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UNIVERSITY OF CASTILLA-LA MANCHA

Albacete’s Faculty of Education


Subject: Contemporary Trends in Education
Teacher: Antonio Cebrián Martínez
Academic year: 2017-2018

ICT RESOURCES

Student: Antonio Morcillo Martínez


Master degree in Primary Education
2nd course group B
Email: Antonio.Morcillo3@alu.uclm.es
CONTENTS

1. ABSTRACT
2. CONTEXTUALIZATION
3. ICT RESOURCES REVIEW
3.1 Edpuzzle
3.2 Testing
3.3 Scratch
3.4 Cmap Tools
3.5 Edmodo
4. OWN PRODUCTION ACTIVITIES
4.1 Educaplay (Crossword Puzzle)
4.2 Ted-Ed Lessons
4.3 Kahoot
4.4 Super Teacher Tools (Who wants to be a millionaire?)
4.5 Cerebriti (Interactive map)

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1. ABSTRACT
Information and Communication technologies (ICT) is a global phenomenon, the role
of ICT in education has become a major player in the delivery of teaching and learning
and has transformed the education system as we once knew it. In today’s educational
landscape there’s an abundance of digital and networked technologies in place. From the
widespread use of interactive whiteboards and virtual learning environments, to
educational computer games and an increasing reliance on the use of cloud based
technologies such as the internet, email and e-learning platforms. ICT and computing
today is huge, so much so that it’s even become part of the curriculum.
In that way, children who are computer literate at an early stage of their lives might deal
better with the modern world, as they will need those skills for the remainder of their
education and in adult life.

So, why are ICT resources for primary schools so important?


ICT allows students to explore, observe, engage, solve problems, find what they need
and make exciting discoveries for themselves. It stimulates collaboration and
interaction amongst peers and also between students and teachers. ICT resources not
only provide the tools for promoting and developing these skills but also encourages them
to engage confidently in imaginative learning, use information in particular ways and
makes the teaching-learning process more effective and fun for everyone involved.
Here are just a few other reasons why ICT’s in primary schools are so important:

a) Extends the learning experience: raises standards across the curriculum to improve
the delivery of lesson content and allows students to engage in class in a variety of
ways, and learning beyond the four walls of the classroom for an anytime. Meaning
students and teachers can continue to work and access resources even from home.
b) Enriches the curriculum: provides access to a
whole host of information and encourages
collaborative working and communication with
others.
c) Expands learning horizons: access to fast
internet connections allows for learning materials
to be viewed, downloaded and worked through
quickly.
d) Helps with assessment: pupil data can be
recorded and analysed more efficiently for
accurate assessment of pupils’ learning abilities.
It then allows teachers to see which areas of
learning need a higher level of support.

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2. CONTEXTUALIZATION
The development of the following activities is contextualized in the 6th year of Primary
Education. The activities come from the content block of the area of Natural Sciences
"Human being and health", more specifically in the content focused on "The human
body and its functioning. Anatomy and physiology: Apparatus and systems ", framed
in the development of the curriculum according to Decree 54/2014, which establishes the
ordination and teaching corresponding to primary education in the Autonomous
Community of Castilla-La Mancha.

Contents Evaluation Criteria Learning Standards


- The human body and its 1.1 Identifies and locates the
functioning. Anatomy and main organs involved in the
physiology: Apparatus and 1. Identify and locate the performance of the vital
systems. main organs involved in the functions of the human body:
performance of the vital nutrition (respiratory,
- The vital functions in the functions of the human body, digestive, circulatory and
human being. establishing some excretory apparatus),
fundamental relationships reproduction (reproductive
between them. system), relationship (sense
organs, nervous system,
locomotor system).

2.1. Identifies and describes


the main characteristics of
2. Know the functioning of the vital functions of the
the human body, in terms of human being.
cells, tissues, organs,
devices, systems: its location, 2.2. It identifies the main
shape, structure, functions, characteristics of the
care, etc. respiratory, digestive,
locomotor, circulatory,
reproductive and excretory
system and explains its main
functions.

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3. ICT RESOURCES REVIEW
3.1 Edpuzzle
Edpuzzle allows you to convert any video into your own educational lesson in a fast
and intuitive way. An ideal tool to make the "flipped classroom" work.
It allows each student to repeat as many times as they wish the lesson
and it is a visual and attractive resource for the student. With
Edpuzzle we can also add comments to a video, pause it and ask
the user to answer some questions in order to check if the
content is being understood.
 Link to the website: https://edpuzzle.com/

3.2 Testing
a

Testing is an educational tool that consists of a set of questions and answers type test
or trivial, grouped by courses and subjects that respond to the curricular development
of the educational period.
a

The subjects of each course are divided into different tests that correspond to their
different thematic units. In each game, the game raises ten questions with four different
answers, of which only one is correct.
a

Testing offers several game modes (Classic, Triplex, Infinitum ...) with different rules
(number of questions, time, use of wildcards ...) so that the student or the teacher
decides at any time which is the most appropriate, depending on the time available in
class, the difficulty of the test, the knowledge of the student ...
 Link to the website:
http://www.testeando.es/

3.3 Scratch
Scratch is a program aimed at children of school age, which allows them to enter the
world of computer programming in a clear, simple and interactive way.
With this application, it is possible that the little ones go, not
only assimilating concepts related to computers, but that,
in turn, they learn and acquire important skills that will be
useful for any educational field or subject, while they are
learning to work with computers and ICT in a very simple
and motivating way.
 Link to the website: https://scratch.mit.edu/

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3.4 Cmap Tools
a

When it comes to expressing ideas, organizing information or simply facilitating the


explanation of a concept, conceptual maps are often very helpful.
a

For this purpose, the CmapTools program is a tool with which we can easily create
our own concept maps. It allows introducing concepts and connectors in any order, as
well as incorporating links, videos, images, multimedia presentations or any material
with which we have to represent.
a

Some of its didactic advantages are:


a) Realization of schemes and summaries of the most relevant aspects of any topic,
which will lead to improve the performance during the study of the different subjects.
b) Explore the previous ideas of the students.
c) Encourage the student's meta-knowledge.
d) Encourage cooperative learning.

 Link to the website:


https://cmap.ihmc.us/cmaptools/

3.5 Edmodo
Edmodo is an educational platform that works just like a social network. It has all the
advantages of this type of websites, but without the dangers that open social networks
have, since it is about creating a closed group between the students and the teacher,
to share messages, links, documents, events, etc.
a

Edmodo allows you to create a virtual communication space with your students and
other teachers, in which you can share messages, files and links, a work calendar, as
well as propose tasks and activities and manage them.
Parents of students can also access Edmodo and can consult the activity that their child
does in the subject, their grades, events, etc. and even contact with the teacher through
this platform.
a

In summary, it is a private network that allows interaction with


our students and between them quickly and efficiently through
the Internet.

 Link to the website: https://www.edmodo.com/

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4. OWN PRODUCTION ACTIVITIES
3.1 Educaplay
Educaplay is an online resource for the creation of interactive activities of any
subject, useful for using it in our classes. In Educaplay, materials are prepared online
and left on the platform to be shared with the rest of the teaching staff. Educaplay has
ten different types of interactive activities (as you can see in the image): Map,
Riddling, Complete, Crossword, Dialog, Dictation, Sort letters, Sort words, Relate,
Soup, Test and Collection, which gives an interesting range of possibilities.

(Link to the website: https://es.educaplay.com/)


In my own production activity I’m going to focus on Crossword puzzle. The
Educaplay crosswords are self-defined multimedia that you must complete, like all
crossword puzzles, by matching one letter in each box. To do this you must click on any
of the numbers and then the definition of that word is displayed. This definition can be
given by means of an explanatory text or by means of a sound or an image, which
gives incredible possibilities to the crossword puzzle.
One of the advantages of these crossword puzzles is that children can ask for help
through a letter track or world clue if they do not know the solution, although every
time they ask for help it is subtracted the score proportionally. When students have
completed the crossword puzzle they can see the correction and correct the mistakes
if any.

Link to the activity:


https://www.educaplay.com/en/learningresources/3568417/human_body_systems.htm

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3.2 Ted-Ed Lessons
Ted-Ed Lessons is a generator of test-type questionnaires, online discussions…
from videos that are on the Net (including YouTube, Dailymotion, Ted Talks, and
others). It allows each student to repeat as many times as they wish the lesson and it is a
visual and attractive resource for the student.
Students watch the videos and answer a series of questions inserted in the end of the
video, which makes the students to be attentive and focused on the video, although if
they had not clear the answer or the answer is incorrect they can rewatch this part of the
video. After the teacher can see the statistics provided by the platform to assess student
learning. In addition, if the teacher considers it appropriate, can provide individual
feedback to students.

(Link to the website: https://ed.ted.com/)

For my activity I selected a Youtube video about the “Circulatory System” and I
prepared some questions about the contents that are being exposed in the video.

Link to the activity: https://ed.ted.com/on/GMpp2Uky

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3.3 Kahoot
Kahoot is a very motivational tool that help us to know if students have understood
the contents that we have explained to them. Using Kahoot in class it is an
extraordinary way to gamify learning. What is a linear and boring test for the students
we can turn it into something fun, where the competition and the game are in first place.

(Link to the website: https://kahoot.com/)

The teacher has to create a quiz and children have some time to read the question
and answer, the student who answer right and quicker more times will win the game.

Link to the activity: https://play.kahoot.it/#/k/6f5479bd-979d-42f2-b79f-34e9ae01cf59

3.4 Super Teacher Tools (Who wants to be a millionaire?)


Super Teacher Tools is a very complete webpage that offers the possibility to create
and customize a great variety of games, among others, the popular "Who wants to be
a millionaire?", adapting it to the course you want, depending on
the difficulty of the questions.

(Link to the website: https://www.superteachertools.us/)

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The activity I created is an adaptation of the television game "Who wants to be a
millionaire" and the presentation is interactive, so that all buttons are operative and the
game progresses according to the students' responses.
Students, as in the original game, have the option to use 3 types of wildcards (50%, ask
the class or know the answer)
a

Link to the activity:


http://www.superteachertools.us/millionaire/millionaire.php?gamefile=52269
a

3.5 Cerebriti
a

The game creation tool included in this website allows you to transform any
curricular subject into an interactive game. Once the fields are completed, and in just
three steps, the content automatically becomes an interactive game ready for others to
test their knowledge.
Cerebriti has a wide variety of games (games of interactive map, of couples, of images,
type test, ordering…). In the classroom it becomes a very fun resource for the students
and it is a good tool to review a topic, although it can also be used to introduce it or
review the knowledge that students have not yet acquired, among others.

(Link to the website: https://www.cerebriti.com/)

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The one I have selected to carry out my activity is the "interactive map" in which
students must link the name of each part of the body with the part of the image to
which it corresponds.

Link to the activity: https://www.cerebriti.com/juegos-de-ciencias/the-human-body-


and-its-functioning

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