GUNSLINGER
Gunatingers area bold and mysterious lt
‘While many treat the secrets of back
‘ower with the same care and reverence
that a wizard iypcaly reserves for his,
spellbook, most gunslinges know that
firearms ate a secret thet cannot remain
‘concealed forever While current firearms
are simple, often imprecise, and even dangerous
devices they area technology on the move, and
‘one that will eeome even more powerfl when
‘tis fall Fased with magic
FIREARM PROFICIENCY
Gunslingers gain profcieney with Firearms, thus able
toadd ther proficiency bonus to Firearm atacks.
Grit
‘At the end ofeach Short Rest, a Gunslinger gains a
number of Grit points equal 0 their Wisdom Modifier
(ninimum 1). The numberof Grit points the Gunslinger
has ean never excead their Wisdom moxier. The
Gunslinger ean reqain Grit points in the following ways:
(Griteal Hit with a Firearm: Pach time the Gunslinger
scores a Critical Hit with a Pircarm attack while in the
‘neat of combat they regain 1 Grit point
‘Killing Blow with a Firearm: When the Gunslinger
relcesa eveaninef00 of fewer hit points with a
Firearm attack they regain 1 Grit point. Ifthe death
was due toa Critical Hit, you only get the 1 Grit, not two.
Deeps
‘Gunslingers use Grit points to perform Deeds. Some
deeds are instant bonuses or attacks, while others are
‘bonuses tha ean last fora period of time. Some deeds
last as long asthe Gunslinger has 1 Grit Point. A
Gunsinger ean only use Deeds that they meet the
Fequired leva for, and cannot combine muliple Deeds
into single attack.
Gunsmith: Starting at 3rd etl the Gunslinger gains
proficiency with Tinkers Tools, able to use them to erat
ammunition, repair damaged frearms, or even draft and
create ther
Deadeye: Starting a 3rd level, the Gunslinger ean
‘spend 1 Grit point fo gain. Advantage on the next Attack
roll they make this rund, The Gunslinger chooses to
‘make a Deadeye attack and spends Grit before making
the attack roll
(Quick Draw Starting at 7th level, the Gunslinger
gains #2 Initiative and can draw Firearms aa free
Flourish,
Violend Shoe: Starting at 7th Level, the Gunshinger
‘ean spend I or more Git points before rolling an Attack.
For each Grit point spent, that Attack gains +1 to the
‘weapon's Misfire number Ithe atack hits, it deals an
Additional dice of Firearm damage pet Grit point spent.
Ifthe attack misses, Grit points are sill expended.
(Ge-3 Gat prints 93 mitre, #3 Free Camage Di).
Weapons with maltiple damage dice add only 1 die per
Gat spent.
(Gar9 2012 pon eds +1412 per Gi)
‘Trick Shot: Starting at 10th Level, che Gunslinger can
spend a Grit pint to target a specific location on afocs
body with a Firearm, Ifthe attack misses, the Grit point
‘stl Tost. the Gunslinger has mpl atacks for
their Attack action, they ean make multiple Targeted
shots for 1 Gat point each,
+ Arma Ont no darmagein deal bt he foe sop
1 em ofthe Gunstingerneboce
Head On ait the target takes normal damage and
ae dinadvantage on stacks for I round
“Lege On ait the target takes normal damage and
‘most make a Consitten Saving Throw
(DC=8 + your Proficiency Mod + your Dexterty Med)
‘ris hnoeked prone.
“Toso On ithe target aks normal damage, and
has Disadvantage to Stength and Destersty Abi
Check for {round
+ Wings — On i the wget takes norma damage, and
‘must make a Consittien Saving Threw (DC ~8- jour
Prafiency Med + your Dexterity Mod or plummet 20
Lightning Reload: Starting at LSth level, the
Gunstinger can reload one handed of two handed
firearm se. Bonus action,
(Cheat Death: Starting at 18th ove, whenever the
Gunslingers reduced to Ohi points or lower, the
Gunslinger can immediately spend all oftheir current
be reduced to
| Shot: Starting at 18th evel, whenever the
Scores & Critical Hit with a rearm (even
‘with another Deed), dey can spend a Grit pint to
Increase the damage maliplir for that attack from
x2tox3.