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Contents
Game description
Move rules
See also
References
External links
Game description
Each player controls two complete chess armies, initially on levels 1 and 3 (see
diagram). White moves first. The first player to capture either enemy king wins the game.
Parallel Worlds Chess starting setup. Level 2 obeys its own rules and can be thought of as an interdimensional "twilight
zone".
Move rules
On each turn, a player may move up to three of his men (pieces and/or pawns). (On the first turn, however, White may
move no more than two men.) Each man moved can move only once in the turn. The only stipulation is that none of these
moves may end on the same level. (They may begin on the same level, however.)
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All men except kings can move straight up or down one level to an empty square. (Thus captures are not permitted when
moving to a new level.)
On levels 1 and 3, moves, captures, and pawn promotions follow the same rules as in standard chess. On level 2, special
rules apply:
If a pawn on level 2 moves to the owner's last rank on levels 1 or 3, it immediately promotes.
If a pawn on level 2 moves to the owner's first rank on levels 1 or 3, on that level it can, on a future turn, move only
one step to the second rank. Once on the second rank, it regains its normal two-step option.
See also
Double Chess—a 2D chess variant with two kings per side
Millennium 3D Chess
Wildebeest Chess—another chess variant by R. Wayne Schmittberger
References
1. Schmittberger (1992), pp. 106–07
2. Pritchard (1994), p. 218
3. Pritchard (2007), p. 227
Bibliography
Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-
0-9555168-0-1.
Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. ISBN 978-0471536215.
External links
Parallel Worlds (http://www.pathguy.com/chess/ParallWo.htm) a simple program by Ed Friedlander (Java)
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