 16:8:4 589 1402 790 2.36 4.71 1024
GeForce September
1 48:4:4 700 1400 1800 2.8 2.8 2048 28.8 GDDR3
GT 420 3, 2010
October 1600 25.6
2 96:16:4 700 1400 2.8 11.2 2048 GDDR3
11, 2010 1800 28.8
GeForce
GT 430 October GF108 585 116 1800 512 28.8
2 96:16:4 700 1400 2.8 11.2 GDDR3
11, 2010 1300 1024 10.4
512
February 1800 28.8 GDDR3
2 96:16:4 810 1620 3.24 12.96 1024
GeForce 1, 2011 3200 51.2 GDDR5
2048
GT 440
October 1536
3 144:24:24 594 1189 1800 14.26 14.26 43.2 GDDR3
11, 2010 3072
GF106
October 1024
3 144:24:24 790 1580 4000 18.96 18.96 96
11, 2010 1536
1170 238
GeForce September GF106-
GTS 450 13, 2010 250 512
4 192:32:16 783 1566 3608 12.53 25.06 57.73
March 15, GF116- 40 1024
2011 200
GeForce
November GF104-
GTX 460 6 288:48:32 650 1300 3400 20.8 31.2 1024 108.8
15, 2010 225-A1
SE
October
GF104 7 336:56:32 650 1300 3400 20.8 36.4 1024 108.8
11, 2010
1950 332 GDDR5
GF104- 336:56:24 16.2 768 86.4
GeForce July 12,
300- 7 675 1350 3600 37.8 1024
GTX 460 2010 336:56:32 21.6 115.2
KB-A1 2048
September
GF114 7 336:56:24 778 1556 4008 18.67 43.57 1024 96.2
24, 2011
GeForce May 31,
11 352:44:32 607 1215 3206 19.42 26.71 1024 102.6
GTX 465 2010
GeForce March 26,
GF100 3000[17] 529 14 448:56:40 607 1215 3348 24.28 34 1280 133.9
GTX 470 2010
GeForce March 26,
15 480:60:48 700 1401 3696 33.60 42 1536 177.4
GTX 480 2010

Clock rate Fillrate Memory configuration


Die
Code Fab Transistors SM Core
Model Launch size
name (nm) (million) count config1,3
(mm2) Core Shader Memory Pixel Texture Size Bandwidth DRAM
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type

1 Unified shaders: texture mapping units: render output units


2 To calculate the processing power see Fermi (microarchitecture)#Performance.
3Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering
units.[18] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The
complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address
units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.[19]
4Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantlly more
power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[20]
6The 400 series is the only non-OEM family since GeForce 8 not to include an official dual-GPU system. However, on March 18, 2011, EVGA released the first single-PCB
card with dual 460s on board. The card came with 2048 MB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429.
7 The GeForce 405 card is a rebranded GeForce 310 which itself is a rebranded GeForce 210.

GeForce 500 series


1 Unified shaders: texture mapping units: render output units
2 To calculate the processing power see Fermi (microarchitecture)#Performance.
3Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering
units.[21] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
4 Internally referred to as GF104B[22]
5 Internally referred to as GF100B[22]
6 Similar to previous generation, GTX 580 and most likely future GTX 570, while reflecting its improvement over GF100, still have lower rated TDP and higher power
consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power
hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be
close to that of GTX480.[23]
7 Some companies have announced that they will be offering the GTX580 with 3GB RAM.[24]
9 1024 MB RAM on 192-bit bus assemble with 4 × (128 MB) + 2 × (256 MB).

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Clock rate Fillrate Memory


Die
Code Fab Transistors Bus SM Core
Model Launch size
name (nm) (million) interface count config1,3
(mm2) Core Shader Memory Pixel Texture Size Bandw
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/

GeForce September PCIe 2.0 1024


GF119 40 292 79 1 48:8:4 523 1046 1800 2.1 4.5 14.
510 29, 2011 ×16 2048
PCIe 2.0
×16
GeForce April 12, 1024
GF119 40 292 79 PCIe 2.0 1 48:8:4 810 1620 1800 3.25 6.5 14.
GT 520 2011 2048
×1
PCI
GeForce May 14, GF108? 1024
40 ~585 ~116 2 96:16:4 700 1400 1800 2.8 11.2 28.
GT 530 2011 / GF118 2048
May 14, 1536
GF116 40 ~1170 ~238 3 144:24:16 720 1440 1800 11.52 17.28 43
GeForce 2011 3072
GT 545 May 14,
GF116 40 ~1170 ~238 3 144:24:16 870 1740 1998 13.92 20.88 1024 64
2011
GeForce
March 15, GF116- 768+256 65.7+3
GTX 550 40 ~1170 ~238 4 192:32:24 900 1800 4104 21.6 28.8
2011 400 1536 98.
Ti
GeForce May 14,
GF114 40 1950 332 6 288:48:24 736 1472 3828 17.6 35.3 1024 91.
GTX 555 2011
GeForce
GTX 560 N/A GF1144 40 1950 ~332 6 288:48:24 736 1472 3828 17.7 35.3 1024 91.
SE
GeForce May 17, PCIe 2.0 1024
GF1144 40 1950 ~332 ×16 7 336:56:32 810 1620 4008 25.92 45.36 128
GTX 560 2011 2048
January 1024
GF1144 40 1950 ~332 8 384:64:32 822 1645 4008 26.3 52.61 128.
25, 2011 2048
GeForce
May 30, 1280
GTX 560 GF1105 40 3000 520 11 352:44:40 732 1464 3800 29.28 32.21 152
2011 2560
Ti
November GF110-
40 3000 520 14 448:56:40 732 1464 3800 29.28 40.99 1280 152
29, 2011 270-A15
GeForce December GF110- 1280
40 3000 520 15 480:60:40 732 1464 3800 29.28 43.92 152
GTX 570 7, 2010 275-A15 2560
GeForce November GF110- 1536
40 3000[25] 520[25] 16 512:64:48 772 1544 4008 37.05 49.41 192.3
GTX 580 9, 2010 375-A15 30727

GeForce March 24, 2× 2×
GF110- 40 2× 3000 2×16 607 1215 3414 2×29.14 2×38.85 2× 1536 2×163
GTX 590 2011 520 512:64:48
351-A1

Clock rate Fillrate Memory


Die
Code Fab Transistors Bus SM Core
Model Launch size
name (nm) (million) interface count config1,3
(mm2) Core Shader Memory Pixel Texture Size Bandw
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/

GeForce 600 series


1 Unified shaders: texture mapping units: render output units
2 The GeForce 605 (OEM) card is a rebranded GeForce 510.
3 The GeForce GT 610 card is a rebranded GeForce GT 520.
4 The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
5 The GeForce GT 620 card is a rebranded GeForce GT 430 (DDR3, 64-bit).
6 The GeForce GT 630 (DDR3, 128-bit, retail) card is a rebranded GeForce GT 430 (DDR3, 128-bit).
7 The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
8 The GeForce GT 640 (OEM) card is a rebranded GeForce GT 545 (DDR3).
9 The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE.
10 To calculate the processing power see Kepler (microarchitecture)#Performance, or Fermi (microarchitecture)#Performance.

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Clock rate Fillrate


Die
Code Fab Transistors Bus SM Core
Model Launch size
name (nm) (million) interface count config1 Average Max
(mm2) Core
Boost Boost
Shader Memory Pixel Texture
S
(MHz) (MHz) (MHz) (GP/s) (GT/s)
(MHz) (MHz)

GeForce April 3, PCIe 2.0 898


GF119 40 292 79 1 48:8:4 523 N/A N/A 1046 1.05 4.2 5
6052 2012 ×16 (1796)

PCIe 2.0
GeForce May 15, GF119- ×16, 1000
40 292 79 1 48:8:4 810 N/A N/A 1620 1.62 6.5
GT 6103 2012 300-A1 PCIe ×1, 1800
PCI

April 3, 898
GF119 40 292 79 1 48:8:4 810 N/A N/A 1620 1.62 6.5
2012 (1796)
GeForce PCIe 2.0
GT 6204 May 15,
GF108- ×16, PCI 1000–
100- 40 585 116 2 96:16:4 700 N/A N/A 1400 2.8 11.2
2012 1800
KB-A1

GeForce February PCIe 2.0 898


GF119 40 292 79 1 48:8:4 810 N/A N/A 1620 3.24 6.5 5
GT 625 19, 2013 ×16 (1796)

April 24, PCIe 3.0 891


GK107 28 1300 118 1 192:16:16 875 N/A N/A 875 14 14
2012 ×16 (1782)

May 15, GF108- 1600–


40 585 116 2 96:16:4 700 N/A N/A 1620 2.8 11.2
GeForce 2012 400-A1 PCIe 2.0 1800
GT 630 ×16, PCI
May 15, 800
GF108 40 585 116 2 96:16:4 810 N/A N/A 1620 3.2 13
2012 (3200)

May 29, GK208- PCIe 2.0 900


28 1020 79 1 384:16:8 902 N/A N/A 902 7.22 14.44
2013 301-A1 ×8 (1800)

GeForce February PCIe 3.0 1001


GK208 28 1020 79 1 384:16:8 967 N/A N/A 967 7.74 15.5
GT 635 19, 2013 ×8 (2002)

April 24, PCIe 2.0 891


GF116 40 1170 238 3 144:24:24 720 N/A N/A 1440 17.3 17.3
2012 ×16 (1782)

April 24, GK107- 891


28 1300 118 2 384:32:16 797 N/A N/A 797 12.8 25.5
2012 301-A2 (1782)
GeForce June 5, PCIe 3.0 891
GK107 28 1300 118 2 384:32:16 900 N/A N/A 900 14.4 28.8
GT 6408 2012 ×16 (1782)

April 24, 1250


GK107 28 1300 118 2 384:32:16 950 N/A N/A 950 15.2 30.4
2012 (5000)

May 29, GK208- PCIe 2.0 1252


28 1020 79 2 384:16:8 1046 N/A N/A 1046 8.37 16.7
2013 400-A1 ×8 (5008)

GeForce April 24, GF114- PCIe 2.0


40 1950 332 6 288:48:24 776 N/A N/A 1552 1914 18.6 37.3
GT 6459 2012 400-A1 ×16

GeForce April 22, 1000


GK106 28 2540 221 3 576:48:16 823.5 888.5 N/A 823 14.16 39.5
GTX 645 2013 (4000)

GeForce September GK107- 1250


28 1300 118 2 384:32:16 1058 N/A N/A 1058 16.9 33.8
GTX 650 13, 2012 450-A2 (5000)

GeForce
October 9, GK106- 1350
GTX 650 28 2540 221 4 768:64:16 928 N/A N/A 928 14.8 59.4
2012 220-A1 (5400)
Ti

GeForce
March 26, GK106- 1502
GTX 650 28 2540 221 4 768:64:24 980 1032 N/A 980 23.5 62.7
2013 240-A1 (6008)
Ti Boost

September GK106- 1502 1


28 2540 221 5 960:80:24 980 1032 1084 980 23.5 78.4
13, 2012 400-A1 (6008)

GeForce PCIe 3.0


GTX 660 GK104- ×16 2048
August 22, 1152:96:24 1450
200- 28 3540 294 6 823.5 888.5 899 823 19.8 79
2012 1152:96:32 (5800)
KD-A2 3072

GeForce GK104-
August 16, 1502 1
GTX 660 300- 28 3540 294 7 1344:112:24 915 980 1058 915 22.0 102.5
2012 (6008)
Ti KD-A2

GeForce May 10, GK104- 1502


28 3540 294 7 1344:112:32 915 980 1084 915 29.3 102.5
GTX 670 2012 325-A2 (6008)

GeForce March 22, GK104- 1502


28 3540 294 8 1536:128:32 1006[27] 1058 1110 1006 32.2 128.8
GTX 680 2012 400-A2 (6008)


GeForce April 29, 2× 2× 1502 2× 2×
GK104- 28 2× 3540 2× 8 915 1019 1058 915
GTX 690 2012 294 1536:128:32 (6008) 29.28 117.12
355-A2

Clock rate Fillrate


Die
Code Fab Transistors Bus SM Core
Model Launch size
name (nm) (million) interface count config1 Average Max
(mm2) Core
Boost Boost
Shader Memory Pixel Texture
S
(MHz) (MHz) (MHz) (GP/s) (GT/s)
(MHz) (MHz)

GeForce 700 series


The GeForce 700 series for desktop. The GM107-chips are Maxwell-based, the GKxxx-chips Kepler.

1 Unified shaders: texture mapping units: render output units

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2Max Boost depends on ASIC quality. For example, some GTX TITAN with over 80% ASIC quality can hit 1019 MHz by default, lower ASIC quality will be 1006 MHz or
993 MHz.
3 Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify Kepler
for level 11_1.[28][29]
4 The GeForce GT 705 (OEM) is a rebranded GeForce GT 610, which itself is a rebranded GeForce GT 520.
5 The GeForce GT 730 (DDR3, 64-bit) is a rebranded GeForce GT 630 (Rev. 2).
6 The GeForce GT 730 (DDR3, 128-bit) is a rebranded GeForce GT 430 (128-bit).
7 The GeForce GTX 740 (OEM) is a rebranded GeForce GTX 650.
8 The GeForce GTX 760 Ti (OEM) is a rebranded GeForce GTX 670.
9 To calculate the processing power see Maxwell (microarchitecture)#Performance, or Kepler (microarchitecture)#Performance.
10 As a Kepler GPC is able to rasterize 8 pixels per clock, fully enabled GK110 GPUs (780 Ti/TITAN Black) can only output 40 pixels per clock (5 GPCs), despite 48 ROPs and
all SMX units being physically present. For GTX 780 and GTX 760, multiple GPC configurations with differing pixel fillrate are possible, depending on which SMXs were
disabled in the chip: 5/4 GPCs, or 4/3 GPCs, respectively.

Clock rate Fillrate


Die
Code Fab Transistors Bus SMX Core
Model Launch size
name (nm) (million) interface count config1 Average Max
(mm2) Base Pixel Textu
(MHz)
Boost Boost2 Memory (MHz)
(GP/s) (GT/s
(MHz) (MHz)

GeForce GT March 27, GF119- PCIe 2.0 898


40 292 79 1 48:8:4 810 N/A N/A 3.24 6.5
705[30]4 2014 300-A1 ×16 (1796)

March 27, GK208- PCIe 2.0


1 192:16:8 823 N/A N/A 900 (1800) 6.6 13.2
2014 301-A1 ×8
GeForce GT
900 (1800)
710[31] January GK208-
PCIe 2.0
×8, PCIe 1 192:16:8 954 N/A N/A 1253 (5010) 7.6 15.3
26, 2016 203-B1
×1

900 (1800)
GeForce GT March 27, GK208- 28 1020 79 1 192:16:8 797 N/A N/A 1253 (5010) 6.4 12.8
720[32] 2014 201-B1

PCIe 2.0
June 18, GK208- ×8 900
2 384:16:8 902 N/A N/A 7.22 14.44
2014 301-A1 (1800)

GeForce GT
730 June 18, GK208- 1250
2 384:16:8 902 N/A N/A 7.22 14.44
[33]5,6 2014 400-A1 (5000)

June 18, PCIe 2.0 900


GF108 40 585 116 2 96:16:4 700 N/A N/A 2.8 11.0
2014 ×16 (1800)

May 29, GK107- 891


2 384:32:16 993 N/A N/A 15.9 31.8
2014 425-A2 (1782)
GeForce GT
1270 118
7407
May 29, GK107- 1252
2 384:32:16 993 N/A N/A 15.9 31.8
2014 425-A2 (5008)

GeForce GTX February GM107- 900


3 384:24:16 1033 Unknown Unknown 16.5 24.8
745 18, 2014 300-A2 (1800)

GeForce GTX February GM107- 1250


1870 148 4 512:32:16 1020 1085 1163 16.3 32.6
750 18, 2014 300-A2 (5000)

GeForce GTX February GM107- 1350


5 640:40:16 1020 1085 1200 16.3 40.8
750 Ti 18, 2014 400-A2 (5400)

GK104-
GeForce GTX October 1450
200- 6 1152:96:24 824 888 889 19.8 79.1
760 192-bit 17, 2013 (5800)
KD-A2

GeForce GTX June 25, GK104- PCIe 3.0 1502


28 6 1152:96:32 980 1033 1124 31.410 94
760 2013 225-A2 3540 294 ×16 (6008)

GeForce GTX 1502


Unknown GK104 7 1344:112:32 915 980 1084 29.3 102.5
760 Ti8 (6008)

GeForce GTX May 30, GK104- 1752.5


8 1536:128:32 1046 1085 1130 33.5 134
770 2013 425-A2 (7010)

GeForce GTX May 23, GK110- 1502


12 2304:192:48 863 900 1002 41.410 160.5
780 2013 300-A1 (6008)

GeForce GTX November GK110- 1752.5


15 2880:240:48 876 928 1019 42.010 210.2
780 Ti[37][38][39] 7, 2013 425-B1 (7010)
7080 561
GeForce GTX February GK110- 1502
14 2688:224:48 837 876 993 40.2 187.5
TITAN[40][41][42] 21, 2013 400-A1 (6008)

GeForce GTX February GK110- 1752.5


15 2880:240:48 889 980 1058 42.7 213.4
TITAN Black 18, 2014 430-B1 (7010)

GeForce GTX March 25, 2× 2× 2× 1752.5 2×


2× 7080 2× 15 705 876 Unknown 2× 16
TITAN Z 2014 GK110 561 2880:240:48 (7010) 33.8

Clock rate Fillrate


Die
Code Fab Transistors Bus SMX Core
Model Launch size
name (nm) (million) interface count config1 Average Max
(mm2) Base Pixel Textu
(MHz)
Boost Boost2 Memory (MHz)
(GP/s) (GT/s
(MHz) (MHz)

GeForce 900 series


The GeForce 900 series for desktop. The GM20x chips are Maxwell-based.

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1 Shader Processors/CUDA cores: texture mapping units: render output units
2 Pixel fillrate is calculated as the number of ROPs multiplied by the base core clock speed
3 Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
4 To calculate the processing power see Maxwell (microarchitecture)#Performance.
6For accessing its memory, the GTX 970 stripes data across 7 of its 8 32-bit physical memory lanes, at 196 GB/s. The last 1/8 of its memory (0.5 GiB on a 4 GiB card) is
accessed on a non-interleaved solitary 32-bit connection at 28 GB/s, one seventh the speed of the rest of the memory space. Because this smaller memory pool uses the same
connection as the 7th lane to the larger main pool, it contends with accesses to the larger block reducing the effective memory bandwidth not adding to it as an independent
connection could.[44]

Clock speeds Fillrate Memo

Pixel Texture
Die Core config1 Base Base
Code Fab Transistors (SM/SMP/ Bus Max Core Core
Model Launch size Base Boost
name (nm) (million) Streaming interface Boost (Base (Base
(mm2) core core Memory Size Bandwidth
Multiprocessor) 2.0 Boost) Boost)
clock clock (MT/s) (GiB) (GB/s)
(MHz) (Max (Max
(MHz) (MHz) [45] Boost Boost
2.0) 2.0)
(GP/s)2 (GT/s)3

GeForce 1800
8.5 25.7
February PCIe 3.0 (900 1
GT GM108-?  ?  ? 512:24:8 (3) 1072 1176  ? (9.4) (28.2) 14.4
2016[48] ×8 MHz x 2
945A[46][47] (?) (?)
2)

GeForce 6612
32.7 49.1
GTX August 20, GM206- (1653
768:48:32 (6) 1024 1188 1290+ (38.0) (57.0) 105.7
2015 250 MHz x
950[49] (41.2)+ (61.9)+ 2
2940 227 4)
4
7012 36.0 72.1
January GM206-
1024:64:32 (8) 1127 1178 1228 (1753 (37.6) (75.3) 112.1
22, 2015 300
GeForce Mhz x 4) (39.2) (78.5)
GTX
5012
960[50] November (1253 44.3 73.9 (?)
GM204-? 1280:80:48 (10) 924  ?  ? 3 168.2
26,2015 MHz x (?) (?) (?)
28 4)

GeForce PCIe 3.0 58.8 109.2


September GM204- 5200 398 1664:104:56 3.5 +
GTX ×16 1050 1178 1250 (65.9) (122.5) 196.3+28.0
18, 2014 200 (13) 0.56
970[51] (70.0) (130.0)

GeForce 72.0 144.1


September GM204- 2048:128:64
GTX 1126 1216 1253 (77.8) (155.6) 4 224.3
18, 2014 400 (16)
980[52] 7012 (80.1) (160.3)

GeForce (1753
96.0 176.0
June 1, GM200- 2816:176:96 Mhz x 4)
GTX 980 1075 1202 (103.2) (189.2) 6
2015 310 (22)
Ti[53] (115.3) (211.5)

GeForce 8000 601 1000 336.5


96.0 192.0
GTX March 17, GM200- 3072:192:96
TITAN 1075[54] 1177 (103.2) (206.4) 12
2015 400 (24)
(112.9) (228.9)
X[54]

GeForce 10 series
1 Shader Processors/CUDA cores: texture mapping units: render output units
2 Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of
fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per
clock that they can output multiplied by the base clock rate.
3 Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
4 To calculate the processing power see Pascal (microarchitecture)#Performance.
5 SLI HB only supports a maximum of 2-way SLI using SLI HB bridges.
6 As the GTX 1070 has one of the four GP104 GPCs disabled in the die, its frontend is only able to rasterize 48 pixels per clock.[55] Analogically, the GTX 1060 features only
two GPCs on its GP106 die, meaning that its frontend can only rasterize 32 pixels per clock. The remaining backend ROPs can still be used for tasks such as MSAA.[56]
7 The performance of FP16 is half of the performance of FP64. There is only 1 FP16x2 core for every 128 FP32 cores. [57]
Supported display standards are: DP 1.4, HDMI 2.0b, Dual link-DVI[58]

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Clock speeds Fillrate Memo

Pixel Texture
Base Base
Die Core config1 Max Core Core
Code Fab Transistors (SM/SMP/ Bus Base Boost
Model Launch size Boost (Base (Base
name (nm) (billion) Streaming interface core core Memory Size Bandwidth
(mm2) clock clock
3.0
(MT/s)
Boost) Boost)
(GiB) (GB/s)
Multiprocessor) (MHz) (Max (Max
(MHz) (MHz) [45] Boost Boost
3.0) 3.0)
(GP/s)2 (GT/s)3

GeForce PCIe 3.0 19.6 29.4


May 17, GP108- 6008 (1502
GT
2017 300
1.8 70 384:24:16 (3)[60] x4 1227 1468 1600
MHz x 4)
(23.4) (35.2) 2 48.0
1030[59] [61][62][63] (25.6) (38.4)

GeForce 43.3 54.1


October GP107- 2
GTX 640:40:32 (5) 1354 1455 1800 (46.5) (58.2)
25, 2016 300 14 4
1050[64] (57.6) (72)
7008 (1752
GeForce 3.3 132 112.1
MHz x 4) 41.2 61.9
GTX October GP107-
768:48:32 (6) 1290 1392 1900 (44.5) (66.8) 4
1050 25, 2016 400
(60.8) (91.2)
Ti[64]

108.4
August GP106-
1152:72:48 (9) (122.9) 3
GeForce 18, 2016 300 8008/9008 72.2 (144.0)
GTX 4.4 200 1708 2000 (2002/2252 (81.9) 192.1/216.1
1060[65] July 19, GP106- MHz x 4) (96.0) 120.4
1280:80:48 (10) 1506 (136.6) 6
2016 400
(160.0)

GeForce 96.3 180.7


June 10, GP104- 1920:120:64
GTX 1900 (107.7) (201.9)
2016 200 (15)
1070[66] (121.6) (228.0)
PCIe 3.0 8008 (2002
GeForce 1683 256.2
x16 MHz x 4) 102.8 244
GTX November GP104- 2432:152:64
7.2 314  ? (107.7) (256) 8
1070 2, 2017 300 (19)
(?) (?)
Ti[70] 1607
16
GeForce 10008/11008 102.8 257.1
May 27, GP104- 2560:160:64
GTX 1733 1800 (1251/1376 (110.9) (277.2) 320.2/352.2
2016 400 (20)
1080[71] MHz x 8) (115.2) (288.0)

GeForce
130.2 331.5
GTX March 5, GP102- 3584:224:88 11008 (1376
1080 1480[73] 1582 1645 (139.2) (354.3) 11 484.3
2017 350 (28) MHz x 8)
(144.7) (368.4)
Ti[72]

Nvidia 136.0 317.4


August 2, GP102- 12 471 3584:224:96 10008 (1251
TITAN 1417 1531 1595 (146.9) (342.9) 480.3
2016 400 (28) MHz x 8)
X[74] (153.1) (357.2)
12
Nvidia 134.8 337.2
April 6, GP102- 3840:240:96 11408 (1426
TITAN 1405 1480 1582 (142.0) (355.2) 547.6
2017 450 (30) MHz x 8)
Xp[75] (151.8) (379.6)

Volta series
▪1CUDA Cores:texture mapping units:render output units, Tensor Cores, Graphics Processing Clusters

Core config1 Clock speeds Fillrate

Pixel Te
L2 Base
Code Die Max Core
Fab Transistors CUDA cores[a] Bus Cache Base Boost
Model Launch Name size Graphics Boost (Base (
(nm) (billion) Tensor Interface Size
(s) (mm2) (SM/SMP/Streaming Processing (KB)
Core Core 3.0 Memory Boost) B
Multiprocessor) Cores[c] Clock Clock (MT/s)
[b] Clusters[b] (MHz) (Max
(MHz) (MHz) [45] Boost B
3.0)
(GP/s)2 (G

Nvidia 1700
153.6 3
TITAN December GV100- PCIe 3.0 (850
12 21.1 815 5120:320:96 (80) 640 6 4608 1200 1455 (?) (186.2) (4
7, 2017 400-A1 x16 MHz x
V[76] (?)
2)

a. CUDA cores : Texture mapping units : Render output units


b. One Graphics Processing Cluster encompasses fourteen Streaming Multiprocessors.
c. A Tensor core is an ALU specifically designed for Tensor calculations

Cite error: A list­defined reference named "c" is not used in the content (see the help page).

Mobile GPUs

GeForce2 Go series
All models are manufactured with a 180 nm manufacturing process
All models support Direct3D 7.0 and OpenGL 1.2

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Fillrate Memory
Core Memory
Code Bus Core Bus
Model Launch clock clock Size Bandwidth Bus
name interface config1 MOperations/s MPixels/s MTexels/s MVertices/s width
(MHz) (MHz) (MB) (GB/s) type
(bit)
GeForce2 February
NV11M AGP 4× 125 332 2:0:4:2 250 250 500 0 8, 16 1.328 DDR 32
Go 100 6, 2001
GeForce2 November 166 16, SDR 128
NV11M AGP 4× 143 2:0:4:2 286 286 572 0 2.656
Go 11, 2000 332 32 DDR 64
GeForce2 February 16,
NV11M AGP 4× 143 332 2:0:4:2 286 286 572 0 2.656 DDR 64
Go 200 6, 2001 32

1Pixel shaders: vertex shaders: texture mapping units: render output units

GeForce4 Go series
All models are made via 150 nm fabrication process

Fillrate Memory
Core Memory
Code Bus Core Bus
Model Launch clock clock Size Bandwidth Bus
name interface config1 MOperations/s MPixels/s MTexels/s MVertices/s width
(MHz) (MHz) (MB) (GB/s) type
(bit)
GeForce4 February
NV17M AGP 8× 200 200 2:0:4:2 400 400 800 0 16 1.6 SDR 64
Go 410 6, 2002
GeForce4 February
NV17M AGP 8× 200 400 2:0:4:2 400 400 800 0 32 3.2 DDR 64
Go 420 6, 2002
GeForce4 February
NV17M AGP 8× 220 440 2:0:4:2 440 440 880 0 64 7.04 DDR 128
Go 440 6, 2002
GeForce4 October
NV17M AGP 8× 250 500 2:0:4:2 500 500 1000 0 64 8 DDR 128
Go 460 14, 2002
GeForce4
NV18M AGP 8× 300 550 2:0:4:2 600 600 1200 0 64 8.8 DDR 128
Go 488
GeForce4 November
NV28M AGP 8× 200 400 4:2:8:4 800 800 1600 100 64 6.4 DDR 128
Go 4200 14, 2002

1Pixel shaders: vertex shaders: texture mapping units: render output units

GeForce FX Go 5 (Go 5xxx) series


The GeForce FX Go 5 series for notebooks architecture.

1 Vertex shaders: pixel shaders: texture mapping units: render output units
* NV31, NV34 and NV36 are 2×2 pipeline designs if running vertex shader, otherwise they are 4×1 pipeline designs.
** GeForce FX series has limited OpenGL 2.1 support(with the last Windows XP driver released for it, 175.19).

Fillrate Memory Supported API version


Core Memory
Code Fab Bus Core Bus OpenGL
Model Launch clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
width Direct3D
(MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type Driv
(bit) Hardware
(Softw
GeForce
March 1:2:2:2
FX Go NV34M 150 AGP 8× 200 400 0.8 0.8 64 3.2 DDR 64 9.0 1.5 2.1
2003 *:4:4:4
5100*
GeForce
March 1:2:2:2 32
FX Go NV34M 150 AGP 8× 300 600 1.2 1.2 9.6 DDR 128 9.0 1.5 2.1
2003 *:4:4:4 64
5500*
GeForce
March 1:2:2:2
FX Go NV31M 130 AGP 8× 350 600 1.4 1.4 32 9.6 DDR 128 9.0 1.5 2.1
2003 *:4:4:4
5600*
GeForce
March 1:2:2:2
FX Go NV31M 130 AGP 8× 350 600 1.4 1.4 32 9.6 DDR 128 9.0 1.5 2.1
2003 *:4:4:4
5650*
GeForce
February 3:2:2:2
FX Go NV36M 130 AGP 8× 450 550 1.8 1.8 32 8.8 DDR 128 9.0 1.5 2.1
1, 2005 *:4:4:4
5700*

GeForce Go 6 (Go 6xxx) series


All models support Direct3D 9.0c and OpenGL 2.1

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Fillrate Me
Core Memory
Code Fab Core
Model Launch Bus interface clock clock Size Bandwid
name (nm) config1 MOperations/s MPixels/s MTexels/s MVertices/s
(MHz) (MHz) (MB) (GB/s)

GeForce
Up to
Go 6100
System 128 System
+ Unknown C51M 110 HyperTransport 425 2:1:2:1 850 425 850 106.25
memory MB memor
nForce
system
Go 430
GeForce
Up to
Go 6150
System 128 System
+ Unknown C51M 110 HyperTransport 425 2:1:2:1 850 425 850 106.25
memory MB memor
nForce
system
Go 430
GeForce
Unknown NV44M 110 PCIe ×16 300 600 4:3:4:2 1200 600 1200 225 16 2.4
Go 6200
GeForce
Unknown NV44M 110 PCIe ×16 400 700 4:3:4:2 1600 800 1600 250 16 5.6
Go 6400
GeForce
Unknown NV43M 110 PCIe ×16 300 700 8:3:8:4 3000 1500 3000 281.25 128 11.2
Go 6600

GeForce November 700 22.4


NV41M 130 PCIe ×16 300 12:5:12::12 3000 1500 3000 375 128
Go 6800 8, 2004 1100 35.2

GeForce
February 700 22.4
Go 6800 NV41M 130 PCIe ×16 450 12:5:12::12 5400 3600 5400 562.5 256
24, 2005 1100 35.2
Ultra

1 Pixel shaders: vertex shaders: texture mapping units: render output units

GeForce Go 7 (Go 7xxx) series


The GeForce Go 7 series for notebooks architecture.

1 Vertex shaders: pixel shaders: texture mapping units: render output units
2 Graphics card supports TurboCache, memory size entries in bold indicate total memory (graphics + system RAM), otherwise entries are graphics RAM only

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 23/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supported AP
Fillrate Memory
Core Memory version
Code Fab Bus Core
Model Launch clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
(MHz) (MHz) width Direct3D Open
(GP/s) (GT/s) (MB) (GB/s) type
(bit)
Up to
256
GeForce February Hyper System System
MCP67MV 90 350 1:2:2:2 0.7 0.7 from DDR2 64/128 9.0c 2.
7000M 1, 2006 Transport memory memory
system
memory
Up to
256
GeForce February Hyper System System
MCP67M 90 425 1:2:2:2 0.85 0.85 from DDR2 64/128 9.0c 2.
7150M 1, 2006 Transport memory memory
system
memory
GeForce
January
Go G72M 90 PCIe ×16 450 700 3:4:4:1 0.45 1.8 64 2.8 GDDR3 32 9.0c 2.
2006
72002
GeForce 128,
January
Go G72M 90 PCIe ×16 350 700 3:4:4:2 0.7 1.4 256, 5.60 GDDR3 64 9.0c 2.
2006
73002 512
GeForce
January
Go G72M 90 PCIe ×16 450 900 3:4:4:2 0.9 1.8 64, 256 7.20 GDDR3 64 9.0c 2.
2006
74002

GeForce March 256,


G73M 90 PCIe ×16 450 1000 5:8:8:8 3.6 3.6 16 GDDR3 128 9.0c 2.
Go 7600 2006 512

GeForce
Go 7600 2006 G73M 90 PCIe ×16 500 1200 5:12:12:8 4 6 256 19.2 GDDR3 128 9.0c 2.
GT

GeForce
2006 G73-N-B1 80 PCIe ×16 450 1000 5:12:12:8 3.6 5.4 512 16 GDDR3 128 9.0c 2.
Go 7700

GeForce March 3,
G70M 110 PCIe ×16 400 1100 6:16:16:8 3.2 6.4 256 35.2 GDDR3 256 9.0c 2.
Go 7800 2006

GeForce
October
Go 7800 G70M 110 PCIe ×16 400 1100 8:24:24:16 6.4 9.6 256 35.2 GDDR3 256 9.0c 2.
2005
GTX

GeForce
April
Go 7900 G71M 90 PCIe ×16 375 1000 7:20:20:16 6 7.5 256 32.0 GDDR3 256 9.0c 2.
2006
GS

GeForce
April
Go 7900 G71M 90 PCIe ×16 500 1200 8:24:24:16 8 12 256 512 38.4 GDDR3 256 9.0c 2.
2006
GTX

GeForce
October
Go 7950 G71M 90 PCIe ×16 575 1400 8:24:24:16 9.2 13.8 512 44.8 GDDR3 256 9.0c 2.
2006
GTX

GeForce 8M (8xxxM) series


The GeForce 8M series for notebooks architecture Tesla.

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 24/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Sup
Clock speed Fillrate Memory
Fab Bus Core
Model Launch Code name
(nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)

Up to
800
GeForce Integrated 256
June MCP77MV, 1066 12.8 DDR2
8200M G 80 (PCIe 2.0 8:8:4 400 800 1.6 3.2 from 128 10.0
[77] 2008 MCP79MVL (system 17.056 DDR3
×16) system
memory)
memory

GeForce 128 / DDR2 /


May 2007 NB8M(G86) 80 PCIe ×16 8:8:4 400 800 800 1.6 3.2 6.4 64 10.0
8400M G 256 GDDR3

GeForce
128 / DDR2 /
8400M May 2007 NB8M(G86) 80 PCIe ×16 16:8:4 400 800 800 1.6 3.2 6.4 64 10.0
256 GDDR3
GS

GeForce
256 / DDR2 /
8400M May 2007 NB8M(G86) 80 PCIe ×16 16:8:4 450 900 1200 1.8 3.6 19.2 128 10.0
512 GDDR3
GT

GeForce
256 / DDR2 /
8600M May 2007 NB8P(G84) 80 PCIe ×16 16:8:4 600 1200 1400 2.4 4.8 22.4 128 10.0
512 GDDR3
GS

GeForce
800 / 256 / DDR2 /
8600M May 2007 NB8P(G84) 80 PCIe ×16 32:16:8 475 950 3.8 7.6 12.8 / 22.4 128 10.0
1400 512 GDDR3
GT

GeForce
June 256 /
8700M NB8P(G84) 80 PCIe ×16 32:16:8 625 1250 1600 5 10 25.6 GDDR3 128 10.0
2007 512
GT

GeForce
November PCIe 2.0
8800M NB8P(G92) 65 64:32:16 500 1250 1600 8 16 512 51.2 GDDR3 256 10.0
2007 ×16
GTS

GeForce
November PCIe 2.0
8800M NB8P(G92) 65 96:48:16 500 1250 1600 8 24 512 51.2 GDDR3 256 10.0
2007 ×16
GTX

GeForce 9M (9xxxM) series


The GeForce 9M series for notebooks architecture. Tesla (microarchitecture)

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 25/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia

Clock speed Fillrate Memory


Code Fab Core
Model Launch Bus interface
name (nm) config1 Core Shader Memory Pixel Texture Size Bandwidth
B
Bus type w
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s)
(b
Up to
GeForce 1066
MCP77MH, Integrated 256 from
9100M G 2008 65 8:8:4 450 1100 (system 1.8 3.6 17.056 DDR3 1
MCP79MH (PCIe 2.0 ×16) system
mGPU memory)
memory
GeForce
NB9M-
9200M 2008 65 PCIe 2.0 ×16 8:8:4 550 1300 1400 2.2 4.4 256 11.2 DDR2/GDDR3 6
GE(G98)
GS
GeForce NB9M-
2008 80 PCIe 2.0 ×16 16:8:4 400 800 1200 1.6 3.2 256/512 9.6 DDR2/GDDR3 6
9300M G GE(G86)
GeForce
NB9M-
9300M 2008 65 PCIe 2.0 ×16 8:8:4 550 1400 1400 2.2 4.4 256/512 11.2 DDR2/GDDR3 6
GE(G98)
GS

800 Up to
October
GeForce Integrated(PCIe 1066 256 from 12.8 DDR2
15, MCP79MX 65 16:8:4 450 1100 1.8 3.6 1
9400M G 2.0 ×16) (system system 17.056 DDR3
2008
memory) memory

GeForce DDR2 /
2008 NB9P(G96) 65 PCIe 2.0 ×16 16:8:8 500 1250 1600 4 4 512 25.6 1
9500M G GDDR3
GeForce
NB9P- DDR2 /
9500M 2008 80 PCIe ×16 32:16:8 475 950 1400 3.8 7.6 512 22.4 1
GV(G96) GDDR3
GS
GeForce
NB9P- 800 12.8 DDR2
9600M 2008 65 PCIe 2.0 ×16 32:16:8 430 1075 3.44 6.88 1024 1
GE2(G96) 1600 25.6 GDDR3
GS
GeForce
NB9P- DDR2 /
9600M 2008 65 PCIe 2.0 ×16 32:16:8 500 1250 1600 4 8 512/1024 25.6 1
GS(G96) GDDR3
GT
GeForce
NB9P-
9650M 2008 80 PCIe 2.0 ×16 32:16:8 625 1250 1600 5 10 512 25.6 GDDR3 1
GS1(G84)
GS
GeForce
NB9P-
9650M 2008 65/55 PCIe 2.0 ×16 32:16:8 550 1325 1600 4.4 8.8 1024 25.6 GDDR3 1
GT(G96)
GT
GeForce
July 29, NB9E-
9700M 65 PCIe ×16 32:16:8 625 1550 1600 5 10 512 25.6 GDDR3 1
2008 GE(G96)
GT
GeForce
July 29, NB9E-
9700M 65 PCIe 2.0 ×16 48:24:16 530 1325 1600 8.48 12.7 512 51.2 GDDR3 2
2008 GS(G94)
GTS

GeForce
NB9E-
9800M 2008 65 PCIe 2.0 ×16 64:32:16 530 1325 1600 8.48 16.96 512 51.2 GDDR3 2
GT(G94)
GS

GeForce
July 29, NB9E- 512 /
9800M 65/55 PCIe 2.0 ×16 64:32:16 600 1500 1600 9.6 19.2 51.2 GDDR3 2
2008 GT(G94) 1024
GTS
GeForce
July 29, NB9E-
9800M 65/55 PCIe 2.0 ×16 96:48:16 500 1250 1600 8 24 512 51.2 GDDR3 2
2008 GT2(G92)
GT
GeForce
July 29, NB9E-
9800M 65 PCIe 2.0 ×16 112:56:16 500 1250 1600 8 28 1024 51.2 GDDR3 2
2008 GTX(G92)
GTX
B
Core Shader Memory Pixel Texture Size Bandwidth
Bus type w
Code Fab Core (MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s)
Model Launch Bus interface (b
name (nm) config1
Clock speed Fillrate Memory

GeForce 100M (1xxM) series


The GeForce 100M series for notebooks architecture. Tesla (microarchitecture) (103M, 105M, 110M, 130M are rebranded GPU i.e. using the same GPU cores of previous generation,
9M, with promised optimisation on other features)

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 26/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supp
Clock speed Fillrate Memory
ve
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct3D
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)
Up to
Integrated 800 512
GeForce January
MCP79XT 65 (PCIe 1.0 16:8:4 450? 1000 (system 1.8 3.6 from 6.4 DDR2 64 10.0
G 102M 8, 2009
×16) memory) system
memory

GeForce January N10M- PCIe 2.0


65 8:8:4 640 1600 1000 2.56 5.12 512 8 DDR2 64 10.0
G 103M 1, 2009 GE2(G98) ×16

GeForce January N10M- PCIe 2.0 1000 8 GDDR2


65 8:8:4 640 1600 2.56 5.12 512 64 10.0
G 105M 8, 2009 GE1(G98) ×16 1400 11 GDDR3

GeForce January N10M- PCIe 2.0 1000 8 DDR2


55 16:8:4 400 1000 1.6 3.2 1024 64 10.0
G 110M 8, 2009 GE1(G96b) ×16 1400 11 GDDR3

GeForce
February N10P- PCIe 2.0
GT 55 32:16:8 500 1250 1000 4 8 1024 16 DDR2 128 10.0
11, 2009 GV1(G96b) ×16
120M

GeForce
January N10P- PCIe 2.0 1000 16 DDR2
GT 55 32:16:8 600 1500 4.8 9.6 1024 128 10.0
8, 2009 GE1(G96b) ×16 1600 25.6 GDDR3
130M

GeForce
March 3, N10E- PCIe 2.0
GTS 55 64:32:16 400 1000 1600 6.4 12.8 1024 51.2 GDDR3 256 10.0
2009 GE1(G94b) ×16
150M
GeForce
March 3, N10E- PCIe 2.0
GTS 55 64:32:16 600 1500 1600 9.6 19.2 1024 51.2 GDDR3 256 10.0
2009 GS1(G94b) ×16
160M

GeForce 200M (2xxM) series


The GeForce 200M series is a graphics processor architecture for notebooks, Tesla (microarchitecture)

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 27/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supported A
Clock speed Fillrate Memory
version
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct3D Ope
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)

GeForce June 15, PCIe 2.0


GT218 40 16:8:4 625 1500 1600 2.5 5 512 12.8 GDDR3 64 10.1 3
G210M 2009 ×16

GeForce
PCIe 2.0 1000 16 DDR2
GT 2009 G96b 55 32:16:8 500 1250 4 8 1024 128 10.0 3
×16 1600 25.6 GDDR3
220M

GeForce
June 15, PCIe 2.0
GT GT216 40 48:16:8 500 1100 1600 4 8 1024 25.6 GDDR3 128 10.1 3
2009 ×16
230M
GeForce
June 15, PCIe 2.0
GT GT216 40 48:16:8 550 1210 1600 4.4 8.8 1024 25.6 GDDR3 128 10.1 3
2009 ×16
240M
GeForce
June 15, PCIe 2.0
GTS GT215 40 96:32:8 500 1250 3200 4 16 1024 51.2 GDDR5 128 10.1 3
2009 ×16
250M
GeForce
June 15, PCIe 2.0
GTS GT215 40 96:32:8 550 1375 3600 4.4 17.6 1024 57.6 GDDR5 128 10.1 3
2009 ×16
260M
GeForce
March 3, PCIe 2.0
GTX G92b 55 112:56:16 550 1375 1900 8.8 30.8 1024 60.8 GDDR3 256 10.0 3
2009 ×16
260M
GeForce
March 3, PCIe 2.0
GTX G92b 55 128:64:16 585 1463 1900 9.36 37.44 1024 60.8 GDDR3 256 10.0 3
2009 ×16
280M

GeForce
February PCIe 2.0
GTX G92b 55 128:64:16 600 1500 2000 9.6 38.4 1024 64.0 GDDR3 256 10.0 3
2010 ×16
285M

GeForce 300M (3xxM) series


The GeForce 300M series for notebooks architecture, Tesla (microarchitecture)

1 Unified shaders: texture mapping units: render output units


2 To calculate the processing power see Tesla (microarchitecture)#Performance.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 28/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supported
Clock speed Fillrate Memory
version
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct3D O
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)
January
GeForce PCIe 2.0 DDR3
10, GT218 40 16:8:4 525 1150 1400 2.1 4.2 512 11.2 64 10.1
305M ×16 GDDR3
2010
January
GeForce PCIe 2.0 DDR3
10, GT218 40 16:8:4 625 1530 1600 2.5 5 512 12.8 64 10.1
310M ×16 GDDR3
2010
GeForce January PCIe 2.0 DDR3
GT218 40 16:8:4 606 1212 1600 2.42 4.85 512 12.8 64 10.1
315M 5, 2011 ×16 GDDR3
256
(shared
Integrated
GeForce April 1, w/
MCP89 40 PCIe 2.0 48:16:8 450 950 1066 3.6 7.2 17.056 DDR3 128 10.1
320M 2010 system
×16
memory)
[79]

GeForce January
PCIe 2.0 DDR3
GT 21, GT216 40 24:8:8 500 1100 1580 4 4 1024 25.3 128 10.1
×16 GDDR3
320M 2010
GeForce January
PCIe 2.0 DDR3
GT 10, GT216 40 48:16:8 450 990 1600 3.6 7.2 1024 25.6 128 10.1
×16 GDDR3
325M 2010
GeForce January
PCIe 2.0 DDR3
GT 10, GT216 40 48:16:8 575 1265 1600 4.6 9.2 1024 25.6 128 10.1
×16 GDDR3
330M 2010
GeForce
January PCIe 2.0 DDR3
GT GT215 40 72:24:8 450 1080 1600 3.6 10.8 1024 25.6 128 10.1
7, 2010 ×16 GDDR3
335M
GeForce DDR3
January PCIe 2.0
GTS GT215 40 96:32:8 500 1249 3200 4 16 1024 51.2 GDDR3 128 10.1
7, 2010 ×16
350M GDDR5
GeForce DDR3
January PCIe 2.0
GTS GT215 40 96:32:8 550 1436 3600 4.4 17.6 1024 57.6 GDDR3 128 10.1
7, 2010 ×16
360M GDDR5

GeForce 400M (4xxM) series


The GeForce 400M series for notebooks architecture, Fermi (microarchitecture)

1 Unified shaders: texture mapping units: render output units


2 To calculate the processing power see Fermi (microarchitecture)#Performance.
3 Each SM in the GF100 also contains 4 texture address units and 16 texture filtering units. Total for the full GF100 64 texture address units and 256 texture filtering units.[18]
Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit. The complete GF104 die contains 64 texture address units and 512
texture filtering units, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units
and 128 texture filtering units.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 29/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supporte
Clock speed Fillrate Memory
versio
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct3D O
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)

GeForce January 5, PCIe 2.0


GF119 40 48:83:4 575 1150 1600 2.3 4.6 512 12.8 DDR3 64 12
410M 2011 ×16

GeForce
September PCIe 2.0
GT GF108 40 48:83:4 500 1000 1600 2 4 512 25.6 DDR3 128 12
3, 2010 ×16
415M

GeForce
September PCIe 2.0
GT GF108 40 96:163:4 500 1000 1600 2 8 512 25.6 DDR3 128 12
3, 2010 ×16
420M
GeForce
September PCIe 2.0
GT GF108 40 96:163:4 560 1120 1600 2.24 8.96 1024 25.6 DDR3 128 12
3, 2010 ×16
425M
GeForce
September PCIe 2.0
GT GF108 40 96:163:4 650 1300 1600 2.6 10.4 2048 25.6 DDR3 128 12
3, 2010 ×16
435M

GeForce
September PCIe 2.0 144:243:16 1600 9.44 1024 25.6 DDR3 128
GT GF106 40 590 1180 14.16 12
445M
3, 2010 ×16 144:243:24 2500 14.16 1536 60 GDDR5 192

GeForce
September PCIe 2.0
GTX GF106 40 192:323:24 675 1350 2500 16.2 21.6 1536 60 GDDR5 192 12
3, 2010 ×16
460M

GeForce
September PCIe 2.0
GTX GF104 40 288:483:24 550 1100 2500 13.2 26.4 1536 60 GDDR5 256 12
3, 2010 ×16
470M

GeForce
May 25, PCIe 2.0
GTX GF100 40 352:443:32 425 850 2400 13.6 18.7 2048 76.8 GDDR5 256 12
2010 ×16
480M
GeForce
January 5, PCIe 2.0
GTX GF104 40 384:643:32 575 1150 3000 18.4 36.8 2048 96.0 GDDR5 256 12
2011 ×16
485M

GeForce 500M (5xxM) series


The GeForce 500M series for notebooks architecture.

1 Unified shaders: texture mapping units: render output units


2 On Some Dell XPS17

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 30/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Supported
Clock speed Fillrate Memory
version
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direct3D O
(MHz) (MHz) (MHz) (GP/s) (GT/s) (MB) (GB/s) type
(bit)
GeForce
January PCIe 2.0
GT GF119 40 48:8:4 740 1480 1600 2.96 5.92 1024 12.8 DDR3 64 12
5, 2011 ×16
520M

GeForce
PCIe 2.0
GT GF108 40 96:16:4 515 1030 1600 2.06 8.24 1024 12.8 DDR3 64 12
×16
520M

GeForce
May 30, PCIe 2.0
GT GF119 40 48:8:4 900 1800 1800 3.6 7.2 1024 14.4 DDR3 64 12
2011 ×16
520MX

GeForce
January PCIe 2.0
GT GF108 40 96:16:4 600 1200 1800 2.4 9.6 1024 28.8 DDR3 128 12
5, 2011 ×16
525M
GeForce
January PCIe 2.0 2048
GT GF108 40 96:16:4 672 1344 1800 2.688 10.752 28.8 DDR3 128 12
5, 2011 ×16 1024
540M
GeForce
January GF108 PCIe 2.0 96:16:4 740 1480 1800
GT 40 2.96 11.84 1024 28.8 DDR3 128 12
5, 2011 GF1062 ×16 144:24:162 475 950 1800
550M
GeForce GF106 144:24:24 590 1180 1800 14.6 14.6 1536 43.2 DDR3 192
January PCIe 2.0
GT 40 144:24:16 650 1300 1800 10.4 15.6 2048 28.8 DDR3 128 12
5, 2011 ×16
555M GF108 96:16:4 753 1506 3138 3 12 1024 50.2 GDDR5 128
GeForce 2048
May 30, PCIe 2.0 192:32:16 40.0 128
GTX GF116 40 775 1550 2500 18.6 24.8 1536, GDDR5 12
2011 ×16 192:32:24 60.0 192
560M 3072
GeForce June
PCIe 2.0
GTX 28, GF114 40 336:56:24 575 1150 3000 13.8 32.2 1536 72.0 GDDR5 192 12
×16
570M[81] 2011
GeForce June
PCIe 2.0
GTX 28, GF114 40 384:64:32 620 1240 3000 19.8 39.7 2048 96.0 GDDR5 256 12
×16
580M 2011

GeForce 600M (6xxM) series


The GeForce 600M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the
cores can perform per cycle.

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 31/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia

Clock speed Fillrate Memory


Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Dir
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (MB) (GB/s) type
(bit)

GF119
GeForce 610M December PCIe 2.0 1024
[82] (N13M- 40 48:8:4 900 1800 1800 3.6 7.2 14.4 DDR3 64
2011 ×16 2048
GE)

GF117
GeForce GT PCIe 2.0 1024 14.4 64
April 2012 (N13M- 28 96:16:4 625 1250 1800 2.5 10 DDR3
620M [83] ×16 2048 28.8 128
GS)

GF117
GeForce GT October PCIe 2.0 1024
(N13M- 28 96:16:4 625 1250 1800 2.5 10 14.4 DDR3 64
625M 2012 ×16 2048
GS)

GF108
GeForce GT (N13P- 40 PCIe 2.0 660 1320 1800 2.6 10.7 1024 28.8 DDR3 128
April 2012 96:16:4
630M[83][84][85] GL) 28 ×16 800 1600 4000 3.2 12.8 2048 32.0 GDDR5 64
GF117

GF106
GeForce GT (N12E- PCIe 2.0 2048 28.8 128
April 2012 40 144:24:24 675 1350 1800 16.2 16.2 DDR3
635M[83][86][87] GE2) ×16 1536 43.2 192
GF116

GF108 PCIe 2.0 96:16:4


GeForce GT March 22, GK107 40 ×16 762 1524 3130 3 12.2 1024 50.2 GDDR5
128
640M LE[83] 2012 (N13P- 28 PCIe 3.0 384:32:16 500 500 1800 8 16 2048 28.8 DDR3
LP) ×16 (2 SMX)

GK107
GeForce GT March 22, PCIe 3.0 384:32:16 1800 1024 28.8 DDR3
(N13P- 28 625 625 10 20 128
640M[83][88] 2012 ×16 (2 SMX) 4000 2048 64.0 GDDR5
GS)
GK107
GeForce GT October PCIe 3.0 384:32:16 1800 1024 28.8 DDR3
(N13P- 28 710 710 11.36 22.72 128
645M 2012 ×16 (2 SMX) 4000 2048 64.0 GDDR5
GS)
GK107 835 835 1800 13.4 26.7 1024 28.8
GeForce GT March 22, PCIe 3.0 384:32:16 DDR3
(N13P- 28 745 745 4000 11.9 23.8 2048 64.0 128
650M[83][89][90] 2012 ×16 (2 SMX) GDDR5
GT) 900* 900* 5000* 14.4* 28.8* 4096 80.0*
GK107
GeForce GTX March 22, PCIe 3.0 384:32:16
(N13E- 28 950 950 5000 13.4 26.7 2048 80.0 GDDR5 128
660M[83][90][91][92] 2012 ×16 (2 SMX)
GE)
GF114
GeForce GTX (N13E- PCIe 2.0 1536
April 2012 40 336:56:24 620 1240 3000 14.35 33.5 72.0 GDDR5 192
670M[83] GS1- ×16 3072
LP)
GeForce GTX
670MX (https://
www.geforce.co GK104
October PCIe 3.0 960:80:24 1536
m/hardware/not (N13E- 28 615 615 2800 14.4 48.0 67.2 GDDR5 192
2012 ×16 (5 SMX) 3072
ebook-gpus/gef GR)
orce-gtx-670mx/
specifications)

GF114
GeForce GTX PCIe 2.0
April 2012 (N13E- 40 384:64:32 632 1265 3000 19.8 39.7 2048 96.0 GDDR5 256
675M[83] ×16
GS1)

GeForce GTX
675MX (https://
www.geforce.co GK104
October PCIe 3.0 960:80:24
m/hardware/not (N13E- 28 667 667 3600 19.2 48.0 4096 115.2 GDDR5 256
2012 ×16 (5 SMX)
ebook-gpus/gef GSR)
orce-gtx-675mx/
specifications)
GK104
GeForce GTX June 4, PCIe 3.0 1344:112:32
(N13E- 28 719 719 3600 23 80.6 4096 115.2 GDDR5 256
680M 2012 ×16 (7 SMX)
GTX)

GeForce GTX October PCIe 3.0 1536:128:32


GK104 28 719 719 5000 23 92.2 4096 160 GDDR5 256
680MX 23, 2012 ×16 (8 SMX)

Clock speed Fillrate Memory


Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Dir
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (MB) (GB/s) type
(bit)

GeForce 700M (7xxM) series


https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 32/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
The GeForce 700M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the
cores can perform per cycle.

1 Unified shaders: texture mapping units: render output units

Supp
Clock speed Fillrate Memory
v
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth
Bus
Bus type width Direct3
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (MB) (GB/s)
(bit)

GeForce January PCIe 2.0 1024


GF117 28 96:16:4 800 1600 1800 3.2 12.8 14.4 DDR3 64 12
710M 2013 ×16 2048

GeForce
April 1, PCIe 2.0
GT GF117 28 96:16:4 938 1876 2000 3.8 15.0 2048 16.0 DDR3 64 12
2013 ×16
720M

GeForce
January PCIe 3.0 384:32:8
GT GK208 28 719 719 2000 5.8 23.0 2048 16.0 DDR3 128 12
2013 ×8 (2 SMX)
730M

GeForce
April 1, PCIe 3.0 384:32:8
GT GK208 28 889 889 2000 7.11 28.4 2048 16.0 DDR3 64 12
2013 ×8 (2 SMX)
735M

GeForce
April 1, PCIe 3.0 384:32:8
GT GK208 28 980 980 1800 7.84 31.4 2048 14.4 DDR3 64 12
2013 ×8 (2 SMX)
740M

GeForce
April 1, PCIe 3.0 384:32:16 1800 28.8 DDR3
GT GK107 28 810[93] 810[93] 12.96 25.92 2048[93] 128 12
2013 ×16 (2 SMX) 5000 80 GDDR5[93]
740M

GeForce
April 1, PCIe 3.0 384:32:16 2000 32 DDR3
GT GK107 28 837 837 13.4 26.8 2048 128 12
2013 ×16 (2 SMX) 5000 80 GDDR5
745M

GeForce
April 1, PCIe 3.0 384:32:16 2000 32 DDR3
GT GK107 28 967 967 15.5 30.9 2048 128 12
2013 ×16 (2 SMX) 5000 80 GDDR5
750M

GeForce
PCIe 3.0 384:32:16
GT  ? GK107 28 1020 1020 5400 15.7 31.4 2048 86.4 GDDR5 128 12
×16 (2 SMX)
755M [94]

GeForce
May PCIe 3.0 768:64:16
GTX GK106 28 719 719 4000 10.5 42.1 2048 64 GDDR5 128 12
2013 ×16 (4 SMX)
760M

GeForce
May PCIe 3.0 768:64:16
GTX GK106 28 863 863 4000 13.6 54.4 2048 64 GDDR5 128 12
2013 ×16 (4 SMX)
765M

GeForce
May PCIe 3.0 960:80:24
GTX GK106 28 797 797 4000 19.5 64.9 3072 96 GDDR5 192 12
2013 ×16 (5 SMX)
770M

GeForce
May PCIe 3.0 1536:128:32
GTX GK104 28 797 797 5000 26.3 105.3 4096 160 GDDR5 256 12
2013 ×16 (8 SMX)
780M

Supp
Clock speed Fillrate Memory
v
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth
Bus
Bus type width Direct3
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (MB) (GB/s)
(bit)

GeForce 800M (8xxM) series


The GeForce 800M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the
cores can perform per cycle.

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 33/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Su
Clock speed Fillrate Memory
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direc
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (GB) (GB/s) type
(bit)
GeForce February PCIe 2.0 1476– 2.95–
GF117 28 48:8:4 738–888 1800 5.9–7.1 1 14.4 DDR3 64 1
810M 2014 ×16 1776 3.55

GeForce February PCIe 2.0 1438– 2.9– 11.5–


GF117 28 96:16:4 719–954 2000 2 16 DDR3 64 1
820M [95] 2014 ×16 1908 3.8 15.3

GeForce January PCIe 3.0 384:16:8


GK208 28 850 850 1800 6.8 13.6 2 14.4 DDR3 64 1
825M [97] 27, 2014 ×8 (2 SMX)

GeForce March PCIe 3.0 256:16:8


GM108 28 1029 1029 1800 8.2 16.5 2 14.4 DDR3 64 1
830M [98] 12, 2014 ×16 (2 SMM)

GeForce March PCIe 3.0 384:24:8 8.2–


GM108 28 1029 1029 2000 24.7 2–4 16 DDR3 64 1
840M [99] 12, 2014 ×16 (3 SMM) 16.5

GeForce
PCIe 3.0
845M 16 DDR3 64
[100] ×16

GeForce 876+Boost 876+Boost 5000 14.0 35.0 80 GDDR5


GTX March PCIe 3.0 640:40:16
GM107 28 2-4 128 1
850M 12, 2014 ×16 (5 SMM)
[101] 936+Boost 936+Boost 2000 15.0 37.4 32 DDR3

640:40:16 1020– 1020–


GeForce GM107 16.5 41.2 2
(5 SMM) 1085 1085
GTX March PCIe 3.0
28 5000 80 GDDR5 128 1
860M 12, 2014 ×16 1152:96:16
[102] GK104 797–915 797–915 12.8 76.5 4
(6 SMX)

GeForce
GTX March PCIe 3.0 1344:112:24
GK104 28 941–967 941–967 5000 22.6 105.4 3, 6 120 GDDR5 192 1
870M 12, 2014 ×16 (7 SMX)
[103]

GeForce
GTX March PCIe 3.0 1536:128:32
GK104 28 954–993 954–993 5000 30.5 122.1 4, 8 160 GDDR5 256 1
880M 12, 2014 ×16 (8 SMX)
[104]

Su
Clock speed Fillrate Memory
Code Fab Bus Core
Model Launch
name (nm) interface config1 Core Shader Memory Pixel Texture Size Bandwidth Bus
Bus
width Direc
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (GB) (GB/s) type
(bit)

GeForce 900M (9xxM) series


The GeForce 900M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the
cores can perform per cycle.

1 Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 34/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Clock speed Fillrate Memory Supp
Code Fab Bus Core Bus
Model Launch Min Average Memory Pixel Texture Size Bandwidth Bus
name (nm) interface config1 width Direct3D
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (GB) (GB/s) type
(bit)
GeForce 384:32:8
GK208 954 Unknown 7.6 30.5
920M (2 SMX)
1800 14.4
GeForce
928 941 7.4 22.3 2 DDR3 64
930M 384:24:8
GM108
GeForce (3 SMM)
1072 1176 2000 8.6 25.7 16
940M March 12, 12
2015 (11_0)
GeForce 5000 80 GDDR5
GTX 914 Unknown 14.6 36.6
950M 2000 32 DDR3
640:40:16
GM107
(5 SMM)
GeForce
GTX 1097 1176 17.5 43.8
960M
2, 4 128

GeForce 80
GTX January 5, 1024:64:32
Unknown 30.2 60.4
965M 2015 (8 SMM)
[109]

PCIe 3.0 944


28
×16
GeForce
GTX 1280:80:48 5000
993 44.4 73.9 3, 6 120 192
970M (10 SMM)
[111]
GDDR5
12
GM204
October 7, (12_1)
2014
GeForce
GTX 1536:96:64
1038 1127 66.4 99.6 4, 8 160
980M (12 SMM)
[112]

256

GeForce
September 2048:128:64
GTX 980 1064 Unknown 7010 68.1 136.2 8 224
[113] 22, 2015 (16 SMM)

Clock speed Fillrate Memory Supp


Code Fab Bus Core Bus
Model Launch Min Average Memory Pixel Texture Size Bandwidth Bus
name (nm) interface config1 width Direct3D
(MHz) (MHz) (MT/s) (GP/s) (GT/s) (GB) (GB/s) type
(bit)

GeForce 10 series
Unified shaders: texture mapping units: render output units

Clock speeds Fillrate


Die Base Boost
Code Fab Transistors Bus
Model Launch size Core config core core Memory Pixel Texture Size Bandw
name (nm) (billion) interface
(mm2) clock clock (MT/s) (GP/s) (GT/s) (GiB) (GB
(MHz) (MHz)
GeForce November
GM108 28 Unknown Unknown Unknown 256:?:8 Unknown Unknown Unknown Unknown Unknown (varia
MX110[114][115] 2017
≤2
GeForce November
GM108 28 Unknown Unknown Unknown 384:?:8 Unknown Unknown Unknown Unknown Unknown (varia
MX130[114][116] 2017
GeForce PCIe 3.0
Mid 2017 GP108 1.8 70 384:24:16[118][119] 1468 1532 6008 23.5 35.2 2 48
MX150[117] x4
GeForce GTX
1050 640:40:16 1354 1493 21.7 54.2
14
(Notebook)[120] January
GP107 3.3 135 7000 4 11
GeForce GTX 3, 2017
1050 Ti 768:48:32 1493 1620 47.8 71.7
(Notebook)[120]
GeForce GTX
PCIe 3.0
1060 GP106 4.4 200 1280:80:48 1404 1670 67.4 112 6 19
x16
(Notebook)[120]
8000
GeForce GTX
August
1070 16 2048:128:64 1442 1645 92.3 185 25
16, 2016
(Notebook)[120]
GP104 7.2 314 8
GeForce GTX
1080 2560:160:64 1556 1733 10000 99.6 249 32
(Notebook)[120]

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 35/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia

Workstation GPUs

Quadro
1 Vertex shaders: pixel shaders: texture mapping units: render output units

Processing
Su
Fillrate Memory power[121][122]
Core Shader Memory (GFLOPS)
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single Double
width Direc
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro NV10GL 220 AGP 4× 135 135 166 0:4:4:4 0.54 0.54 64 2.66 SDR 128 7
Quadro
NV10GL 220 AGP 4× 135 135 333 0:4:4:4 0.54 0.54 64 5.312 DDR 128 7
DDR
Quadro2
NV11GL 180 AGP 4× 175 175 183 0:2:4:4 0.7 0.7 64 2.93 SDR 128 7
MXR
Quadro2
NV11GL 180 AGP 4× 175 175 166 0:2:4:4 0.7 0.7 64 2.7 SDR 128 7
EX
Quadro2
NV15GL 150 AGP 4× 250 250 400 0:4:8:8 2 2 64 6.4 DDR 128 7
PRO
Quadro
NV20GL 180 AGP 4× 200 200 460 1:4:8:8 1.6 1.6 128 7.4 DDR 128 8
DCC
Quadro4
NV18GL 150 AGP 8× 275 275 513 0:2:4:4 1.1 1.1 128 8.2 DDR 128 7
380XGL
Quadro4
NV17GL 150 AGP 4× 250 250 166 0:2:4:4 1 1 128 2.7 SDR 128 7
500XGL
Quadro4
NV17GL 150 AGP 4× 270 270 400 0:2:4:4 1.08 1.08 64 6.4 DDR 128 7
550XGL
Quadro4
NV18GL 150 AGP 8× 300 300 400 0:2:4:4 1.2 1.2 64 6.4 DDR 128 7
580XGL
Quadro4
NV25 150 AGP 4× 275 275 550 2:4:8:8 2.2 2.2 64 8.8 DDR 128 8
700XGL
Quadro4
NV25 150 AGP 4× 275 275 550 2:4:8:8 2.2 2.2 128 8.8 DDR 128 8
750XGL
Quadro4
NV25 150 AGP 4× 300 300 650 2:4:8:8 2.4 2.4 128 10.4 DDR 128 8
900XGL
Quadro4
NV28GL 150 AGP 8× 300 300 650 2:4:8:8 2.4 2.4 128 10.4 DDR 128 8
980XGL
Bus
Pixel Texture Size Bandwidth Bus Single Double
Core Shader Memory width Direc
Code Fab Bus Core (GP/s) (GT/s) (MB) (GB/s) type precision precision
Model clock clock clock (bit)
name (nm) interface config1
(MHz) (MHz) (MHz) Processing power Su
Fillrate Memory
(GFLOPS)[121][122]

Quadro FX series
1 Vertex shaders: pixel shaders: texture mapping units: render output units
* NV31, NV34 and NV36 are 2×2 pipeline designs if running vertex shader, otherwise they are 4×1 pipeline designs.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 36/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1* Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width D
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro 1:2:2:2
NV34GL 150 AGP 8× 270 270 480 1.08 1.08 128 7.687 DDR 128
FX 500 *:4:4:4
Quadro 1:2:2:2
NV34GL 150 PCI 350 350 800 1 1 256 7.8 DDR 128
FX 600 *:4:4:4
Quadro 1:2:2:2
NV35GL 150 AGP 8× 275 275 275 1.1 1.1 128 4.4 DDR 128
FX 700 *:4:4:4
Quadro
FX NV30GL 130 AGP 8× 300 300 300 2:4:8:8 2.4 2.4 128 9.6 DDR2 128
1000
Quadro
3:2:2:2
FX NV36GL 130 AGP 8× 425 425 325 1.7 1.7 256 5.2 DDR2 128
*:4:4:4
1100
Quadro
FX NV30GL 130 AGP 8× 400 400 800 2:4:8:8 3.2 3.2 128 12.8 DDR2 128
2000
Quadro
FX NV35GL 130 AGP 8× 400 400 850 3:4:8:8 3.2 3.2 256 27.2 DDR 256
3000
Quadro
FX NV35GL 130 AGP 8× 400 400 850 3:4:8:8 3.2 3.2 256 27.2 DDR 256
3000G
Quadro
FX NV40GL 130 AGP 8× 375 375 1000 5:12:12:8 3 4.5 256 32.0 GDDR3 256
4000
Quadro
FX
NV40GL 130 AGP 8× 375 375 1000 5:12:12:8 3 4.5 256 32.0 GDDR3 256
4000
SDI

Quadro FX (x300) series


1 Vertex shaders: pixel shaders: texture mapping units: render output units

Processing power Sup


Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width Direct
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro PCIe
NV37GL 150 250 250 400 2:4:4:2 1 1 64 3.2 DDR 128 9.0
FX 330 ×16
Quadro
PCIe
FX NV35 130 350 350 550 3:8:8:8 2.8 2.8 128 8.8 DDR 256 9.0c
×16
1300

Quadro FX (x400) series


1 Vertex shaders: pixel shaders: texture mapping units: render output units

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro PCIe
NV43GL 90 300 300 550 4:8:8:8 2.4 2.4 128 8.8 GDDR3 128
FX 540 ×16
Quadro
PCIe
FX NV41 130 350 350 600 5:12:12:8 2.8 4.2 128 19.2 DDR 256
×16
1400
Quadro
NV45GL/ PCIe
FX 130 350 350 900 5:12:12:8 5.3 5.3 256 28.8 GDDR3 256
NV40 ×16
3400
Quadro
PCIe
FX NV41 130 425 425 1000 5:12:12:8 3.4 5.1 256 32.0 GDDR3 256
×16
3450
Quadro NV45GL
PCIe
FX A3/ 110 400 400 1050 6:16:16:16 6.4 6.4 512 33.7 GDDR3 256
×16
4400 NV40

Quadro FX (x500) series


1 Vertex shaders: pixel shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 37/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro PCIe
G72GL 90 550 550 810 3:4:4:2 1.1 1.1 128 6.48 DDR2 64
FX 350 ×16
Quadro PCIe
NV43GL 90 360 360 800 4:8:8:8 2.88 2.88 128 12.8 GDDR3 128
FX 550 ×16
Quadro
PCIe
FX G71 90 375 375 800 7:20:20:16 6 7.5 256 40.0 GDDR3 256
×16
1500
Quadro
PCIe
FX G71GL 90 470 470 1320 7:20:20:16 7.52 9.4 256 42.2 GDDR3 256
×16
3500

Quadro
PCIe
FX G70 110 470 470 1050 8:24:24:16 7.52 11.28 512 33.6 GDDR3 256
×16
4500

Quadro
PCIe 2×
FX G70 110 470 470 1050 15.04 22.56 1024 33.6 GDDR3 256
×16 8:24:24:16
4500X2
Quadro
FX PCIe
G70 110 470 470 1050 8:24:24:16 7.52 11.28 512 33.6 GDDR3 256
4500 ×16
SDI

Quadro
PCIe
FX G71 90 700 700 1050 8:24:24:16 11.2 16.8 1024 33.6 GDDR3 256
×16
5500

Quadro
FX PCIe
G71 90 700 700 1050 8:24:24:16 11.2 16.8 1024 33.6 GDDR3 256
5500 ×16
SDI

Quadro FX (x600) series


1 Vertex shaders: pixel shaders: texture mapping units: render output units
2 Unified shaders: texture mapping units: render output units

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config12 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width Di
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)
Quadro PCIe
G73GL 90 350 350 1200 5:12:12:8 2.8 4.2 128 19.2 GDDR3 128
FX 560 ×16

Quadro
PCIe
FX G80 90 500 1200 1400 96:24:24 12 24 768 67.2 GDDR3 384 345 -
×16
46002

Quadro
FX PCIe
G80 90 500 1200 1400 96:24:24 12 24 768 67.2 GDDR3 384 345 -
4600 ×16
SDI2

Quadro
PCIe 2.0
FX G80 90 600 1350 1600 128:32:24 14.4 38.4 1536 76.8 GDDR3 384 518.4 -
×16
56002

Quadro FX (x700) series


1Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 38/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precisio
(bit)
Quadro
G84 80 PCIe ×16 360 720 1000 16:8:4 1.44 2.88 256 6.4 DDR2 64 34.56 -
FX 370

Quadro
FX 370 G86 80 PCIe ×16 540 1080 1000 8:8:4 2.16 4.32 256 8 DDR2 64 25.92 -
LP

Up to
PCIe 2.0 800 256MB
Quadro MCP7A-
65 ×16 580 1400 (system 16:8:4 2.32 4.64 from 12.8 DDR2 128 67.2 -
FX 470 U
(Integrated) memory) system
memory.
Quadro
G84GL 80 PCIe ×16 460 920 800 16:8:8 3.68 3.68 256 12.8 DDR2 128 44.1 -
FX 570
Quadro
FX G84GL 80 PCIe ×16 460 920 800 32:16:8 3.68 7.36 512 12.8 DDR2 128 88.32 -
1700
Quadro
PCIe 2.0
FX G92 65 500 1250 1600 112:56:16 8 28 512 51.2 GDDR3 256 420 -
×16
3700
Quadro
PCIe 2.0 2× 2×
FX 2× G92 65 500 1250 1600 2× 8 2× 32 2× 1024 2× 51.2 GDDR3 2× 480 -
×16 128:64:16 256
4700X2

Quadro PCIe 2.0


G92 65 450 1125 1600 112:56:16 8 28 512 51.2 GDDR3 256 420 -
VX 200 ×16

Quadro FX (x800) series


1Unified shaders: texture mapping units: render output units

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)

Quadro PCIe 2.0


G96 65 450 1100 1400 16:8:8 3.6 3.6 256 22.4 GDDR3 128 52.8 -
FX 380 ×16

Quadro
PCIe 2.0
FX 380 GT218GL 40 589 1402 1600 16:8:4 2.356 4.712 512 12.8 GDDR3 64 67.296 -
×16
LP

Quadro PCIe 2.0


G96 65 450 1125 1600 32:16:8 3.6 7.2 512 25.6 GDDR3 128 108 -
FX 580 ×16

Quadro
G100GL- PCIe 2.0
FX 65 550 1375 1600 64:32:12 6.6 17.6 768 38.4 GDDR3 192 264 -
U(G94) ×16
1800

Quadro
PCIe 2.0
FX GT200GL 55 602 1204 1600 192:64:16 9.632 38.528 1024 51.2 GDDR3 256 693.504 86.688
×16
3800

Quadro
PCIe 2.0
FX GT200GL 55 602 1204 1600 192:64:24 14.448 38.528 1536 76.8 GDDR3 384 693.504 86.688
×16
4800

Quadro
PCIe 2.0
FX GT200GL 55 648 1296 1600 240:80:32 20.736 51.840 4096 102.4 GDDR3 512 933.12 116.64
×16
5800

Quadro PCIe 2.0


GT200GL 55 602 1204 1600 192:64:24 14.448 38.528 1536 76.8 GDDR3 384 693.504 86.688
CX[123] ×16

Quadro x000 series

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 39/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
1 Unified shaders: texture mapping units: render output units
4Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit. Total for the full GF100 64 texture address units and 256 texture filtering
units[18]

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precision
(bit)

Quadro PCIe 2.0


GT216GL 40 450 1125 1540 48:16:4 1.8 7.2 512 12.3 DDR3 64 108 -
400 ×16

Quadro PCIe 2.0


GF108GL 40 640 1280 1600 96:164:4 2.56 10.24 1024 25.6 DDR3 128 245.76 15
600 ×16

GF106GL
Quadro PCIe 2.0
(GF106- 40 625 1250 2600 192:324:16 10 20 1024 41.6 GDDR5 128 480 30
2000 ×16
875)

Quadro PCIe 2.0


GF100 40 475 950 2800 256:324:32 15.2 15.2 2048 89.6 GDDR5 256 486.4 243
4000 ×16
Quadro PCIe 2.0
GF100 40 513 1026 3000 352:444:40 20.53 22.572 2560 120 GDDR5 320 722.304 359
5000 ×16
Quadro PCIe 2.0
GF100 40 574 1148 3000 448:564:48 27.552 32.144 6144 144 GDDR5 384 1028.608 515
6000 ×16
Quadro PCIe 2.0
GF110 40 651 1301 3696 512:644:48 31.248 41.7 6144 177 GDDR5 384 1332 667
7000 ×16

Quadro Kxxx series


1Unified shaders: texture mapping units: render output units

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth
Bus
Single Double
(MHz) (MHz) (MHz) Bus type width
(GP/s) (GT/s) (MB) (GB/s) precision precision
(bit)
Quadro PCIe 2.0 192:16:8
GK107 28 706 706 1800 5.65 11.3 512 14.4 DDR3[124] 64 271.10
410 ×16 (1 SMX)
Quadro PCIe 2.0 891 192:16:16
GK107 28 876 876 14.0 14.0 1024 28.5 DDR3 128 336.38
K600 ×16 (1782) (1 SMX)
Quadro PCIe 2.0 1000 384:32:16
GK107 28 954 954 15.2 30.5 2048 64 GDDR5 128 732.67
K2000 ×16 (4000) (2 SMX)
Quadro PCIe 2.0 1000 384:32:16
GK107 28 954 954 15.2 30.5 2048 64 GDDR5 128 732.67
K2000D ×16 (4000) (2 SMX)
Quadro PCIe 2.0 1404 768:64:24
GK106 28 810.5 810.5 19.4 51.9 3072 134.8 GDDR5 192 1244.93
K4000 ×16 (5616) (4 SMX)
Quadro PCIe 2.0 1350 1536:128:32
GK104 28 706 706 22.6 90.4 4096 172.8 GDDR5 256 2168.83 90.4
K5000 ×16 (5400) (8 SMX)
Quadro PCIe 3.0 1502 2880:240:48
GK110 28 901.5 901.5 54.1 216 12288 288 GDDR5 384 5196 1732
K6000 ×16 (6008) (15 SMX)

Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Doubl
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (MB) (GB/s) type precision precisio
(bit)
Quadro PCIe 2.0 192:16:16 1024
GK107 28 780 780 1800 12.48 12.48 29 DDR3 128 299.52 12.48
K420 ×16 (1 SMX) 2048[125]
Quadro PCIe 2.0 900 384:24:16
GM107 28 1000 1000 16.0 24.0 2048 28.8 DDR3 128 768.0 24.0
K620 ×16 (1800) (3 SMM)
Quadro PCIe 2.0 512:32:16
GM107 28 954 1253 15.3 30.5 4096 80.2 GDDR5 128 1083
K1200 ×16 (4 SMM)
Quadro PCIe 2.0 1250 640:40:16
GM107 28 1000 1000 16 40 4096 80 GDDR5 128 1280.0 40.0
K2200 ×16 (5000) (5 SMM)
Quadro PCIe 2.0 1350 1344:112:32
GK104 28 780 780 24.96 87.36 4096 172.8 GDDR5 256 2096.64 87.36
K4200 ×16 (5400) (7 SMX)
Quadro PCIe 3.0 1500 2304:192:32
GK110B 28 650 650 20.8 124.8 8192 192 GDDR5 256 2995.2 124.8
K5200 ×16 (6000) (12 SMX)

Quadro Mxxx series


1Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 40/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing power
Fillrate Memory
Core Shader Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (GB) (GB/s) type precision precision
(bit)

Quadro PCIe 3.0 1653 768:48:32


GM206 28 1180 1180 37.8 56.6 4 105.8 GDDR5 128 1812.5 56.6
M2000 ×16 (6612) (6 SMM)

Quadro PCIe 3.0 1503 1664:104:64


GM204 28 800 800 51.2 83.2 8 192.4 GDDR5 256 2662.4 83.2
M4000 ×16 (6012) (13 SMM)

Quadro PCIe 3.0 1653 2048:128:64


GM204 28 1050 1050 67.2 134.4 8 211.6 GDDR5 256 4300.8 134.4
M5000 ×16 (6612) (16 SMM)

Quadro PCIe 3.0 1653 3072:192:96 12


GM200 28 988 988 94.8 189.7 317 GDDR5 384 6070 190
M6000 ×16 (6612) (24 SMM) 24

Quadro Pxxx series


1Unified shaders: texture mapping units: render output units

Processing power
Fillrate[128] Memory
Core Boost Memory (GFLOPS)[121][122]
Code Fab Bus Core
Model clock clock clock
name[127] (nm) interface config1 Pixel Texture Size Bandwidth Bus
Bus
Single Double
(MHz) (MHz) (MHz) width
(GP/s) (GT/s) (GB) (GB/s) type precision precision
(bit)

Quadro 1752 256:16:16


1070 1170 17.1 17.1 2 32 GDDR5 64 641 20
P400 (7008) (2 SMM)

Quadro 1752 384:24:16


GP107 14 1354 1455 21.7 32.5 2 64 GDDR5 64 1195 ?
P600 (7008) (3 SMM)

Quadro 1752 640:40:32


1354 1455 43.3 54.2 4 82 GDDR5 128 1894 ?
P1000 (7008) (5 SMM)

Quadro 2002 1024:64:40


GP106 1370 1470 54.8 87.7 5 140 GDDR5 160 3000 ?
P2000 (8008) (8 SMM)
PCIe 3.0
Quadro ×16 1502 1792:112:64
GP104 1227 1480 78.5 137.4 8 243 GDDR5 256 5300 ?
P4000 (6008) (14 SMM)

Quadro GP104- 1126 2560:160:64


16 1607 1733 102.8 257.1 16 288 GDDR5X 256 8873 ~300
P5000 875 (9008) (20 SMM)

Quadro GP102- 1126 3840:240:96 10882


1417 1531 136.0 340.0 24 432 GDDR5X 384 ~375
P6000 875 (9008) (32 SMM) (11758)

Quadro 703 ~9519


GP100 ~1328 ~1480 3584:?:? ? ? 16 720 HBM2 4096 ~5300
GP100 (1406) (~10608)

Quadro NVS
1 Vertex shaders: pixel shaders: texture mapping units: render output units
2 Unified shaders: texture mapping units: render output units
* NV31, NV34 and NV36 are 2×2 pipeline designs if running vertex shader, otherwise they are 4×1 pipeline designs.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 41/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing
Suppo
Fillrate Memory power
Core Shader Memory ve
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config12* Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
NVS AGP
NV18 150 250 250 200 0:2:4:2 0.5 1.0 64 1.6 DDR 32 7
50 4×/PCI
NVS AGP
NV17 150 200 333 0:2:4:2 64 2.664 DDR 64 7
100 4×/PCI
NVS AGP
NV17 150 250 250 250 0:2:4:2 0.5 1.0 64 8.0 DDR 128 7
200 4×/PCI
Up to
256
NVS
MCP51 90 Integrated 425 1:2:2:1 0.425 0.850 from DDR 128 9.0c
210S
system
memory
PCIe 0:2:4:2/
NVS
NV34GL 150 ×16/AGP 275 275 250 1:2:2:2 0.55 1.1 64 8.0 DDR 128 9.0
280
8× / PCI *:4:4:4
NVS PCIe ×1/
NV44 110 275 275 275 3:4:4:2 0.55 1.1 128 8.8 DDR 128 9.0
285 ×16
NVS PCIe ×1/
G86 80 460 920 800 16:8:4 1.84 3.68 256 6.4 DDR2 64 44.16 10
290 ×16
NVS PCIe ×1/
G98 65 550 1300 1400 8:8:4 2.2 4.4 256 11.2 GDDR3 64 31.2 10
295 ×16
NVS PCIe ×1/
GT218 40 589 1402 1580 16:8:4 2.356 4.712 512 12.64 DDR3 64 67.3 10.1
300 ×16
NVS
GF119 40 PCIe ×16 1750 48:8:4 512 14 DDR3 64 11.0
310

NVS
GF119 40 PCIe ×16 900 900 1800 48:8:4 3.6 7.2 1024 14.4 DDR3 64 11.0
315

NVS 2× 2× 2×
150 PCI 220 220 343 2× 0:2:4:2 2× 0.88 2× 64 2× 11.0 DDR 2× 5.328
400 NV17 0.44 128

NVS PCIe ×1/


2×G98 65 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2× 256 2× 11.2 GDDR3 2× 64 2× 31.2 10
420 ×16

NVS PCIe ×1/


2×NV43 110 250 2× 128 DDR
440 ×16
NVS PCIe ×1/
2×G98 65 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2× 256 2× 11.2 GDDR3 2× 64 2× 31.2 10
495 ×16
NVS 192:16:8
GK107 28 PCIe ×16 1800 2048 28.5 GDDR3 128 11.0
510 (1 SMX)
NVS 2× 2× 2×
28 PCIe ×16 2× 2048 GDDR3 11.0
810 GM107 512:32:16 128

Tesla

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 42/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Shaders Memory Processing power (GFLOP
Core Max
Micro- Single
Model Launch Chips clock Cuda Base Bus Single Do
architecture Boost Bus Size Clock Bandwidth precision
(MHz) cores clock width precision pre
Clock type (GB) (MT/s) (GB/s) (MAD or
(total) (MHz) (bit) (MAD+MUL) (F
(MHz)7 FMA)

Units MHz MHz

C870 GPU
Computing May 2,
1× G80 600 128 1350 N/A GDDR3 384 1.5 1600 76.8 518.4 345.6
2007
Module1

D870 Deskside May 2, 2× G80 600 256 1350 GDDR3 2× 2× 1600 2× 76.8 1036.8 691.2
Computer1 2007 384 1.5
N/A

S870 GPU May 2, 4× G80 600 512 1350 GDDR3 4× 4× 1600 4× 76.8 2073.6 1382.4
Computing Server1 2007 384 1.5

N/A

C1060 GPU April 9, 1× 602 240 1296[130] GDDR3 512 4 1600 102.4 933.12 622.08 7
Computing 2009 GT200
N/A
Module2

S1070 GPU June 1, 4× 602 960 1296 GDDR3 4× 4× 4 1538.4 4× 98.5 3732.5 2488.3 3
Computing Server 2008 GT200 512
N/A
"400
configuration"2
Tesla
S1070 GPU 1440 4147.2 2764.8 3
Computing Server
N/A
"500
configuration"2

S1075 GPU June 1, 4× 602 960 1440 GDDR3 4× 4× 4 1538.4 4× 98.5 4147.2 2764.8 3
Computing 2008 GT200 512
Server2[131]
N/A

Quadro Plex 2200 2× 648 480 1296 GDDR3 2× 2× 4 1600 2× 102.4 1866.2 1244.2 1
D2 Visual GT200GL 512
Computing
System6 N/A

Quadro Plex 2200 4× 648 960 1296 GDDR3 4× 4× 4 1600 4× 102.4 3732.5 2488.3 3
S4 Visual GT200GL 512
Computing
System6 N/A

C2050 GPU Fermi July 25, 1× 575 448 1150 GDDR5 384 34 3000 144 1030.4 5
Computing 2011 GF100 N/A No
Module[132]

M2050 GPU July 25, 3092 148.4


Computing 2011 N/A No
Module[133]

C2070 GPU July 25, 1× 575 448 1150 GDDR5 384 64 3000 144 1030.4 5
Computing 2011 GF100 N/A No
Module[132]

C2075 GPU July 25, 3000 144


Computing 2011 N/A No
Module[134]

M2070/M2070Q July 25, 3132 150.336


GPU Computing 2011 N/A No
Module[135]

M2090 GPU July 25, 1× GF110 650 512 1300 GDDR5 384 64 3700 177.6 1331.2 6
Computing 2011
N/A No
Module[136]

S2050 GPU July 25, 4× 575 1792 1150 GDDR5 4× 4× 3 4× 148.4 4121.6 20
N/A No
Computing Server 2011 GF100 384 34

S2070 GPU 4×
N/A No
Computing Server 64

Shaders Memory Processing power (GFLOP


Core Max
Micro- Single
Model Launch Chips clock Cuda Base Bus Bandwidth Single Do
architecture Boost Bus Size Clock precision
(MHz) cores clock width (total) precision pre
Clock type (GB) (MT/s) (MAD or
(total) (MHz) (bit) (GB/s) (MAD+MUL) (F
(MHz)7 FMA)

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 43/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Shaders Memory Processing power (GFLOP
Core Max
Micro- Single
Model Launch Chips clock Cuda Base Bus Single Do
architecture Boost Bus Size Clock Bandwidth precision
(MHz) cores clock width precision pre
Clock type (GB) (MT/s) (GB/s) (MAD or
(total) (MHz) (bit) (MAD+MUL) (F
(MHz)7 FMA)
K10 GPU
Units Kepler May 1, 2× 3072 745
MHz MHz GDDR5 2× 2× 4 5000 2× 160 4577 1
Accelerator[137] 2012 GK104
N/A ?
256
No

K20 GPU November 1× 2496 706 GDDR5 320 5 5200 208 3524 1
Accelerator[138][139] 12, 2012 GK110
N/A ? No

K20X GPU November 1× 2688 732 GDDR5 384 6 5200 250 3935 1
Accelerator[140] 12, 2012 GK110
N/A ? No

K40 GPU October 8, 1× 2880 745 875 GDDR5 384 124 6000 288 4291– 1
Accelerator[141] 2013 GK110B
N/A No
5040 1

K80 GPU November 2× 4992 560 875 GDDR5 2× 2× 5000 2× 240 5591– 1
Accelerator[142] 17, 2014 GK210
N/A
384 12
No
8736 2

M4 GPU Maxwell November 1× 1024 872 1072 GDDR5 128 4 5500 88 1786– 55
Accelerator[143][144] 10, 2015 GM206
N/A No
2195 6

M6 GPU August 30, 1× 1536 722 1051 GDDR5 256 8 4600 147.2 2218– 6
N/A No
Accelerator[145] 2015 GM204 3229 1

M10 GPU 4× 2560 1033 GDDR5 4× 4× 8 5188 4× 83 5289 1


Accelerator[146] GM107
N/A ?
128
No

M40 GPU November 1× 3072 948 1114 GDDR5 384 12 6000 288 5825– 18
Accelerator[144][147] 10, 2015 GM200
N/A No
6844 2

M60 GPU August 30, 2× 4096 899 1178 GDDR5 2× 2× 8 5000 2× 160 7365– 23
Accelerator[148] 2015 GM204
N/A
256
No
9650 3

P4 GPU Pascal September 1× 2560 810 1063 GDDR5 256 8 6000 192.0 4147– 12
N/A No
Accelerator[149] 13, 2016 GP104 5443 1

P40 GPU September 1× 3840 1303 1531 GDDR5 384 24 7200 345.6 10007– 3
N/A No
Accelerator[149] 13, 2016 GP102 11758 3

P100 GPU April 5, 1× 3584 1328 1480 HBM2 4096 16 1430 732 9519– 4
Accelerator 2016 GP100 N/A No 10609 5
(Mezzanine)[150][151]

P100 GPU June 20, 1126 1303 8071‒ 4


Accelerator (16 GB 2016 N/A No 9340 4
Card)[152]

P100 GPU June 20, 3072 12 549 8071‒ 4


Accelerator (12 GB 2016 N/A No 9340 4
Card)[152]

V100 GPU Volta 1× 5120 1455 HBM2 4096 16 1750 900 14899 7
Accelerator GV100
N/A Unknown No
(Mezzanine
)[153][154][155]

V100 GPU June 21, 1370 14028 7


Accelerator (PCIe 2017 N/A Unknown No
card)[153][154][155]

Shaders Memory Processing power (GFLOP


Core Max
Micro- Single
Model Launch Chips clock Cuda Base Bus Bandwidth Single Do
architecture Boost Bus Size Clock precision
(MHz) cores clock width (total) precision pre
Clock type (GB) (MT/s) (MAD or
(total) (MHz) (bit) (GB/s) (MAD+MUL) (F
(MHz)7 FMA)

1 Specifications not specified by Nvidia assumed to be based on the GeForce 8800GTX


2 Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280
3 Specifications not specified by Nvidia are assumed to be based on the GeForce 400 series
4With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user
available memory.)
5To calculate the processing power see Tesla (microarchitecture)#Performance, Fermi (microarchitecture)#Performance, Kepler (microarchitecture)#Performance, Maxwell
(microarchitecture)#Performance, or Pascal (microarchitecture)#Performance. A number range specifies the minimum and maximum processing power at, respectively, the
base clock and maximum boost clock.
6 Specifications not specified by Nvidia assumed to be based on the Quadro FX 5800
7 GPU Boost is a default feature that increases the core clock rate while remaining under the card's predetermined power budget. Multiple boost clocks are available, but this
table lists the highest clock supported by each card.[156]
8Core architecture version according to the CUDA programming guide.
For the basic specifications of Tesla, refer to the GPU Computing Processor specifications.
Because of Tesla's non-output nature, fillrate and graphics API compatibility are not applicable.

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 44/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia

Mobile Workstation GPUs

Quadro Go (GL) & Quadro FX Go series


Early mobile Quadro chips based on the Geforce2 Go up to Geforce Go 6. Precise reliable statistics on early mobile workstation chips appear to be scarce and conflicting between
Nvidia press releases and product lineups with GPU databases.

1 Vertex shaders: pixel shaders: texture mapping units: render output units
2 Unified shaders: texture mapping units: render output units

Processing
Sup
Fillrate Memory power
Core Shader Memory (GFLOPS)
Code Fab Bus Core
Model clock clock clock
name (nm) interface config12 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)

Quadro2 130 32 2.9 SDR


NV11GLM? AGP 4× 143 2:0:4:2 0.286 0.592 128 7?
Go [157] 360 64 5.8 DDR

Quadro4
AGP
500 Go GL NV17 GLM 150 ? ? 2:0:4:2 0.44 0.88 64 7.0 DDR 128 7.0
[160][161] 4×,8×

Quadro4
NV28 A1 AGP
700 Go GL 150 176 200 4:2:4:4 0.704 0.704 64 7.4? DDR 128? 8.1
[160][162][163] GLM 4×,8×

Quadro FX
Go 700 NV31 GLM 130 AGP 8× 295? 590? 4:3:4:4 1.18 1.18 128 9.44? DDR 128 9.0?
[164]

Quadro FX
Go 1000 NV36 GLM 120 AGP 8× 295? 570? 4:3:4:4 1.18 1.18 128 9.12? DDR 128 9.0?
[165]

Quadro FX
Go 1400 NV41 GLM 130 PCIE 275 590 12:5:12:12? 2.20 2.2 256 18.9? DDR 256 9.0?
[165]

Quadro FX (x500M) series


1 Vertex shaders: pixel shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 45/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing
Suppor
Fillrate Memory power
Core Shader Memory vers
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro
PCIe 1.0
FX G72GLM 90 450 450 900 3:4:4:2 0.9 1.8 256 14.4 GDDR3 128 9.0c
×16
350M
Quadro
PCIe 1.0
FX G71GLM 90 375 375 1000 8:24:24:16 6 9 512 32 GDDR3 256 9.0c
×16
1500M
Quadro
PCIe 1.0
FX G71GLM 90 500 500 1200 8:24:24:16 8 12 512 38.4 GDDR3 256 9.0c
×16
2500M
Quadro
PCIe 1.0
FX G71GLM 90 575 575 1200 8:24:24:16 9.2 13.8 512 38.4 GDDR3 256 9.0c
×16
3500M

Quadro FX (x600M) series


1Unified shaders: texture mapping units: render output units

Processing
Supporte
Fillrate Memory power
Core Shader Memory versi
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro
PCIe 1.0
FX G86M 80 400 800 1200 16:8:4 1.6 3.2 256 9.6 DDR2 64 38.4 10.0
×16
360M
Quadro
PCIe 1.0
FX G73GLM 90 500 500 1200 5:12:12:8 4 6 512 19.2 GDDR3 128 9.0c
×16
560M
Quadro
PCIe 1.0
FX G84M 80 625 1250 1600 32:16:8 5 10 512 25.6 GDDR3 128 120 10.0
×16
1600M
Quadro
PCIe 1.0 64:32:16 8 16 240
FX G92M 65 500 1250 1600 512 51.2 GDDR3 256 10.0
×16 96:48:16 8 24 360
3600M

Quadro FX (x700M) series


1Unified shaders: texture mapping units: render output units

Processing
Supported
Fillrate Memory power
Core Shader Memory version
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D Op
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro
PCIe 1.0
FX G98M 65 550 1400 1200 8:4:4 2.2 2.2 256 9.6 GDDR3 64 33.6 10.0
×16
370M
Quadro
PCIe 1.0
FX G84M 80 475 950 1400 32:16:8 3.8 7.6 512 22.4 GDDR3 128 91.2 10.0
×16
570M
Quadro
PCIe 1.0
FX G96M 65 500 1250 1600 32:16:8 4 8 512 25.6 GDDR3 128 119.0 10.0
×16
770M
Quadro
PCIe 1.0
FX G96M 65 625 1550 1600 32:16:8 5 10 512 25.6 GDDR3 128 148.8 10.0
×16
1700M
Quadro
PCIe 1.0
FX G94M 65 530 1325 1600 48:24:16 8.48 12.72 512 51.2 GDDR3 256 190.8 10.0
×16
2700M
Quadro
PCIe 1.0
FX G92M 65 550 1375 1600 128:64:16 8.8 35.2 1024 51.2 GDDR3 256 528 10.0
×16
3700M

Quadro FX (x800M) series


1Unified shaders: texture mapping units: render output units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 46/53
3/2/2018 List of Nvidia graphics processing units - Wikipedia
Processing
Supporte
Fillrate Memory power
Core Shader Memory versi
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro
PCIe 2.0
FX GT218M 40 625 1530 1600 16:8:4 2.5 5 512 12.8 GDDR3 64 73.44 10.1
×16
380M
Quadro
PCIe 2.0
FX GT216M 40 550 1210 1600 48:16:8 4.4 8.8 1024 25.6 GDDR3 128 174.24 10.1
×16
880M
Quadro
PCIe 2.0 1600 25.6 GDDR3
FX GT215M 40 450 1080 72:24:8 3.6 10.8 1024 128 233.28 10.1
×16 2200 35.2 GDDR5
1800M
Quadro
PCIe 2.0
FX G92M 55 500 1250 2000 96:48:16 8 16 1024 64 GDDR3 256 360 10.0
×16
2800M
Quadro
PCIe 2.0
FX G92M 55 675 1688 2000 128:64:16 10.8 43.2 1024 64 GDDR3 256 648.192 10.0
×16
3800M

Quadro (xxxxM) series


1 Unified shaders: texture mapping units: render output units
2 Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit

Processing
Supported
Fillrate Memory power
Core Shader Memory version
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config12 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D O
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro PCIe 2.0
GF108 40 700 1400 1800 96:16:4 2.8 11.2 1024 28.8 DDR3 128 268.8 11.0
500M ×16
Quadro PCIe 2.0
GF108 40 700 1400 1800 96:16:4 2.8 11.2 2048 28.8 DDR3 128 268.8 11.0
1000M ×16
Quadro PCIe 2.0
GF106 40 550 1100 1800 192:32:16 8.8 17.6 2048 28.8 DDR3 128 422.4 11.0
2000M ×16
Quadro PCIe 2.0
GF104 40 450 900 2500 240:40:32 14.4 18 2048 80 GDDR5 256 432 11.0
3000M ×16
Quadro PCIe 2.0
GF104 40 475 950 2500 336:56:32 15.2 26.6 2048 80 GDDR5 256 638.4 11.0
4000M ×16
Quadro PCIe 2.0
GF100 40 405 810 2400 320:40:32 12.96 16.2 2048 76.8 GDDR5 256 518.4 11.0
5000M ×16
Quadro PCIe 2.0
GF110 40 450 900 2600 384:48:32 14.4 21.6 4096 83.2 GDDR5 256 691.2 11.0
5010M ×16

Quadro (Kx000M) series


1Unified shaders: texture mapping units: render output units

Processing
Suppor
Fillrate Memory power
Core Shader Memory vers
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro PCIe 3.0
GK107 28 850 850 1600 192:16:8 6.8 13.6 1024 12.8 DDR3 64 326.4 11.0
K500M ×16
Quadro PCIe 3.0
GK107 28 850 850 1800 192:16:16 13.6 13.6 2048 28.8 DDR3 128 326.4 11.0
K1000M ×16
Quadro PCIe 3.0
GK107 28 745 745 1800 384:32:16 11.92 23.84 2048 28.8 DDR3 128 572.16 11.0
K2000M ×16
Quadro PCIe 3.0
GK104 28 654 654 2800 576:48:32 20.93 31.39 2048 89.6 GDDR5 256 753.41 11.0
K3000M ×16
Quadro PCIe 3.0
GK104 28 600 600 2800 960:80:32 19.2 48 4096 89.6 GDDR5 256 1152 11.0
K4000M ×16
Quadro PCIe 3.0
GK104 28 706 706 3000 1344:112:32 22.59 79.07 4096 96 GDDR5 256 1897.73 11.0
K5000M ×16

Quadro (Kx100M) series


1Unified shaders: texture mapping units: render output units

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Processing
Suppor
Fillrate Memory power
Core Shader Memory vers
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro PCIe 3.0 1200 192:16:8
GK208 28 850 850 6.8 13.6 1024 19.2 GDDR5 64 326.4 11.0
K510M ×8 (2400) (1 SMX)
Quadro PCIe 3.0 1300 192:16:8
GK208 28 980 980 7.84 15.68 1024 20.8 GDDR5 64 376.32 11.0
K610M ×16 (2600) (1 SMX)
Quadro PCIe 3.0 1400 384:32:16
GK107 28 716 716 11.45 22.91 2048 44.8 GDDR5 128 549.89 11.0
K1100M ×16 (2800) (2 SMX)
Quadro PCIe 3.0 1500 576:48:16
GK106 28 654 654 10.46 31.39 2048 48.0 GDDR5 128 753.41 11.0
K2100M ×16 (3000) (3 SMX)
Quadro PCIe 3.0 800 768:64:32
GK104 28 680 680 21.76 43.52 4096 102.4 GDDR5 256 1044.48 11.0
K3100M ×16 (3200) (4 SMX)
Quadro PCIe 3.0 800 1152:96:32
GK104 28 706 706 22.59 67.77 4096 102.4 GDDR5 256 1626.624 11.0
K4100M ×16 (3200) (6 SMX)
Quadro PCIe 3.0 900 1536:128:32
GK104 28 771 771 24.67 98.68 8192 115.2 GDDR5 256 2368.51 11.0
K5100M ×16 (3600) (8 SMX)

Quadro (Mx000M) series


1Unified shaders: texture mapping units: render output units

Processing
Support
Fillrate Memory power
Core Shader Memory vers
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro PCIe 3.0 1253 384:24:8
GM108 28 2048 40.1 GDDR5 64 12.1
M500M ×16 (5012) (3 SMM)
Quadro PCIe 3.0 1253 384:24:16
GM107 28 2048 80.2 GDDR5 128 12.1
M600M ×16 (5012) (3 SMM)
Quadro PCIe 3.0 1253 512:32:16
GM107 28 2048 80.2 GDDR5 128 12.1
M1000M ×16 (5012) (4 SMM)
Quadro PCIe 3.0 1253 640:40:16
GM107 28 1098 1098 4096 80.2 GDDR5 128 1390 12.1
M2000M ×16 (5012) (5 SMM)
Quadro PCIe 3.0 1253 1024:64:64
GM204 28 4096 160.4 GDDR5 256 12.1
M3000M ×16 (5012) (8 SMM)
Quadro PCIe 3.0 1253 1280:80:64
GM204 28 4096 160.4 GDDR5 256 12.1
M4000M ×16 (5012) (10 SMM)
Quadro PCIe 3.0 1253 1536:96:64
GM204 28 962 962 61.6 92.4 8192 160.4 GDDR5 256 2955.3 12.1
M5000M ×16 (5012) (12 SMM)

Mobility Quadro NVS series


1 Vertex shaders: pixel shaders: texture mapping units: render output units
2 Unified shaders: texture mapping units: render output units

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Processing
Suppor
Fillrate Memory power
Core Shader Memory vers
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config12 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Quadro Up
PCIe 1.0
NVS G72M 90 300 300 600 3:4:4:2 0.6 1.2 to 4.8 DDR 64 9.0c
×16
110M 512
Quadro Up
PCIe 1.0
NVS G72GLM 90 450 450 700 3:4:4:2 0.9 1.8 to 5.6 DDR2 64 9.0c
×16
120M 512
Quadro Up
PCIe 2.0
NVS G86M 80 400? 800? 700 8:4:4 1.6? 1.6? to 6.4? DDR2 64 19.2 10.0
×16
130M 256
Quadro Up
PCIe 2.0
NVS G86M 80 400 800 1188 16:8:4 1.6 3.2 to 9.504 GDDR3 64 38.4 10.0
×16
135M 256
Quadro Up
PCIe 2.0
NVS G86M 80 400 800 1200 16:8:4 1.6 3.2 to 9.6 GDDR3 64 38.4 10.0
×16
140M 512
Quadro Up
PCIe 2.0
NVS G98M 65 530 1300 1400 8:4:4 2.12 2.12 to 11.2 GDDR3 64 31.2 10.0
×16
150M 256
Quadro
PCIe 2.0
NVS G98M 65 580 1450 1400 8:8:4 2.12 4.24 256 11.2 GDDR3 64 34.8 10.0
×16
160M
Quadro Up
PCIe 1.0
NVS G72GLM 90 450 450 1000 3:4:4:2 0.9 1.8 to 8 DDR2 64 9.0c
×16
300M 512
Quadro Up
PCIe 2.0
NVS G84M 65 575 1150 1400 32:16:8 4.6 9.2 to 22.4 GDDR3 128 110.4 10.0
×16
320M 512

Quadro Up
PCIe 1.0
NVS G72GLM 90 500 500 1200 8:24:24:16 8 12 to 38.4 GDDR3 256 9.0c
×16
510M 1024

Mobility NVS series


1Unified shaders: texture mapping units: render output units

Processing
Supported
Fillrate Memory power
Core Shader Memory version
Code Fab Bus Core (GFLOPS)
Model clock clock clock
name (nm) interface config1 Bus
(MHz) (MHz) (MHz) Pixel Texture Size Bandwidth Bus Single
width Direct3D Op
(GP/s) (GT/s) (MB) (GB/s) type precision
(bit)
Up
NVS PCIe 2.0
GT218M 40 535 1230 1600 16:8:4 2.14 4.28 to 12.8 GDDR3 64 59.04 10.1
2100M ×16
512
Up
NVS PCIe 2.0
GT218M 40 600 1470 1600 16:8:4 2.4 4.8 to 12.8 GDDR3 64 70.56 10.1
3100M ×16
512
Up
NVS PCIe 2.0
GF119 40 810 1620 1600 48:8:4 3.24 6.48 to 12.8 GDDR3 64 155.52 11
4200M ×16
1024
Up
NVS PCIe 2.0
GT216M 40 550 1210 1600 48:16:8 4.4 8.8 to 25.6 GDDR3 128 174.24 10.1
5100M ×16
1024
Up
NVS PCIe 2.0
GF108 40/28 625 1250 1800 96:16:4 2.5 10 to 14.4 GDDR3 64 240 11
5200M ×16
1024
Up
NVS PCIe 2.0
GF108 40/28 660 1320 1800 96:16:4 2.64 10.56 to 28.8 GDDR3 128 253.44 11
5400M ×16
2048

Grid GPUs
Archi- Thread processors Memory
Model Chips Bus interface TDP (Watts)
tecture (total) Bus type Size (GB)
GRID K1[166] Kepler 4× GK107 4× 192 PCIe 3.0 ×16 DDR3 4× 4GB 130

GRID K2[167] Kepler 2× GK104-895 2× 1536 PCIe 3.0 ×16 GDDR5 2× 4GB 225
GRID K340 Kepler 4× GK107 4× 384 PCIe 3.0 ×16 GDDR5 4× 1GB 225
GRID K520 Kepler 2× GK104 2× 1536 PCIe 3.0 ×16 GDDR5 2× 4GB 225

Data from GRID GPUS[168]


GRID GPUs were succeeded by Tesla GPUs

Console GPUs
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Fillrate M
Memory
Code Fab Bus Core clock Core
Model Launch clock
name (nm) interface (MHz) config1,2
(MHz) Size Bandwid
MOperations/s MPixels/s MTexels/s MVertices/s
(MB) (GB/s)

XGPU November
NV2A 150 Integrated 233 200 4:2:8:4 932 932 1864 116.5 64 5.34
(Xbox)[169] 15, 2001
90, 500 22.4
RSX November 256
G70 65, FlexIO 550 650 24:8:24:8 13200 4000 13200 1230 20 (read
(PS3)[170] 11, 2006 256
40 (shaders) 15 (write
307-384
NX-SoC 157000 4400 4900
March 17, (Undocked) 1333
(Nintendo GM20B 20 Integrated 256:16:16 196000 5500 6200 N/A 4096 25.6
2017 768 1600
Switch)[171] 393000 11000 12300
(Docked)

1 Pixel shaders: vertex shaders: texture mapping units: render output units
2 Unified shaders: Texture mapping units : Render output units

See also
nouveau (software)
Scalable Link Interface (SLI)
TurboCache
Tegra
CUDA
Comparison of Nvidia chipsets
List of AMD graphics processing units
List of Intel graphics processing units

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External links
OpenGL 2.0 support on Nvidia GPUs (PDF document) (http://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf)
Release Notes for Nvidia OpenGL Shading Language Support (PDF document) (http://developer.download.nvidia.com/opengl/glsl/glsl_release_notes.pdf)
OpenGL website (http://www.opengl.org/)
Direct3D homepage (http://www.microsoft.com/windows/Direct3D/default.mspx)
Benchmarks and comparisons for some consumer graphics cards (http://www.tomshardware.com/charts/)
AnandTech Comparison of PureVideo HD with VP1 and VP2 (http://www.anandtech.com/video/showdoc.aspx?i=2977)
AnandTech GeForce 8M Features (http://www.anandtech.com/video/showdoc.aspx?i=2984)
Timeline for popular games and graphic cards requirements (http://www.mwave.com.au/blog/2014/6/2/timeline-popular-games-and-video-cards-requirements)
TechPowerUp! GPU Database (https://www.techpowerup.com/forums/threads/tpus-gpu-database-portal-updates.171000/)

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