Mandrake
»Not poppy nor Mandragorn,
Noll the drowsy syrups ofthe world
Shall ever medicine me that sweet sleep
Which i had yesterday
Othello, Tagardy of Othello
Mandrake are one ofthe few magicallyimbued
anthropomorphic Plants, they have been used for
‘alchemy potions and powders since it was frst
tiscasered that piling one from the ground causes
{nything i the vicinity to de, Very rarely some of,
these Mandakes, afer years and years of absorbing
‘magical energy start to develop sentence. Sentient
Mandrake tend to stay way from where they
‘originally grew, usually in search of someting more
exciting than the litle patch of drt they called home
for so long
Mandrake Names
Mandrakes dont naturaly take names. But to help
with social interaction they take names from various
‘Sources, mostly taking names from the first civilized
‘communities they encounter,
Mandrake Traits
Ability Score Increase. Your Intelligence or
‘Wisdom Score increases by 2
‘Age. Mandrakes gain seatience after about 100,
‘years of absorbing magical energy. Mandeakes lie tl
they die fom unnatural causes
‘Alignment. Mandrakes not having grown up in or
near eilization tend tobe Chaotic Neutral
‘Size. Sentient Mandrakes tend tobe smaller than
‘most gnomes. Your size is small.
‘Speed. Your base walking speed is 25 fet.
‘Mandakes havea burrowing speed of5 fet.
‘Languages. You can speak, read, and wnte
Common.
‘Photosynthesis, You add double your constitution
‘modifier worth of hit points foreach hit diespent
during a short rest while in direct sunlight
Plant state instead of sleeping you bureow into the
{ground tll only the top of your head is sticking out of
the ground, remaining semieonscious, fr 4 hours a
ddayWhile inthis Plant state you dream very vivid
dreams. After resting in this way, you gain the same
‘benef thata human does from 8 hours of sleep If
you cannot borrow because ofthe terrain you need to
sleep as humans do.
Hrritage. You are considered a Plan! and.
{influenced as such by abilities and spells,
‘Plant heritage. You know the druideraftcantip.
Wisdom isyour spelleasting ability for i
‘Sub races, Three main sub races of Mandrake
‘populate the worlds of DED: Poisonous Mandrake,
‘Stone Mandrake and Forest Mandrake
(Choose one ofthese sub races!
Poisonous Mandrake
Poisonous Mandrakes grew in swamps where even
the earth itself is soaked in poisons growing in these
conditions caused the mandrake itself to become
ght tone
‘Ability Score Increase. Your Constisation score
increases by
‘Poisonous abilities. You know the Poison Spray
cantrip Wisdom is your spellasting ability for it
‘Poison Resilience. You have advantage on saving
‘throws against poison, and you have resistance
against poison damage.
‘Languages. You can speak, read, and write
UnderCommon
Stone Mandrake
‘Stone Mandrakes grew in very rocky areas and are a
‘such conditioned to rough environments
‘Ability Score Increase. Your Strength or
constitution score inereases by 1
‘Stonecunning, Whenever you make an
Intelligence History) check related to the origin of
stonework, you are considered prficiet inthe
History skill and add double your proficiency bonus to
the check, instead of your normal proficiency bonus.
‘Toughness. You hit pint maximum inereases by 1
and i creases by 1 everytime you gai a eve
‘Stony abilities. You know the Mold Earth eantsip.
Tnteligence i your spllcasting ability for it
Forest Mandrake
Forest Mandrakes grew in a Tick forested areas,
more often near druid eices than not
Ability Score Increase. Your Desterity score
increases by 1.
‘Speak with plants, Thanks to your plant heritage
you ean communicate basic ideas with plants and
understand basic answers from them, but because
plants are limited in both environmental senses and
Intelligence you cant gain much information fom
them you have no contro over plants.
‘Sills You have proficiency in the Nature kil
[Nature Abilities. You know the Thorn Whip
ceantripWadom your spellasting ability fort