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How to Play Navakankari

Navakankari is wellknown as Nine Men’s Morris or Mills in the western world. Navakankari is the
sanskrit name which means nine pebbles. It is known as Saalu Mane Ata or Jodpi Ata or Char-Par in
Kannada, Navkakri in Gujarati and Daadi in Telugu. This is an alignment game played by 2 players. Each
player gets 9 nine pawns.

The game of Nava Kankari is played on a board consisting of three concentric squares connected by lines
from the middle of each of the inner square's sides to the middle of the corresponding outer square's
side.

Pieces are played on the points where two or more lines meet or intersect, so there are 24 playable
points. This is a two-player game and each player gets 9 coins of different colour.

Contents: Game board - 1


Pawns - 9 +9

Preparation and Objective:

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The basic aim of a player is to make ‘Mills’ - vertical or horizontal lines of three coins of same colour.
Every time this is achieved, an opponent's piece is removed, the overall objective is to reduce the
number of opponent's coins to 'two' or to block all moves of the opponent thus rendering the opponent
unable to play.

How to play: 1. To begin with the board is empty.

2. Coins have to be placed only on intersections of lines (shown by blue dots in Fig. 1). During a turn only
one coin has to be played.

3. Players toss a coin to decide who plays first and has a slight advantage as a result. Play is in two
phases.

Phase 1:

4. To begin with, players alternately place one of their coin on any unoccupied point on the board.

5. A player has to place a coin such that he can make a 'Mill' or blocking the opponent from making a
Mill.

6. A Mill is a formation of three coins of a player in a line either horizontally (Fig.2 & Fig.4) or vertically
(Fig.3)

7. Mill is not formed when coins are not on a connected straight line (Fig. 5, Fig.6 & Fig. 7)

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8. Whenever a Mill is formed by a player, he has to remove one of the opponent's coin from board
which was not a part of a Mill. Coins in a Mill are safe and cannot be removed. Coins which are not in a
Mill are unsafe.

9. The player has to strategically remove such a coin of opponent which would have helped the
opponent in making a Mill in future.

10. A coin once removed from the board cannot be placed again on the board.

11. Phase 1 ends when all 18 coins have been placed on the board by players.

Phase 2:

12. After placing all coins on board, players start moving their coins. During a turn only one coin has to
move (in any possible direction) to an adjacent empty point which is connected to its current point by a
line (See following)

13. A coin cannot jump any coin or point (Fig.11). A coin cannot move to a point if (a) that point is not
connected to its present point by a straight line (Fig.12) or (b) the point is not empty (Fig.13).

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14. The player tries to either create a Mill and remove opponent's one coin or block opponent's Mill.

15. A player can make as many Mills as possible with his coins.

16. A Mill can be broken by its owner by moving one of its three coins. During another turn the player
can remake the same Mill by moving back that same coin and remove an opponent's coin.

17. A player can capture maximum of 3 opponent's coins by making and remaking any particular Mill,
once when it is first made and one each when it is broken and remade twice. Further breaking and
remaking of that particular Mill will not empower the player to remove any of the opponent's coin.

18. A player loses the game when he is left with only two coins or when he cannot move any of his coins.

Benefits: This is an exciting game which helps develop strategy and planning.

Following is the flash animation created by me which shows how to play this game.

Mr. Faraz Khokhar has developed an app of this game. It is on Google Play and you can download
it here.

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