You are on page 1of 2

Parallel Worlds Chess - Wikipedia 10/03/2018, 14*47

Parallel Worlds Chess


Parallel Worlds Chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s.[1][2][3]
The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1
and 3. Level 2 begins empty and obeys its own move rules.

Contents
Game description
Move rules
See also
References
External links

Game description
Each player controls two complete chess armies, initially on levels 1 and 3 (see
diagram). White moves first. The first player to capture either enemy king wins the game.

Parallel Worlds Chess starting setup. Level 2 obeys its own rules and can be thought of as an interdimensional "twilight
zone".

Move rules
On each turn, a player may move up to three of his men (pieces and/or pawns). (On the first turn, however, White may
move no more than two men.) Each man moved can move only once in the turn. The only stipulation is that none of these
moves may end on the same level. (They may begin on the same level, however.)

https://en.wikipedia.org/wiki/Parallel_Worlds_Chess Page 1 of 2
Parallel Worlds Chess - Wikipedia 10/03/2018, 14*47

All men except kings can move straight up or down one level to an empty square. (Thus captures are not permitted when
moving to a new level.)

On levels 1 and 3, moves, captures, and pawn promotions follow the same rules as in standard chess. On level 2, special
rules apply:

all men move as chess queens;


captures are not permitted;
a pawn that moves to the last rank does not promote.
Rules for pawns that move from level 2:

If a pawn on level 2 moves to the owner's last rank on levels 1 or 3, it immediately promotes.
If a pawn on level 2 moves to the owner's first rank on levels 1 or 3, on that level it can, on a future turn, move only
one step to the second rank. Once on the second rank, it regains its normal two-step option.

See also
Double Chess—a 2D chess variant with two kings per side
Millennium 3D Chess
Wildebeest Chess—another chess variant by R. Wayne Schmittberger

References
1. Schmittberger (1992), pp. 106–07
2. Pritchard (1994), p. 218
3. Pritchard (2007), p. 227

Bibliography

Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-
0-9555168-0-1.
Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. ISBN 978-0471536215.

External links
Parallel Worlds (http://www.pathguy.com/chess/ParallWo.htm) a simple program by Ed Friedlander (Java)

Retrieved from "https://en.wikipedia.org/w/index.php?title=Parallel_Worlds_Chess&oldid=796342354"

This page was last edited on 20 August 2017, at 05:03.

Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this
site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia
Foundation, Inc., a non-profit organization.

https://en.wikipedia.org/wiki/Parallel_Worlds_Chess Page 2 of 2

You might also like