Professional Documents
Culture Documents
Unit title Cakes for all Occasions Structural Restaurant Floor Store ‘n Charge Major project
Design project Design and make a cake Organisation Planner Technology Flat Pack
for a specific occasion. Design and make the Design a restaurant Design and make using Student-negotiated. Commented [SL1]: 5.1.1 summative assessment
Present as a recipe card prototype of a floor plan inspired by suitable materials a
using computer Tupperware container contemporary stand or charging
technology. organiser. Aboriginal art and station for a mobile
design suited for a new phone or electronic
resort located at Uluru. tablet.
Essential content 5.1.1, 5.1.2, 5.3.1, 5.3.2, 5.1.1, 5.1.2, 5.4.1, 5.5.1, 5.1.1, 5.1.2, 5.2.1, 5.3.1, 5.1.1, 5.3.2, 5.4.1, 5.5.1, 5.1.1, 5.1.2, 5.2.1, 5.3.1,
(Outcomes) 5.4.1, 5.5.1, 5.6.1, 5.6.2, 5.6.1 5.3.2, 5.4.1, 5.5.1, 5.6.1, 5.6.1, 5.6.2, 5.6.3 5.3.2, 5.4.1, 5.5.1, 5.6.1,
5.6.3 5.6.2, 5.6.3 5.6.2, 5.6.3
Core content Concepts of design. Identification of needs Concepts of design. Human, technical and Concepts of design.
Factors affecting a and opportunities. Factors affecting a environmental factors. Factors affecting a holistic
holistic approach. Creative and holistic approach. Creative ideas approach.
Creative and innovative innovative idea Identification of needs generation. Identification of needs and
idea-generation. generation. and opportunities. Research and opportunities.
Research and Research and Creative and exploration. Creative and innovative idea-
exploration. exploration. innovative idea- generation.
Experimentation.
Communication and Management. generation. Research and exploration.
Management.
Presentation techniques. Communication. Research and Experimentation.
Evaluating. Trends in technology exploration. Communication and Management.
Creativity and problem and design. Realisation of design presentation Communication and
solving techniques used ideas using techniques. presentation techniques.
by designers. technologies. Realisation of design Evaluating Commented [SL2]: 2.2.1 units of work are mapped
Innovation. Innovation. ideas using against the core and essential content to achieve course
Impact of technology on Preferred futures. technologies. outcomes
society. Ethical and responsible Evaluating.
design. Experimentation.
Trends in technology Innovation.
and design. Impact of technologies.
Past and current
designers work.
Unit description: In this unit students explore the activities of Cross curriculum: ICT: online research, word processing and
designers past and present in the practical area of designing a desktop publishing to record and present documentation of design
restaurant floor plan inspired by Aboriginal art and design suited ideas, solutions and project work spreadsheets to analyse, calculate,
for a new resort located at Uluru. A number of designers, methods, sort, filter and present numerical data when developing information
techniques and materials are to be investigated. Along with the solutions, multimedia to create presentations of designed solutions,
development of their floor plan, students will examine the activities graphics in the form of existing and created images in design
of designers over time. Students may use various software, development and presentation, electronic communication in the
materials and drawing technique to produce their design which will researching of information ideas, solutions and project work.
be research throughout the design process. Students are required to
justify and document decisions made during the development of Multicultural, Aboriginal and Indigenous, Difference and Diversity,
designed solutions. Environment, Gender, Literacy, Numeracy.
Students will develop: The optimum use of materials and software can be achieved through
Knowledge and understanding of the work of designers and the understanding their working characteristics, production processes,
issues and trends that influence their work knowledge and environmental and social issues, costs and aesthetics.
understanding of and skills in innovation, creativity and Students will apply their knowledge and understanding of the
enterprise. properties of materials and software when designing.
Knowledge and understanding of and skills in innovation, The following content from the focus area of design Interior will
creativity and enterprise. inform their design activities.
Skills in communicating design ideas and solutions. Students will:
Knowledge and understanding of and skills in managing Source, select and sequence information with regard to
resources and producing quality design solutions. design research and idea generation, developing
Design situation: A new resort is opening at a site located at Uluru, competence in collecting, analysing and organising
a popular tourist spot in Australia which is part of a significant information
living cultural landscape that of which is considered sacred to the
Sean Librando 11575360 EMT445 Assignment 1 Page 6 of 37
Yankunytjatjara and Pitjantjatjara people. These people of the land Debate, describe, discuss and explain design-related issues
are the traditional owners and guardians of the Uluru-Kata Tjuta in written, graphical and oral form, developing competence
National Park. The new resort has an adjacent restraint which in communicating ideas and information
requires a floor plan design which is culturally suitable for the area.
Work as individuals and as members of groups to conduct
Design brief: You are to design a suitable restaurant floor plan investigations and analysis, developing competence in
inspired by Aboriginal art. planning and organising activities
Limitations and considerations: Cooperate with individuals and groups, developing
competence in working with others
The floor plan must remain culturally sensitive to the traditional
owners and guardians of the Uluru-Kata Tjuta National Park. Design, implement and evaluate solutions to broad-based
The restaurant must seat 75 people. problems, developing competence in solving problems
Software may be utilised to produce the floor plan.
The final plan may not exceed A3 paper size. Plan, develop and modify design projects in areas including
costing, quantities, measurement and time, developing
Outcomes:
competence in using mathematical ideas and techniques
5.1.1 analyses and applies a range of design concepts and experiment with a range of tools, materials and techniques,
processes developing competence in using technology.
5.1.2 applies and justifies an appropriate process of design Students gain the knowledge, skills and understanding they
when developing design ideas and solutions need for this unit through product evaluation activities and
practical tasks.
5.2.1 evaluates and explains the impact of past, current and
emerging technologies on the individual, society and
environments
5.3.1 analyses the work and responsibilities of designers
and the factors affecting their work
5.3.2 evaluates designed solutions that consider preferred
futures, the principles of appropriate technology and ethical
and responsible design
5.4.1 develops and evaluates innovative, enterprising and
creative design ideas and solutions
5.5.1 uses appropriate techniques when communicating
design ideas and solutions to a range of audiences
Design brief: Through your research of common phone and tablet Design, implement and evaluate solutions to broad-based
stands and charging stations design and make using suitable problems, developing competence in solving problems
materials a stand/charging station for a mobile phone or electronic Plan, develop and modify design projects in areas including
tablet. costing, quantities, measurement and time, developing
Limitations and considerations: competence in using mathematical ideas and techniques
experiment with a range of tools, materials and techniques,
Students are to demonstrate safe practices in the use of equipment developing competence in using technology.
and the implementation of techniques.
Students gain the knowledge, skills and understanding they
Use material available through school storeroom and supply any need for this unit through product evaluation activities and
other materials from home. practical tasks.
Outcomes:
5.1.1 analyses and applies a range of design concepts and
processes
5.1.2 applies and justifies an appropriate process of design
when developing design ideas and solutions
5.2.1 evaluates and explains the impact of past, current and
emerging technologies on the individual, society and
environments
5.3.1 analyses the work and responsibilities of designers
and the factors affecting their work
5.3.2 evaluates designed solutions that consider preferred
futures, the principles of appropriate technology and ethical
and responsible design
1 2 3 4 5 6
Innovation
types of innovation define and describe innovation x x x x
A holistic approach to design and technology provides a framework for the understanding of the concepts of design, and for design decisions
and reflection. An awareness of the interdisciplinary nature of design gives students a broader perspective of the interrelationship of design
with other areas of study.
This area of core content provides a framework for the application of an appropriate design process, to produce quality designed solutions.
Each phase of the design process should be applied in varying depths appropriate to the design project.
Title: Innovation 1of 2 Stage: Stage 5 Design and Technology Unit 5 Flat Pack Major project
Purpose: Through class discussion and research students will develop knowledge and understanding of and skills in innovation, creativity and enterprise,Commented [SL5]: Teaching strategies- Collaborative
skills in communicating design ideas and solutions and knowledge and understanding of and skills in managing resources and producing quality designlearning, students centred approach
solutions. Students will also develop knowledge and understanding of and skills in managing resources and producing quality design solutions through
their research of Innovation.
types of innovation Assess the impact of past, current and emerging technologies and innovation on
society and environments demonstrate design ideas and solutions that are
examples of innovation innovative and enterprising.
Research and exploration
use electronic communication tools to research information
access information and data Identify and summarise information from a range of sources for the design
project
Students are requested to participate in a class Commented [SL6]: 4.2.1 Direct instruction
discussion of what they may think “Innovation” is and
15mins
provide a definition and or an example of innovation.
Brainstorming and displaying the feedback on smart Students to participate in class discussion providing the teacher
board. Students are encouraged to drive the discussion. with any prior knowledge of the topic. Commented [SL7]: 4.1.1 Student centred approach
Evaluation
Title: Innovation 2 of 2 Stage: Stage 5 Design and Technology Unit 5 Flat Pack Major project
Purpose: Through class discussion and research students will develop knowledge and understanding of and skills in innovation, creativity and enterprise,
skills in communicating design ideas and solutions and knowledge and understanding of and skills in managing resources and producing quality design
solutions. Students will also develop knowledge and understanding of and skills in managing resources and producing quality design solutions through
their research of Innovation.
types of innovation Assess the impact of past, current and emerging technologies and innovation on
society and environments demonstrate design ideas and solutions that are
examples of innovation innovative and enterprising.
Research and exploration
Use electronic communication tools to research information
access information and data Identify and summarise information from a range of sources for the design
project
Interpret and manipulate data to develop information solutions using ICT
applications including spreadsheets and databases
Communication and
presentation techniques
TIME 60mins Teacher Role and Activities Student Role and Activities
Students are further instructed to complete the Complete research task and produce a PowerPoint presentation of
research activity, Teacher may pause throughout the their findings.
time given to research to give further information,
guidance and feedback as required.
Conclusion
Students are required to email PowerPoint
5 mins presentation within the last 5 minutes of the lesson. Commented [SL11]: 5.1.1 formative assessment of
Students to email work as completed
student work
Evaluation
References
Forman, E. A. & Cazden, C. B. (Eds.). (1985). Exploring Vygotskian perspectives in
education, Cambridge, Cambridge University Press.
Kuhlthau, C., Maniotes, K., & Caspari, A. (2007). Guided inquiry: learning in the 21St
century. Westport CT: Libraries Unlimited Inc.
Killen, Roy. Effective Teaching Strategies, edited by Roy Killen, Cengage Learning
Australia, 2014. ProQuest Ebook Central
Perkins, D. & Blythe, T. (1994). Putting understanding up front. Educational
Leadership, 51(5), 4–7.
P. J. Williams (Ed.), Technology Education for Teachers, 55–92. 2012 Sense
Publishers.
Powers-Collins, R. (1994). Middle school science: A problem-solving orientation. The
Clearing House, 68(1), 5–6.
Innovation is the process that transfers ideas through business activity into saleable goods, processes and
services. Here we look at the concept of innovation, the different types of innovation and how innovation
exists within a system.
What is Innovation?
Innovation is about ideas, and the transformation of those ideas into value creating outcomes – into
products, processes and services. Innovations include breakthrough ideas that lead to new products or
services, and incremental ideas which improve the way processes are undertaken, or products are
manufactured.
Innovation is about the creation of new knowledge, and the use of that knowledge.
Types of Innovation
Innovation is the key to future business prosperity and can take place in all areas of the business
process. Innovation has been linked to increased market shares, higher growth rates and greater
profitability for businesses.
There are a number of different types of innovation. These include:
Product The development of new products, technologies and services. This may be a high risk
Innovation undertaking which requires substantial investment in people, time and funds.
improvements processes such as more efficient ways of undertaking work or advanced management
techniques.
Innovation is not only the province of new or high tech industries, but is also essential to the future of
many of Australia’s traditional sectors. The current business environment is highly competitive and new
competitors are always on the horizon. Companies who do not see investment in innovation as important
are possibly putting their future at risk.
http://www.innovation.gov.au/assets/documents/nicinternet/Final%20Hero%20profiles20041
124105511.pdf
Innovation
Innovation is the process of developing these new ideas and inventions into
marketable products and systems OR making changes or improvements to established
product designs and manufacturing, and to marketing or organizational structures.
Innovation often occurs because new and emerging technologies make possible
what was once impossible. Below provide a New and emerging technology.
New Technologies
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Emerging Technologies
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__________________
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3. List the criteria used by the Power House Museum to select their examples
of Australian innovations
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Owning Innovation
Protecting intellectual property is essential if research is to remain with the
innovator. Intellectual property refers to those aspects of the innovation which
can be registered for set periods during which other individuals and companies
are not free to copy them. These include:
Designers who incorporate new and emerging technologies into their designs
early can achieve a competitive advantage in the marketplace.
Go to: http://www.abc.net.au/newinventors