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<���������ͻ

������������������������������������������ͻ �
� � � �
����������͹ � PC Version �
�����������ͻ
� � � � �

� �
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� �����������>
<���������ͼ �
������ͼ
�������ͻ
���������������������������������/ Requirements
\������������������������������Ŀ�
�� ���Ļ � ~~~~~~~~~~~~~~~
� ���Ļ ��
� �tCA� � AOE III : 1.13
� �tCA� �
� ���ļ � TWC : 1.04
� ���ļ �
� ���ļ � TAD : 1.02
� ���ļ �
� ���ļ �
� ���ļ �
� ���ļ � Older patch versions may �
���ļ �
� ���ļ � work but it is �
���ļ �
� ���ļ � recommended to have �
���ļ �
� ���ļ � the latest version �
���ļ �
� ���ļ � �
���ļ �
� ���ļ � CONTENTS �
���ļ �
� ���ļ � ~~~~~~~~~~~~~~~ �
���ļ �
� ���ļ � �
���ļ �
� ���ļ � I. Mod Features �
���ļ �
� ���ļ � II. Instructions �
���ļ �
� ���ļ � III. Installation �
���ļ �
� ���ļ � IV. Uninstallation �
���ļ �
� ���ļ � V. History �
���ļ �
� ���ļ � VI. Credits + Extra Notes �
���ļ �
� ���ļ � �
���ļ �

������������������������������������������������
�����������������������������������Ĵ�
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���������ͻ���������������������������������������
���������������������Ŀ�����������ͼ
� �� ��� � � ��ͻ ��
� �� ��� � � ��ͻ ��
�� �������� �����Ŀ�
��
�� �� I. MOD FEATURES ��
��
�� ��������ͼ� ~~~~~~~~~~~~~~~~~~
���������ͻ ��
�� �
���������������������������������� � ��
�� ���������������������>
<������������������ͼ ��
�� ‫ٺ‬
���������ļ �|�
�����������ͻ
� � �
� � �
� � � 1. The European and Asian civilizations now have buildable fort
walls � � �
� � � ingame.
� � �
� � �
� � �
� � � 2. The Sioux have been granted thier own walls to compensate for the
� � �
� � � European and Asian fort walls and have thier own unique wall
upgrade � � �
� � � tech to increase wall HP.
� � �
� � �
� � �
� � � 3. New techs and HC cards are available for all civilizations
� � �
� � � to help balance out theses new walls especially for the Native
� � �
� � � Americans. All new techs and cards have their own names, icons
and � � �
� � � descriptions.
� � �
� � �
� � �
� � � 4. Walls can be built over a trade route but you must manually
� � �
� � � upgrade the wall into a gate piece in order for trains and other
trade � � �
� � � route units to pass though without the effect of it going
straight � � �
� � � through the wall.
� � �
� � �
� � �
� � � Note: Trade units will not damage the wall in anyway, Gate or
not. � � �
� � � If you upgrade it into a gate the gate will open
� � �
� � � in order for the trade unit to pass through. :)
� � �
� � �
� � �
� � � 5. I've also incorporated a well liked feature from some of my
previous � � �
� � � mods that enables you to send homecity shipments straight to your
� � �
� � � Explorer, War Chief or Monk no matter where he may be. This
feature � � �
� � � can be useful for calling upon reinforcements that arrive
straight to � � �
� � � the battle.
� � �
� � �
� � �
� � � 6. Just as a little bonus, Explorers, War Chiefs and Monks can now
be � � �
� � � garrisoned inside Town Centers.
� � �
� � �
� � �
� � � 7. About 40 bugs from the original code from ES have been fixed.
� � �
� � � (A list of these fixes can be found below under History)
� � �
� � �
� � �
� � � 8. Any new homecities made after the installation of this mod was
� � �
� � � installed on Age of Empires 3 original or The War Chiefs
Expansion � � �
� � � will now start at level 10 just like in The Asian Dynasties
expansion. � � �
� � �
� � �
� � � 9. Cavalry now move in a wedge formation instead of an inverted
wedge � � �
� � � formation when in trample mode.
� � �
� � �
� � �
� � � 10. Every military unit (including ships) can now patrol an area or
guard � � �
� � � another unit.
� � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
��������������������������������������ͼ � �

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���������������������������������� �

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������������������������������������ͼ


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��������������������������������Ŀ �
� �
����>��������������������������������������������
������������������������<��ͻ � �
� � �
� � �
� � � II. INSTRUCTIONS
� � �
� � � ~~~~~~~~~~~~~~~~~~~~~~
� � �
� � �
� � �
� � � In order to use this mod to its full extent there are a few things
� � �
� � � that you will need to know.
� � �
� � �
� � �
� � � Once the mod is installed, following the installation instructions
� � �
� � � below, you must build your walls from left to right around your base
� � �
� � � like the direction of the arrows below.
� � �
� � �
� � �
� � � ^>>>>>>>>>>>>>>>>
� � �
� � � ^ v
� � �
� � � ^ v
� � �
� � � ^ v
� � �
� � � ^ your v
� � �
� � � ^ base v
� � �
� � � ^ v
� � �
� � � ^ v
� � �
� � � ^ v
� � �
� � � <<<<<<<<<<<<<<<<<
� � �
� � �
� � �
� � � NOTE: NOT FOLLOWING THESE INSTRUCTIONS WILL result in the walls
being � � �
� � � built backwards. Failing to build even the original smaller
wooden � � �
� � � wall that looks like they can be built in either direction
will � � �
� � � result in the fort walls being turned inside out after using
the � � �
� � � new fort wall upgrade!
� � �
� � �
� � �
� � � This may take a few goes to get used to.
� � �
� � �
� � �
� � � I apologize that it has to be like this but for now there is no
solution � � �
� � � to this problem.
� � �
� � �
� � �
� � � How to use the wall over trade route feature:
� � �
� � �
� � �
� � � Simply make sure that the start and end sections of the
� � �
� � � large wall segment are on either side of the trade route.
� � �
� � � The wall posts can not be built on the route itself.
� � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
��������������������������������������ͼ � �

������������������������������������������������
���������������������������������� �
������������������������������������������������
������������������������������������ͼ


������������������������������������������������
��������������������������������Ŀ �
� �
����>��������������������������������������������
������������������������<��ͻ � �
� � �
� � �
� � � III. INSTALLATION
� � �
� � � ~~~~~~~~~~~~~~~~~~~~~~
� � �
� � �
� � �
� � � 1. Make a back up copy of the following files found in the "data"
folder � � �
� � � where you installed Age of Empires 3
� � �
� � �
� � �
� � � e.g. C:\Program Files\Microsoft Games\Age of Empires III\data
� � �
� � �
� � �
� � � - proto
� � �
� � � - protox
� � �
� � � - protoy
� � �
� � � - stringtable
� � �
� � � - stringtablex
� � �
� � � - stringtabley
� � �
� � � - techtree
� � �
� � � - techtreex
� � �
� � � - techtreey
� � �
� � �
� � �
� � � NOTE: You may not find all the files above. The files with the "x"
and "y" � � �
� � � at the end are files for expansion packs regardless copy and
paste � � �
� � � all of the above files that you can find into a safe place or
else � � �
� � � you wont be able to uninstall this mod should you choose to do
so. � � �
� � �
� � �
� � �
� � �
� � � 2. Then extract the art, data, AOE, TWC, TAD folders from
� � �
� � � the "Extreme Fortification 3.0 (PC).zip" you downloaded.
� � �
� � �
� � �
� � � 3. Copy and paste only the 'art' and 'data' folders into where you
� � �
� � � installed Age of Empires 3
� � �
� � �
� � �
� � � e.g. C:\Program Files\Microsoft Games\Age of Empires III
� � �
� � �
� � �
� � � 4. When prompted to overwrite click "yes to all"
� � �
� � �
� � �
� � � 5. Now you need to choose one of the AOE, TWC, TAD, folders that you
� � �
� � � extracted depending on the version of Age of Empires III you use
to � � �
� � � play and then delete the other two.
� � �
� � �
� � �
� � � Note: If you have TWC and TAD both installed then you need to choose
� � �
� � � the TAD folder. If you should later decide to play a different
� � �
� � � version of Age of Empires III or an expansion pack that is
different � � �
� � � to version you chose in step 5 it will result in errors so to
change � � �
� � � Game you must install the appropriate folder from step 5.
� � �
� � �
� � �
� � � 6. Once you have chosen the folder, open it.
� � �
� � �
� � �
� � � 7. Copy and paste all of the chosen folders content into the
� � �
� � � Age of Empires III "data" folder
� � �
� � �
� � �
� � � e.g. C:\Program Files\Microsoft Games\Age of Empires III\data
� � �
� � �
� � �
� � � 8. Then launch the Game and play!
� � �
� � �
� � �
� � � 9. This mod can be played on LAN based games simply by installing
this � � �
� � � mod on 'all' the computers taking part in the multiplayer game.
� � �
� � �
� � �
� � � Note: This mod has not been tested online. I cant guarantee that
online � � �
� � � multiplayer games will work but if you wish to try so you may.
� � �
� � � BUT remember that everyone participating MUST have the same mod
� � �
� � � installed!
� � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
��������������������������������������ͼ � �

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���������������������������������� �

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������������������������������������ͼ


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��������������������������������Ŀ �
� �
����>��������������������������������������������
������������������������<��ͻ � �
� � �
� � �
� � � IV. UNINSTALLATION
� � �
� � � ~~~~~~~~~~~~~~~~~~~~~~
� � �
� � �
� � �
� � � 1. Delete the "buildings" folder, found inside the art folder in
your � � �
� � � AOE3 directory.
� � �
� � �
� � �
� � � e.g. Age of Empires III\Contents\Resources\GameData\art\buildings
� � �
� � �
� � �
� � � 2. Delete the "command" folder, found inside the ui folder in your
� � �
� � � AOE3 art directory.
� � �
� � �
� � �
� � � e.g. Age of Empires
III\Contents\Resources\GameData\art\ui\command � � �
� � �
� � �
� � � 3. Copy the files that you backed up and paste them back into the
data � � �
� � � folder
� � �
� � �
� � �
� � � e.g. Age of Empires III\Contents\Resources\GameData\data
� � �
� � �
� � �
� � � 4. Then delete all of files inside of the 'data' folder that contain
the � � �
� � � word 'homecity' or 'battle' in its name.
� � �
� � �
� � �
� � � 5. If done correctly the mod should now be uninstalled.
� � �
� � �
� � �
� � � Note: If something should go wrong when uninstalling or you have
lost � � �
� � � your backup you can always re-install the game.
� � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
��������������������������������������ͼ � �

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���������������������������������� �

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������������������������������������ͼ


������������������������������������������������
��������������������������������Ŀ �
� �
����>��������������������������������������������
������������������������<��ͻ � �
� � �
� � �
� � � V. HISTORY
� � �
� � � ~~~~~~~~~~~~~~~~~~~~~~
� � �
� � �
� � �
� � � 1.0 * First release.
� � �
� � � aka * Added fort walls to the European civilizations.
� � �
� � � RC1 * Normal stone wall removed to be replaced by the fort walls.
� � �
� � � * Walls can now be built over the trade route.
� � �
� � � * A few bugs i have found in the original code from ES have
been � � �
� � � fixed but this is not a major. See my proto mods for more
details � � �
� � � on this.
� � �
� � �
� � �
� � � RC2. * Minor bug fixes.
� � �
� � �
� � �
� � � RC3. * Sioux now have the ability to build walls.
� � �
� � � * Fort Walls have their hitpoints slightly increased.
� � �
� � �
� � �
� � � RC4. * The Asian Dynasties now have their own Fort wall that they
can � � �
� � � build ingame.
� � �
� � � * New icons for the Wall upgrade techs.
� � �
� � � * Balance on wall costs.
� � �
� � � * Balance on wall Hitpoints.
� � �
� � � * Incorporated fort walls to the homecity shipments
� � �
� � � e.g. Heavy Fortification.
� � �
� � � * And finally fixed the campaign bug which would cause the
walls � � �
� � � in the campaign to sometimes be inside out.
� � �
� � �
� � �
� � � RC5. * Updated to accommodate the latest Asian Dynasties patch from
� � �
� � � ES (1.01a).
� � �
� � �
� � �
� � � RC6. * A remake of the entire mod due to some major bugs i could not
� � �
� � � locate.
� � �
� � � * The Fort walls upgrade is now an additional tech after the
� � �
� � � Normal stone walls (public demand).
� � �
� � � * New techs and cards are available for all civilizations.
� � �
� � � * All new techs and cards have their own names, icons and
� � �
� � � descriptions.
� � �
� � � * Homecity shipments can be sent straight to your Explorer,
� � �
� � � War Chief or Monk.
� � �
� � � * Some more balancing.
� � �
� � � * And lastly any new homecities made after the installation
� � �
� � � of this mod was installed on Age of Empires 3 original or
� � �
� � � The War Chiefs Expansion will now start at level 10
� � �
� � � just like in The Asian Dynasties expansion.
� � �
� � �
� � �
� � � RC7. * Further overall balancing.
� � �
� � �
� � �
� � � RC8. * Completed the new HC cards and techs.
� � �
� � � * A number of bug fixes.
� � �
� � � * And some more overall balancing.
� � �
� � �
� � �
� � � RC9. * Fixed a bug that caused The Asian Dynasties expansion to
� � �
� � � crash upon start.
� � �
� � �
� � �
� � � 2.0.1 * Fixed a bug that caused the original Age of Empires III to
� � �
� � � crash upon start.
� � �
� � � * Fixed the small Indian fort wall that displayed the wrong
art. � � �
� � � * Mod is no longer in its Release Candidate stage.
� � �
� � � * And lastly the mod has a new permanent name to accommodate
� � �
� � � the final release.
� � �
� � �
� � �
� � � 2.0.2 * Fixed an issue with the post industrial option for European
� � �
� � � Civs that would how the wrong wall.
� � �
� � � * A lot of ES bugs fixed as follows...
� � �
� � �
� � �
� � � * Proto(x,y) fixes *
� � �
� � �
� � �
� � � * BerryBush -- set Gathererlimit to 8 per bush.
� � �
� � � * SettlerNative -- added the ability to build ypCaravanserai
for � � �
� � � Indian allies who get the Aztec Team 3 Villager shipment.
� � �
� � � * Galleon -- added ypNatMercGurkha to trainable units.
� � �
� � � * Turkey -- removed 'DoNotCreateUnitGroupAutomatically' flag to
� � �
� � � fix bug with Shrines.
� � �
� � � * xpGatlingGun -- fixed icon and portrait icon.
� � �
� � � * ypHowdah/ypHowdahMansabdar -- fixed issues with modifiers
varying � � �
� � � somewhat and Howdahs not getting a bonus against Coyote Men
in � � �
� � � melee mode. Both units now get the same modifiers.
� � �
� � � * ypNatWarElephant/ypNatMercWarElephant -- added
'AbstractElephant' � � �
� � � flag.
� � �
� � � * NatMercHuronMantlet -- added 'AbstractInfantry' flag.
� � �
� � � * SaloonOutlawRider and ypRepentantOutlawRider -- added missing
� � �
� � � MeleeHandAttack.
� � �
� � � * Canoe, xpWarCanoe, xpTlalocCanoe -- added
logicaltypenavalmilitary � � �
� � � flag so that AI uses them properly, and that carronade,
� � �
� � � armorplating, bombaymarine and peacetimefishing techs affect
them � � �
� � � properly.
� � �
� � � * xpBuilderStart and xpBuilder -- changed LOS from 8 to 18
� � �
� � � (like dockwagon) so they can build a dock as current line of
sight � � �
� � � is not large enough for them to do so.
� � �
� � � * church and ypchurch -- added 'ChurchStateReligion' as is not
� � �
� � � obtainable even after churchmissionfervor tech researched.
� � �
� � �
� � �
� � � * Techtree(x,y) fixes *
� � �
� � �
� � �
� � � * HCHeavyFortifications -- fixed order in which some upgrades
are � � �
� � � gained, so names will display correctly. Added Revetment
tech. � � �
� � � * InfantryBreastplate -- added NatMercBlowgunWarrior,
� � �
� � � NatBlowgunAmbusher, ypWokouBlindMonk, ypRepentantBlindMonk,
� � �
� � � ypMercIronTroop, and ypRepentantIronTroop.
� � �
� � � * HCFatterSheepTeam -- fixed livestock fattening. Added missing
� � �
� � � bonus for Sacred Fields.
� � �
� � � * HCShipGalleys3 -- fixed icon.
� � �
� � � * HCXPCoinCratesAztec2 -- fixed icon.
� � �
� � � * HCXPBloodBrothers and HCXPBloodBrothersGerman -- fixed order
in � � �
� � � which some upgrades are gained, so names will display
correctly. � � �
� � � * NatXPKlamathWorkEthos -- added gathering upgrades for Rice
Paddy � � �
� � � and Mango Groves.
� � �
� � � * NatXPNavajoShepherds -- fixed livestock fattening, Japanese
shrine � � �
� � � gathering, and bonus to gather XP at Sacred Fields.
� � �
� � � * NatTradeLanguage -- now affects Asian Wonders.
� � �
� � � * YPWonderJapaneseShogunate4 -- now only provides 600 XP
� � �
� � � (down from 1600).
� � �
� � � * YPExaltedMeteorHammer -- now provides the proper damage boost
of � � �
� � � 50% (up from 30%).
� � �
� � � * YPHCHanAntiCavalryBonus -- added proper bonus against
� � �
� � � xpEagleKnight.
� � �
� � � * ypConsulateRussianOutpostWagon -- added ability to actually
train � � �
� � � something
� � �
� � � * ypAge0IndiansBuildings and Age0XPSioux -- added
'FieldHospitals' � � �
� � � flag so that india and sioux surgeons may build field
hospitals. � � �
� � � * HCCavalryHitpointsOttomanTeam -- added AbstractLightInfantry
so � � �
� � � Aztec team members may benefit as well.
� � �
� � � * ChurchWallensteinsContracts -- added team cree allies.
� � �
� � � * XPRevolutionBonifacio -- fixed so that all natives have
legendary � � �
� � � status.
� � �
� � � * Rifling -- now affect renegado and thuggee units.
� � �
� � � * NatXPNavajoShepherds fixed -- AbstractShrine instead of
� � �
� � � ypShrineJapanese and GatherXP instead of AutoGatherXP.
� � �
� � � * HCXPMustangs -- added AbstractLightInfantry so Aztecs may
benefit � � �
� � � as well.
� � �
� � � * XPRevolutionOHiggins -- change the hussar upgrade order so
Hussar � � �
� � � are named imperial properly.
� � �
� � � * NatXPKlamathHuckleberryFeast -- changed value to -0.67 so ten
� � �
� � � crates of food are actually possible.
� � �
� � �
� � �
� � � * Stringtable(x,y) fixes *
� � �
� � �
� � �
� � � * 45125 should probably just say 1 Nobles Hut Travois.
� � �
� � � * 47028 'rodeleros' not 'redoleros.
� � �
� � �
� � �
� � � * HomeCity fixes*
� � �
� � �
� � �
� � � * Removed <infiniteinlastage>1</infiniteinlastage> from
� � �
� � � MercenaryLoyalty so it cannot be shipped/researched again in
� � �
� � � imperial age.
� � �
� � � * Ottoman OffshoreSupport card -- should be colonial age,
� � �
� � � not industrial.
� � �
� � � * Ottoman team 600coin -- should be age3 not age4.
� � �
� � �
� � �
� � � * Art fixes *
� � �
� � �
� � �
� � � * Native Embassy -- fixed ground texture (TAD).
� � �
� � �
� � �
� � � 2.0.3 * This update only fixes some minor issues. no new features.
� � �
� � � * Fixes small bug in code that would cause TAD to fail on
start. � � �
� � � * Fixed a minor bug in TWC that caused walls not to connect
when � � �
� � � building.
� � �
� � �
� � �
� � � 2.0.4 * Fixed new Sioux techs to include AbstractLightInfantry &
� � �
� � � AbstractLightCavalry.
� � �
� � � * Some more balancing fixes.
� � �
� � �
� � �
� � � 2.0.5 * Balanced and increased the effect of the
ImperialFortification, � � �
� � � SpiritualAssistance and AdvancedConstructionSite techs.
� � �
� � � * Improved ImperialFortification, SpiritualAssistance and
� � �
� � � Advanced Construction Site card information.
� � �
� � � * Fix some bugs that would cause the wrong tech name to appear
on � � �
� � � the new techs.
� � �
� � �
� � �
� � � 2.0.6 * Every military unit (including ships) can now patrol an area
or � � �
� � � guard another unit.
� � �
� � � * Cavalry now move in a wedge formation instead of an inverted
wedge � � �
� � � formation when in trample mode.
� � �
� � � * Fixed Mac installation & uninstallation instructions.
� � �
� � �
� � �
� � � 2.0.7 * Slightly better guard and patrol icons.
� � �
� � � * Remove ability for animals to guard & patrol.
� � �
� � � * Removed settlers, fishing boats and building wagons ability
to � � �
� � � guard.
� � �
� � � * Patched up some other guard and patrol issues.
� � �
� � �
� � �
� � � 2.0.8 * Improved the mod readme file.
� � �
� � �
� � �
� � � 2.0.9 * Fixed Indian Fort Wall build animation.
� � �
� � � * Improved Indian Stone and Fort wall texture.
� � �
� � � * Added new wall techs as active to post industrial and post
� � �
� � � imperial game options.
� � �
� � � * Moved Fortified walls tech to age 4.
� � �
� � � * Slightly adjusted wall tech costs.
� � �
� � � * Some major balancing adjustments mainly to do with the
Native � � �
� � � Civilizations.
� � �
� � �
� � �
� � � 3.0 * Finally compatible with the new AOE3 patches (PC).
� � �
� � � * The Wooden Fort Wall is back and vastly improved!
� � �
� � � * Now each wall type finally has its own build animation.
� � �
� � � * Improved Guard and Patrol icons (not so pixilated anymore).
� � �
� � � * Slightly improved the wall related card and tech description
info. � � �
� � � * Added an increased tower limit to the Imperial Fortification,
� � �
� � � Spiritual Assistance and Advanced Construction Site homecity
cards.� � �
� � � * Fixed the issue where the high polly setting caused the large
wall � � �
� � � segment to disappear.
� � �
� � � * Fixed the issue were the normal stone wall destruction
animation � � �
� � � was invisible.
� � �
� � � * Fixed an alarming issue that caused the French and Dutch not
to � � �
� � � have a Post Industrial option.
� � �
� � � * Fixed an issue that caused the Bastion tech not to be active
for � � �
� � � the Post Industrial Sioux.
� � �
� � � * Fixed missing code so that walls are buildable again over the
� � �
� � � trade route in TWC.
� � �
� � � * Heaps of balance changes made (to many to list).
� � �
� � � * And lastly a huge redesign of the mod ReadMe to be more
appealing. � � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
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� �
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������������������������<��ͻ � �
� � �
� � �
� � � VI. CREDITS + EXTRA NOTES
� � �
� � � ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
� � �
� � �
� � �
� � � * Me for making the mod
� � �
� � � * Brix for his release candidate stats idea
� � �
� � � * xentelian for his brilliant post on bug solutions (thanx)
� � �
� � � * JuStDo for spell checking most of this hehe
� � �
� � � * spleeze for his excellent readme suggestion
� � �
� � �
� � �
� � � If errors or bugs do occur please report them to me ASAP so i can
� � �
� � � then fix them, instead of just complaining to me about a faulty
mod. � � �
� � � Im only human after all.
� � �
� � �
� � �
� � � This mod is not compatible with any other Age OF Empires 3 mod
� � �
� � � currently available. Im not promising to make compatibility
� � �
� � � packs just yet but you are more than welcome to post a request
� � �
� � � and your wish might be granted some time in the future. Think
� � �
� � � of me as a genie with a terrible hangover that is taking a long
� � �
� � � needed break from the tiring hobby of modding. Your only other
� � �
� � � option for now is to contact the other modder whom has made this
� � �
� � � other mod you wish to be combined.
� � �
� � �
� � �
� � � PLEASE I URGE YOU NOT TO MODIFY OR COPY ANY PART OF MY MOD AND
� � �
� � � THEN RE-RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME
� � �
� � � AND CREDITING ME WHERE NECESSARY! EVEN IF YOU WISH TO CREATE A
� � �
� � � COMBINED MOD USING MY MOD I WOULD AT LEAST LIKE TO BE ASKED
FIRST. � � �
� � �
� � �
� � �
� � �
� � � As I have created this mod out of the goodness of my heart,
spending � � �
� � � countless days, endless hours and numerous brain cells banging my
� � �
� � � head against a wall when i got stuck among errors, I do hope that
� � �
� � � a few moments of your time to give feedback on this mod is not
too � � �
� � � much to ask? It would be much appreciated.
� � �
� � �
� � �
� � � Don't like some of the features? Then check out my Trade Route
mod � � �
� � � for a simpler version.
� � �
� � �
� � �
� � �
� � �
� � �����������������������������������ͼ|
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����������������� Created by Lord_KiLLMS
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Enjoy!!!

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