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Ohe
T nHOld School Job
acking Your characters’ attributes are the same as
By Philippe-Antoine Ménard those presented on page 31 of the Leverage
This is a preview of The Old School Job section Roleplaying Game book. They also retain
of the Cortex Plus Hacker’s Guide. As a their dual physical and social components;
preview, the text and layout is not necessarily you just need to transpose them to the classic
final, and this is only the first part of the article fantasy genre.
covering character creation and rules to handle Strength is physical brawn. It’s what you
treasure. The final Hacker’s Guide will have use to lift, bend or break objects. It is also
more sections fleshing the hack out into a more how you intimidate others through sheer
complete game. bulk and menace.
Pick up your battle axe and don’t forget Alertness is what spots the hidden,
your backpack. The way is dangerous and hears the silent, and pierces the falseness of
arduous. Be ready for traps, villains, minions disguise and illusionary magic.
and riches—lots of riches. And be sure to Agility is dodging away from traps, hitting
keep your eyes on that Scoundrel. targets with thrown weapons, climbing
used when the character makes an Action or Specialty examples: Trap Springer, Sword
reaction that is thematically related to a Role. and Board, Swashbuckler, Acrobat, Adept of
Each character begins with a D10, D8, D6, and the Fire Fist, Undead Hunter, Dragon Slayer,
D4 to distribute among the four Roles. When Demonologist, Necromancer, Elementalist,
using a D10 or D8 Role, the character can split Illusion Master, Shadow Walker, Diviner,
the dice up into smaller dice, so a D10 can be Healer, Enchanter, Holy Adept of the Seven
split into 2D8 or 3D6, and a D8 can be split Swords.
into 2D6.
Distinctions can cover your hero’s race,
Holy One culture, supernatural abilities, unique gear,
This covers all sorts of divinely inspired and countless other genre-specific tropes
heroes. They provide protection, succor, whose duality can impact play in wildly
divine wrath, and healing. There may be different ways.
the occasional side of preaching involved, Distinction examples: DWARF, WOOD
but that usually falls on deaf ears. But then, ELF, L AST HALFING OF THE PROUDFEET
there’s always hope for the unbelievers. TR I BE , A M A Z ON, B A R B A R I A N, NOBLE ,
Warrior GREEDY, INFRARED VISION, CURSED WITH
LYCANTHROPY, MARKED, DESTINED, BLOOD-
There’s nothing complicated about this one.
LUSTING, VOW OF SILENCE, SILVER-TONGUED,
If something can be used to trash monsters
HEAVILY ARMORED, LADEN WITH SCROLLS,
with, they are proficient at it.
ATTACHED TO A CURSED SWORD, BATTLE LUST.
Mage
Discarding the local laws of reality while Talents
digging up the secrets of the multiverse is Nothing brings out the flavor of adventure
what MAGES really want. Putting up with gaming like the unique abilities that each
whining, brutish, or disloyal allies to achieve major Role brings to the table. Below are
such goals is what they must settle for. Still, a few examples to inspire you to create
nothing warms their hearts more than an your own using the tropes and archetypes
occasional exploding ball of fire engulfing of fantasy adventure gaming. Refer to the
sources of annoying delays. guidelines presented on page 43 of the
Leverage Roleplaying Game book for more
Scoundrel
details.
People keep forgetting that the life of
a SCOUNDREL is much more than picking
pockets and skimming on everyone else’s
part of the treasure. It’s also about not getting
6
Holy One
Preview
Activation: W henever you perform a
successful Action against Minions (See
Restorative Trance
Dungeon Fixer’s Guide).
Channeling your deity’s energy, you alleviate
weariness, heal wounds, break enchantments, Effect: You reduce the Minions by one die for
and even bring a fallen comrade back to life! free. Additionally, you may spend Plot Points
to remove one additional die per point spent.
Activation: The Dungeon Fixer rolls an
Asset die related to stress, an enchantment, Mage
or a curse against a party member you are in Reality Is for Those Who Can’t
visual contact with. Spend at least one Plot Bend the Rules
Point to activate this talent. There is nothing wrong with reaching your
Effect: You reduce that Asset by one die goal faster by ripping just a tiny hole in reality.
7
Preview
Is It My Fault Your Back Makes Such game sessions, a player can decide to spend
Great Target Practice? two Gold Points to create one Signature
When the Warrior gets excited and the Mage Asset, as per the Signature Asset rules found
starts blowing stuff up, things get confusing… on Page 52 of the Leverage Roleplaying Game
that’s when you sneak behind people and really book.
surprise them!
For example, you can create a special
Activation: You are engaged in a Fight piece of high quality and/or magical gear.
Action and the Dungeon Fixer gives you an You should choose evocative names to make
Opportunity. items stand out like THE ELVEN LONGBOW OF
Effect: You add your AGILITY roll to your THE FRONTIER, HEIRLOOM KNIGHTLY PLATE
Fight Action and add three dice to determine ARMOR, or THE STAFF OF DEATH RAYS, etc.
the result.
The Old School Job